ADVANCED DUELMASTERS

Date   : 11/30/1995    Duedate: 12/13/1995

Gateway

DM-108    TURN-1

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 PLAY BALL 6/17           4   1  0 80.0      BIRDS OF PREY 23/41                   
    TACTICAL SURGERY 1/7                        DEATHTONGUE 46/68                     
    MY EX-WIFE 2/11                           8 VIPERS 14/28             0   3  0  0.0
    SICK MINDS 5/15                             DARK TIDE 33/54                       
    BATTLEFIELD EARTH 37/60                   9 BLACK BULLDOGS 5/13      2   0  0  100
    MARKED DECK 17/32                           MAD SCIENTISTS 18/34                  
    MY EX-WIFE 38/61                         10 TEAM$(150) 1/77          1   0  1  100
  2 DOC LEGRAND'S LAB 2/9    7   3  0 70.0   11 CCE 60/76                1   0  0  100
    DOC LEGRAND'S LAB 26/45                     ZIG ZAG 5/14                          
    DOC LEGRAND'S LAB 33/55                     GOLDEN HOSTE 6/16                     
    DOC LEGRAND'S AVIANS 21/39                  ZIG ZAG 37/59                         
    DOC LEGRAND'S LAB 20/37                     ZIG ZAG 1/5                           
    DOC LEGRAND'S LAB 7/19                      HACK AND SLASH 24/44                  
  3 ANCIENT HISTORY 23/43    2   1  0 66.7      NOMADS 14/29                          
  4 BIBLE BROTHERS 38/64     2   1  0 66.7   12 BRITERON BY 8/20         1   0  0  100
    ABOUNDING AGONY II 29/48                 13 ANGELS OF PAIN 9/23      1   0  0  100
    WOLFRAVEN REAVERS 10/24                  14 RIFTWAR MASTERS 18/78    1   0  0  100
  5 THE DAMNED 30/52         1   3  1 25.0   15 KILL HUMANOIDS 37/58     1   0  0  100
    YELLOW SUBMARINE 17/31                   16 KING'S COURT 11/25       1   0  0  100
    PUT UP YOUR DUKES 29/50                  17 CHEMICALS 53/72          1   0  0  100
    EXCELLENT 'VENTURE 13/26                 18 CELESTIALS 23/42         1   0  0  100
  6 THE BEARS 42/66          1   4  0 20.0   19 KISS OF DEATH 9/21       0   2  0  0.0
    THE BEARS 48/70                             SHATTERED REALITY 35/56               
    THE BEARS 43/67                          20 FROG PRINCES 18/33       0   1  0  0.0
    THE BEARS 46/69                          21 ANIME LEGENDS 21/38      0   1  0  0.0
  7 UNDERDOGS 60/75          0   5  0  0.0   22 LUNATIC FRINGE 3/12      0   1  0  0.0
    WILD CARDS 57/73                         23 THE DISCORDIANS 29/51    0   1  0  0.0

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                             REPORT FROM WITHIN THE TOWER

Greetings Warriors!

     It is I, Zontani Sharp Eyes, here to share the glory (and the very likely chance 
of total extermination) of this newfound world with you.  Yes, they dragged me AWAY 
from nearly a decade of retirement (those fellows using my name in the arenas, you 
ask?  Well, you see, I incorporated.  They are simply Zontani clones... so that the 
arenas will always have my splendid spy reporting.  I did that when I retired); took 
me from the very arms of a woman whom I care not to name (the fear of prosecution can 
motivate even an old braggart like me to still his tongue!) and then they put me 
through one of those darned gates that Sheila seems to spend so much time worrying 
about.  So here I am, enjoying these purple skies with the rest of you bunch of 
unshaven, bad smelling proto-humans.
     Speaking of the Gate... Wow, what a trip!  I didn't know a person's insides could 
feel that way.  They say there's no going back to the land of the bright stars without 
Sheila's magic...and if it means I don't have to carry a bottle of Tums with me 
everywhere for a week after, well then I guess I'm glad.  Still, I will miss a few 
favorite wenches and taverns that will never again know the gracefull sunshine of my 
presense... sniff... Hey!  Have any of you lugs thought about what we are going to do 
about getting a good drink around here?  I mean, killing isn't everything, you know.  
When the killing's done (or at least the humiliating thrashing) there has got to be a 
good tavern, a fine homebrew ale and a pleasant maid or three to spend some time with.   
Why do you think they chose me for this assignment anyway?  I mean I realize that you 
walking lumps of scar tissue are supposed to be the finest warriors of Alastari, here 
to defend our homeworld from dire threats, etc, etc.  But what about me?  Was it 
something I did?  Is it my choice of deodorant?  Could it be that Sheila finally 
started wondering about those berry picking excursions I want on with her niece... Who 
knows?   Maybe my number just came up at the Spymaster's Guild Annual Charrity Ball 
And Exile Lottery.
     But hey, I suppose you apes would like to hear something about this week's games 
rather than listen to me prattle on like an old woman?  Too bad.  It's been years 
since I had such an APPRECIATIVE audience to listen to me ramble.  Of course if this 
place was anything more than a Keep filled with muscle bound leatherheads, then you 
guys would have something to do besides gather round my knees like school children.  
If you ask me, I would say your first task beyond continuing your training would be to 
breathe some life into this place.  We do need a proper tavern.  A few shops wouldn't 
hurt.  And the more sneaky ones among you...see what you can do about smuggling in 
some WOMEN and ALE!  Have I gotten this point through yet!?!
     All right, all right, a few highlights from this week's games.  It looks like we 
know who our first Gate Commander (can you say "Head Honcho"?  I knew you could) will 
be.  Let's hear a warm round of sheild clattering for Jimmy the Hand of the Riftwar 
Masters.  He's the man on top at this point.  Of course with the likes of the Gate 
Captains he has below him able to challenge, I think he will be sharpening his avoids 
as well as his swords.  On the flip side of the arena sands, First Founder of M.U.L.E. 
Team has been voted MOST LIKELY TO BE THE FIRST ONE EATEN BY A CHAOS MONSTER.  Don't 
feel too bad First -- I can imagine the scene now..."No please, please, Mr. Manager, 
sir, I'm not ready to be that kind of hero!  Please, not the gate..NOOOOOOO!"  I love 
the sound of screaming in the morning.  It reminds me of my youth on the wrong side of 
Mordant city.  What do you mean there is no "right" side of Mordant?  Didn't you know 
that in the North Quarter they won't pick your pocket unless at least two guys can 
agree that you really deserve it?
     On a final note, it made my old heart feel good to see that five warriors had the 
guts to sample the Gateway itself on the very first round of fights.  Bravo!  Hey, a 
couple of guys even lived through the experience.  Kudos to you Char$ and Jeremy!  
Fun, travel, and slaughter.  These are the good things in life are they not?  Well, I 
hear the sound of dinner plates clanking in the main hall, which means that I will now 
take my leave of you before the roast lizard gets cold.  (I cannnot say alot of good 
things about the local cuisine).  Until next time, keep your wits sharp, your eyes 
peeled, any your hands away from my wallet!  

