ADVANCED DUELMASTERS

Date   : 09/05/1996    Duedate: 09/18/1996

Gateway

DM-108    TURN-20

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 KILL HUMANOIDS 37/58    18   2  0 90.0   14 TEAM$(150) 1/77         10  10  2 50.0
  2 ANGELS OF PAIN 9/23     17   2 15 89.5   15-CHEEZ'S CHUMPS 45/92     3   3  0 50.0
  3-KING'S COURT 11/25      13   3  1 81.3   16 BRITERON BY 8/20        11  12  2 47.8
  4 ROMAN HEROES 32/53      19  14  9 57.6      PRETTY THINGS 52/93                   
    MISCELLANEOUS II 38/62                   17-DEATH MASTERS 7/18      41  45  2 47.7
  5 DEADLY SHADOWS 46/96    12   9  0 57.1      NINJA TURTLES 22/40                   
    ENGINES OF DOOM 43/95                       INFERNAL LEGION 9/22                  
  6 CCE 60/76              183 140 10 56.7   18 UNDERDOGS 60/75         47  55  1 46.1
    ZIG ZAG 1/5                                 BIRDS OF PREY 23/41                   
    GOLDEN HOSTE 6/16                           WILD CARDS 57/73                      
    HACK AND SLASH 24/44                        DEATHTONGUE 46/68                     
    NOMADS 14/29                             19 JACKSON FIVE 17/30      23  28  5 45.1
    ZIG ZAG 37/59                               FIRE FIGHTERS 41/65                   
    ZIG ZAG 5/14                                BOOB TUBE RUBES 33/91                 
  7 BLACK BULLDOGS 5/13     13  10  1 56.5      DOCTORS OF DUEL 10/88                 
    MAD SCIENTISTS 18/34                     20 SLASHERS 1/2           127 161  0 44.1
  8 DARK GUARDIANS 1/8      74  59  1 55.6      DARK FOUNDATION 1/3                   
    THE GUARDIANS 19/35                         BLACK FLAG 1/4                        
    MYTH AND MIGHT 2/10                         STAR MOUNT FIENDS 58/74               
    THE RED REAVERS 28/47                       DARK FOUNDATION 29/49                 
  9 RAT PAK 41/82           50  40  2 55.6      ASYLUM KNIGHTS 13/27                  
    RAT PAK 19/80                            21 TRIBAL COUNCIL 4/83      7  10  0 41.2
    MISFITS 32/81                            22-COLD STEEL 51/71         6  12  0 33.3
    BLOODSTONE ORCS 11/79                    23 THE BRIGADE 23/90        2   5  0 28.6
 10 CHEMICALS 53/72         11   9  3 55.0   24 VIPERS 14/28            12  45  1 21.1
 11 FROG PRINCES 18/33      11   9  0 55.0      DARK TIDE 33/54                       
 12 BIBLE BROTHERS 38/64    24  21  6 53.3   25 RIFTWAR MASTERS 18/78    2   9  0 18.2
    ABOUNDING AGONY II 29/48                 26 THE DAMNED 30/52         9  67  3 11.8
    WOLFRAVEN REAVERS 10/24                     EXCELLENT 'VENTURE 13/26              
 13 THEM 21/89              54  53  0 50.5      YELLOW SUBMARINE 17/31                
    THE BEARS 42/66                             PUT UP YOUR DUKES 29/50               
    THE BEARS 46/69                          27 WOLVERINES 18/99         0   6  0  0.0
    THE BEARS 48/70                          28 SIMON SEZ BASH? 15/98    0   5  0  0.0
    THE BEARS 43/67                       

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

To the Bold:

     I followed my Captain deep into the vast caverns.  The stench was unbearable.  
The light from my torch guided our way as we plunged deeper into the unknown.  An aura 
of evil lay over the damp confines of the cavern.  We were hot on the trail of the 
Feathered Serpent.  The mountainous area where we had tracked the serpent was a barren 
and desolate region.  The serpent was wounded, its green blood leaving a spattered 
trail as it fled to its lair.  It would not have long to recover and lick its wounds.  
No amount of space could distance us from the serpent.  We were furious.  It would 
face our wrath before the day was finished.  I had hewn off the head of Kakakiz, the 
evil mage who had summoned forth the Feathered Serpent.  We could not allow this 
filthy creature to heal.  It had wrought horrible destruction upon the Companions.  
Now was our chance to slay the serpent before it could reemerge and cause us more 
hardship.
     We entered its inner sanctuary and at last caught up to our quarry.  We caught it 
unawares as it fed upon some hapless creature.  One of the many small insignificant 
creatures which inhabited the Bad Lands.  Its thick blood oozed forth from the 
longsword wound Vengeance had dealt it.  I stood fast while my Captain assaulted the 
serpent, guarding the rear lest some other evil emerge from the caverns and hinder our 
escape.  It took countless blows from the blade of Vengeance.  But my Captain was far 
too agile for the Feathered Serpent.  He weaved in and out, each time drawing blood.  
The hideous screams of the serpent echoed throughout the chamber as this horrible evil 
passed from the world.  The stench increased as the serpent perished.  Blood and 
feathers covered the cavern floor.  It took some doing, but when it was over the 
serpent lay slain.  Quickly we exited the caverns, grateful to emerge from their dank, 
stale confines.  Cautiously we made our way back to the Keep, having to change our 
direction several times to avoid monsters along the way.  We had no time for further 
confrontations, having to make haste to arrive before sunset.  No Companion had ever 
survived a night outside the walls of the Keep.  The darkness brought forth hordes of 
evil monsters which practiced and performed unholy ceremonies and sinister rituals 
under the nights dark blanket.  The chanting and horrible screaming wa smore than 
enough to keep the night watch awake and vigilant.
     The twin moons were beginning to make their debut as we approached the massive 
walls of the Keep.  I left the head of Kakakiz on a pike upon the Keep wall, a grim 
reminder to the evil monsters that one of their masters had been dispatched from this 
world.

                                             Teetotaler
                                    Lieutenant of the Companions

                            RAMBLINGS FROM WITHIN THE KEEP

Hail and well met warriors of Gateway!

