ADVANCED DUELMASTERS

Date   : 07/11/1996    Duedate: 07/24/1996

Gateway

DM-108    TURN-17

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 KILL HUMANOIDS 37/58    17   0  0  100      THE BEARS 48/70                       
  2 ANGELS OF PAIN 9/23     14   3 12 82.4      THE BEARS 43/67                       
  3 KING'S COURT 11/25      11   3  1 78.6   14 DEADLY SHADOWS 46/96     6   6  0 50.0
  4-DOC LEGRAND'S LAB 2/9  105  59  7 64.0      ENGINES OF DOOM 43/95                 
    DOC LEGRAND'S LAB 33/55                  15 CHEEZ'S CHUMPS 45/92     2   2  0 50.0
    DOC LEGRAND'S LAB 20/37                  16 THE BRIGADE 23/90        2   2  0 50.0
    DOC LEGRAND'S AVIANS 21/39               17 DEATH MASTERS 7/18      38  40  2 48.7
    DOC LEGRAND'S LAB 26/45                     NINJA TURTLES 22/40                   
    DOC LEGRAND'S LAB 7/19                      INFERNAL LEGION 9/22                  
  5 BLACK BULLDOGS 5/13     11   7  1 61.1   18 JACKSON FIVE 17/30      19  20  4 48.7
    MAD SCIENTISTS 18/34                        BOOB TUBE RUBES 33/91                 
  6 ROMAN HEROES 32/53      16  11  8 59.3      FIRE FIGHTERS 41/65                   
    MISCELLANEOUS II 38/62                      DOCTORS OF DUEL 10/88                 
  7 FROG PRINCES 18/33      10   7  0 58.8   19 UNDERDOGS 60/75         37  47  1 44.0
  8 CCE 60/76              151 121 10 55.5      BIRDS OF PREY 23/41                   
    ZIG ZAG 37/59                               WILD CARDS 57/73                      
    GOLDEN HOSTE 6/16                           DEATHTONGUE 46/68                     
    HACK AND SLASH 24/44                     20 SLASHERS 1/2           105 135  0 43.8
    NOMADS 14/29                                DARK FOUNDATION 1/3                   
    ZIG ZAG 1/5                                 STAR MOUNT FIENDS 58/74               
    ZIG ZAG 5/14                                BLACK FLAG 1/4                        
  9 DARK GUARDIANS 1/8      60  52  1 53.6      DARK FOUNDATION 29/49                 
    MYTH AND MIGHT 2/10                         ASYLUM KNIGHTS 13/27                  
    THE GUARDIANS 19/35                      21 TRIBAL COUNCIL 4/83      6   8  0 42.9
    THE RED REAVERS 28/47                    22 BRITERON BY 8/20         7  10  2 41.2
 10 CHEMICALS 53/72          9   8  3 52.9      PRETTY THINGS 52/93                   
 11 BIBLE BROTHERS 38/64    19  17  5 52.8   23 TEAM$(150) 1/77          7  10  2 41.2
    ABOUNDING AGONY II 29/48                 24 COLD STEEL 51/71         5  11  0 31.3
    WOLFRAVEN REAVERS 10/24                  25 VIPERS 14/28            12  36  1 25.0
 12 RAT PAK 41/82           39  36  1 52.0      DARK TIDE 33/54                       
    RAT PAK 19/80                            26 THE DAMNED 30/52         7  57  3 10.9
    MISFITS 32/81                               EXCELLENT 'VENTURE 13/26              
    BLOODSTONE ORCS 11/79                       YELLOW SUBMARINE 17/31                
 13 THEM 21/89              45  43  0 51.1      PUT UP YOUR DUKES 29/50               
    THE BEARS 42/66                          27 SIMON SEZ BASH? 15/98    0   2  0  0.0
    THE BEARS 46/69                       

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

     To the Bold: It was a difficult challenge coming back from the dead a second 
time.  The first was hard enough, but this time I almost felt as if I belonged in the 
Realm of Lost Souls.  A more perilous and wearying journey I have never faced.  Yet I 
succeeded, though not, in fact, in time to detail my adventures in last cycle's 
newsletter.  Be glad of that, for it is not a cheerful tale.
     More suited to the talk of taverns and the whispers of the wise was this latest 
adventure there, in the darkest wilderness.  YHet I am not wholly willing to list much 
of our recent adventure, for the unholy rites of the vile Chaos Spawn as well as the 
subtle powers of their dark leader are not for the squeamish.  This, then, is what 
came to pass in teh dark pits beneath the Dark Temple:
     Creeping silently, we drew near to behold the ceremony the vile ones were 
performing.  Believing it at first to be one of their desecration rites, we were 
unprepared for the horror which met our gaze.  It was too much to resist--we burst 
from cover and attacked.  I must admit to not paying full attention to the exploits of 
my fellow Companions, as my sole focus rested upon the High Priest of Chaos!  In I 
rushed, but he was ready, swinging his machete, he dealt me a mighty blow.  Back I 
staggered, certain for an instant that I was about to fall again.  Regaining my wits, 
I lunged into the attack, slicing and stabbing with wanton glee.  Several times my 
blows struck home, staggering the priest.  Before he could call his minions to him, I 
endxed his miserable existance, then wiped his blood on his tattered cloak.
     Looking around, I saw that several of my fellows had fallen.  Before 
reinforcements could arrive, Teetotaler and I gathered up their remains and fled into 
the jungle.

The Companions: this turn: 2-2-2, Overall: 

Note: With the tournament approaching, I hereby grant leave to those who would take 
it.  Learn well and prepare yourselves for the onslaught to come!

                                                       Vengeance

                            RAMBLINGS FROM WITHIN THE KEEP

     Apologiesssss, good Protectorsssss.  It sssseemssss Zontani didssst overindulge a 
bit too much and is, therefore, in no condition to presssent a sssspy report this 
cycle.  

