ADVANCED DUELMASTERS
Date : 09/05/1996 Duedate: 09/18/1996
Gateway
DM-108 TURN-20
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILL HUMANOIDS 37/58 18 2 0 90.0 14 TEAM$(150) 1/77 10 10 2 50.0
2 ANGELS OF PAIN 9/23 17 2 15 89.5 15-CHEEZ'S CHUMPS 45/92 3 3 0 50.0
3-KING'S COURT 11/25 13 3 1 81.3 16 BRITERON BY 8/20 11 12 2 47.8
4 ROMAN HEROES 32/53 19 14 9 57.6 PRETTY THINGS 52/93
MISCELLANEOUS II 38/62 17-DEATH MASTERS 7/18 41 45 2 47.7
5 DEADLY SHADOWS 46/96 12 9 0 57.1 NINJA TURTLES 22/40
ENGINES OF DOOM 43/95 INFERNAL LEGION 9/22
6 CCE 60/76 183 140 10 56.7 18 UNDERDOGS 60/75 47 55 1 46.1
ZIG ZAG 1/5 BIRDS OF PREY 23/41
GOLDEN HOSTE 6/16 WILD CARDS 57/73
HACK AND SLASH 24/44 DEATHTONGUE 46/68
NOMADS 14/29 19 JACKSON FIVE 17/30 23 28 5 45.1
ZIG ZAG 37/59 FIRE FIGHTERS 41/65
ZIG ZAG 5/14 BOOB TUBE RUBES 33/91
7 BLACK BULLDOGS 5/13 13 10 1 56.5 DOCTORS OF DUEL 10/88
MAD SCIENTISTS 18/34 20 SLASHERS 1/2 127 161 0 44.1
8 DARK GUARDIANS 1/8 74 59 1 55.6 DARK FOUNDATION 1/3
THE GUARDIANS 19/35 BLACK FLAG 1/4
MYTH AND MIGHT 2/10 STAR MOUNT FIENDS 58/74
THE RED REAVERS 28/47 DARK FOUNDATION 29/49
9 RAT PAK 41/82 50 40 2 55.6 ASYLUM KNIGHTS 13/27
RAT PAK 19/80 21 TRIBAL COUNCIL 4/83 7 10 0 41.2
MISFITS 32/81 22-COLD STEEL 51/71 6 12 0 33.3
BLOODSTONE ORCS 11/79 23 THE BRIGADE 23/90 2 5 0 28.6
10 CHEMICALS 53/72 11 9 3 55.0 24 VIPERS 14/28 12 45 1 21.1
11 FROG PRINCES 18/33 11 9 0 55.0 DARK TIDE 33/54
12 BIBLE BROTHERS 38/64 24 21 6 53.3 25 RIFTWAR MASTERS 18/78 2 9 0 18.2
ABOUNDING AGONY II 29/48 26 THE DAMNED 30/52 9 67 3 11.8
WOLFRAVEN REAVERS 10/24 EXCELLENT 'VENTURE 13/26
13 THEM 21/89 54 53 0 50.5 YELLOW SUBMARINE 17/31
THE BEARS 42/66 PUT UP YOUR DUKES 29/50
THE BEARS 46/69 27 WOLVERINES 18/99 0 6 0 0.0
THE BEARS 48/70 28 SIMON SEZ BASH? 15/98 0 5 0 0.0
THE BEARS 43/67
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
To the Bold:
I followed my Captain deep into the vast caverns. The stench was unbearable.
The light from my torch guided our way as we plunged deeper into the unknown. An aura
of evil lay over the damp confines of the cavern. We were hot on the trail of the
Feathered Serpent. The mountainous area where we had tracked the serpent was a barren
and desolate region. The serpent was wounded, its green blood leaving a spattered
trail as it fled to its lair. It would not have long to recover and lick its wounds.
No amount of space could distance us from the serpent. We were furious. It would
face our wrath before the day was finished. I had hewn off the head of Kakakiz, the
evil mage who had summoned forth the Feathered Serpent. We could not allow this
filthy creature to heal. It had wrought horrible destruction upon the Companions.
Now was our chance to slay the serpent before it could reemerge and cause us more
hardship.
We entered its inner sanctuary and at last caught up to our quarry. We caught it
unawares as it fed upon some hapless creature. One of the many small insignificant
creatures which inhabited the Bad Lands. Its thick blood oozed forth from the
longsword wound Vengeance had dealt it. I stood fast while my Captain assaulted the
serpent, guarding the rear lest some other evil emerge from the caverns and hinder our
escape. It took countless blows from the blade of Vengeance. But my Captain was far
too agile for the Feathered Serpent. He weaved in and out, each time drawing blood.
The hideous screams of the serpent echoed throughout the chamber as this horrible evil
passed from the world. The stench increased as the serpent perished. Blood and
feathers covered the cavern floor. It took some doing, but when it was over the
serpent lay slain. Quickly we exited the caverns, grateful to emerge from their dank,
stale confines. Cautiously we made our way back to the Keep, having to change our
direction several times to avoid monsters along the way. We had no time for further
confrontations, having to make haste to arrive before sunset. No Companion had ever
survived a night outside the walls of the Keep. The darkness brought forth hordes of
evil monsters which practiced and performed unholy ceremonies and sinister rituals
under the nights dark blanket. The chanting and horrible screaming wa smore than
enough to keep the night watch awake and vigilant.
The twin moons were beginning to make their debut as we approached the massive
walls of the Keep. I left the head of Kakakiz on a pike upon the Keep wall, a grim
reminder to the evil monsters that one of their masters had been dispatched from this
world.
Teetotaler
Lieutenant of the Companions
RAMBLINGS FROM WITHIN THE KEEP
Hail and well met warriors of Gateway!
I see the bashers realy took my advice to heart...they went 0-4 this week. Ouch!