                                                       -- Zontani Sharp Eyes

THE GATE COMMANDER                W   L  K  TEAM NAME                  CITY           
  1) JIMMY THE HAND 18-1044      46  22  1  RIFTWAR MASTERS (78)       TALCAMA

THE CAPTAINS OF THE GATE          W   L  K  TEAM NAME                  CITY           
  2) CHAR$(3008) 1-3008          74  59  1  TEAM$(150) (77)            MORDANT
  3)-DONATELLO 22-366           187  39  1  NINJA TURTLES (40)         SOLVEN
  4)-THE MULE 1-347             175  73  2  DARK FOUNDATION (3)        MORDANT
  5)-LEONARDO 22-205            162  70  5  NINJA TURTLES (40)         SOLVEN
  6)-WALLBANGER 29-708          160  59  3  DARK FOUNDATION (49)       LAPUR
  7)-TEETOTALER 38-326          146  60  1  MISCELLANEOUS II (62)      CLIFFHOME
  8)-SGT SLAUGHTER 7-541        145  51  0  DEATH MASTERS (18)         BONSUR
  9)-NECRON-99 7-565            138  55  2  DEATH MASTERS (18)         BONSUR
 10)-SHADOW 1-850               136  71  2  BLACK FLAG (4)             MORDANT
 11) HANGOVER 29-638            131  61  3  ABOUNDING AGONY II (48)    LAPUR

LIEUTENANTS OF THE GATE	      W   L  K  TEAM NAME                  CITY           
 12)-THANATOS 9-1069            127  67  0  INFERNAL LEGION (22)       ZUKAL
 13)-REVENGE 1-853              126  73  3  BLACK FLAG (4)             MORDANT
 14) EVE 21-336                 124  84  1  ANIME LEGENDS (38)         SUNSET
 15)-SAM SPADE 1-184            122 127  1  SLASHERS (2)               MORDANT
 16)-LOUIE 1-224                122  61  0  SLASHERS (2)               MORDANT
 17) MADAM BUTTERFLY 20-701     115  55  2  DOC LEGRAND'S LAB (37)     SEAM
 18)-DELBAETH 6-978             115  77  0  GOLDEN HOSTE (16)          TRANSEL

LIEUTENANTS OF THE GATE	      W   L  K  TEAM NAME                  CITY           
 19)-QUICKSILVER 14-857         114  81  2  NOMADS (29)                TOBIR
 20)-OPUS 1-1526                113  69  1  ZIG ZAG (5)                MORDANT
 21)-RANDOM 1-858               113 123  0  DARK FOUNDATION (3)        MORDANT
 22)-NODONN 6-866               113  77  0  GOLDEN HOSTE (16)          TRANSEL
 23) VENGEANCE 9-2052           110  29  3  ANGELS OF PAIN (23)        ZUKAL
 24)-FALSTAFF 37-899            110  63  2  ZIG ZAG (59)               SIBIKHAS
 25)-HAVOK II 1-950             109  86  1  BLACK FLAG (4)             MORDANT
 26)-TAGAN 6-1226               109  60  0  GOLDEN HOSTE (16)          TRANSEL
 27)-HARRY SELDON 1-1054        102  77  1  DARK FOUNDATION (3)        MORDANT
 28) BARON COCKROACH 20-703     101  70  2  DOC LEGRAND'S LAB (37)     SEAM
 29) CHRISTINE 11-929           101  62  2  KING'S COURT (25)          ARUAK CITY
 30)-HAPPY SLASHER 1-212        101  87  0  SLASHERS (2)               MORDANT
 31)-DON JUAN 24-849            100  84  4  HACK AND SLASH (44)        ZORPUNT