                                                       -- Sssskek

THE GATE COMMANDER                W   L  K  TEAM NAME                  CITY           
  1) WALLBANGER 29-708          172  62  3  DARK FOUNDATION (49)       LAPUR

THE CAPTAINS OF THE GATE          W   L  K  TEAM NAME                  CITY           
  2) FALSTAFF 37-899            123  66  3  ZIG ZAG (59)               SIBIKHAS
  3) TAGAN 6-1226               123  62  1  GOLDEN HOSTE (16)          TRANSEL
  4)-THE COUATL 2-17             86  53  6  DOC LEGRAND'S LAB (9)      NIANIA
  5)-GYPSY MOTH 20-704          108  73  4  DOC LEGRAND'S LAB (37)     SEAM
  6) TEETOTALER 38-326          155  65  9  MISCELLANEOUS II (62)      CLIFFHOME
  7) TAWNY 24-1369              102  66  0  HACK AND SLASH (44)        ZORPUNT
  8) VENGEANCE 9-2052           123  32 15  ANGELS OF PAIN (23)        ZUKAL
  9) REGGIE JACKSON 17-1339     108  75  5  JACKSON FIVE (30)          ALJAFIR
 10)-BARON COCKROACH 20-703     108  78  2  DOC LEGRAND'S LAB (37)     SEAM
 11) GOLDEN 42-757               81  63  0  THE BEARS (66)             RODEKI

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12)-DONATELLO 22-366           197  41  2  NINJA TURTLES (40)         SOLVEN
 13) REEBOK-RAT 41-432          112  56  2  RAT PAK (82)               KATI-TEI
 14) CHRISTINE 11-929           111  65  3  KING'S COURT (25)          ARUAK CITY
 15) HANGOVER 29-638            138  65  8  ABOUNDING AGONY II (48)    LAPUR
 16) QUICKSILVER 14-857         122  89  4  NOMADS (29)                TOBIR
 17) OPUS 1-1526                126  72  3  ZIG ZAG (5)                MORDANT
 18) TA'RA 24-1088              103  83  2  HACK AND SLASH (44)        ZORPUNT
 19) PSYCHO SCIENTIST 18-697     98  76  4  MAD SCIENTISTS (34)        TALCAMA
 20) 3066 14-1351                79  52  1  NOMADS (29)                TOBIR
 21) THE MULE 1-347             184  79  2  DARK FOUNDATION (3)        MORDANT
 22)-MADAM BUTTERFLY 20-701     126  59  2  DOC LEGRAND'S LAB (37)     SEAM
 23) HYPER-RAT 19-1170           90  56  3  RAT PAK (80)               ZUWAYZA
 24) ALICIA 24-1551              96  60  2  HACK AND SLASH (44)        ZORPUNT
 25) NODONN 6-866               121  85  0  GOLDEN HOSTE (16)          TRANSEL
 26) DELBAETH 6-978             128  80  2  GOLDEN HOSTE (16)          TRANSEL
 27) LOUIE 1-224                131  67  0  SLASHERS (2)               MORDANT
 28) BARIUM 53-378               80  68  4  CHEMICALS (72)             KHALHUMS
 29) FERNDOK 60-607              74  48  2  UNDERDOGS (75)             ARADI
 30) THANATOS 9-1069            132  78  0  INFERNAL LEGION (22)       ZUKAL

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 31) MOUNTAIN BEAR 46-1340       70  40  1  THE BEARS (69)             ARDIVENT

DEFENDERS OF THE GATE             W   L  K  TEAM NAME                  CITY           
 32) FURIOUS IMPALER 37-762      71  32  1  KILL HUMANOIDS (58)        SIBIKHAS
 33)-AHT THE FERRET 33-608       98  63  4  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 34) DANGEROUS 43-842            86  78  2  ENGINES OF DOOM (95)       VEASTIAN
 35) CHAR$(3008) 1-3008          80  69  2  TEAM$(150) (77)            MORDANT
 36) CARE 48-906                 87  78  3  THE BEARS (70)             CAER
 37) EXECUTIONER 43-1035         94  58  1  ENGINES OF DOOM (95)       VEASTIAN
 38) URSA 48-1678                64  52  2  THE BEARS (70)             CAER
 39) ELLEGON 19-1723             70  45  1  THE GUARDIANS (35)         ZUWAYZA
 40) WHIPLASH 19-1221           100  57  1  THE GUARDIANS (35)         ZUWAYZA
 41) SGT SLAUGHTER 7-541        152  60  0  DEATH MASTERS (18)         BONSUR
 42) LAZAR WOLF 4-1169           55  39  1  TRIBAL COUNCIL (83)        JHELUM
 43)-PONTIFF PELICAN 21-1569     56  30  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 44) HAVOK II 1-950             115  95  1  BLACK FLAG (4)             MORDANT
 45) NAMELESS TOOK 1-3195        81  34  2  DARK GUARDIANS (8)         MORDANT
 46)-KING CRAB 21-1             139  54  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 47) SABRE TOOTH 28-1193         76  46  0  THE RED REAVERS (47)       MORYA
 48) UNZASTER DIZASTER 10-1424   85  61  1  WOLFRAVEN REAVERS (24)     KOLACT
 49) NOELLE 14-2005              67  44  2  NOMADS (29)                TOBIR
 50) CHAOS WARRIOR 33-98         73  54  1  DARK TIDE (54)             NIYTYOLE ISLAND
 51) SHADOW 1-850               146  76  2  BLACK FLAG (4)             MORDANT
 52) THUNDERBIRD 23-2317         69  47  4  BIRDS OF PREY (41)         TI
 53) RAVEN 23-1526               68  64  0  BIRDS OF PREY (41)         TI
 54) WULGRETH 58-34              78  52  4  STAR MOUNT FIENDS (74)     DELARQ TOR
 55) WRAITH 57-2615              66  41  0  WILD CARDS (73)            ANDOR
 56) REVENGE 1-853              130  84  3  BLACK FLAG (4)             MORDANT
 57) STEEL DWARF 2-1955          69  44  0  MYTH AND MIGHT (10)        NIANIA
 58) FIRE DONBELOW 41-101       101  93  2  FIRE FIGHTERS (65)         KATI-TEI
 59) EUSEBIO 6-1456              65  38  1  GOLDEN HOSTE (16)          TRANSEL
 60) SAM SPADE 1-184            126 138  1  SLASHERS (2)               MORDANT
 61) HAWK 46-554                 90  85  0  DEADLY SHADOWS (96)        ARDIVENT