Look guys maybe you should go back to your old methods. I forgot that in order to
improve yourselves with my suggestions you would have to have brains and finesse,
qualities I am afraid you noticebly lack!
I don't even want to talk about the slashers. Now here is a style that believes
"finesse" means using two knives at the dinner table and wiping your hands on your own
clothes rather than those of a neighbour. No, let's face it, the purely offensive
styles just don't quite cut it at this level of competion...err, excluding the
lungers. But then again we all know that most Lungers have no social life and wind up
in their chosen professions on account of their admiration for the manly size of those
longspears (mayhaps they think it makes up for a lack of size in other areas...).
Speaking of lungers, Tagan still regins supreme as our Gate Commander, this week
resisting the tender advances of The Mule who, true to his name, has apparently been
making quite an ass of himself in post fight discussions. Better luck next time Mule.
Vengeance went 7 minutes in the Gate agaisnt T'zeexiqal before finally dispatching him
to the great beyond. Other than the fight between Mamma and Nicodemus that was about
the longest bout we've seen here in some time.
In other challenge matches this week Opus challenged Teetotaler but was put down
after a bloody struggle that lasted 4 minutes. Furiuos Impaler was taken down a peg
or two by Delbaeth of Golden Hoste to chip away at the KIll Humanoids one man
stranglehold over the top team slot.
Rumors are flying that Simon Sez Bash has sworn a blood oath to climb the
rankings and dominate the arena by the end of the millenium. Who knows? Anything is
possible.
Well it looks like the city guard is on the way so I will be making some tracks
of my own. Until next we meet please remember the following platitude; while Brains
and Brawn are a warrior's Boast...it takes a good mug of ale to make friends in this
town.
-- Zontani Sharp Eyes
THE GATE COMMANDER W L K TEAM NAME CITY
1) TAGAN 6-1226 126 62 1 GOLDEN HOSTE (16) TRANSEL
CAPTAINS OF THE GATE W L K TEAM NAME CITY
2) VENGEANCE 9-2052 126 31 2 ANGELS OF PAIN (23) ZUKAL
3) REGGIE JACKSON 17-1339 110 76 6 JACKSON FIVE (30) ALJAFIR
4) TEETOTALER 38-326 157 66 10 MISCELLANEOUS II (62) CLIFFHOME
5) FALSTAFF 37-899 126 66 3 ZIG ZAG (59) SIBIKHAS
6) TAWNY 24-1369 103 68 0 HACK AND SLASH (44) ZORPUNT
7) OPUS 1-1526 128 73 3 ZIG ZAG (5) MORDANT
8)-CHRISTINE 11-929 113 65 3 KING'S COURT (25) ARUAK CITY
9) EXECUTIONER 43-1035 96 59 1 ENGINES OF DOOM (95) VEASTIAN
10) DELBAETH 6-978 131 80 2 GOLDEN HOSTE (16) TRANSEL
11) QUICKSILVER 14-857 125 89 4 NOMADS (29) TOBIR
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) HANGOVER 29-638 141 65 9 ABOUNDING AGONY II (48) LAPUR
13) WALLBANGER 29-708 173 64 3 DARK FOUNDATION (49) LAPUR
14) REEBOK-RAT 41-432 114 57 2 RAT PAK (82) KATI-TEI
15) HAWK 46-554 92 86 0 DEADLY SHADOWS (96) ARDIVENT
16) THE MULE 1-347 186 80 2 DARK FOUNDATION (3) MORDANT
17) NODONN 6-866 123 86 0 GOLDEN HOSTE (16) TRANSEL
18)-LEONARDO 22-205 168 75 6 NINJA TURTLES (40) SOLVEN
19) SLY 18-68 103 49 3 WOLVERINES (99) TALCAMA
20) TA'RA 24-1088 105 84 2 HACK AND SLASH (44) ZORPUNT
21) HYPER-RAT 19-1170 92 57 3 RAT PAK (80) ZUWAYZA
22) WHIPLASH 19-1221 102 58 1 THE GUARDIANS (35) ZUWAYZA
23) GOLDEN 42-757 81 66 0 THE BEARS (66) RODEKI
24)-DONATELLO 22-366 197 42 2 NINJA TURTLES (40) SOLVEN
25) LOUIE 1-224 133 68 0 SLASHERS (2) MORDANT
26) DANGEROUS 43-842 88 79 2 ENGINES OF DOOM (95) VEASTIAN
27) FERNDOK 60-607 77 48 2 UNDERDOGS (75) ARADI
28)-THANATOS 9-1069 132 80 0 INFERNAL LEGION (22) ZUKAL
29) MOUNTAIN BEAR 46-1340 71 42 1 THE BEARS (69) ARDIVENT
30) FURIOUS IMPALER 37-762 72 34 1 KILL HUMANOIDS (58) SIBIKHAS
31) BARIUM 53-378 82 69 4 CHEMICALS (72) KHALHUMS
DEFENDERS OF THE GATE W L K TEAM NAME CITY
32) CHAR$(3008) 1-3008 83 69 2 TEAM$(150) (77) MORDANT
33) CARE 48-906 89 79 3 THE BEARS (70) CAER
34) PSYCHO SCIENTIST 18-697 100 77 4 MAD SCIENTISTS (34) TALCAMA
35) URSA 48-1678 66 53 2 THE BEARS (70) CAER
36) ELLEGON 19-1723 73 45 1 THE GUARDIANS (35) ZUWAYZA
37) ALICIA 24-1551 96 63 2 HACK AND SLASH (44) ZORPUNT
38)-SGT SLAUGHTER 7-541 154 60 0 DEATH MASTERS (18) BONSUR
39) SUGAR BEAR 42-811 78 59 2 THE BEARS (66) RODEKI