DEFENDERS OF THE GATE             W   L  K  TEAM NAME                  CITY           
 32)-REGGIE JACKSON 17-1339      99  69  1  JACKSON FIVE (30)          ALJAFIR
 33) SELLEQUE 5-456              96  66  2  BLACK BULLDOGS (13)        KALTOS
 34) GYPSY MOTH 20-704           95  71  2  DOC LEGRAND'S LAB (37)     SEAM
 35)-TA'RA 24-1088               95  75  1  HACK AND SLASH (44)        ZORPUNT
 36)-STORM 1-1753                95  62  0  DARK FOUNDATION (3)        MORDANT
 37) BILLY THE KID 13-1386       94  63  3  EXCELLENT 'VENTURE (26)    DULLENS
 38)-FIRE DONBELOW 41-101        94  85  2  FIRE FIGHTERS (65)         KATI-TEI
 39) PSYCHO SCIENTIST 18-697     92  74  3  MAD SCIENTISTS (34)        TALCAMA
 40) JESSE JACKSON 38-747        91  60  2  BIBLE BROTHERS (64)        CLIFFHOME
 41)-WHIPLASH 19-1221            90  51  1  THE GUARDIANS (35)         ZUWAYZA
 42)-TAWNY 24-1369               90  63  0  HACK AND SLASH (44)        ZORPUNT
 43)-TREBONIUS 32-604            87  59  7  ROMAN HEROES (53)          ARVAT
 44)-RED III 1-2013              87  64  1  BLACK FLAG (4)             MORDANT
 45)-ALICIA 24-1551              87  53  1  HACK AND SLASH (44)        ZORPUNT
 46) AHT THE FERRET 33-608       86  60  3  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 47) JAKE THE SNAKE 14-74        86  36  1  VIPERS (28)                TOBIR
 48) PEREGRINE FALCON 21-987     83  84  2  DOC LEGRAND'S AVIANS (39)  SUNSET
 49) TANTRUM 9-845               83  67  0  KISS OF DEATH (21)         ZUKAL
 50)-INFLATIBLE DOLL 38-682      83  63  0  THE INANIMATES (63)        CLIFFHOME
 51) PRIESTESS PYTHON 26-1388    82  70  1  DOC LEGRAND'S LAB (45)     CALEAM
 52)-RAPHAEL 22-202              82  46  0  NINJA TURTLES (40)         SOLVEN
 53) JEREMY 17-1642              80  62  3  YELLOW SUBMARINE (31)      ALJAFIR
 54) UNZASTER DIZASTER 10-1424   80  55  1  WOLFRAVEN REAVERS (24)     KOLACT
 55)-RALPH 1-1754                79  79  1  BLACK FLAG (4)             MORDANT
 56)-PRINCESS 38-129             79  49  0  MY EX-WIFE (61)            CLIFFHOME
 57) BILL THE CAT 46-699         78  62  2  DEATHTONGUE (68)           ARDIVENT
 58) SHAWN THORNTON 29-1359      75  80  4  PUT UP YOUR DUKES (50)     LAPUR
 59) LOUIS 30-1370               75  74  2  THE DAMNED (52)            IAYE
 60) THE COUATL 2-17             74  50  5  DOC LEGRAND'S LAB (9)      NIANIA
 61) WILLIAM TELL 23-2054        73  32  3  ANCIENT HISTORY (43)       TI

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62) GAMMENON 23-1670            73  63  2  CELESTIALS (42)            TI
 63) GOLDILOCKS 18-470           73  65  1  FROG PRINCES (33)          TALCAMA
 64) SOLOMON 35-911              73  54  1  SHATTERED REALITY (56)     MURSKA
 65) CHAOS KNIGHT 33-100         72  42  3  DARK TIDE (54)             NIYTYOLE ISLAND
 66) PRETTY MAID 3-1361          72  68  2  LUNATIC FRINGE (12)        OSKSI
 67)-FER DE LANCE 5-1938         72  56  1  ZIG ZAG (14)               KALTOS
 68) BARIUM 53-378               72  60  1  CHEMICALS (72)             KHALHUMS
 69)-WULGRETH 58-34              71  44  4  STAR MOUNT FIENDS (74)     DELARQ TOR
 70)-JAKE SPEED 26-1836          71  39  3  SONS OF DEATH (46)         CALEAM
 71)-RAGAMOFFYN 1-1943           71  57  1  SWEORDMASTERS (6)          MORDANT
 72) GOLDEN 42-757               70  58  0  THE BEARS (66)             RODEKI
 73) SIR LANCELOT 23-1997        69  44  2  ANCIENT HISTORY (43)       TI
 74)-NAMELESS TOOK 1-3195        69  30  2  DARK GUARDIANS (8)         MORDANT
 75)-3066 14-1351                69  46  1  NOMADS (29)                TOBIR
 76)-DLOM EMILS 5-1857           68  67  2  ZIG ZAG (14)               KALTOS
 77) CHAOS WARRIOR 33-98         68  44  0  DARK TIDE (54)             NIYTYOLE ISLAND

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 78)-JASON CULLINANE 19-1241     67  60  2  THE GUARDIANS (35)         ZUWAYZA
 79) SUGAR BEAR 42-811           67  51  2  THE BEARS (66)             RODEKI
 80) LAND SHARK 7-1466           66  84  4  DOC LEGRAND'S LAB (19)     BONSUR
 81)-SABRE TOOTH 28-1193         66  40  0  THE RED REAVERS (47)       MORYA
 82)-MASH 14-1528                66  66  0  NOMADS (29)                TOBIR
 83)-LIME LADY V 13-2463         66  45  0  ASYLUM KNIGHTS (27)        DULLENS
 84) FERNDOK 60-607              65  42  2  UNDERDOGS (75)             ARADI
 85)-NORIEL 51-1488              65  44  0  COLD STEEL (71)            TRICORUS
 86) JANE FONDA 5-1981           61  26  2  SICK MINDS (15)            KALTOS
 87) NICODEMUS 8-1729            61  37  1  BRITERON BY (20)           ARKERS
 88)-ELLEGON 19-1723             61  38  1  THE GUARDIANS (35)         ZUWAYZA
 89)-THING 36-97                 61  54  0  ADDAMS FAMILY (57)         JHANS
 90) RAVEN 23-1526               61  56  0  BIRDS OF PREY (41)         TI
 91)-SIR SLAPHAPPY VI 13-2862    61  20  0  ASYLUM KNIGHTS (27)        DULLENS
 92) THUNDERBIRD 23-2317         60  41  3  BIRDS OF PREY (41)         TI
 93) M'LADY MACAW 21-1006        60  53  3  DOC LEGRAND'S AVIANS (39)  SUNSET
 94) BUTKUS 43-836               60  56  1  THE BEARS (67)             VEASTIAN
 95) MOUNTAIN BEAR 46-1340       60  34  1  THE BEARS (69)             ARDIVENT
 96)-STEEL DWARF 2-1955          60  37  0  MYTH AND MIGHT (10)        NIANIA
 97) WRAITH 57-2615              60  32  0  WILD CARDS (73)            ANDOR
 98)-EUSEBIO 6-1456              59  28  1  GOLDEN HOSTE (16)          TRANSEL
 99)-BHURAK 60-1081              58  38  3  CCE (76)                   ARADI
100) NOELLE 14-2005              58  37  2  NOMADS (29)                TOBIR
101) ATHENA 23-2495              58  22  1  ANCIENT HISTORY (43)       TI