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62) CHAOS KNIGHT 33-100         77  52  3  DARK TIDE (54)             NIYTYOLE ISLAND
 63) NORIEL 51-1488              70  55  0  COLD STEEL (71)            TRICORUS
 64) RED III 1-2013              93  73  1  BLACK FLAG (4)             MORDANT
 65) DON JUAN 24-849            107  93  4  HACK AND SLASH (44)        ZORPUNT
 66) MARIONETTE 1-4093           59  52  0  DARK GUARDIANS (8)         MORDANT
 67) JESSE JACKSON 38-747        96  66  2  BIBLE BROTHERS (64)        CLIFFHOME
 68) PUPPY CHOW 45-1360          58  29  0  CHEEZ'S CHUMPS (92)        STORMCROWE
 69) FER DE LANCE 5-1938         79  65  1  ZIG ZAG (14)               KALTOS
 70) DAARGARD 32-673             90  75  0  MISFITS (81)               ARVAT
 71) RANDOM 1-858               117 134  0  DARK FOUNDATION (3)        MORDANT
 72) BHURAK 60-1081              64  48  3  CCE (76)                   ARADI
 73) NECRON-99 7-565            145  64  2  DEATH MASTERS (18)         BONSUR
 74) GOLDILOCKS 18-470           83  71  1  FROG PRINCES (33)          TALCAMA
 75) RALPH 1-1754                86  87  1  BLACK FLAG (4)             MORDANT
 76)-M'LADY MACAW 21-1006        67  61  4  DOC LEGRAND'S AVIANS (39)  SUNSET
 77) TREBONIUS 32-604            94  65  7  ROMAN HEROES (53)          ARVAT
 78) SWAMP-RAT 19-700           109  70  0  RAT PAK (80)               ZUWAYZA
 79) STORM 1-1753               101  71  0  DARK FOUNDATION (3)        MORDANT
 80) LOUIS 30-1370               79  85  4  THE DAMNED (52)            IAYE
 81) SUGAR BEAR 42-811           75  59  2  THE BEARS (66)             RODEKI
 82) MAYNARD G KREBS 33-2098     73  48  3  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND
 83) AJAX 23-804                 56  22  0  THE BRIGADE (90)           TI
 84) JAKE THE SNAKE 14-74        88  49  1  VIPERS (28)                TOBIR
 85) HAPPY SLASHER 1-212        104  99  0  SLASHERS (2)               MORDANT
 86) BILL THE CAT 46-699         82  73  2  DEATHTONGUE (68)           ARDIVENT
 87) THE HARPY 21-1685           62  44  0  THEM (89)                  SUNSET
 88) NICODEMUS 8-1729            66  44  3  BRITERON BY (20)           ARKERS
 89) SELLEQUE 5-456              99  71  2  BLACK BULLDOGS (13)        KALTOS

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 90) MASH 14-1528                72  76  0  NOMADS (29)                TOBIR
 91) MAMMA 43-1602               60  48  1  THE BEARS (67)             VEASTIAN
 92) LAZY DRAGON 57-2050         86  51  1  WILD CARDS (73)            ANDOR
 93) SIR SLAPHAPPY VI 13-2862    66  30  0  ASYLUM KNIGHTS (27)        DULLENS
 94)-PEREGRINE FALCON 21-987     91  91  4  DOC LEGRAND'S AVIANS (39)  SUNSET
 95)-PRIESTESS PYTHON 26-1388    90  77  1  DOC LEGRAND'S LAB (45)     CALEAM
 96) DLOM EMILS 5-1857           69  82  2  ZIG ZAG (14)               KALTOS
 97) LIME LADY V 13-2463         70  56  0  ASYLUM KNIGHTS (27)        DULLENS
 98) HARRY SELDON 1-1054        111  83  1  DARK FOUNDATION (3)        MORDANT
 99) BILLY THE KID 13-1386       96  76  3  EXCELLENT 'VENTURE (26)    DULLENS
100) JASON CULLINANE 19-1241     74  69  3  THE GUARDIANS (35)         ZUWAYZA
101) JEREMY 17-1642              80  77  3  YELLOW SUBMARINE (31)      ALJAFIR

PROTECTORS OF THE KEEP            W   L  K  TEAM NAME                  CITY           
102)-LAND SHARK 7-1466           73  92  4  DOC LEGRAND'S LAB (19)     BONSUR
103) LEGRAND 10-1556             66  61  0  DOCTORS OF DUEL (88)       KOLACT
104) SOULFLAYER 11-978           89  65  1  BLOODSTONE ORCS (79)       ARUAK CITY
105) SM. SHIELDORBUST 15-504     48  31  1  SIMON SEZ BASH? (98)       MALCORN
106) MOLLY RINGWALD 52-520       70  44  4  PRETTY THINGS (93)         FRATSFA
107) SHAWN THORNTON 29-1359      75  95  4  PUT UP YOUR DUKES (50)     LAPUR

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W  L K TEAM NAME              SLAIN BY                 TURN
DANGEROUS 43-842          86 78 2 ENGINES OF DOOM 95     THE YTHRR 108-55           17
NODONN 6-866             121 85 0 GOLDEN HOSTE 16        PSYCHO SCIENTIST 18-697    17
REGGIE JACKSON 17-1339   108 75 5 JACKSON FIVE 30        ZIZ, JAGUAR PRIEST 108-43  17
TEETOTALER 38-326        155 65 9 MISCELLANEOUS II 62    KILORRI 108-60             17
SHAWN THORNTON 29-1359    75 95 4 PUT UP YOUR DUKES 50   QUETZIQUATL 108-16         17
WULGRETH 58-34            78 52 4 STAR MOUNT FIENDS 74   TA'RA 24-1088              17
JEREMY 17-1642            80 77 3 YELLOW SUBMARINE 31    XIOZOROX 108-44            17

                               PERSONAL CORRESPONDENCE

6/13/96
Anyone willing to proxy warriors in the summer FTF, please diplo the Boss Man of 
Boyer's Warriors II in DM 48.  You won't need to change their strategies at all.  Will 
pay for the cost of mailing.

6/21/96
All -- I need info on the Aimed Blow, Striking, and Wall of Steel styles.  I need 
stats, info, weapons, armor, and anything else you can think of. -- Arch-Magus Arion 
of the Invisible Isle 

     And THEY need your arena and team name to diplo you...

All -- Roommates needed for the upcoming FTF.  We are both males in our 30s.  Diplo 
Judge, mgr Justice Seekers II in DM 47 or Warden, mgr Dead Zone II in DM 71, or call 
219-642-4703 and ask for Tim.

6/29/96
Greetings, all -- 'Tis I, Voo-Doo.  For those of you who know Lord Xiang (Steve 
Allain) and his wife Lady Xiang (Ursula) and even those managers who don't, on June 
19th the birth of their first child occurred.  This is a tremendous event that I would 
like to share with you all as Lord & Lady Xiang are great friends of mine.  After 
sixteen grueling hours of labor (must be like waiting for your Duelmasters turns in 
the mail eh?), a beautiful 8 lb 9 ounce baby girl was born to the name of Kyra.  I 
would just like to send my sincere congratulations to Lord & Lady Xiang and my best 
wishes for a happy and healthy little baby girl. <smile> -- Always your friend, Chris/ 
Voo-Doo

7/8/96
Hey everyone, I've got an E-mail address for any of you people who want to drop me a 
line.  I can be reached at: sandlin@cci-29palms.com  You know me as ST from DM's 17, 
18, 62, 70 and 103.  Thanks! -- Mike aka ST

                                  LAST WEEK'S FIGHTS

1) TEETOTALER (38-326) (155-64-9,3) of MISCELLANEOUS II set forth into the Gate only 
to be confronted by KILORRI, who challenged him immediately to battle.  TEETOTALER 
fought bravely for two minutes, but in the end was butchered by KILORRI.  His body 
was recovered by Skek.
     