40) THUNDERBIRD 23-2317 71 48 4 BIRDS OF PREY (41) TI
41) RAVEN 23-1526 69 66 0 BIRDS OF PREY (41) TI
42) NAMELESS TOOK 1-3195 84 34 2 DARK GUARDIANS (8) MORDANT
43) SABRE TOOTH 28-1193 79 46 0 THE RED REAVERS (47) MORYA
44) SHAWN THORNTON 29-1359 76 97 4 PUT UP YOUR DUKES (50) LAPUR
45) STORM 1-1753 103 72 0 DARK FOUNDATION (3) MORDANT
46) LAZAR WOLF 4-1169 56 41 1 TRIBAL COUNCIL (83) JHELUM
47) SHADOW 1-850 149 76 2 BLACK FLAG (4) MORDANT
48) LIME LADY V 13-2463 71 58 0 ASYLUM KNIGHTS (27) DULLENS
49) SWAMP-RAT 19-700 111 71 0 RAT PAK (80) ZUWAYZA
50) WULGRETH 58-34 79 54 4 STAR MOUNT FIENDS (74) DELARQ TOR
51) WRAITH 57-2615 66 44 0 WILD CARDS (73) ANDOR
52) REVENGE 1-853 131 86 3 BLACK FLAG (4) MORDANT
53) STEEL DWARF 2-1955 70 46 0 MYTH AND MIGHT (10) NIANIA
54) FER DE LANCE 5-1938 82 65 1 ZIG ZAG (14) KALTOS
55) EUSEBIO 6-1456 66 40 1 GOLDEN HOSTE (16) TRANSEL
56) FIRE DONBELOW 41-101 102 95 2 FIRE FIGHTERS (65) KATI-TEI
57) 3066 14-1351 80 54 1 NOMADS (29) TOBIR
DEFENDERS OF THE GATE W L K TEAM NAME CITY
58) HAVOK II 1-950 116 97 1 BLACK FLAG (4) MORDANT
59) CHAOS WARRIOR 33-98 73 57 1 DARK TIDE (54) NIYTYOLE ISLAND
60) BHURAK 60-1081 67 48 3 CCE (76) ARADI
61) DON JUAN 24-849 109 94 4 HACK AND SLASH (44) ZORPUNT
PROTECTORS OF THE KEEP W L K TEAM NAME CITY
62) RALPH 1-1754 88 88 1 BLACK FLAG (4) MORDANT
63) JESSE JACKSON 38-747 97 68 2 BIBLE BROTHERS (64) CLIFFHOME
64) DAARGARD 32-673 93 75 1 MISFITS (81) ARVAT
65) TREBONIUS 32-604 95 67 7 ROMAN HEROES (53) ARVAT
66) MOLLY RINGWALD 52-520 72 45 4 PRETTY THINGS (93) FRATSFA
67) NICODEMUS 8-1729 68 45 3 BRITERON BY (20) ARKERS
68) RED III 1-2013 95 74 1 BLACK FLAG (4) MORDANT
69) UNZASTER DIZASTER 10-1424 86 63 1 WOLFRAVEN REAVERS (24) KOLACT
70) HARRY SELDON 1-1054 113 84 1 DARK FOUNDATION (3) MORDANT
71) MARIONETTE 1-4093 60 54 0 DARK GUARDIANS (8) MORDANT
72) GOLDILOCKS 18-470 84 73 1 FROG PRINCES (33) TALCAMA
73) NOELLE 14-2005 67 47 2 NOMADS (29) TOBIR
74) CHAOS KNIGHT 33-100 77 55 3 DARK TIDE (54) NIYTYOLE ISLAND
75)-NORIEL 51-1488 71 56 0 COLD STEEL (71) TRICORUS
76) BILL THE CAT 46-699 84 74 2 DEATHTONGUE (68) ARDIVENT
77) AJAX 23-804 56 25 0 THE BRIGADE (90) TI
78)-PUPPY CHOW 45-1360 59 30 0 CHEEZ'S CHUMPS (92) STORMCROWE
79) HAPPY SLASHER 1-212 104 102 0 SLASHERS (2) MORDANT
80) LOUIS 30-1370 80 87 4 THE DAMNED (52) IAYE
81) MAYNARD G KREBS 33-2098 73 51 3 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
82)-THE HARPY 21-1685 62 45 0 THEM (89) SUNSET
83) MAMMA 43-1602 61 50 1 THE BEARS (67) VEASTIAN
84)-SELLEQUE 5-456 99 73 2 BLACK BULLDOGS (13) KALTOS
85) LAZY DRAGON 57-2050 88 52 1 WILD CARDS (73) ANDOR
86) RANDOM 1-858 117 137 0 DARK FOUNDATION (3) MORDANT
87) MASH 14-1528 73 78 0 NOMADS (29) TOBIR
88)-NECRON-99 7-565 146 65 2 DEATH MASTERS (18) BONSUR
89) DLOM EMILS 5-1857 71 83 2 ZIG ZAG (14) KALTOS
90) JIMMY THE HAND 18-1044 47 31 1 RIFTWAR MASTERS (78) TALCAMA
91) SAM SPADE 1-184 127 140 1 SLASHERS (2) MORDANT
92) SOULFLAYER 11-978 91 66 1 BLOODSTONE ORCS (79) ARUAK CITY
93) JASON CULLINANE 19-1241 75 71 3 THE GUARDIANS (35) ZUWAYZA
94) LEGRAND 10-1556 67 63 0 DOCTORS OF DUEL (88) KOLACT
95) SM. SHIELDORBUST 15-504 48 34 1 SIMON SEZ BASH? (98) MALCORN
96) JAKE THE SNAKE 14-74 88 52 1 VIPERS (28) TOBIR
97) JEREMY 17-1642 80 80 3 YELLOW SUBMARINE (31) ALJAFIR
98) SIR SLAPHAPPY VI 13-2862 67 32 0 ASYLUM KNIGHTS (27) DULLENS
99) BILLY THE KID 13-1386 96 79 3 EXCELLENT 'VENTURE (26) DULLENS
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
T'ZEEXIQAL 108-49 0 1 0 CHAOS SPAWN 0 VENGEANCE 9-2052 20
PHASE LIZARD 108-35 0 1 0 CHAOS SPAWN 0 REGGIE JACKSON 17-1339 20
BILLY THE KID 13-1386 96 79 3 EXCELLENT 'VENTURE 26 AIR DRAGON 108-37 20
WHIPLASH 19-1221 102 58 1 THE GUARDIANS 35 HANGOVER 29-638 20
MOLLY RINGWALD 52-520 72 45 4 PRETTY THINGS 93 DAARGARD 32-673 20
JEREMY 17-1642 80 80 3 YELLOW SUBMARINE 31 TAKKTIRRON 108-46 20
PERSONAL CORRESPONDENCE
Ellegon -- Thank you. That was DEFINITELY needed. -- Jeremy
Soulflayer -- Santa Maria bless you! I've needed that ever since I GOT here. You're
a gem. -- Billy
8/7/96
The dueling event of the decade is about to happen! DM-3 Osksi will be the first
arena to hit 300 turns very soon. If you want to go down in history be there ASAP!