     I see the bashers realy took my advice to heart...they went 0-4 this week. Ouch!  
Look guys maybe you should go back to your old methods.  I forgot that in order to 
improve yourselves with my suggestions you would have to have brains and finesse, 
qualities I am afraid you noticebly lack!
     I don't even want to talk about the slashers.  Now here is a style that believes 
"finesse" means using two knives at the dinner table and wiping your hands on your own 
clothes rather than those of a neighbour.  No, let's face it, the purely offensive 
styles just don't quite cut it at this level of competion...err, excluding the 
lungers.  But then again we all know that most Lungers have no social life and wind up 
in their chosen professions on account of their admiration for the manly size of those 
longspears (mayhaps they think it makes up for a lack of size in other areas...).
     Speaking of lungers, Tagan still regins supreme as our Gate Commander, this week 
resisting the tender advances of The Mule who, true to his name, has apparently been 
making quite an ass of himself in post fight discussions.  Better luck next time Mule.  
Vengeance went 7 minutes in the Gate agaisnt T'zeexiqal before finally dispatching him 
to the great beyond.  Other than the fight between Mamma and Nicodemus that was about 
the longest bout we've seen here in some time.
     In other challenge matches this week Opus challenged Teetotaler but was put down 
after a bloody struggle that lasted 4 minutes.  Furiuos Impaler was taken down a peg 
or two by Delbaeth of Golden Hoste to chip away at the KIll Humanoids one man 
stranglehold over the top team slot.
     Rumors are flying that Simon Sez Bash has sworn a blood oath to climb the 
rankings and dominate the arena by the end of the millenium.  Who knows?  Anything is 
possible.
     Well it looks like the city guard is on the way so I will be making some tracks 
of my own.  Until next we meet please remember the following platitude; while Brains 
and Brawn are a warrior's Boast...it takes a good mug of ale to make friends in this 
town.

                                                   -- Zontani Sharp Eyes

THE GATE COMMANDER                W   L  K  TEAM NAME                  CITY           
  1) TAGAN 6-1226               126  62  1  GOLDEN HOSTE (16)          TRANSEL

CAPTAINS OF THE GATE              W   L  K  TEAM NAME                  CITY           
  2) VENGEANCE 9-2052           126  31  2  ANGELS OF PAIN (23)        ZUKAL
  3) REGGIE JACKSON 17-1339     110  76  6  JACKSON FIVE (30)          ALJAFIR
  4) TEETOTALER 38-326          157  66 10  MISCELLANEOUS II (62)      CLIFFHOME
  5) FALSTAFF 37-899            126  66  3  ZIG ZAG (59)               SIBIKHAS
  6) TAWNY 24-1369              103  68  0  HACK AND SLASH (44)        ZORPUNT
  7) OPUS 1-1526                128  73  3  ZIG ZAG (5)                MORDANT
  8)-CHRISTINE 11-929           113  65  3  KING'S COURT (25)          ARUAK CITY
  9) EXECUTIONER 43-1035         96  59  1  ENGINES OF DOOM (95)       VEASTIAN
 10) DELBAETH 6-978             131  80  2  GOLDEN HOSTE (16)          TRANSEL
 11) QUICKSILVER 14-857         125  89  4  NOMADS (29)                TOBIR

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12) HANGOVER 29-638            141  65  9  ABOUNDING AGONY II (48)    LAPUR
 13) WALLBANGER 29-708          173  64  3  DARK FOUNDATION (49)       LAPUR
 14) REEBOK-RAT 41-432          114  57  2  RAT PAK (82)               KATI-TEI
 15) HAWK 46-554                 92  86  0  DEADLY SHADOWS (96)        ARDIVENT
 16) THE MULE 1-347             186  80  2  DARK FOUNDATION (3)        MORDANT
 17) NODONN 6-866               123  86  0  GOLDEN HOSTE (16)          TRANSEL
 18)-LEONARDO 22-205            168  75  6  NINJA TURTLES (40)         SOLVEN
 19) SLY 18-68                  103  49  3  WOLVERINES (99)            TALCAMA
 20) TA'RA 24-1088              105  84  2  HACK AND SLASH (44)        ZORPUNT
 21) HYPER-RAT 19-1170           92  57  3  RAT PAK (80)               ZUWAYZA
 22) WHIPLASH 19-1221           102  58  1  THE GUARDIANS (35)         ZUWAYZA
 23) GOLDEN 42-757               81  66  0  THE BEARS (66)             RODEKI
 24)-DONATELLO 22-366           197  42  2  NINJA TURTLES (40)         SOLVEN
 25) LOUIE 1-224                133  68  0  SLASHERS (2)               MORDANT
 26) DANGEROUS 43-842            88  79  2  ENGINES OF DOOM (95)       VEASTIAN
 27) FERNDOK 60-607              77  48  2  UNDERDOGS (75)             ARADI
 28)-THANATOS 9-1069            132  80  0  INFERNAL LEGION (22)       ZUKAL
 29) MOUNTAIN BEAR 46-1340       71  42  1  THE BEARS (69)             ARDIVENT
 30) FURIOUS IMPALER 37-762      72  34  1  KILL HUMANOIDS (58)        SIBIKHAS
 31) BARIUM 53-378               82  69  4  CHEMICALS (72)             KHALHUMS