2) REGGIE JACKSON (17-1339) (108-74-5,4) of JACKSON FIVE entered the Gateway and 
after several hours searching came upon ZIZ, JAGUAR PRIEST.  REGGIE JACKSON  set to 
battle with the chaos spawn, and there fought for two minutes before he was barely 
slain by ZIZ, JAGUAR PRIEST.  His body has not been found.
      
3) DANGEROUS (43-842) (86-77-2,30) of ENGINES OF DOOM bravely set forth into the 
Gate and away from the safety of the Keep.  He was nearing the Temple Xotichan, deep 
in the heart of the jungle, when the horrible form of THE YTHRR came down on him.
DANGEROUS gave forth a cry of terror as the creature that was already getting songs
and stories of dread told of it fell on him, and in less than a minute, THE YTHRR 
killed the valiant Lord Protector.  His body was recovered by other Lord Protectors 
some time later.
     
4) JEREMY (17-1642) (80-76-3,97) of YELLOW SUBMARINE took up the Gateway challenge 
and, making his way into the jungle, came face-to-face with XIOZOROX, who set on him 
with a fierce bloodthirst.  In two minutes, JEREMY had been brutally slain by XIOZOROX.
     
5) SHAWN THORNTON (29-1359) (75-94-4,104) of PUT UP YOUR DUKES followed his teammate
into the jungle and was preparing to assist him when from the sky came the dreaded 
QUETZIQUATL, who set on the hapless Lord Protector and slew him with fangs and 
beak in less then one minute.  Both bodies were barely recovered by Skek.
     