Only real managers need show their faces. Be there!!!
8/16/96
FS: Favorite's Potion -- Due to a severe lack of funds I have one potion I would like
to offer for sale. The potion can change your warrior's favorite rhythm, weapon or
learns. The sale will go to the highest offer received by the 1st October 1996. If
interested, diplo me (Spawn/aka Mark Spencer) c/o Spoonertics (DM 47) or Comical Chaos
(DM 79). If available you can also e-mail me at mark.spencer@eng.ox.ac.uk -- Spawn
8/20/96
I WANT TO BUY YOUR TC PRIZES!!! TOP DOLLAR PAID!! Particularly switch and 87 point
prizes, but all will be considered. Contact dave_ob@softcom.com or The Menagerie #539
All: You know me as ST, and I've recently put a request for info on stat trains and
ratings. I appreciate the response thus far but am afraid there are a lot more of you
with pertinent info who have either 1. been to busy to research the data, or 2. been
too darn lazy to get off your backside and contribute to the good of mankind (and
womankind too...gota be p.c. these days!). I trust it's the former. So come on
people, send me some info!! BTW, my E-mail address has changed so listen up. It is
now sandlin@telis.org Thanks! -- Mike aka ST
I'm trying to find a guy named Quentin Brown. It's been rumored that he's playing
again, but no one knows what arena. If he's out there, or if you know his
whereabouts, contact Lords of Discipline in DM 34. -- Lord Ugly Joy (formerly
Longshot)
8/29/96
All - Please come a visit my new Duelmaster Web Page. You will be able to design your
new rollups and see the overview sheet (or a close approximation) before you send it
in. You will also be able to view other managers' overviews, to see how its done. -
Bigguy
http://members.tripod.com/~pauen/duel.html
9/6/96
All -- Talon/Volksie has moved. My new adddress is: Kurt Sauer, 325 North 15th St.
First Floor, Allentown PA 18102. My new phone # is 610-770-3648.
P.S. Marty Bender (aka Destitute Noble) you never gave me your new number when you
moved...call me.
LAST WEEK'S FIGHTS
VENGEANCE entered into the Gateway, where he confronted the monsterous T'ZEEXIQAL.
Bravely did the Lord Protector do battle, for seven minutes, and in the end, tho'
wounded sore, the VENGEANCE did brutally slay T'ZEEXIQAL.
REGGIE JACKSON followed the Companions into the Gate where he was confronted by
one of the many PHASE LIZARDs that have been seen in the realms of Chaos by our
brave defenders. REGGIE JACKSON set into battle, and slew the PHASE LIZARD in
one minute.
JEREMY, going forth into the Gate with his Captin, was set on by the hideous creature
TAKKTIRRON. Though valiant, and stalwart in battle for three minutes, in the end the
Lord Protector JEREMY was slain by TAKKTIRRON. His body was recovered by his
Companions.
BILLY THE KID went into the Gate with his Captain where he was surprised by the
assault of an AIR DRAGON. BILLY THE KID fought for two minutes, but was laid waste
by the AIR DRAGON. His body was recovered by the Companions.
OPUS was viciously subdued by TEETOTALER in a popular 4 minute bloody Challenge duel.
HAWK savagely defeated SLY in a crowd pleasing 4 minute gory Challenge brawl.
EXECUTIONER viciously subdued NODONN in a action packed 2 minute Challenge melee.
TAWNY vanquished WALLBANGER in a action packed 2 minute uneven Challenge fight.
QUICKSILVER narrowly defeated REEBOK-RAT in a exciting 1 minute Challenge fight.
MOUNTAIN BEAR was handily defeated by LOUIE in a 1 minute one-sided Challenge bout.
DON JUAN was subdued by FERNDOK in a crowd pleasing 1 minute Challenge competition.
ALICIA was devastated by DANGEROUS in a 1 minute one-sided Challenge battle.
SUGAR BEAR narrowly defeated LAZAR WOLF in a 4 minute Challenge conflict.
RAVEN was overpowered by BARIUM in a crowd pleasing 1 minute one-sided Challenge duel.
AJAX was handily defeated by BILL THE CAT in a 2 minute mismatched Challenge bout.
BHURAK defeated RED III in a exciting 1 minute Challenge bout.
CHAOS KNIGHT was beaten by JESSE JACKSON in a exciting 2 minute Challenge bout.
JAKE THE SNAKE was defeated by LAZY DRAGON in a 3 minute Challenge conflict.
TAGAN overpowered THE MULE in a exciting 2 minute gory uneven Title fight.
FALSTAFF handily defeated GOLDEN in a crowd pleasing 2 minute uneven duel.
DELBAETH defeated FURIOUS IMPALER in a popular 2 minute gory match.
WHIPLASH was dispatched by HANGOVER in a popular 1 minute match.