DEFENDERS OF THE GATE             W   L  K  TEAM NAME                  CITY           
 32) CHAR$(3008) 1-3008          83  69  2  TEAM$(150) (77)            MORDANT
 33) CARE 48-906                 89  79  3  THE BEARS (70)             CAER
 34) PSYCHO SCIENTIST 18-697    100  77  4  MAD SCIENTISTS (34)        TALCAMA
 35) URSA 48-1678                66  53  2  THE BEARS (70)             CAER
 36) ELLEGON 19-1723             73  45  1  THE GUARDIANS (35)         ZUWAYZA
 37) ALICIA 24-1551              96  63  2  HACK AND SLASH (44)        ZORPUNT
 38)-SGT SLAUGHTER 7-541        154  60  0  DEATH MASTERS (18)         BONSUR
 39) SUGAR BEAR 42-811           78  59  2  THE BEARS (66)             RODEKI
 40) THUNDERBIRD 23-2317         71  48  4  BIRDS OF PREY (41)         TI
 41) RAVEN 23-1526               69  66  0  BIRDS OF PREY (41)         TI
 42) NAMELESS TOOK 1-3195        84  34  2  DARK GUARDIANS (8)         MORDANT
 43) SABRE TOOTH 28-1193         79  46  0  THE RED REAVERS (47)       MORYA
 44) SHAWN THORNTON 29-1359      76  97  4  PUT UP YOUR DUKES (50)     LAPUR
 45) STORM 1-1753               103  72  0  DARK FOUNDATION (3)        MORDANT
 46) LAZAR WOLF 4-1169           56  41  1  TRIBAL COUNCIL (83)        JHELUM
 47) SHADOW 1-850               149  76  2  BLACK FLAG (4)             MORDANT
 48) LIME LADY V 13-2463         71  58  0  ASYLUM KNIGHTS (27)        DULLENS
 49) SWAMP-RAT 19-700           111  71  0  RAT PAK (80)               ZUWAYZA
 50) WULGRETH 58-34              79  54  4  STAR MOUNT FIENDS (74)     DELARQ TOR
 51) WRAITH 57-2615              66  44  0  WILD CARDS (73)            ANDOR
 52) REVENGE 1-853              131  86  3  BLACK FLAG (4)             MORDANT
 53) STEEL DWARF 2-1955          70  46  0  MYTH AND MIGHT (10)        NIANIA
 54) FER DE LANCE 5-1938         82  65  1  ZIG ZAG (14)               KALTOS
 55) EUSEBIO 6-1456              66  40  1  GOLDEN HOSTE (16)          TRANSEL
 56) FIRE DONBELOW 41-101       102  95  2  FIRE FIGHTERS (65)         KATI-TEI
 57) 3066 14-1351                80  54  1  NOMADS (29)                TOBIR

DEFENDERS OF THE GATE             W   L  K  TEAM NAME                  CITY           
 58) HAVOK II 1-950             116  97  1  BLACK FLAG (4)             MORDANT
 59) CHAOS WARRIOR 33-98         73  57  1  DARK TIDE (54)             NIYTYOLE ISLAND
 60) BHURAK 60-1081              67  48  3  CCE (76)                   ARADI
 61) DON JUAN 24-849            109  94  4  HACK AND SLASH (44)        ZORPUNT

PROTECTORS OF THE KEEP            W   L  K  TEAM NAME                  CITY           
 62) RALPH 1-1754                88  88  1  BLACK FLAG (4)             MORDANT
 63) JESSE JACKSON 38-747        97  68  2  BIBLE BROTHERS (64)        CLIFFHOME
 64) DAARGARD 32-673             93  75  1  MISFITS (81)               ARVAT
 65) TREBONIUS 32-604            95  67  7  ROMAN HEROES (53)          ARVAT
 66) MOLLY RINGWALD 52-520       72  45  4  PRETTY THINGS (93)         FRATSFA
 67) NICODEMUS 8-1729            68  45  3  BRITERON BY (20)           ARKERS
 68) RED III 1-2013              95  74  1  BLACK FLAG (4)             MORDANT
 69) UNZASTER DIZASTER 10-1424   86  63  1  WOLFRAVEN REAVERS (24)     KOLACT
 70) HARRY SELDON 1-1054        113  84  1  DARK FOUNDATION (3)        MORDANT
 71) MARIONETTE 1-4093           60  54  0  DARK GUARDIANS (8)         MORDANT
 72) GOLDILOCKS 18-470           84  73  1  FROG PRINCES (33)          TALCAMA
 73) NOELLE 14-2005              67  47  2  NOMADS (29)                TOBIR
 74) CHAOS KNIGHT 33-100         77  55  3  DARK TIDE (54)             NIYTYOLE ISLAND
 75)-NORIEL 51-1488              71  56  0  COLD STEEL (71)            TRICORUS
 76) BILL THE CAT 46-699         84  74  2  DEATHTONGUE (68)           ARDIVENT
 77) AJAX 23-804                 56  25  0  THE BRIGADE (90)           TI
 78)-PUPPY CHOW 45-1360          59  30  0  CHEEZ'S CHUMPS (92)        STORMCROWE
 79) HAPPY SLASHER 1-212        104 102  0  SLASHERS (2)               MORDANT
 80) LOUIS 30-1370               80  87  4  THE DAMNED (52)            IAYE
 81) MAYNARD G KREBS 33-2098     73  51  3  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND
 82)-THE HARPY 21-1685           62  45  0  THEM (89)                  SUNSET
 83) MAMMA 43-1602               61  50  1  THE BEARS (67)             VEASTIAN
 84)-SELLEQUE 5-456              99  73  2  BLACK BULLDOGS (13)        KALTOS
 85) LAZY DRAGON 57-2050         88  52  1  WILD CARDS (73)            ANDOR
 86) RANDOM 1-858               117 137  0  DARK FOUNDATION (3)        MORDANT
 87) MASH 14-1528                73  78  0  NOMADS (29)                TOBIR
 88)-NECRON-99 7-565            146  65  2  DEATH MASTERS (18)         BONSUR
 89) DLOM EMILS 5-1857           71  83  2  ZIG ZAG (14)               KALTOS
 90) JIMMY THE HAND 18-1044      47  31  1  RIFTWAR MASTERS (78)       TALCAMA
 91) SAM SPADE 1-184            127 140  1  SLASHERS (2)               MORDANT
 92) SOULFLAYER 11-978           91  66  1  BLOODSTONE ORCS (79)       ARUAK CITY
 93) JASON CULLINANE 19-1241     75  71  3  THE GUARDIANS (35)         ZUWAYZA
 94) LEGRAND 10-1556             67  63  0  DOCTORS OF DUEL (88)       KOLACT
 95) SM. SHIELDORBUST 15-504     48  34  1  SIMON SEZ BASH? (98)       MALCORN
 96) JAKE THE SNAKE 14-74        88  52  1  VIPERS (28)                TOBIR
 97) JEREMY 17-1642              80  80  3  YELLOW SUBMARINE (31)      ALJAFIR
 98) SIR SLAPHAPPY VI 13-2862    67  32  0  ASYLUM KNIGHTS (27)        DULLENS
 99) BILLY THE KID 13-1386       96  79  3  EXCELLENT 'VENTURE (26)    DULLENS

'-' denotes a warrior who did not fight this turn.