6) HAWK (46-554) (90-84-0,61) of DEADLY SHADOWS TV challenged
      3066 (14-1351) (78-52-1,20) of NOMADS.
HAWK was bested by 3066 in a crowd pleasing 2 minute bloody match.
7) FURIOUS IMPALER (37-762) (70-32-1,33) of KILL HUMANOIDS TV challenged
      SGT SLAUGHTER (7-541) (152-59-0,41) of DEATH MASTERS.
FURIOUS IMPALER overpowered SGT SLAUGHTER in a 1 minute uneven melee.
8) FALSTAFF (37-899) (122-66-3,9) of ZIG ZAG challenged
      VENGEANCE (9-2052) (123-31-15,2) of ANGELS OF PAIN.
FALSTAFF vanquished VENGEANCE in an action packed 1 minute one-sided duel.
9) NODONN (6-866) (121-84-0,25) of GOLDEN HOSTE challenged
      PSYCHO SCIENTIST (18-697) (97-76-3,19) of MAD SCIENTISTS.
NODONN was viciously butchered by PSYCHO SCIENTIST in a 1 minute fight.
10) GOLDEN (42-757) (80-63-0,28) of THE BEARS challenged
      BARIUM (53-378) (80-67-4,11) of CHEMICALS.
GOLDEN handily defeated BARIUM in an exciting 1 minute brutal one-sided bout.
11) FERNDOK (60-607) (74-47-2,29) of UNDERDOGS challenged
      ALICIA (24-1551) (95-60-2,24) of HACK AND SLASH.
FERNDOK was devastated by ALICIA in a 1 minute mismatched conflict.
12) HANGOVER (29-638) (137-65-8,21) of ABOUNDING AGONY II challenged
      THE MULE (1-347) (184-78-2,15) of DARK FOUNDATION.
HANGOVER savagely defeated THE MULE in a crowd pleasing 2 minute gory match.
13) EUSEBIO (6-1456) (65-37-1,59) of GOLDEN HOSTE challenged
      LOUIE (1-224) (130-67-0,27) of SLASHERS.
EUSEBIO was handily defeated by LOUIE in a 1 minute one-sided conflict.
14) TREBONIUS (32-604) (94-64-7,70) of ROMAN HEROES challenged
      DAARGARD (32-673) (89-75-0,77) of MISFITS.
TREBONIUS was overpowered by DAARGARD in a 1 minute uneven struggle.
15) CHAOS KNIGHT (33-100) (77-51-3,62) of DARK TIDE challenged
      SHADOW (1-850) (145-76-2,51) of BLACK FLAG.
CHAOS KNIGHT was overpowered by SHADOW in a 1 minute mismatched brawl.
16) PUPPY CHOW (45-1360) (58-28-0,68) of CHEEZ'S CHUMPS challenged
      NORIEL (51-1488) (69-55-0,63) of COLD STEEL.
PUPPY CHOW was viciously subdued by NORIEL in an exciting 4 minute fight.
17) AJAX (23-804) (55-22-0,87) of THE BRIGADE challenged
      THE HARPY (21-1685) (62-43-0,83) of THEM.
AJAX savagely defeated THE HARPY in an exciting 8 minute gory bout.
18) LAZAR WOLF (4-1169) (54-39-1,64) of TRIBAL COUNCIL challenged
      RED III (1-2013) (93-72-1,42) of BLACK FLAG.
LAZAR WOLF overcame RED III in a crowd pleasing 1 minute gory competition.
19) SELLEQUE (5-456) (99-70-2,79) of BLACK BULLDOGS challenged
      STORM (1-1753) (100-71-0,89) of DARK FOUNDATION.
SELLEQUE was savagely defeated by STORM in an exciting 2 minute gory duel.
20) BHURAK (60-1081) (64-47-3,71) of CCE challenged
      RANDOM (1-858) (116-134-0,72) of DARK FOUNDATION.
BHURAK was handily defeated by RANDOM in a 1 minute uneven duel.
21) BILL THE CAT (46-699) (81-73-2,90) of DEATHTONGUE challenged
      MASH (14-1528) (72-75-0,86) of NOMADS.
BILL THE CAT subdued MASH in a 2 minute fight.
22) JAKE THE SNAKE (14-74) (88-48-1,84) of VIPERS challenged
      RALPH (1-1754) (85-87-1,75) of BLACK FLAG.
JAKE THE SNAKE was overpowered by RALPH in a 1 minute one-sided duel.
23) LAZY DRAGON (57-2050) (85-51-1,98) of WILD CARDS challenged
      LIME LADY V (13-2463) (70-55-0,92) of ASYLUM KNIGHTS.
LAZY DRAGON defeated LIME LADY V in an exciting 1 minute bout.
24) SUGAR BEAR (42-811) (75-58-2,81) of THE BEARS challenged
      RAVEN (23-1526) (67-64-0,53) of BIRDS OF PREY.
SUGAR BEAR lost to RAVEN in an action packed 4 minute gruesome bout.
25) SM. SHIELDORBUST (15-504) (48-30-1,106) of SIMON SEZ BASH? challenged
      JASON CULLINANE (19-1241) (73-69-3,101) of THE GUARDIANS.
SM. SHIELDORBUST was overpowered by JASON CULLINANE in a 1 minute fray.
26) DELBAETH (6-978) (128-79-2,1) of GOLDEN HOSTE fought
      WALLBANGER (29-708) (171-62-3,26) of DARK FOUNDATION.
DELBAETH was vanquished by WALLBANGER in a popular 1 minute one-sided Title bout.
27) TAGAN (6-1226) (122-62-1,5) of GOLDEN HOSTE fought
      REEBOK-RAT (41-432) (112-55-2,13) of RAT PAK.
TAGAN won victory over REEBOK-RAT in a popular 1 minute brutal fray.
28) TAWNY (24-1369) (101-66-0,8) of HACK AND SLASH fought
      THANATOS (9-1069) (132-77-0,31) of INFERNAL LEGION.
TAWNY demolished THANATOS in an exciting 3 minute brutal one-sided fight.
29) CHRISTINE (11-929) (110-65-3,14) of KING'S COURT fought
      HYPER-RAT (19-1170) (90-55-3,23) of RAT PAK.
CHRISTINE overpowered HYPER-RAT in a 2 minute bloody one-sided fray.
30) EXECUTIONER (43-1035) (94-57-1,17) of ENGINES OF DOOM fought
      OPUS (1-1526) (125-72-3,37) of ZIG ZAG.
EXECUTIONER was vanquished by OPUS in an exciting 3 minute brutal mismatched fight.
31) TA'RA (24-1088) (102-83-1,18) of HACK AND SLASH fought
      WULGRETH (58-34) (78-51-4,54) of STAR MOUNT FIENDS.
TA'RA butchered WULGRETH in a popular 2 minute brutal uneven bout.
32) QUICKSILVER (14-857) (121-89-4,16) of NOMADS fought
      HAVOK II (1-950) (115-94-1,44) of BLACK FLAG.
QUICKSILVER demolished HAVOK II in an action packed 2 minute gory one-sided conflict.
33) NOELLE (14-2005) (66-44-2,49) of NOMADS fought
      MAYNARD G KREBS (33-2098) (73-47-3,82) of BOOB TUBE RUBES.
NOELLE overpowered MAYNARD G KREBS in a crowd pleasing 1 minute brutal one-sided duel.
34) MOUNTAIN BEAR (46-1340) (69-40-1,32) of THE BEARS fought
      ELLEGON (19-1723) (70-44-1,39) of THE GUARDIANS.
MOUNTAIN BEAR overcame ELLEGON in an exciting 1 minute duel.
35) CARE (48-906) (86-78-3,36) of THE BEARS fought
      FIRE DONBELOW (41-101) (101-92-2,58) of FIRE FIGHTERS.
CARE savagely defeated FIRE DONBELOW in an action packed 2 minute gruesome battle.
36) WHIPLASH (19-1221) (99-57-1,40) of THE GUARDIANS fought
      LOUIS (30-1370) (79-84-4,80) of THE DAMNED.
WHIPLASH bested LOUIS in a crowd pleasing 1 minute match.
37) URSA (48-1678) (64-51-2,35) of THE BEARS fought
      CHAR$(3008) (1-3008) (79-69-2,38) of TEAM$(150).
URSA was viciously subdued by CHAR$(3008) in a popular 3 minute bloody conflict.
38) UNZASTER DIZASTER (10-1424) (85-60-1,48) of WOLFRAVEN REAVERS fought
      SABRE TOOTH (28-1193) (75-46-0,47) of THE RED REAVERS.
UNZASTER DIZASTER was savagely defeated by SABRE TOOTH in a 3 minute competition.
39) WRAITH (57-2615) (65-41-0,55) of WILD CARDS fought
      REVENGE (1-853) (130-83-3,56) of BLACK FLAG.
WRAITH savagely defeated REVENGE in a popular 19 minute brutal match.
40) THUNDERBIRD (23-2317) (68-47-4,52) of BIRDS OF PREY fought
      CAPTURED LIZARD (108-22) (0-0-0,52) of The Keep Zoo.
THUNDERBIRD savagely defeated CAPTURED LIZARD in a popular 3 minute gory duel.
41) STEEL DWARF (2-1955) (68-44-0,57) of MYTH AND MIGHT fought
      SIR SLAPHAPPY VI (13-2862) (66-29-0,93) of ASYLUM KNIGHTS.
STEEL DWARF handily defeated SIR SLAPHAPPY VI in a 1 minute mismatched bout.
42) MARIONETTE (1-4093) (59-51-0,60) of DARK GUARDIANS fought
      SAM SPADE (1-184) (125-138-1,66) of SLASHERS.
MARIONETTE was demolished by SAM SPADE in an exciting 1 minute one-sided conflict.
43) NAMELESS TOOK (1-3195) (80-34-2,50) of DARK GUARDIANS fought
      CHAOS WARRIOR (33-98) (73-53-1,45) of DARK TIDE.
NAMELESS TOOK demolished CHAOS WARRIOR in a crowd pleasing 1 minute one-sided fight.
44) DON JUAN (24-849) (106-93-4,99) of HACK AND SLASH fought
      HARRY SELDON (1-1054) (111-82-1,65) of DARK FOUNDATION.
DON JUAN viciously subdued HARRY SELDON in an exciting 4 minute bloody conflict.
45) MAMMA (43-1602) (60-47-1,69) of THE BEARS fought
      FER DE LANCE (5-1938) (78-65-1,91) of ZIG ZAG.
MAMMA was subdued by FER DE LANCE in a crowd pleasing 1 minute battle.
46) SWAMP-RAT (19-700) (109-69-0,78) of RAT PAK fought
      NECRON-99 (7-565) (144-64-2,73) of DEATH MASTERS.
SWAMP-RAT was overpowered by NECRON-99 in a 1 minute one-sided brawl.
47) GOLDILOCKS (18-470) (82-71-1,74) of FROG PRINCES fought
      NICODEMUS (8-1729) (66-43-3,88) of BRITERON BY.
GOLDILOCKS savagely defeated NICODEMUS in a crowd pleasing 5 minute gory contest.
48) JESSE JACKSON (38-747) (95-66-2,67) of BIBLE BROTHERS fought
      HAPPY SLASHER (1-212) (104-98-0,85) of SLASHERS.
JESSE JACKSON overpowered HAPPY SLASHER in a popular 2 minute gory mismatched duel.
49) SOULFLAYER (11-978) (89-64-1,96) of BLOODSTONE ORCS fought
      DLOM EMILS (5-1857) (68-82-2,105) of ZIG ZAG.
SOULFLAYER slimly lost to DLOM EMILS in a crowd pleasing 6 minute brutal conflict.
50) LEGRAND (10-1556) (66-60-0,100) of DOCTORS OF DUEL fought
      BILLY THE KID (13-1386) (95-76-3,103) of EXCELLENT 'VENTURE.
LEGRAND was overpowered by BILLY THE KID in an exciting 1 minute uneven fight.
51) MOLLY RINGWALD (52-520) (69-44-4,107) of PRETTY THINGS fought
      TZEQUERO, CAPTURED (108-10) (0-0-0,100) of The Keep Zoo.
MOLLY RINGWALD handily defeated TZEQUERO, CAPTURED in a 1 minute mismatched battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                 28          LUNGING ATTACK   158 - 113 -  7      58  |
|WALL OF STEEL                  16          PARRY-LUNGE       67 -  57 -  2      54  |
|PARRY-LUNGE                    11          WALL OF STEEL     75 -  64 -  8      54  |
|TOTAL PARRY                     9          AIMED BLOW        28 -  24 -  1      54  |
|STRIKING ATTACK                 8          PARRY-RIPOSTE     35 -  32 -  2      52  |
|PARRY-RIPOSTE                   5          PARRY-STRIKE      34 -  35 -  0      49  |
|AIMED BLOW                      5          BASHING ATTACK    12 -  19 -  0      39  |
|PARRY-STRIKE                    5          TOTAL PARRY       34 -  56 -  0      38  |
|SLASHING ATTACK                 4          STRIKING ATTACK   33 -  56 -  1      37  |
|BASHING ATTACK                  4          SLASHING ATTACK   12 -  36 -  1      25  |