HYPER-RAT vanquished WRAITH in a 1 minute one-sided fight.
TA'RA subdued STEEL DWARF in a exciting 2 minute gruesome melee.
NOELLE was handily defeated by STORM in a exciting 2 minute uneven bout.
CARE overcame LIME LADY V in a exciting 1 minute duel.
PSYCHO SCIENTIST overpowered MAYNARD G KREBS in a action packed 1 minute uneven fight.
3066 overpowered TREBONIUS in a popular 1 minute gory one-sided match.
SWAMP-RAT overpowered HAVOK II in a action packed 1 minute brutal one-sided bout.
SIR SLAPHAPPY VI was devastated by SHAWN THORNTON in a 2 minute one-sided duel.
URSA narrowly defeated MARIONETTE in a crowd pleasing 2 minute match.
ELLEGON overpowered WULGRETH in a exciting 1 minute brutal one-sided fray.
THUNDERBIRD handily defeated JIMMY THE HAND in a popular 1 minute uneven match.
EUSEBIO overpowered RALPH in a crowd pleasing 1 minute one-sided duel.
FER DE LANCE savagely defeated FIRE DONBELOW in a action packed 2 minute competition.
SABRE TOOTH overpowered RANDOM in a action packed 2 minute bloody uneven battle.
NAMELESS TOOK demolished LEGRAND in a crowd pleasing 1 minute uneven conflict.
CHAR$(3008) overpowered LOUIS in a crowd pleasing 1 minute one-sided brawl.
CHAOS WARRIOR was handily defeated by REVENGE in a 1 minute one-sided conflict.
SHADOW overpowered SM. SHIELDORBUST in a 1 minute one-sided battle.
SAM SPADE was vanquished by GOLDILOCKS in a action packed 1 minute one-sided bout.
DAARGARD assassinated MOLLY RINGWALD in a exciting 1 minute uneven competition.
JASON CULLINANE was subdued by HARRY SELDON in a exciting 3 minute conflict.
MAMMA was outlasted by NICODEMUS in a popular 8 minute gory battle.
MASH handily defeated SKI'KI'KI, TURNED in a 1 minute mismatched contest.
SOULFLAYER was savagely defeated by DLOM EMILS in a exciting 5 minute brutal struggle.
UNZASTER DIZASTER viciously subdued HAPPY SLASHER in a crowd pleasing 2 minute fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 27 LUNGING ATTACK 162 - 106 - 9 60 |
|WALL OF STEEL 14 PARRY-LUNGE 70 - 53 - 2 57 |
|PARRY-LUNGE 11 WALL OF STEEL 80 - 63 - 8 56 |
|TOTAL PARRY 8 PARRY-RIPOSTE 31 - 27 - 1 53 |
|STRIKING ATTACK 8 PARRY-STRIKE 26 - 31 - 0 46 |
|PARRY-RIPOSTE 5 AIMED BLOW 21 - 28 - 1 43 |
|PARRY-STRIKE 4 TOTAL PARRY 36 - 49 - 0 42 |
|AIMED BLOW 4 BASHING ATTACK 12 - 23 - 0 34 |
|SLASHING ATTACK 4 STRIKING ATTACK 31 - 60 - 0 34 |
|BASHING ATTACK 4 SLASHING ATTACK 9 - 37 - 0 20 |
Turn 20 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
WALL OF STEEL 9 - 5 AIMED BLOW 1 - 3 5 LUNGING ATTACK
PARRY-LUNGE 7 - 4 STRIKING ATTACK 2 - 6 3 WALL OF STEEL
TOTAL PARRY 5 - 3 SLASHING ATTACK 0 - 4 1 PARRY-LUNGE
PARRY-RIPOSTE 3 - 2 BASHING ATTACK 0 - 4 1 AIMED BLOW
LUNGING ATTACK 16 - 11 1 STRIKING ATTACK
PARRY-STRIKE 2 - 2
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
LUNGING ATTACK 1) TAGAN 6-1226 126 62 1 GOLDEN HOSTE (16)
WALL OF STEEL 3) REGGIE JACKSON 17-1339 110 76 6 JACKSON FIVE (30)
PARRY-LUNGE 5) FALSTAFF 37-899 126 66 3 ZIG ZAG (59)
AIMED BLOW 6) TAWNY 24-1369 103 68 0 HACK AND SLASH (44)
STRIKING ATTACK 7) OPUS 1-1526 128 73 3 ZIG ZAG (5)
PARRY-RIPOSTE 20) TA'RA 24-1088 105 84 2 HACK AND SLASH (44)
TOTAL PARRY 42) NAMELESS TOOK 1-3195 84 34 2 DARK GUARDIANS (8)
PARRY-STRIKE 47) SHADOW 1-850 149 76 2 BLACK FLAG (4)
BASHING ATTACK 58) HAVOK II 1-950 116 97 1 BLACK FLAG (4)
SLASHING ATTACK 71) MARIONETTE 1-4093 60 54 0 DARK GUARDIANS (8)
The overall popularity leader is RANDOM 1-858. The most popular warrior this turn
was MAMMA 43-1602. The ten other most popular fighters were VENGEANCE 9-2052, HAWK
46-554, NICODEMUS 8-1729, DLOM EMILS 5-1857, TEETOTALER 38-326, JASON CULLINANE
19-1241, OPUS 1-1526, SUGAR BEAR 42-811, SLY 18-68, and LAZAR WOLF 4-1169.