THE DEAD                   W  L K TEAM NAME              SLAIN BY                 TURN
T'ZEEXIQAL 108-49          0  1 0 CHAOS SPAWN 0          VENGEANCE 9-2052           20
PHASE LIZARD 108-35        0  1 0 CHAOS SPAWN 0          REGGIE JACKSON 17-1339     20
BILLY THE KID 13-1386     96 79 3 EXCELLENT 'VENTURE 26  AIR DRAGON 108-37          20
WHIPLASH 19-1221         102 58 1 THE GUARDIANS 35       HANGOVER 29-638            20
MOLLY RINGWALD 52-520     72 45 4 PRETTY THINGS 93       DAARGARD 32-673            20
JEREMY 17-1642            80 80 3 YELLOW SUBMARINE 31    TAKKTIRRON 108-46          20

                               PERSONAL CORRESPONDENCE

Ellegon -- Thank you.  That was DEFINITELY needed. -- Jeremy

Soulflayer -- Santa Maria bless you!  I've needed that ever since I GOT here.  You're 
a gem. -- Billy

8/7/96
The dueling event of the decade is about to happen!  DM-3 Osksi will be the first 
arena to hit 300 turns very soon.  If you want to go down in history be there ASAP!  
Only real managers need show their faces.  Be there!!!

8/16/96
FS: Favorite's Potion -- Due to a severe lack of funds I have one potion I would like 
to offer for sale.  The potion can change your warrior's favorite rhythm, weapon or 
learns.  The sale will go to the highest offer received by the 1st October 1996.  If 
interested, diplo me (Spawn/aka Mark Spencer) c/o Spoonertics (DM 47) or Comical Chaos 
(DM 79).  If available you can also e-mail me at mark.spencer@eng.ox.ac.uk -- Spawn

8/20/96
I WANT TO BUY YOUR TC PRIZES!!!  TOP DOLLAR PAID!!  Particularly switch and 87 point 
prizes, but all will be considered.  Contact dave_ob@softcom.com or The Menagerie #539

All: You know me as ST, and I've recently put a request for info on stat trains and 
ratings.  I appreciate the response thus far but am afraid there are a lot more of you 
with pertinent info who have either 1. been to busy to research the data, or 2. been 
too darn lazy to get off your backside and contribute to the good of mankind (and 
womankind too...gota be p.c. these days!).  I trust it's the former.  So come on 
people, send me some info!!  BTW, my E-mail address has changed so listen up.  It is 
now sandlin@telis.org  Thanks! -- Mike aka ST

I'm trying to find a guy named Quentin Brown.  It's been rumored that he's playing 
again, but no one knows what arena.  If he's out there, or if you know his 
whereabouts, contact Lords of Discipline in DM 34. -- Lord Ugly Joy (formerly 
Longshot)

8/29/96
All - Please come a visit my new Duelmaster Web Page. You will be able to design your 
new rollups and see the overview sheet (or a close approximation) before you send it 
in. You will also be able to view other managers' overviews, to see how its done. - 
Bigguy
http://members.tripod.com/~pauen/duel.html

9/6/96
All -- Talon/Volksie has moved.  My new adddress is:  Kurt Sauer, 325 North 15th St. 
First Floor, Allentown PA 18102.  My new phone # is 610-770-3648.
P.S. Marty Bender (aka Destitute Noble) you never gave me your new number when you 
moved...call me.

                                  LAST WEEK'S FIGHTS

VENGEANCE entered into the Gateway, where he confronted the monsterous T'ZEEXIQAL.
Bravely did the Lord Protector do battle, for seven minutes, and in the end, tho' 
wounded sore, the VENGEANCE did brutally slay T'ZEEXIQAL.
     
REGGIE JACKSON followed the Companions into the Gate where he was confronted by 
one of the many PHASE LIZARDs that have been seen in the realms of Chaos by our
brave defenders.  REGGIE JACKSON set into battle, and slew the PHASE LIZARD in 
one minute.
     
JEREMY, going forth into the Gate with his Captin, was set on by the hideous creature
TAKKTIRRON.  Though valiant, and stalwart in battle for three minutes, in the end the 
Lord Protector JEREMY was slain by TAKKTIRRON.  His body was recovered by his 
Companions.
     
BILLY THE KID went into the Gate with his Captain where he was surprised by the 
assault of an AIR DRAGON.  BILLY THE KID fought for two minutes, but was laid waste 
by the AIR DRAGON.  His body was recovered by the Companions.  
     