Turn  17 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      4 -  1     TOTAL PARRY        4 -  5         4  LUNGING ATTACK 
AIMED BLOW         3 -  2     STRIKING ATTACK    2 -  6         2  PARRY-LUNGE    
LUNGING ATTACK    16 - 12     PARRY-STRIKE       1 -  4         2  WALL OF STEEL  
PARRY-LUNGE        6 -  5     BASHING ATTACK     0 -  4         1  STRIKING ATTACK
SLASHING ATTACK    2 -  2                                       1  AIMED BLOW     
WALL OF STEEL      8 -  8                                       1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
LUNGING ATTACK     1) WALLBANGER 29-708         172  62  3 DARK FOUNDATION (49)
PARRY-LUNGE        2) FALSTAFF 37-899           123  66  3 ZIG ZAG (59)
WALL OF STEEL      6) TEETOTALER 38-326         155  65  9 MISCELLANEOUS II (62)
AIMED BLOW         7) TAWNY 24-1369             102  66  0 HACK AND SLASH (44)
STRIKING ATTACK   17) OPUS 1-1526               126  72  3 ZIG ZAG (5)
PARRY-RIPOSTE     18) TA'RA 24-1088             103  83  2 HACK AND SLASH (44)
PARRY-STRIKE      41) SGT SLAUGHTER 7-541       152  60  0 DEATH MASTERS (18)
BASHING ATTACK    44) HAVOK II 1-950            115  95  1 BLACK FLAG (4)
TOTAL PARRY       45) NAMELESS TOOK 1-3195       81  34  2 DARK GUARDIANS (8)
SLASHING ATTACK   66) MARIONETTE 1-4093          59  52  0 DARK GUARDIANS (8)

The overall popularity leader is RANDOM 1-858.  The most popular warrior this turn 
was GOLDILOCKS 18-470.  The ten other most popular fighters were SUGAR BEAR 42-811, 
AJAX 23-804, SOULFLAYER 11-978, DON JUAN 24-849, DLOM EMILS 5-1857, RAVEN 23-1526, 
REVENGE 1-853, THUNDERBIRD 23-2317, NORIEL 51-1488, and NICODEMUS 8-1729.

The least popular fighter this week was CHAOS KNIGHT 33-100.  The other ten least 
popular fighters were FERNDOK 60-607, LEGRAND 10-1556, SWAMP-RAT 19-700, CHAOS 
WARRIOR 33-98, DELBAETH 6-978, SM. SHIELDORBUST 15-504, TREBONIUS 32-604, EUSEBIO 
6-1456, VENGEANCE 9-2052, and NECRON-99 7-565.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           9  7 0  ALJAFIR(17)          0  2 0  KATI-TEI(41)         0  2 0  
NIANIA(2)            1  0 0  TALCAMA(18)          2  0 1  RODEKI(42)           1  1 0  
JHELUM(4)            1  0 0  ZUWAYZA(19)          2  3 0  VEASTIAN(43)         0  3 0  
KALTOS(5)            2  1 0  SUNSET(21)           0  1 0  STORMCROWE(45)       0  1 0  
TRANSEL(6)           1  3 0  TI(23)               3  0 0  ARDIVENT(46)         2  1 0  
BONSUR(7)            1  1 0  ZORPUNT(24)          4  0 1  CAER(48)             1  1 0  
ARKERS(8)            0  1 0  MORYA(28)            1  0 0  TRICORUS(51)         1  0 0  
ZUKAL(9)             0  2 0  LAPUR(29)            2  1 0  FRATSFA(52)          1  0 0  
KOLACT(10)           0  2 0  IAYE(30)             0  1 0  KHALHUMS(53)         0  1 0  
ARUAK CITY(11)       1  1 0  ARVAT(32)            1  1 0  ANDOR(57)            2  0 0  
DULLENS(13)          1  2 0  NIYTYOLE ISLAND(33)  0  3 0  DELARQ TOR(58)       0  1 0  
TOBIR(14)            3  2 0  SIBIKHAS(37)         2  0 0  ARADI(60)            0  2 0  