The least popular fighter this week was WRAITH 57-2615. The other ten least popular
fighters were SM. SHIELDORBUST 15-504, LEGRAND 10-1556, JIMMY THE HAND 18-1044,
TREBONIUS 32-604, MAYNARD G KREBS 33-2098, RAVEN 23-1526, ALICIA 24-1551, MOUNTAIN
BEAR 46-1340, MASH 14-1528, and SAM SPADE 1-184.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 7 9 0 ALJAFIR(17) 1 1 1 CLIFFHOME(38) 2 0 0
NIANIA(2) 0 1 0 TALCAMA(18) 2 2 0 KATI-TEI(41) 0 2 0
JHELUM(4) 0 1 0 ZUWAYZA(19) 3 2 0 RODEKI(42) 1 1 0
KALTOS(5) 2 0 0 TI(23) 1 2 0 VEASTIAN(43) 2 1 0
TRANSEL(6) 3 1 0 ZORPUNT(24) 2 2 0 ARDIVENT(46) 2 1 0
ARKERS(8) 1 0 0 MORYA(28) 1 0 0 CAER(48) 2 0 0
ZUKAL(9) 1 0 1 LAPUR(29) 2 1 1 FRATSFA(52) 0 1 0
KOLACT(10) 1 1 0 IAYE(30) 0 1 0 KHALHUMS(53) 1 0 0
ARUAK CITY(11) 0 1 0 ARVAT(32) 1 1 1 ANDOR(57) 1 1 0
DULLENS(13) 0 3 0 NIYTYOLE ISLAND(33) 0 3 0 DELARQ TOR(58) 0 1 0
TOBIR(14) 3 2 0 SIBIKHAS(37) 1 1 0 ARADI(60) 2 0 0
MALCORN(15) 0 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
7) OPUS 1-1526 128 73 3 ZIG ZAG (5) MORDANT
53) STEEL DWARF 2-1955 70 46 0 MYTH AND MIGHT (10) NIANIA
46) LAZAR WOLF 4-1169 56 41 1 TRIBAL COUNCIL (83) JHELUM
54) FER DE LANCE 5-1938 82 65 1 ZIG ZAG (14) KALTOS
1) TAGAN 6-1226 126 62 1 GOLDEN HOSTE (16) TRANSEL
67) NICODEMUS 8-1729 68 45 3 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 126 31 2 ANGELS OF PAIN (23) ZUKAL
69) UNZASTER DIZASTER 10-1424 86 63 1 WOLFRAVEN REAVERS (24) KOLACT
92) SOULFLAYER 11-978 91 66 1 BLOODSTONE ORCS (79) ARUAK CITY
48) LIME LADY V 13-2463 71 58 0 ASYLUM KNIGHTS (27) DULLENS
11) QUICKSILVER 14-857 125 89 4 NOMADS (29) TOBIR
95) SM. SHIELDORBUST 15-504 48 34 1 SIMON SEZ BASH? (98) MALCORN
3) REGGIE JACKSON 17-1339 110 76 6 JACKSON FIVE (30) ALJAFIR
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
19) SLY 18-68 103 49 3 WOLVERINES (99) TALCAMA
21) HYPER-RAT 19-1170 92 57 3 RAT PAK (80) ZUWAYZA
40) THUNDERBIRD 23-2317 71 48 4 BIRDS OF PREY (41) TI
6) TAWNY 24-1369 103 68 0 HACK AND SLASH (44) ZORPUNT
43) SABRE TOOTH 28-1193 79 46 0 THE RED REAVERS (47) MORYA
12) HANGOVER 29-638 141 65 9 ABOUNDING AGONY II (48) LAPUR
80) LOUIS 30-1370 80 87 4 THE DAMNED (52) IAYE
64) DAARGARD 32-673 93 75 1 MISFITS (81) ARVAT
59) CHAOS WARRIOR 33-98 73 57 1 DARK TIDE (54) NIYTYOLE ISLAND
5) FALSTAFF 37-899 126 66 3 ZIG ZAG (59) SIBIKHAS
4) TEETOTALER 38-326 157 66 10 MISCELLANEOUS II (62) CLIFFHOME
14) REEBOK-RAT 41-432 114 57 2 RAT PAK (82) KATI-TEI
23) GOLDEN 42-757 81 66 0 THE BEARS (66) RODEKI
9) EXECUTIONER 43-1035 96 59 1 ENGINES OF DOOM (95) VEASTIAN
15) HAWK 46-554 92 86 0 DEADLY SHADOWS (96) ARDIVENT
33) CARE 48-906 89 79 3 THE BEARS (70) CAER
66) MOLLY RINGWALD 52-520 72 45 4 PRETTY THINGS (93) FRATSFA
31) BARIUM 53-378 82 69 4 CHEMICALS (72) KHALHUMS
51) WRAITH 57-2615 66 44 0 WILD CARDS (73) ANDOR
50) WULGRETH 58-34 79 54 4 STAR MOUNT FIENDS (74) DELARQ TOR
27) FERNDOK 60-607 77 48 2 UNDERDOGS (75) ARADI
IT'S SPRING--ER, SUMMER--CLEANING TIME!
As some of you already know, we have made a change to the way maintenance works.
Until recently, your team was either on maintenance or not. We had worked out a
kludge which would deactivate individual characters, but it was inconvenient and
didn't always work.
We have now added another option: Character Maintenance. You may now elect to remain
on Team Maintenance, which makes sure every warrior on that team fights every turn, or
to put individual warriors on Character Maintenance. With Character Maintenance, you
can ensure that only particular warriors will fight every turn, forever (until you
tell us to take Character Maintenance off).
That's the good news. The bad news is that when we put this option in, there was an
undesired side-effect which caused all teams which were on Team Maintenance to
automatically fight _every_ warrior on that team, whether they had been fighting or
not. This resulted in a bunch of extra warriors fighting, especially in Advanced
Duelmasters. If this happened to you, I apologize. All you need to do is send
Customer Service a note and tell us which warriors were not supposed to fight and we
will credit your account, as per our normal policy when a warrior fights and isn't
supposed to.