OPUS was viciously subdued by TEETOTALER in a popular 4 minute bloody Challenge duel.
HAWK savagely defeated SLY in a crowd pleasing 4 minute gory Challenge brawl.
EXECUTIONER viciously subdued NODONN in a action packed 2 minute Challenge melee.
TAWNY vanquished WALLBANGER in a action packed 2 minute uneven Challenge fight.
QUICKSILVER narrowly defeated REEBOK-RAT in a exciting 1 minute Challenge fight.
MOUNTAIN BEAR was handily defeated by LOUIE in a 1 minute one-sided Challenge bout.
DON JUAN was subdued by FERNDOK in a crowd pleasing 1 minute Challenge competition.
ALICIA was devastated by DANGEROUS in a 1 minute one-sided Challenge battle.
SUGAR BEAR narrowly defeated LAZAR WOLF in a 4 minute Challenge conflict.
RAVEN was overpowered by BARIUM in a crowd pleasing 1 minute one-sided Challenge duel.
AJAX was handily defeated by BILL THE CAT in a 2 minute mismatched Challenge bout.
BHURAK defeated RED III in a exciting 1 minute Challenge bout.
CHAOS KNIGHT was beaten by JESSE JACKSON in a exciting 2 minute Challenge bout.
JAKE THE SNAKE was defeated by LAZY DRAGON in a 3 minute Challenge conflict.
TAGAN overpowered THE MULE in a exciting 2 minute gory uneven Title fight.
FALSTAFF handily defeated GOLDEN in a crowd pleasing 2 minute uneven duel.
DELBAETH defeated FURIOUS IMPALER in a popular 2 minute gory match.
WHIPLASH was dispatched by HANGOVER in a popular 1 minute match.
HYPER-RAT vanquished WRAITH in a 1 minute one-sided fight.
TA'RA subdued STEEL DWARF in a exciting 2 minute gruesome melee.
NOELLE was handily defeated by STORM in a exciting 2 minute uneven bout.
CARE overcame LIME LADY V in a exciting 1 minute duel.
PSYCHO SCIENTIST overpowered MAYNARD G KREBS in a action packed 1 minute uneven fight.
3066 overpowered TREBONIUS in a popular 1 minute gory one-sided match.
SWAMP-RAT overpowered HAVOK II in a action packed 1 minute brutal one-sided bout.
SIR SLAPHAPPY VI was devastated by SHAWN THORNTON in a 2 minute one-sided duel.
URSA narrowly defeated MARIONETTE in a crowd pleasing 2 minute match.
ELLEGON overpowered WULGRETH in a exciting 1 minute brutal one-sided fray.
THUNDERBIRD handily defeated JIMMY THE HAND in a popular 1 minute uneven match.
EUSEBIO overpowered RALPH in a crowd pleasing 1 minute one-sided duel.
FER DE LANCE savagely defeated FIRE DONBELOW in a action packed 2 minute competition.
SABRE TOOTH overpowered RANDOM in a action packed 2 minute bloody uneven battle.
NAMELESS TOOK demolished LEGRAND in a crowd pleasing 1 minute uneven conflict.
CHAR$(3008) overpowered LOUIS in a crowd pleasing 1 minute one-sided brawl.
CHAOS WARRIOR was handily defeated by REVENGE in a 1 minute one-sided conflict.
SHADOW overpowered SM. SHIELDORBUST in a 1 minute one-sided battle.
SAM SPADE was vanquished by GOLDILOCKS in a action packed 1 minute one-sided bout.
DAARGARD assassinated MOLLY RINGWALD in a exciting 1 minute uneven competition.
JASON CULLINANE was subdued by HARRY SELDON in a exciting 3 minute conflict.
MAMMA was outlasted by NICODEMUS in a popular 8 minute gory battle.
MASH handily defeated SKI'KI'KI, TURNED in a 1 minute mismatched contest.
SOULFLAYER was savagely defeated by DLOM EMILS in a exciting 5 minute brutal struggle.
UNZASTER DIZASTER viciously subdued HAPPY SLASHER in a crowd pleasing 2 minute fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                 27          LUNGING ATTACK   162 - 106 -  9      60  |
|WALL OF STEEL                  14          PARRY-LUNGE       70 -  53 -  2      57  |
|PARRY-LUNGE                    11          WALL OF STEEL     80 -  63 -  8      56  |
|TOTAL PARRY                     8          PARRY-RIPOSTE     31 -  27 -  1      53  |
|STRIKING ATTACK                 8          PARRY-STRIKE      26 -  31 -  0      46  |
|PARRY-RIPOSTE                   5          AIMED BLOW        21 -  28 -  1      43  |
|PARRY-STRIKE                    4          TOTAL PARRY       36 -  49 -  0      42  |
|AIMED BLOW                      4          BASHING ATTACK    12 -  23 -  0      34  |
|SLASHING ATTACK                 4          STRIKING ATTACK   31 -  60 -  0      34  |
|BASHING ATTACK                  4          SLASHING ATTACK    9 -  37 -  0      20  |

Turn  20 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      9 -  5     AIMED BLOW         1 -  3         5  LUNGING ATTACK 
PARRY-LUNGE        7 -  4     STRIKING ATTACK    2 -  6         3  WALL OF STEEL  
TOTAL PARRY        5 -  3     SLASHING ATTACK    0 -  4         1  PARRY-LUNGE    
PARRY-RIPOSTE      3 -  2     BASHING ATTACK     0 -  4         1  AIMED BLOW     
LUNGING ATTACK    16 - 11                                       1  STRIKING ATTACK
PARRY-STRIKE       2 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
LUNGING ATTACK     1) TAGAN 6-1226              126  62  1 GOLDEN HOSTE (16)
WALL OF STEEL      3) REGGIE JACKSON 17-1339    110  76  6 JACKSON FIVE (30)
PARRY-LUNGE        5) FALSTAFF 37-899           126  66  3 ZIG ZAG (59)
AIMED BLOW         6) TAWNY 24-1369             103  68  0 HACK AND SLASH (44)
STRIKING ATTACK    7) OPUS 1-1526               128  73  3 ZIG ZAG (5)
PARRY-RIPOSTE     20) TA'RA 24-1088             105  84  2 HACK AND SLASH (44)
TOTAL PARRY       42) NAMELESS TOOK 1-3195       84  34  2 DARK GUARDIANS (8)
PARRY-STRIKE      47) SHADOW 1-850              149  76  2 BLACK FLAG (4)
BASHING ATTACK    58) HAVOK II 1-950            116  97  1 BLACK FLAG (4)
SLASHING ATTACK   71) MARIONETTE 1-4093          60  54  0 DARK GUARDIANS (8)

The overall popularity leader is RANDOM 1-858.  The most popular warrior this turn 
was MAMMA 43-1602.  The ten other most popular fighters were VENGEANCE 9-2052, HAWK 
46-554, NICODEMUS 8-1729, DLOM EMILS 5-1857, TEETOTALER 38-326, JASON CULLINANE 
19-1241, OPUS 1-1526, SUGAR BEAR 42-811, SLY 18-68, and LAZAR WOLF 4-1169.