PROTECTORS OF THE KEEP            W   L  K  TEAM NAME                  CITY           
102) DR. LUNGPUNCTURE 1-2698     57  38  3  TACTICAL SURGERY (7)       MORDANT
103)-MARIONETTE 1-4093           56  39  0  DARK GUARDIANS (8)         MORDANT
104) URSA 48-1678                55  45  2  THE BEARS (70)             CAER
105) FURIOUS IMPALER 37-762      55  32  1  KILL HUMANOIDS (58)        SIBIKHAS
106)-CARRIER GROUP 37-1424       53  37  1  BATTLEFIELD EARTH (60)     SIBIKHAS
107) SCOTT SCUDDER 6-2258        53  22  0  PLAY BALL (17)             TRANSEL
108) HITLER 5-1958               52  39  0  SICK MINDS (15)            KALTOS
109)-STRING RAISE 17-2018        52  28  0  MARKED DECK (32)           ALJAFIR
110) PONTIFF PELICAN 21-1569     47  24  1  DOC LEGRAND'S AVIANS (39)  SUNSET
111) LOST BLONDE 2-2242          46  28  1  MY EX-WIFE (11)            NIANIA
112) FNORD 29-2244               44  34  2  THE DISCORDIANS (51)       LAPUR
113)-FIRST FOUNDER 19-1698       41  22  0  M.U.L.E. TEAM (36)         ZUWAYZA

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W  L K TEAM NAME              SLAIN BY                 TURN
LOUIS 30-1370             75 74 2 THE DAMNED 52          ZIZ, JAGUAR PRIEST 108-43   1
AIR DRAGON 108-37          0  1 0 DARK ARENA 0           CHAR$(3008) 1-3008          1
EARTH LIZARD 108-33        0  1 0 DARK ARENA 0           JEREMY 17-1642              1
BILLY THE KID 13-1386     94 63 3 EXCELLENT 'VENTURE 26  TZENTIANDO 108-12           1
SHAWN THORNTON 29-1359    75 80 4 PUT UP YOUR DUKES 50   JAGUAR WARRIOR 108-65       1

                               PERSONAL CORRESPONDENCE

Oh, boy, first turn!  (I hope.)  How many bad boys (and girls) we got here? -- Techno-
Geek

Well, here we are in Gateway, and my guess is that we'll find Vengeance at the top of 
the rankings again.  However, I think he will find it much tougher to hold on to than 
in Primus.  (That is, provided we are using the same challenge system.  Who knows?!) 
-- Neon Necromancer

Does anyone else find it incredibly annoying that we had to send our warriors here 
with absolutely no word from the Lady Greywand on how this place is going to work?  
What are we supposed to do here, besides the normal dueling with each other?  And is 
that going to be any different?  Are the rankings the same?  How do you reach the 
gates?  What are our limits?  I hope we find out soon. -- Neon Necromancer, Warden of 
the Dark Circle

     Warden -- Sssshe told you exactly what sssshe knew; thisss place is a mysssstery 
     to all from the plane of Alassssstari.  It sssshall become clearer to you, as 
     well as to thossse of ussss who have built the protective wall here within the 
     'Way.  We have not yet ssseen what is out there... that issss for you, the 
     Protectors of the Gateway.  (Managersssss will not be in here, in any casssse.  
     It isssss far too dangerousss for thossse not properly prepared, and there isssss 
     no way back for six long monthssss.) -- Skek, dragon-sorcerer in service to 
     Greywand

Well, kids, this is it... -- Billy the Kid, venturing into the Gate...

11/16/95
All-- Volksie/Talon has moved.  I am currently active in 18, 38, 63, and 105.  My new 
address is:  Kurt S. Sauer, 536 Linden St, 2nd Floor, Bethlehem PA 18018, (610) 866-
5934

11/20/95
I am trying to locate a copy of a computer game called CELTIC TALES: BALOR OF THE EVIL 
EYE, IBM version.  (I do't know the neame of the company behind the game.)  If anyone 
has a copy of this game and would care to sell it, is tired of the game and would like 
to give it to me (yeah, right), or knows where I might be able to get a copy of the 
game, please contact me via diplo, care of Red Branch (DM 3) or Silent Laughter (DM 
18).  I appreciate any assistance anyone can give me on this. -- Blind Man 

11/27/95
All -- If you have internet access and would like to correspond via e-mail, please 
contact me.  I look forward to hearing from you. -- champe@msm.mea.com