If you have teams on maintenance, please let us know (for each team) whether you would
like to remain on Team Maintenance, or switch to Character Maintenance. The
differences are as follows:
Team Maintenance: This will cause all warriors on that team to fight every turn;
if it's an AD arena, any new warriors who arrive on that team will fight the turn
they arrive. In A.D. or in transfer arenas where you have multiple teams, each
team will need to separately be on Team Maintenance.
Character Maintenance: This will cause only that warrior to fight every turn.
If the character graduates or changes arenas, he/she/it will stay on Character
Maintenance.
One other thing to remember about maintenance: Maintenance is not something that you
write on your turnsheet (like in demo tourneys). In order to add or remove
maintenance for a team or warrior, you must send a note to Customer Service. If you
just write things like this on your strategy sheet, they may or may not get done.
Likewise, don't write it on your personal ads. Please, please, please put it on a
separate piece of paper with "Customer Service" written on the top. If you don't,
well, you can imagine.
Thanks for your time, and good luck in Duelmasters. -- Green Eyes
The Perfect Warrior - Part 3
by Scrag
"The Perfect Design"
In "The Perfect Warrior--Part 2" we decided that Fred had to be a parry-lunge,
since that style offers the best mesh of attack, defense, and parry. We also noted
that there is much living proof of this theory in Primus today.
Now remember, when designing our boy Fred we need to use a design that we can
reasonably predict will be fairly "lucky." And what I mean by lucky is not
necessarily high ratings, but high ratings in relation to what they should have
started at. A warrior may very well start with a higher attack rating than Fred, but
this does not mean his "ultimate attack" will be better. And don't fool yourself into
thinking that this ultimate attack is unattainable. There are a few warriors that
have achieved it already. Played long enough, Fred will get there, too.
Here is an example of that "ultimate attack." Say Charlie the Lunger started
ST:11, WT:15, WL:17, DF:7; and Louie the Lunger started ST:12; WT:17, WL:21, and a
DF:17. Most managers would discount Charlie because of his stats, but you have to
look deeper. Say Charlie started with 13 attack skills and Louie started with 17.
After both warriors had learned all of their skills and trained stats up to 25,
Charlie would have a monster 66 attack skills while Louie would have a relatively meek
61 attack skills. Those five extra skills can make all the difference in the world.
But I'm not advocating a 7 deftness or anthing, I'm just saying that most people don't
know how to truly analyze a warrior's potential.
One of the best ways to ensure that Fred will be at least somewhat lucky is to
give him 21 will. I've seen lucky parry-lungers with lower wills, but not very often.
Also, remember from before that I want Fred to relatively large, so that he can do
devestating damage some day. However, very large warriors have a tendency to be
unlucky. I like the size 13 here, because it seems like it's about the largest you
can go without getting hosed.
Now going on wit. You might think that Fred should have 21 wit for training
purposes, but this is absolutely incorrect. 21 wit warriors are incredibly fun to run
because they learn so well and kick so much butt, but guess what? You know how many
21 wit warriors there are at the top? NONE! The reason for this is that 21 wit
warriors more often than not absolutely get hosed on their inital luck (especially in
defense). This rule does not hold true for strikers, parry-strikes, and parry-
ripostes, but ANY warrior of one of these styles will ultimately be inadequate anyway,
due to what we have already discussed. Of course there are excepions to the "no 21
wit" rule. One that I myself now about is Dr. Lungpuncture (who with a 21 wit, 17
will, 7 speed, 13 deftness, and started with 16 defense skills), but the odds say that
you are drastically improving your chances by staying away from a 21 wit. 17 wit and
21 will, will get you a "lucky" warrior MUCH more often.
Another thing that I want to do with Fred, believe it or not, is to keep his
initial skill levels in the more unimportant areas (iniative, riposte, decisiveness)
LOW. The main reason for this is that one of the most important factors in
determining how well you will learn in a fight is comparing your overall skill level
to your opponent's. So, in order to keep Fred's skill level low without hurting his
overall importance too much, I want to give him a 3 speed. This also leaves him more
points to put in the more important areas. By the way, these more unimportant skill
areas are hopefully not going to be "unlucky" low, just naturally low due to low
speed.
Ideally Fred should have a 17 deftness, but finding that setup would be
difficult. A lot of the time you can get just as lucky with a 13 deftness.
Therefore, I feel that a 17 wit, 13 deftness combination would overall be the best for
Fred. I would, however, consider 13 wit, 17 deftness, or even 17 wit, 17 will, 17
deftness combinations. But due to increased learning potential, I really would prefer
the 17 wit, and the lack of a 21 will have many disabling effects. DO NOT MAKE
deftness either 11 or 15, because these setups have historically been unlucky in the
past.
With a 13 size, 17 wit, 21 will, 3 speed, and 13 deftness, that leaves a total of
17v points to distribute between strength and contitution. Not bad. I think the best
way to allocate these points is 9 strength, 8 constitution. 9 strength is enough to
use the scimitar (the longsword later with trains), and it never hurts to have a
little con (especially considering how slow this guy will be).
ST CN SZ WT WL SP DF
__ __ __ __ __ __ __
FRED, THE PERFECT WARRIOR: PARRY-LUNGE 9 8 13 17 21 3 13
AND NOW, FOR SOMETHING COMPLETELY DIFFERENT. . .
Are you tired of all the articles on the so-called Un-scum TPs and kill-at-will
strikers? While I always appreciate input from more exp;erienced managers, it seems
some of the best styles are completely passed over when the articles come out in the
last couple pages of the newsletters. In this case, the lunger. In the first ten
fights of my arena, lungers held an average of 55% wins, and had a kill rate second to
strikers, tying with bashers (if killing is your goal). Experienced managers agree,
starting with offensive styles benefit newbies, because they tend to be a little
easier to run and more consistent at lower levels play.
In way of disclaimer, I'm by no means a mega-manager. I've been at this for a
little over two years, and don't have a record that you'd write home about. This is
because I do a lot of experimenting, DAing even a good fighter, just to try something
new. Though I haven't run a lot of lungers, I have learned that they tend to do best
with a fairly even spread of stats.