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MALCORN(15)          0  1 0  CLIFFHOME(38)        1  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 17) OPUS 1-1526                126  72  3  ZIG ZAG (5)                MORDANT
 57) STEEL DWARF 2-1955          69  44  0  MYTH AND MIGHT (10)        NIANIA
 42) LAZAR WOLF 4-1169           55  39  1  TRIBAL COUNCIL (83)        JHELUM
 69) FER DE LANCE 5-1938         79  65  1  ZIG ZAG (14)               KALTOS
  3) TAGAN 6-1226               123  62  1  GOLDEN HOSTE (16)          TRANSEL
 41) SGT SLAUGHTER 7-541        152  60  0  DEATH MASTERS (18)         BONSUR
 88) NICODEMUS 8-1729            66  44  3  BRITERON BY (20)           ARKERS
  8) VENGEANCE 9-2052           123  32 15  ANGELS OF PAIN (23)        ZUKAL
 48) UNZASTER DIZASTER 10-1424   85  61  1  WOLFRAVEN REAVERS (24)     KOLACT
 14) CHRISTINE 11-929           111  65  3  KING'S COURT (25)          ARUAK CITY
 93) SIR SLAPHAPPY VI 13-2862    66  30  0  ASYLUM KNIGHTS (27)        DULLENS
 16) QUICKSILVER 14-857         122  89  4  NOMADS (29)                TOBIR
105) SM. SHIELDORBUST 15-504     48  31  1  SIMON SEZ BASH? (98)       MALCORN
  9) REGGIE JACKSON 17-1339     108  75  5  JACKSON FIVE (30)          ALJAFIR
 19) PSYCHO SCIENTIST 18-697     98  76  4  MAD SCIENTISTS (34)        TALCAMA
 23) HYPER-RAT 19-1170           90  56  3  RAT PAK (80)               ZUWAYZA
 87) THE HARPY 21-1685           62  44  0  THEM (89)                  SUNSET
 52) THUNDERBIRD 23-2317         69  47  4  BIRDS OF PREY (41)         TI
  7) TAWNY 24-1369              102  66  0  HACK AND SLASH (44)        ZORPUNT
 47) SABRE TOOTH 28-1193         76  46  0  THE RED REAVERS (47)       MORYA
  1) WALLBANGER 29-708          172  62  3  DARK FOUNDATION (49)       LAPUR
 80) LOUIS 30-1370               79  85  4  THE DAMNED (52)            IAYE
 70) DAARGARD 32-673             90  75  0  MISFITS (81)               ARVAT
 50) CHAOS WARRIOR 33-98         73  54  1  DARK TIDE (54)             NIYTYOLE ISLAND
  2) FALSTAFF 37-899            123  66  3  ZIG ZAG (59)               SIBIKHAS
  6) TEETOTALER 38-326          155  65  9  MISCELLANEOUS II (62)      CLIFFHOME
 13) REEBOK-RAT 41-432          112  56  2  RAT PAK (82)               KATI-TEI
 11) GOLDEN 42-757               81  63  0  THE BEARS (66)             RODEKI
 34) DANGEROUS 43-842            86  78  2  ENGINES OF DOOM (95)       VEASTIAN
 68) PUPPY CHOW 45-1360          58  29  0  CHEEZ'S CHUMPS (92)        STORMCROWE
 31) MOUNTAIN BEAR 46-1340       70  40  1  THE BEARS (69)             ARDIVENT
 36) CARE 48-906                 87  78  3  THE BEARS (70)             CAER
 63) NORIEL 51-1488              70  55  0  COLD STEEL (71)            TRICORUS
106) MOLLY RINGWALD 52-520       70  44  4  PRETTY THINGS (93)         FRATSFA
 28) BARIUM 53-378               80  68  4  CHEMICALS (72)             KHALHUMS
 55) WRAITH 57-2615              66  41  0  WILD CARDS (73)            ANDOR
 54) WULGRETH 58-34              78  52  4  STAR MOUNT FIENDS (74)     DELARQ TOR
 29) FERNDOK 60-607              74  48  2  UNDERDOGS (75)             ARADI

                            The Real Offensive Total Parry

     How many of you run total parry warriors?  Raise your hands.  Whoa, that's a lot!  
Now how many of you have run long term potential ofensive total parries?  Uh huh, 
that's what I thought, a lot less of you actually have.  My name is Blackstorm and 
I'll show you an example or two for the O.T.P.  The main differnce between "scum" TP's 
and "offensive" TP's are these:  Scum have massive amounts of CN, WL and ST.  They 
tend to stand around getting pounded until their opponents drop.  In theory, the scum 
wins a lot at first, but sucks later in his career (but not always!).  The offensive 
version is quick, strong, and you can parry very well.  Combine that with a medium 
based attack rating and you've got it all.  The main thing to remember when making 
"offensives" is to stay away from extremely high attributes (21).  The reason being is 
that the distribution of points in several domains is more important than having that 
beautiful 21 in WL and WT.  Here's a list of some other manager's offensive total 
parries and my best.

Lunatic's Off. P-Dodge    Slowburn's    My Offensive     
(TP)                      (Off. TP)     Total Parry
----------------------    ----------    ------------
ST-11                     13            13
CN-11                     11            12
SZ-8                       8             9
WT-13                     17            15
WL-13                     15            13
SP-11                      5             7
DF-15                     15            15

     There are several major differences between the three: 1) My guy does good 
damage.  2) He's coordinated without train.  3) More hit points.  4) He can use every 
single weapon suited to him.  I'll explain a bit below.

ST 13:  Coupled with a 9 size almost guarentees good damage and it helps endurance.
CN 12:  This allows him to handle a couple of hits and it balances well with the 13 
strength and will for endurance.
SZ  9:  He's hard to hit, can use weapons which need 9 and his damage rating is also 
better.
WT 15:  Great learns and it'll keep him competitive both in attack and defense.
WL 13:  Keeps him aggressive without lopsiding it for 17 or 21.  We want to be 
exciting and unscummy.  He rarely needs to go 10 minutes and if he does he'll still go 
the distance.
SP  7:  This isn't an important stat for TPs but it helps coordination and it'll give 
him a few decise and init skills to boot.
DF 15:  For his parry.  It also gives him a bit of precision while attacking.  You 
could reverse SP and DF by 2 points (SP-5, DF-17) without messing him up.  Remember 
SP+DF=21.

Strategy:  They are a special breed and require a little experimenting like ABs.  I 
could recommend 2-3-2 or 2-4-2, responsiveness vs. steroid types like ST, SL, BA, and 
PS.  Then open up in minutes 3 or 4 at 10-8-10-L, 6-4-6-L, or even 10-10-10 
decisiveness in desperation.  However he will respond best to the lunge, parry, 
response and dodge the best.  And like I said, experiment and try new strategies.  
Weapons and armor; use ARM or ASM with it or FH.  The LO, SC, and EP are good vs. 
light and medium.  The QS is also a good weapon for the heavier armor (TP's don't 
really use heavier weapons well.)  Tell me what you think.