                                  LAST WEEK'S FIGHTS

CHAR$(3008) butchered AIR DRAGON in a crowd pleasing 2 minute Dark Arena fight.
BILLY THE KID was savagely slain by TZENTIANDO in a 2 minute Dark Arena melee.
SHAWN THORNTON was barely slain by JAGUAR WARRIOR in a 3 minute Dark Arena brawl.
JEREMY assassinated EARTH LIZARD in a crowd pleasing 2 minute bloody Dark Arena match.
LOUIS was viciously butchered by ZIZ, JAGUAR PRIEST in a 2 minute Dark Arena fight.
JIMMY THE HAND savagely defeated QUEDIZ LIZARD in a 3 minute Title brawl.
FERNDOK was handily defeated by JESSE JACKSON in a 1 minute uneven melee.
WRAITH was vanquished by WILLIAM TELL in a 1 minute uneven fight.
BARIUM vanquished SIR LANCELOT in a exciting 2 minute gruesome one-sided fight.
URSA was narrowly defeated by GAMMENON in a exciting 3 minute brutal fight.
MOUNTAIN BEAR was devastated by NOELLE in a exciting 2 minute mismatched conflict.
BILL THE CAT was demolished by ATHENA in a crowd pleasing 3 minute one-sided brawl.
BUTKUS was overpowered by DR. LUNGPUNCTURE in a 2 minute one-sided duel.
SUGAR BEAR handily defeated LAND SHARK in a crowd pleasing 2 minute mismatched bout.
GOLDEN was defeated by PRIESTESS PYTHON in a exciting 2 minute brutal bout.
FURIOUS IMPALER beat THE COUATL in a popular 1 minute match.
SOLOMON was handily defeated by MADAM BUTTERFLY in a 1 minute mismatched competition.
AHT THE FERRET overpowered FIRE SLOTH in a popular 1 minute gruesome one-sided duel.
CHAOS KNIGHT was vanquished by SELLEQUE in a popular 2 minute mismatched fray.
CHAOS WARRIOR was demolished by CHRISTINE in a action packed 1 minute one-sided fight.
FNORD was overpowered by PONTIFF PELICAN in a popular 1 minute uneven fight.
HANGOVER overpowered THUNDERBIRD in a exciting 1 minute uneven match.
RAVEN slimly lost to PEREGRINE FALCON in a 2 minute gory fray.
M'LADY MACAW was handily defeated by VENGEANCE in a 1 minute mismatched bout.
EVE was savagely defeated by LOST BLONDE in a popular 5 minute gruesome fight.
GYPSY MOTH handily defeated JAKE THE SNAKE in a exciting 1 minute one-sided fight.
BARON COCKROACH narrowly defeated UNZASTER DIZASTER in a exciting 3 minute gory bout.
PSYCHO SCIENTIST viciously subdued PRETTY MAID in a crowd pleasing 3 minute match.
GOLDILOCKS was savagely defeated by HITLER in a exciting 2 minute brutal struggle.
TANTRUM was devastated by JANE FONDA in a popular 2 minute brutal uneven bout.
NICODEMUS luckily beat SCOTT SCUDDER in a exciting 17 minute gruesome conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                 17          AIMED BLOW         1 -   0 -  0     100  |
|WALL OF STEEL                   7          PARRY-RIPOSTE      4 -   1 -  1      80  |
|PARRY-LUNGE                     6          LUNGING ATTACK    11 -   6 -  0      65  |
|TOTAL PARRY                     6          WALL OF STEEL      4 -   3 -  0      57  |
|PARRY-RIPOSTE                   5          SLASHING ATTACK    1 -   1 -  0      50  |
|PARRY-STRIKE                    5          PARRY-STRIKE       2 -   3 -  0      40  |
|STRIKING ATTACK                 5          STRIKING ATTACK    2 -   3 -  1      40  |
|SLASHING ATTACK                 2          PARRY-LUNGE        2 -   4 -  0      33  |
|AIMED BLOW                      1          TOTAL PARRY        1 -   5 -  0      17  |
|BASHING ATTACK                  1          BASHING ATTACK     0 -   1 -  0       0  |

Turn   1 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-STRIKE       2 -  3         3  LUNGING ATTACK 
PARRY-RIPOSTE      4 -  1     STRIKING ATTACK    2 -  3         3  PARRY-STRIKE   
LUNGING ATTACK    11 -  6     PARRY-LUNGE        2 -  4         2  WALL OF STEEL  
WALL OF STEEL      4 -  3     TOTAL PARRY        1 -  5         1  PARRY-RIPOSTE  
SLASHING ATTACK    1 -  1     BASHING ATTACK     0 -  1         1  PARRY-LUNGE    
                                                                1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
LUNGING ATTACK     1) JIMMY THE HAND 18-1044     46  22  1 RIFTWAR MASTERS (78)
PARRY-RIPOSTE      2) CHAR$(3008) 1-3008         74  59  1 TEAM$(150) (77)
WALL OF STEEL     11) HANGOVER 29-638           131  61  3 ABOUNDING AGONY II (48)
PARRY-STRIKE      14) EVE 21-336                124  84  1 ANIME LEGENDS (38)
PARRY-LUNGE       34) GYPSY MOTH 20-704          95  71  2 DOC LEGRAND'S LAB (37)
SLASHING ATTACK   37) BILLY THE KID 13-1386      94  63  3 EXCELLENT 'VENTURE (26)
STRIKING ATTACK   48) PEREGRINE FALCON 21-987    83  84  2 DOC LEGRAND'S AVIANS (39)
TOTAL PARRY       49) TANTRUM 9-845              83  67  0 KISS OF DEATH (21)
BASHING ATTACK    59) LOUIS 30-1370              75  74  2 THE DAMNED (52)
AIMED BLOW        61) WILLIAM TELL 23-2054       73  32  3 ANCIENT HISTORY (43)

The overall popularity leader is MADAM BUTTERFLY 20-701.  The most popular warrior 
this turn was LOST BLONDE 2-2242.  The ten other most popular fighters were JIMMY THE 
HAND 18-1044, NICODEMUS 8-1729, EVE 21-336, PSYCHO SCIENTIST 18-697, CHAR$(3008) 
1-3008, URSA 48-1678, PRIESTESS PYTHON 26-1388, BARIUM 53-378, DR. LUNGPUNCTURE 
1-2698, and BARON COCKROACH 20-703.

The least popular fighter this week was WRAITH 57-2615.  The other ten least popular 
fighters were JAKE THE SNAKE 14-74, M'LADY MACAW 21-1006, FNORD 29-2244, FERNDOK 
60-607, TANTRUM 9-845, THUNDERBIRD 23-2317, CHAOS WARRIOR 33-98, SOLOMON 35-911, 
BUTKUS 43-836, and GYPSY MOTH 20-704.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           2  0 1  TOBIR(14)            1  1 0  MURSKA(35)           0  1 0  
NIANIA(2)            1  1 0  ALJAFIR(17)          1  0 1  SIBIKHAS(37)         1  0 0  
OSKSI(3)             0  1 0  TALCAMA(18)          2  1 0  CLIFFHOME(38)        1  0 0  