The least popular fighter this week was WRAITH 57-2615.  The other ten least popular 
fighters were SM. SHIELDORBUST 15-504, LEGRAND 10-1556, JIMMY THE HAND 18-1044, 
TREBONIUS 32-604, MAYNARD G KREBS 33-2098, RAVEN 23-1526, ALICIA 24-1551, MOUNTAIN 
BEAR 46-1340, MASH 14-1528, and SAM SPADE 1-184.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           7  9 0  ALJAFIR(17)          1  1 1  CLIFFHOME(38)        2  0 0  
NIANIA(2)            0  1 0  TALCAMA(18)          2  2 0  KATI-TEI(41)         0  2 0  
JHELUM(4)            0  1 0  ZUWAYZA(19)          3  2 0  RODEKI(42)           1  1 0  
KALTOS(5)            2  0 0  TI(23)               1  2 0  VEASTIAN(43)         2  1 0  
TRANSEL(6)           3  1 0  ZORPUNT(24)          2  2 0  ARDIVENT(46)         2  1 0  
ARKERS(8)            1  0 0  MORYA(28)            1  0 0  CAER(48)             2  0 0  
ZUKAL(9)             1  0 1  LAPUR(29)            2  1 1  FRATSFA(52)          0  1 0  
KOLACT(10)           1  1 0  IAYE(30)             0  1 0  KHALHUMS(53)         1  0 0  
ARUAK CITY(11)       0  1 0  ARVAT(32)            1  1 1  ANDOR(57)            1  1 0  
DULLENS(13)          0  3 0  NIYTYOLE ISLAND(33)  0  3 0  DELARQ TOR(58)       0  1 0  
TOBIR(14)            3  2 0  SIBIKHAS(37)         1  1 0  ARADI(60)            2  0 0  
MALCORN(15)          0  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
  7) OPUS 1-1526                128  73  3  ZIG ZAG (5)                MORDANT
 53) STEEL DWARF 2-1955          70  46  0  MYTH AND MIGHT (10)        NIANIA
 46) LAZAR WOLF 4-1169           56  41  1  TRIBAL COUNCIL (83)        JHELUM
 54) FER DE LANCE 5-1938         82  65  1  ZIG ZAG (14)               KALTOS
  1) TAGAN 6-1226               126  62  1  GOLDEN HOSTE (16)          TRANSEL
 67) NICODEMUS 8-1729            68  45  3  BRITERON BY (20)           ARKERS
  2) VENGEANCE 9-2052           126  31  2  ANGELS OF PAIN (23)        ZUKAL
 69) UNZASTER DIZASTER 10-1424   86  63  1  WOLFRAVEN REAVERS (24)     KOLACT
 92) SOULFLAYER 11-978           91  66  1  BLOODSTONE ORCS (79)       ARUAK CITY
 48) LIME LADY V 13-2463         71  58  0  ASYLUM KNIGHTS (27)        DULLENS
 11) QUICKSILVER 14-857         125  89  4  NOMADS (29)                TOBIR
 95) SM. SHIELDORBUST 15-504     48  34  1  SIMON SEZ BASH? (98)       MALCORN
  3) REGGIE JACKSON 17-1339     110  76  6  JACKSON FIVE (30)          ALJAFIR

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 19) SLY 18-68                  103  49  3  WOLVERINES (99)            TALCAMA
 21) HYPER-RAT 19-1170           92  57  3  RAT PAK (80)               ZUWAYZA
 40) THUNDERBIRD 23-2317         71  48  4  BIRDS OF PREY (41)         TI
  6) TAWNY 24-1369              103  68  0  HACK AND SLASH (44)        ZORPUNT
 43) SABRE TOOTH 28-1193         79  46  0  THE RED REAVERS (47)       MORYA
 12) HANGOVER 29-638            141  65  9  ABOUNDING AGONY II (48)    LAPUR
 80) LOUIS 30-1370               80  87  4  THE DAMNED (52)            IAYE
 64) DAARGARD 32-673             93  75  1  MISFITS (81)               ARVAT
 59) CHAOS WARRIOR 33-98         73  57  1  DARK TIDE (54)             NIYTYOLE ISLAND
  5) FALSTAFF 37-899            126  66  3  ZIG ZAG (59)               SIBIKHAS
  4) TEETOTALER 38-326          157  66 10  MISCELLANEOUS II (62)      CLIFFHOME
 14) REEBOK-RAT 41-432          114  57  2  RAT PAK (82)               KATI-TEI
 23) GOLDEN 42-757               81  66  0  THE BEARS (66)             RODEKI
  9) EXECUTIONER 43-1035         96  59  1  ENGINES OF DOOM (95)       VEASTIAN
 15) HAWK 46-554                 92  86  0  DEADLY SHADOWS (96)        ARDIVENT
 33) CARE 48-906                 89  79  3  THE BEARS (70)             CAER
 66) MOLLY RINGWALD 52-520       72  45  4  PRETTY THINGS (93)         FRATSFA
 31) BARIUM 53-378               82  69  4  CHEMICALS (72)             KHALHUMS
 51) WRAITH 57-2615              66  44  0  WILD CARDS (73)            ANDOR
 50) WULGRETH 58-34              79  54  4  STAR MOUNT FIENDS (74)     DELARQ TOR
 27) FERNDOK 60-607              77  48  2  UNDERDOGS (75)             ARADI

                       IT'S SPRING--ER, SUMMER--CLEANING TIME!

As some of you already know, we have made a change to the way maintenance works.  
Until recently, your team was either on maintenance or not.  We had worked out a 
kludge which would deactivate individual characters, but it was inconvenient and 
didn't always work.

We have now added another option:  Character Maintenance.  You may now elect to remain 
on Team Maintenance, which makes sure every warrior on that team fights every turn, or 
to put individual warriors on Character Maintenance.  With Character Maintenance, you 
can ensure that only particular warriors will fight every turn, forever (until you 
tell us to take Character Maintenance off).

That's the good news.  The bad news is that when we put this option in, there was an 
undesired side-effect which caused all teams which were on Team Maintenance to 
automatically fight _every_ warrior on that team, whether they had been fighting or 
not.  This resulted in a bunch of extra warriors fighting, especially in Advanced 
Duelmasters.  If this happened to you, I apologize.  All you need to do is send 
Customer Service a note and tell us which warriors were not supposed to fight and we 
will credit your account, as per our normal policy when a warrior fights and isn't 
supposed to.  

If you have teams on maintenance, please let us know (for each team) whether you would 
like to remain on Team Maintenance, or switch to Character Maintenance.  The 
differences are as follows:

     Team Maintenance: This will cause all warriors on that team to fight every turn; 
     if it's an AD arena, any new warriors who arrive on that team will fight the turn 
     they arrive.  In A.D. or in transfer arenas where you have multiple teams, each 
     team will need to separately be on Team Maintenance.

     Character Maintenance:  This will cause only that warrior to fight every turn.  
     If the character graduates or changes arenas, he/she/it will stay on Character 
     Maintenance.

One other thing to remember about maintenance:   Maintenance is not something that you 
write on your turnsheet (like in demo tourneys).  In order to add or remove 
maintenance for a team or warrior, you must send a note to Customer Service.  If you 
just write things like this on your strategy sheet, they may or may not get done.  
Likewise, don't write it on your personal ads.  Please, please, please put it on a 
separate piece of paper with "Customer Service" written on the top.  If you don't, 
well, you can imagine.  