                         Blackstorm--Champions of Steel(18) and several others

                                  The Arcane Slasher

     I love the Slashing Style!  Slashers are finesse artists, but they're much more 
aggressive than your aimed-blow.  Well-designed slashers are formidable opponents; 
they are as ready to defend as to attack, though they prefer the latter.  Fate has 
been to kind to this style, perhaps too kind.  Even a badly-designed slasher may do 
well in basic, prompting many well-intentioned managers to promote questionable set-
ups as "the slasher ideal."  After reading another `Eureka!' article, I am compelled 
to add my 2 cents.  I've learned how to design great slashers, and I'd like to pass on 
my ideas to the rest of Alastari.  I can't tell you how to keep them alive (in four 
years I've only gotten one to ADM) but I can outline guidelines for creating a spooky 
character that will win for you--until they die or get to ADM.  Just remember that 
decent opportunities to make a slasher aren't very common!
     WT, WL, & DF--15 pts each at least.  Period.  If you don't have it, you don't 
have a great slasher.  Believe me, you can't afford to skimp anything here!
     ST--Anything from 7-11 is fine.  The smaller the character the higher the number, 
but anything with a +9 size can get by with a 7ST.  For light armor use an epee, for 
anything heavier use a pair of hatchets, a scimitar, or a broadsword, depending on ST.
     CN & SP--Ideally, both are single-digit; if your con is high you're probably 
looking at a WASTE.  Whatever else you do, don't add them.
     SZ--Since this is something we can't change anyway, don't worry about it.  The 
bigger they are the less points to spread around to other areas, though.
     My slashers come up with the best overviews when I follow these guidelines.  Most 
earn at least four wit statements;l about 50% either start out with an Expert or two, 
or they pick them up within a couple of skills.  One of my very best died in a 
tourney: 6-3-11-15-51-11-17.  He stareted out doing good damage; picked up Experts in 
att, init, def, and rip.  in two skills or less.  This is an extreme example, but it 
sems to me that the well-designed slasher gets more than their fair share of luck on 
their overview.  I've run one a lot worse that did fairly well--a winning record, 
until he was killed by a veteran lunger: 11-7-14-15-15-7-15, good bases in attack and 
init, four wit statements, great damage.
     Running then?
     Start out with an offensive effort of 10, and never let the OE drop below 7.  How 
quick you taper down depends on the endurance rating.  Slashers burn endurance very 
quickly; if you don't have good endurance drop right away from 10 to 7 and leave it 
there unless desperate, then go back to 10.  Otherwise try 10, then 9, then 7.  
Remember, these are aggressive beasts; keep'em on the offensive!
     Keep the activity level fairly low except in the very beginning, whn you should 
be running 10.  Then drop to 5 or 6, then 3 or 4m then 1.  Go back up to 7 or 10 in 
desperation.
     Match your kill desire to your offensive effort, always.
     Summary: 10-10-10, 9-5-9*, 7-3-7, 7-1-7 across.  Desperation: 10-10-10 or 10-7-
10.
     Avoid armor unless you MUST, but no higher than ARM and H.
     Don't use tactics--they seem to inhibit the slasher's ability to riposte and 
respond well to their opponent.  Exception:  to take out scum pick the heaviest weapon 
your character can lift and use the slash tactic--go for the legs or the arms: 7-1-7.  
Slash all the way!
     These `rules' have worked for me.  The biggest problem I've had is that my 
slashers rise too high too quickly.  Within five or six fights they're fighting 
warriors with 15 fights' experience.  So be forewarned; give them sometime off every 
few turns so that they won't get clobbered by some old-timer looking for an easy win!  
Good Luck!

                                   The Arcane Kid, of Astral Kin, Osksi DM-3

                                   *Remember, with `good' endurance only!
 

                             The Perfect Warrior - Part 4

                                       by Scrag
                      "Conclusion - Recognizing a Lucky Warrior"

     In part 3 of this article, we decided that the "perfect" design for the "perfect" 
parry-lunge is 9-8-13-17-21-3-13.  That's the best I can come up with.  And that's all 
well and good, but unfortunately we're not done yet.  You could send in the exact set 
up of stats and you STILL may never be able to beat Donatello or Vengeance.  Remember 
what I said before, Fred also has to get LUCKY.  And I'm not talking about his damage 
roll, or endurance, or anything silly like that.  All of that nonsense will be taken 
care of with time.  What is really important now gets right back to basics... starting 
ratings.  More specifically, his ratings in attack, defense, and parry.
     As for attack, I really want to start with EXPERT here (16 skills).  This will 
give Fred an ultimate attack of 62 skills (probably about the same as Donatello).  
This is very important.  Now I'm not saying that I would send Fred off to the DA if he 
should happen to start with 14 attack skills.  What I am saying is that I would just 
never to expect him to beat Donatello.  On the other hand, defense and parry are less 
important, but the numbers here probably won't vary as much anyway.  I'd like to see 
the two defensive ratings add up to at least 20 skills total, suck as 10 defense (6 
from expert), 10 parry... 9 defense... 11 parry... whatever.
     Of course, Fred doesn't actually need to have those exact set of stats.  Fred's 
starting luck is what's ultimately important.  I just feel that that specific set of 
stats is the best way to accomplish this goal (I wonder how close those stats are to 
Donatello???).  Here are some other design skeletons that I feel should work well...

     ST  CN  SZ  WT  WL  SP  DF
     --  --  --  --  --  --  --
      X   X   X  13  21   X  17
      X   X   X  17  17   X  17
      X   X   X  13  17   X  21
      X   X   X  13  21   X  21

     Remember, however, however, that you will need to adjust what to expect for 
starting skills if your warrior starts with different stats than I have suggested.  
Say, for example, that your warrior starts with the 17 wit, 21 will, but he only has a 
7 deftness.  This guy probably does not have as good as chance to be "lucky,"  but you 
never know.  If he starts 4 skills lower in all three areas (attack, parry, and 
defense), he will ultimately still be as good; it just may take him a little longer to 
get there.
     If you learn one thing from this article, remember this... stats are incredinly 
overrated, and luck is incredibly underrated.  Most managers believe they can tell how 
good a warrior is by looking at his stats.  I now realize that there is absolutely no 
way to really figure out how good a warrior is unless you run it (and find out its 
initial skills).
     I am currently running two wall-of-steel warriors in Darkholm.  One is 
classically considered a "good" warrior, the other is not.  The so called "good" 
warrior started 12-10-6-17-5-17, the other 13-13-12-17-3-9.  Almost all managers would 
salivate over the first warrior, and discount the second as being mediocre and may 
even send him to the Dark Arena.  But this would have been a grievous error that I am 
very happy I did not make.  The warrior started with 10 defense while the second 
started with only 3, but this 7 skill difference will only be a difference of one or 
to skills ultimately.  As for parry, the first started with 11 skills while the second 
started with 8.  This means after training all the way up for the small difference in 
defense.  The big difference is in attack.  The first started at 14 while the second 
started at 12.  In the long run, the second will be three skils higher!  As a side 
note as of this writing is 31-15-1.  Not bad, but the other guy is 30-7-0!  Now who 
did you say is better?  Class dismissed.

Diplo all comments and insults to SCRAG, c/o Total Control (281), Primus Arena 102