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
KALTOS(5)            3  0 0  SEAM(20)             3  0 0  RODEKI(42)           1  1 0  
TRANSEL(6)           0  1 0  SUNSET(21)           2  2 0  VEASTIAN(43)         0  1 0  
BONSUR(7)            0  1 0  TI(23)               3  3 0  ARDIVENT(46)         0  2 0  
ARKERS(8)            1  0 0  CALEAM(26)           1  0 0  CAER(48)             0  1 0  
ZUKAL(9)             1  1 0  LAPUR(29)            1  2 0  KHALHUMS(53)         1  0 0  
KOLACT(10)           0  1 0  IAYE(30)             0  1 0  ANDOR(57)            0  1 0  
ARUAK CITY(11)       1  0 0  NIYTYOLE ISLAND(33)  1  2 0  ARADI(60)            0  1 0  
DULLENS(13)          0  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
  2) CHAR$(3008) 1-3008          74  59  1  TEAM$(150) (77)            MORDANT
 60) THE COUATL 2-17             74  50  5  DOC LEGRAND'S LAB (9)      NIANIA
 66) PRETTY MAID 3-1361          72  68  2  LUNATIC FRINGE (12)        OSKSI
 33) SELLEQUE 5-456              96  66  2  BLACK BULLDOGS (13)        KALTOS
107) SCOTT SCUDDER 6-2258        53  22  0  PLAY BALL (17)             TRANSEL
 80) LAND SHARK 7-1466           66  84  4  DOC LEGRAND'S LAB (19)     BONSUR
 87) NICODEMUS 8-1729            61  37  1  BRITERON BY (20)           ARKERS
 23) VENGEANCE 9-2052           110  29  3  ANGELS OF PAIN (23)        ZUKAL
 54) UNZASTER DIZASTER 10-1424   80  55  1  WOLFRAVEN REAVERS (24)     KOLACT
 29) CHRISTINE 11-929           101  62  2  KING'S COURT (25)          ARUAK CITY
 37) BILLY THE KID 13-1386       94  63  3  EXCELLENT 'VENTURE (26)    DULLENS
 47) JAKE THE SNAKE 14-74        86  36  1  VIPERS (28)                TOBIR
 53) JEREMY 17-1642              80  62  3  YELLOW SUBMARINE (31)      ALJAFIR
  1) JIMMY THE HAND 18-1044      46  22  1  RIFTWAR MASTERS (78)       TALCAMA
 17) MADAM BUTTERFLY 20-701     115  55  2  DOC LEGRAND'S LAB (37)     SEAM
 14) EVE 21-336                 124  84  1  ANIME LEGENDS (38)         SUNSET
 61) WILLIAM TELL 23-2054        73  32  3  ANCIENT HISTORY (43)       TI
 51) PRIESTESS PYTHON 26-1388    82  70  1  DOC LEGRAND'S LAB (45)     CALEAM
 11) HANGOVER 29-638            131  61  3  ABOUNDING AGONY II (48)    LAPUR
 59) LOUIS 30-1370               75  74  2  THE DAMNED (52)            IAYE
 46) AHT THE FERRET 33-608       86  60  3  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 64) SOLOMON 35-911              73  54  1  SHATTERED REALITY (56)     MURSKA
105) FURIOUS IMPALER 37-762      55  32  1  KILL HUMANOIDS (58)        SIBIKHAS
 40) JESSE JACKSON 38-747        91  60  2  BIBLE BROTHERS (64)        CLIFFHOME
 72) GOLDEN 42-757               70  58  0  THE BEARS (66)             RODEKI
 94) BUTKUS 43-836               60  56  1  THE BEARS (67)             VEASTIAN
 57) BILL THE CAT 46-699         78  62  2  DEATHTONGUE (68)           ARDIVENT
104) URSA 48-1678                55  45  2  THE BEARS (70)             CAER
 68) BARIUM 53-378               72  60  1  CHEMICALS (72)             KHALHUMS
 97) WRAITH 57-2615              60  32  0  WILD CARDS (73)            ANDOR
 84) FERNDOK 60-607              65  42  2  UNDERDOGS (75)             ARADI

                                    GATEWAY OPENS

     The Gateway Arena, AD 108, will be opening on November 29th.  Any Primus-inducted 
warrior is eligible to go to Gateway.  If you haven't already let us know which of 
your warriors will be travelling through the Gate to defend Alastari, send us their 
strategy sheets before the 29th!  Good duelling!

                                                  The Gladiatorial Commission
 

                                       AVERAGE

     I was trying to design a warrior that would have no weaknesses, when my mind 
wandered (It does this a lot!) to what would be the average stat for this game called 
Duelmasters.
     Almost at once I came upon the number nine.  Why, you may ask?
     Okay, I'll tell you, after all that's the point of this article.  There are 
nineteen levels for each stat, half this is 9.5, since RSI randomly assigns attributes 
between 3-21.
     In this manner, even if they assign an attribute below average, the player can 
bring it up to at least average by adding 6 points when he modifies the rollup.  I 
checked this assumption with some rolls I have recieved, and it appears to run true 
with some interesting results.
     A 9 SZ seems to allow use of any weapon without being too small.
     9 ST seems to allow you to use most weapons without the comment "does not have ST 
to use weapon well."
     9 SP with a 9 DF will give the normal speed/coordinance to offensive warriors and 
to PS, PL and PR. (Does anyone thing WS, TP, AB are normal?)
     9 WT with a 9 WL will give no negative wit/will statement (no positive one 
either).
     A 9 in all attributes leaves 21 points to modify the key stats for a warrior's 
style.
     I have been trying for a while to design warriors with a minimum of 9 in all 
attributes, or to at least be able to train to a 9 in a couple of raises.  I am still 
trying with mixed results to date.
     I lost track to the point or purpose of this article, but maybe it will provoke 
some thought, yes, no, maybe?  Suggestion and comments will come.