Thanks for your time, and good luck in Duelmasters. -- Green Eyes

                             The Perfect Warrior - Part 3

                                       by Scrag
                                 "The Perfect Design"

     In "The Perfect Warrior--Part 2" we decided that Fred had to be a parry-lunge, 
since that style offers the best mesh of attack, defense, and parry.  We also noted 
that there is much living proof of this theory in Primus today.
     Now remember, when designing our boy Fred we need to use a design that we can 
reasonably predict will be fairly "lucky."  And what I mean by lucky is not 
necessarily high ratings, but high ratings in relation to what they should have 
started at.  A warrior may very well start with a higher attack rating than Fred, but 
this does not mean his "ultimate attack" will be better.  And don't fool yourself into 
thinking that this ultimate attack is unattainable.  There are a few warriors that 
have achieved it already. Played long enough, Fred will get there, too.
     Here is an example of that "ultimate attack."  Say Charlie the Lunger started 
ST:11, WT:15, WL:17, DF:7; and Louie the Lunger started ST:12; WT:17, WL:21, and a 
DF:17.  Most managers would discount Charlie because of his stats, but you have to 
look deeper.  Say Charlie started with 13 attack skills and Louie started with 17.  
After both warriors had learned all of their skills and trained stats up to 25, 
Charlie would have a monster 66 attack skills while Louie would have a relatively meek 
61 attack skills.  Those five extra skills can make all the difference in the world.  
But I'm not advocating a 7 deftness or anthing, I'm just saying that most people don't 
know how to truly analyze a warrior's potential.
     One of the best ways to ensure that Fred will be at least somewhat lucky is to 
give him 21 will.  I've seen lucky parry-lungers with lower wills, but not very often.  
Also, remember from before that I want Fred to relatively large, so that he can do 
devestating damage some day.  However, very large warriors have a tendency to be 
unlucky.  I like the size 13 here, because it seems like it's about the largest you 
can go without getting hosed.
     Now going on wit.  You might think that Fred should have 21 wit for training 
purposes, but this is absolutely incorrect.  21 wit warriors are incredibly fun to run 
because they learn so well and kick so much butt, but guess what?  You know how many 
21 wit warriors there are at the top?  NONE!  The reason for this is that 21 wit 
warriors more often than not absolutely get hosed on their inital luck (especially in 
defense).  This rule does not hold true for strikers, parry-strikes, and parry-
ripostes, but ANY warrior of one of these styles will ultimately be inadequate anyway, 
due to what we have already discussed.  Of course there are excepions to the "no 21 
wit" rule.  One that I myself now about is Dr. Lungpuncture (who with a 21 wit, 17 
will, 7 speed, 13 deftness, and started with 16 defense skills), but the odds say that 
you are drastically improving your chances by staying away from a 21 wit.  17 wit and 
21 will, will get you a "lucky" warrior MUCH more often.
     Another thing that I want to do with Fred, believe it or not, is to keep his 
initial skill levels in the more unimportant areas (iniative, riposte, decisiveness) 
LOW.  The main reason for this is that one of the most important factors in 
determining how well you will learn in a fight is comparing your overall skill level 
to your opponent's.  So, in order to keep Fred's skill level low without hurting his 
overall importance too much, I want to give him a 3 speed.  This also leaves him more 
points to put in the more important areas.  By the way, these more unimportant skill 
areas are hopefully not going to be "unlucky" low, just naturally low due to low 
speed.
     Ideally Fred should have a 17 deftness, but finding that setup would be 
difficult.  A lot of the time you can get just as lucky with a 13 deftness.  
Therefore, I feel that a 17 wit, 13 deftness combination would overall be the best for 
Fred.  I would, however, consider 13 wit, 17 deftness, or even 17 wit, 17 will, 17 
deftness combinations.  But due to increased learning potential, I really would prefer 
the 17 wit, and the lack of a 21 will have many disabling effects.  DO NOT MAKE 
deftness either 11 or 15, because these setups have historically been unlucky in the 
past.
     With a 13 size, 17 wit, 21 will, 3 speed, and 13 deftness, that leaves a total of 
17v points to distribute between strength and contitution.  Not bad.  I think the best 
way to allocate these points is 9 strength, 8 constitution.  9 strength is enough to 
use the scimitar (the longsword later with trains), and it never hurts to have a 
little con (especially considering how slow this guy will be).

                                       ST  CN  SZ  WT  WL  SP  DF
                                       __  __  __  __  __  __  __
FRED, THE PERFECT WARRIOR: PARRY-LUNGE  9   8  13  17  21   3  13  

                   AND NOW, FOR SOMETHING COMPLETELY DIFFERENT. . .