                                             Jeff Hannah, c/o Star Signs, DM 13

                                        Update

                                "How the Alliances Did"

     Hi, all.  Remember in the Halloween Mail-In Spy Report I said I wasn't sure who 
all belonged in what alliance, so I might need to have someone correct me?  Well, you 
can bet those alliances did, and in droves.  So here's a more accurate chart.  If I'm 
still wrong... well, we all know I'm never wrong.  Just temporarily inaccurate.  Let 
me know and I'll do another update, if necessary.  ;)

Dark Circle:             1 TC           20 TVs
GAPPDA:                  2 TCs          16 TVs
Ivory League:            1 TC           13 TVs
Homeland Alliance:                      10 TVs
CDC:                     1 TC            9 TVs
FONZ:                                    7 TVs
NCA:                     1 TC            6 TVs
Enigmafia:                               6 TVs
IT:                                      5 TVs
LBA:                                     5 TVs
Midnight Foundation:                     3 TVs
Black Regime:                            3 TVs
Iron League:                             2 TVs
Ruling Council:                          1 TV

                                                                 -- Swift

"The best showing was by the NON-ALLIED alliance! -- {Revenant}"

                         THE 1995 BLOODGAMES AWARDS WINNERS

     The Gladiatorial Commission would like to congratulate the winners of this year's 
Bloodgames, completed on Monday the 16th of October.  Each of the following will 
receive a t-shirt to commemorate their bloody victories!  Also, the top three warriors 
of each arena, the Champion killer and the two runners-up, will travel to the ADM 
Regional arena of their choice.  Congratulations, and good killing!

                            From Arena 96, Old Valamantis:

The Champion Is:

Check Please! 320        10-0-4    89        Blind Date (60)

The Runners Up Are:

Wrecking Ball 269        7-3-4     65        Wrecking Crew (50)
Zaradoth 360             9-1-3     108       Cheezeatin' Faeries (68)

Top Killer who didn't survive Round 10:

Flint 311                8-2-4               Rock Demons (58)

Team with the Most Kills:

Childhood Heroes (45)    29-11-13

                             From Arena 97, Shadow Grove:

The Champion Is:

Banged Up Bunny 369      9-1-6     69        D.O.A. (68)

The Runners Up Are:

Morgan 348               10-0-5    81        Brothers Grimm (64)
Evissirator 292          6-4-5     40        Sirtain Death (53)

Top Killer who didn't survive Round 10:

Andromeda Warsmith 402   8-2-3               Scarlet Knights *

*The Commission would like to apologize for the previous, incorrect information 
announcing "Bitchin' Beast" the winner in this category.  It was simple human error 
that Andromeda Warsmith was missed.  Apologies to both managers.

Team with the Most Kills:

Sirtain Death (53)       27-19-15

                             From Arena 98, Syvyn's Hill:

The Champion Is:

Arnie 368                6-4-5     54        ...Action! (70)

The Runners Up Are:

Dean's Nightmare 242     9-1-4     83        Frat Party Blowout (44)
Rayden 313               8-2-4     79        M-K (59)

Top Killer who didn't survive Round 10:

Stealth 324              5-4-3               Cynical Delusions (61)

Team with the Most Kills:

M-K (59)                 20-8-11

                             From Arena 99, South Ridge:

The Champion Is:

Star Spangled Scrag 365  8-2-6     74        Once Upon a Scrag (69)

The Runners Up Are:

Sgt. Highlander 387      8-2-5     125       Purple & Orange (73)
Piece of 12 Bucks 321    9-1-4     101       The Pink Pansies (60)

Top Killer who didn't survive Round 10:

Crazy Flingers 351       6-3-4               40,000 Headmen (66)

Team with the Most Kills:

40,000 Headmen (66)      18-10-10

     Also, of course, if you came in 4th through 6th place, you will also 
receive a t-shirt.
     Good work to all who participated!  We hope you enjoyed yourselves, and that 
you'll try it again the next time there is a call for the bloody arenas!

                                                       -- The Commission


                                 FACE-TO-FACE XVI

     Guess what?  The Superbowl is going to be in Tempe next year!  And no, we're not 
holding the Face-to-Face on the same weekend!  As a matter of fact, we can't even hold 
our F-t-F anywhere in town during the months of January through March without room 
rates rising above $125 per night.  (And I figured you didn't want that.)  So next 
year we're going to switch our Winter F-t-F with the Mail-in, making it a Winter Mail-
in and a Spring F-t-F.  (Confused yet?)
     In addition, we're going to be holding the F-t-F in conjunction with Riallicon, 
which is a local gaming convention.  Rumor has it that there will be speakers and a 
Magic the Gathering (tm) tournament, in addition to other stuff.  And all of you Face-
to-Face attendees will get a Riallicon badge, so you can attend the other events and 
gaming going on for free!
     The dates will be April 12th-14th, Friday through Sunday.  It'll be at the Safari 
Resort in Scottsdale, Arizona (4611 N Scottsdale Rd).  Room rates are $85.00 per 
night, single/double occupancy, $10 for each additional guest, $120 for a suite (has 
stove and mini refrigerator).  (They're very strict about all guests being registered, 
and will kick everyone out of the room if they catch unregistered people sleeping in 
the rooms.  Please don't get us in trouble!)  The rooms are blocked, so you can call 
to reserve your room (tell them you're with the Reality Simulations convention).  
Their phone number is 602-945-0721; Fax 602-946-4703.  Rooms may not be available 
after March 12th, 1996, so reserve it now!  Don't procrastinate!  (Seriously, the 
Safari is a prime Scottsdale resort, located across the street from the huge Fashion 
Square mall and very close to Fifth Avenue/Old Town Scottsdale.  This hotel fills up 
very fast, so you don't want to wait any longer than you have to.)
     You'll want to fly into the Phoenix Sky Harbor airport.  
     The tournament information sheet/strategy sheet should be out sometime in late 
November/early December. 
     If you haven't been to a Face-to-Face before, you're overdue.  If you have, 
you'll be back.  See you there! 
                                          -- Green Eyes and the RSI Staff

                               Kill Desire: "Patience."