     Are you tired of all the articles on the so-called Un-scum TPs and kill-at-will 
strikers?  While I always appreciate input from more exp;erienced managers, it seems 
some of the best styles are completely passed over when the articles come out in the 
last couple pages of the newsletters.  In this case, the lunger.  In the first ten 
fights of my arena, lungers held an average of 55% wins, and had a kill rate second to 
strikers, tying with bashers (if killing is your goal).  Experienced managers agree, 
starting with offensive styles benefit newbies, because they tend to be a little 
easier to run and more consistent at lower levels play.
     In way of disclaimer, I'm by no means a mega-manager.  I've been at this for a 
little over two years, and don't have a record that you'd write home about.  This is 
because I do a lot of experimenting, DAing even a good fighter, just to try something 
new.  Though I haven't run a lot of lungers, I have learned that they tend to do best 
with a fairly even spread of stats.
     ST:  Usually somewhere between 9-13,  13 is nice because it lets you use the long 
spear (an obviously superior lunging weapon), but 9 or 11 can free up the points for 
other stats, if need be.
     CN:  While everyone will tell you to never put points here, this is the case 
which, like the TP, can benefit from decent constitution.  Try not to go any lower 
than 9, with something in the 13 range preferably.  Given you can train this without 
skill lose, a 10 works all right, though you're going to have to finish your foes in 
the first minute.
     SZ:  9 is all you need for any of the weapons, but it seems hard to get a good 
damage rating with anything under a 12.
     WT:  I've goten some good bases with as low as a 12, and a 17 didn't seem to 
improve them appreciably.  15's seem to do pretty fair.  Granted, given the quickness 
of their fights--if they're run right--they may take a little while to develop.
     WL:  As with con, you're going to need that drive and endurance.  A 12 con, 12 
will give normal endurance, and even will as high as 17 doesn't seem to give them all 
that much more stamina, so again, I'd say in the range of 15.
     SP:  I'm an advocate of the low speed school, overall, and I've had them as low 
as a 7 with some decent response, but an 11+ is better, and they make use of speed 
better than most, given wit and deftness to use it.
     DF:  Again, 11+,  I've heard that lungers favor the legs as a target, so you need 
to be able to hit a reasonably small, mobile target.
     The really nice thing about lungers is their spread of skill bases.  I've had 
four decent lungers, who ran in the .500 range, and probably could have done a lot 
better if I'd pegged their rythm.  My best overall spread of skills came from a 13-10-
9-15-15-11-11, with 50% in initiative and attack, 30% parry, 35% defense and 20% 
riposte.  I've had them go as high as 60% in riposte (9-15-8-15-13-11-13), but with no 
parry, it was sort of useless.
     As one of the highest endurance burns in the game, obviously, the strategy is the 
key, and the one place I must admit lacking.  I know the armor can make a big 
difference for them, so you want to go as low as possible, naked if you think you can 
get away with it.  Like a striker, you really don't want to get hit at all.  I usually 
run them hi-hi-mod (with exception of some of my defensives, I always run a 5-8 KD).  
Unlike strikers and bashers, they don't seem to respond as well to the hi-lo-hi in the 
later part of the fight.  The weapons for a lunger are pretty obvious; epee, 
longsword, short spear, or long spear.  If you build one with less strength and con, 
you can boost the speed and deftness enough to make the epee standards, but given my 
experience with their damage tratings, I'd advise against it.  As I noted in the 
beginning, an even spread seems to work well, and one of my first ever was 13-12-12-
12-12-12-11, with 65% ini, 35% att, 15% rip, 15% def.  No godling, by any means, but 
could do some wicked things with that longspear, and very nearly won his DA match.

     Again, I make no claims as being a great manager, only one with a lot of time on 
his hands, and one who saw a notable lack of info on what I consider to be one of the 
best potential styles in the game.  Their flashly style can lead to great gains in the 
popularity and recognition, and their well spread skills can probably lead to great 
thiongs in development.  I would greatly welcome any form of questions, comments or 
complaints, and particularly other managers experience with this--or for that matter 
any other--style.  Good fighting.

Elder Snorri
The Aesir (22)
Miroi Chang (DM 79)

                                 THE ULTIMATE SLASHER

     The absolute first rule to use when making a slasher is to throw the Duelsmasters 
handbook published by Cogitronix out the window!
     I'm no Duelmasters expert, but I have grown up with this game.  I started when I 
was 11 years old and I'm now 23.  I was one of the first 1500 players.
     A slasher is one of the best warriors you can manage.  They have an awesome 
attack as they grow, they can get an excellent defense.
     The first mistake in the Duelmasters handbook is stats.  A slasher needs a good 
solid setup.  Try for:

Strength        11-15
Constitution     7-11
Size             3-13
Wit             13-21
Will            17-21
Speed            5-11
Deftness        13-21

In my opinion, the perfect slasher would be:  13-7-6-17-17-7-17.
     Now for strategies.   A lot of managers tend to lean towards the 10-10-6-S in 
minute one.  I believe this is a mistake.  In minute one the slasher must do whatevr 
he can to strike first, thus the decise tactic should be used.  As a basic rule I use 
the following strategy against lungers, bashers, strikers, aimed blows, parry rips, 
parry lungers, slashers, and some wastes and parry strikes:

minute        1    2   3   4   5   6&on Desp                   
--------------------------------------------
Offense      10   10   8   4   7   3   8
Activiy      10    6   4   2   5   1   5
Kill Desire   7   10  10  10  10   7   5
Attack Loc.  HE   HE  HE  HE  HE  HE  HE
Protect Loc. HE   HE  HE  HE  HE  HE  HE
--------------------------------------------
OFF TACTIC    D    S   S       S
DEF TACTIC
--------------------------------------------

     This strategy will do well against most offenses.  The Desperation startegy is 
for when you get out jumped by those speedy strikers and lungers.  It allows your 
slasher to be out-jumped, and if your opponent doesn't do tremendous damage or have a 
high train rating in init. or attack, you should dodge a couple of attacks and come 
back.  Lungers have his ability as well, but when a striker and basher get out jumped, 
they tend to lose.
     Now when you fight total parrys, parry strikes, wastes, and most definitely 
SCUMS!!!  I have seen many slashers, who are good, but cannot beat scums.  My slashers 
devestate them.

minute        1    2    3    4    5    6&on DESP
------------------------------------------------
Offense      10   10    8    4    7    3    8
Activity     10    6    4    2    5    1    5
Kill Desire   7   10   10   10   10    7    5
Attack Loc.  HE   HE   HE   HE   HE   HE   HE
Protect Loc. HE   HE   HE   HE   HE   HE   HE
------------------------------------------------
OFF TACTIC    D    S    S         S
DEF TACTIC
------------------------------------------------

     Against any good TP's and parry strikes, you must vary your strategy.  If you 
don't have an init. rating, don't fight good defenses.  Also, I like to rack up the 
kills so I use a killing strategy.  If you choose, you can lower the KD, not lower 
than 6 though, and change the attack location to the arms.

WEAPONS
-------
     Against defenses use the great axe or battle axe, or if you think one of those 
are your favorite, use it all the time.  Against the offenses start with the scimitar.  
Then experiment with all the other slash weapons until you find your favorite, 
scimitar, longsword, hatchet, shortsword, broadsword, and the epee.  Some even like 
the dagger.  And always carry a back up shortsword, dagger, or hatchet.

ARMOR
-----
     If you could choose your opponent every time this would be easy, but you can't.  
I normally go with ALE or APL with a L or S.  If you know you're fighting a faster 
opponent, all strikers and bashers, I'd suggest ARM or ASM.  Against TPs and other 
defenses wear ALE.  SCUMS, none or ALE.  Against a warrior who is a striker or basher 
and has 2 or more kills, wear ACM & H, we don't wanna end up as #3!
     My record with slashers is 43-17-7, I know what I'm talking about.
     Send all comments, rebuttals, and follow ups to:
                               Sacred Vow (284)  DM-69

                                       ULTRAIST