     Many times I have lost warriors, and the manager claimed the KD was only five.  
As if KD had anything to do with the death of my fighter.  It was really the battle 
axe to the head that killed him.
     I was quite disturbed at the widespread belief that kill desire has something to 
do with killing an opponent.  But they have good reason to believe this: the 
Duelmaster's Handbook definition of kill desire has a tendency to cast a "confusion 
spell" on the reader to make them think that way.  The wording is very misleading.  
The name "kill desire" is also misleading.  A more correct word would be "patience."
     Yes, kill desire is actually how much patience your fighter had before taking a 
shot.  KD doesn't add damage or tell your fighter where to aim at.
     Damage is calculated by weapon and strength.  (Of course, favorite weapon also 
affects damage.)
     You let your warrior know where you want him to aim at by filling out the attack 
locatioen boxes on the fight sheets.
     Hit location and damage are the main two things that will kill warriors.  HIt 
locations to vital areas such as head, chest, and the abdomen repeated times increases 
your chance to kill.  The amount of damage inflicted to these vital areas also 
increases your chance to kill an opponent.
     As you see, none of this has anything to do with kill desire.
     Now, I will tell you what kill desire, or patience, as I call it, actualy is.
     If you run your wariror with an 8-10 KD, you're telling him to swing like a 
drunken wildman.  You'll see statements in his fights that say "swings wildly" or 
other things to that effect.  He is not waiting for a good opening.  He is swinging at 
everything!  This is bad for several reasons.
     With his KD that high, he is very easily dodged and parried.  Also, he can be 
feinted into bad dueling decisions as well.
     I think that KD between 5-7 for offensive styles and 3-6 for defensive styles is 
perfect.
     You get a lot more hits with a 5-7 KD, and feint a lot less.  But you also get 
more kills in this range.  Reason being, you're waiting for a good shot that is hard 
to dodge or parry.  The example I used earlier about the manager with the 5 KD and 
battleaxe is the point I amk trying to make.  If his warrior's KD was 10, my warrior 
could have dodged or parried the attack and still be alive today.  But since it was a 
5 KD, he waited for a good shot that my warrior had trouble defending against, and 
cleaved his head off!  (Well, not literally.)
     Defensive styles run about 3-6 KD.  Defensive styles swing wildly a lot in the 
beginning, but that is natural.  They will get better.  3-4 KD, they still have a 
tendency to let attacks go by.  Of course, if you're scumming, go with a 1 KD. 
     In short, having an 8-10 KD means your warrior is doing all that swinging and 
hitting less.  Not to mention all the endurance he is burning up to no avail.
     Any comments, you can diplo me.  

                                        ta-ta,
                                                  Sir Jessie Jest

                                                  DM 11: Lords of the Abyss
                                                  DM 61: Pit Fiends
                                                  DM 67: Storm Wizards
                                                  DM 5:  Bad Girls

                                   "Strikers R Us"

     Greetings, everyone.  It is I, Talon, again.  I am very glad to see everyone 
participating in the arena and sharing their thoughts on styles and strategies.  This 
turn I will take on the striking attack style, which is certainly one of my favorites.
     I believe the striker is one of the easiest styles to run, and one in which no 
team should be without.  A high-powered striker can diversify and empower your team.  
A well run striker can beat any other style, poeriod, at any level in regular 
Duelmasters.  In arenas where scum TPs are rampant, strikers are just the answer as 
they can attack for up to 12 minutes or more.  Strikers are versatile.  They can do 
exceptional with a dagger as a weapon or with a halbard.  They can do well with no 
armor or with plate armor.

Stats:

               Biff     Primal         Solid         Perfect
     
ST             5-21      9-17           13             15
CN              3+        3+             6              3
SZ             9-21      3-17            9              5
WT             3-17      17 +           17             21
WL             9-17      13 +           17             15
SP              5+       5-13            9              8
DF              9+       9-17           13             17

     With the way I design strikers, there are essentially two strikers that evolve.  
The BIFF and the PRIMAL.  The Biff striker is typically one that is not looking long-
term, but one which I want to run and have fun with.  With this striker, I try to have 
one stat (wit, will, or deftness) which is extraordinary, one which is average, and 
the other ends up being at some non-normal level.  Some examples of the Biff are: 10-
10-11-4-17-17-15, 7-11-17-17-11-6-15, 9-5-14-17-11-13-15, 4-8-17-15-13-10-17, and 21-
3-15-21-5-8-11.  With these warriors, the emphasis is on having fun and learning more 
about the style.
     The Primal is essentially a Primus-quality warrior.  In this category, the 
striker will be designed with stats that most other managers will gasp, "OH MY, WHY 
DID YOU MAKE HIM A STRIKER?"  It is also the warrior that will be Duelmaster for 8 
straight turns and will go to ADM with a 16-4-2 record, with 4 Masters and an Ad Ex.  
The key here is to create a warrior with AT LEAST a 17 wit and 15 deftness, along with 
a 13+ will and who will do normal damage or better.  The goal with the Primal is a 21 
wit and 17 deftness, because this will ensure a great warrior.
     Weapons and Armor:  As for weapons, the best striking weapons that I have found 
and used as the dagger, epee, scimitar, broadword, quarterstaff, greatsword, 
longsword, war hammer, and sometimes the short spear.  I don't run my strikers with 
shields or off-hand weapons, as it takes awawy from their attack.  The heaviest armor 
I will use is padded leather.  Always wear a steel cap or a helm.

Strategy (general):

Min.           1    2    3    4    5    6+   Desp
OE             10   8    6    6    6    5    5
AL             10   5    4    2    2    1    8
KD             6    8    6    6    6    5    5
attack         arms/legs/head -- take your pick
protect        arms/legs/head -- take your pick
off tactic     decise, slash, bash,  depending on weapon
def tactic     response is best; try dodge though.

     With this strategy, a striker with a normal endurance should fight for eight 
minutes as a scum TP and come out on top, outrageously victorious.  Just match your 
weapon with your tactic and only use the tactics in minute one or desperation.
     If you have any further questions on this or any other style, feel free to diplo 
me.

                                                  Talon, mgr. Eagle's Claw