ST: Usually somewhere between 9-13, 13 is nice because it lets you use the long
spear (an obviously superior lunging weapon), but 9 or 11 can free up the points for
other stats, if need be.
CN: While everyone will tell you to never put points here, this is the case
which, like the TP, can benefit from decent constitution. Try not to go any lower
than 9, with something in the 13 range preferably. Given you can train this without
skill lose, a 10 works all right, though you're going to have to finish your foes in
the first minute.
SZ: 9 is all you need for any of the weapons, but it seems hard to get a good
damage rating with anything under a 12.
WT: I've goten some good bases with as low as a 12, and a 17 didn't seem to
improve them appreciably. 15's seem to do pretty fair. Granted, given the quickness
of their fights--if they're run right--they may take a little while to develop.
WL: As with con, you're going to need that drive and endurance. A 12 con, 12
will give normal endurance, and even will as high as 17 doesn't seem to give them all
that much more stamina, so again, I'd say in the range of 15.
SP: I'm an advocate of the low speed school, overall, and I've had them as low
as a 7 with some decent response, but an 11+ is better, and they make use of speed
better than most, given wit and deftness to use it.
DF: Again, 11+, I've heard that lungers favor the legs as a target, so you need
to be able to hit a reasonably small, mobile target.
The really nice thing about lungers is their spread of skill bases. I've had
four decent lungers, who ran in the .500 range, and probably could have done a lot
better if I'd pegged their rythm. My best overall spread of skills came from a 13-10-
9-15-15-11-11, with 50% in initiative and attack, 30% parry, 35% defense and 20%
riposte. I've had them go as high as 60% in riposte (9-15-8-15-13-11-13), but with no
parry, it was sort of useless.
As one of the highest endurance burns in the game, obviously, the strategy is the
key, and the one place I must admit lacking. I know the armor can make a big
difference for them, so you want to go as low as possible, naked if you think you can
get away with it. Like a striker, you really don't want to get hit at all. I usually
run them hi-hi-mod (with exception of some of my defensives, I always run a 5-8 KD).
Unlike strikers and bashers, they don't seem to respond as well to the hi-lo-hi in the
later part of the fight. The weapons for a lunger are pretty obvious; epee,
longsword, short spear, or long spear. If you build one with less strength and con,
you can boost the speed and deftness enough to make the epee standards, but given my
experience with their damage tratings, I'd advise against it. As I noted in the
beginning, an even spread seems to work well, and one of my first ever was 13-12-12-
12-12-12-11, with 65% ini, 35% att, 15% rip, 15% def. No godling, by any means, but
could do some wicked things with that longspear, and very nearly won his DA match.
Again, I make no claims as being a great manager, only one with a lot of time on
his hands, and one who saw a notable lack of info on what I consider to be one of the
best potential styles in the game. Their flashly style can lead to great gains in the
popularity and recognition, and their well spread skills can probably lead to great
thiongs in development. I would greatly welcome any form of questions, comments or
complaints, and particularly other managers experience with this--or for that matter
any other--style. Good fighting.
Elder Snorri
The Aesir (22)
Miroi Chang (DM 79)
THE ULTIMATE SLASHER
The absolute first rule to use when making a slasher is to throw the Duelsmasters
handbook published by Cogitronix out the window!
I'm no Duelmasters expert, but I have grown up with this game. I started when I
was 11 years old and I'm now 23. I was one of the first 1500 players.
A slasher is one of the best warriors you can manage. They have an awesome
attack as they grow, they can get an excellent defense.
The first mistake in the Duelmasters handbook is stats. A slasher needs a good
solid setup. Try for:
Strength 11-15
Constitution 7-11
Size 3-13
Wit 13-21
Will 17-21
Speed 5-11
Deftness 13-21
In my opinion, the perfect slasher would be: 13-7-6-17-17-7-17.
Now for strategies. A lot of managers tend to lean towards the 10-10-6-S in
minute one. I believe this is a mistake. In minute one the slasher must do whatevr
he can to strike first, thus the decise tactic should be used. As a basic rule I use
the following strategy against lungers, bashers, strikers, aimed blows, parry rips,
parry lungers, slashers, and some wastes and parry strikes:
minute 1 2 3 4 5 6&on Desp
--------------------------------------------
Offense 10 10 8 4 7 3 8
Activiy 10 6 4 2 5 1 5
Kill Desire 7 10 10 10 10 7 5
Attack Loc. HE HE HE HE HE HE HE
Protect Loc. HE HE HE HE HE HE HE
--------------------------------------------
OFF TACTIC D S S S
DEF TACTIC
--------------------------------------------
This strategy will do well against most offenses. The Desperation startegy is
for when you get out jumped by those speedy strikers and lungers. It allows your
slasher to be out-jumped, and if your opponent doesn't do tremendous damage or have a
high train rating in init. or attack, you should dodge a couple of attacks and come
back. Lungers have his ability as well, but when a striker and basher get out jumped,
they tend to lose.
Now when you fight total parrys, parry strikes, wastes, and most definitely
SCUMS!!! I have seen many slashers, who are good, but cannot beat scums. My slashers
devestate them.
minute 1 2 3 4 5 6&on DESP
------------------------------------------------
Offense 10 10 8 4 7 3 8
Activity 10 6 4 2 5 1 5
Kill Desire 7 10 10 10 10 7 5
Attack Loc. HE HE HE HE HE HE HE
Protect Loc. HE HE HE HE HE HE HE
------------------------------------------------
OFF TACTIC D S S S
DEF TACTIC
------------------------------------------------
Against any good TP's and parry strikes, you must vary your strategy. If you
don't have an init. rating, don't fight good defenses. Also, I like to rack up the
kills so I use a killing strategy. If you choose, you can lower the KD, not lower
than 6 though, and change the attack location to the arms.
WEAPONS
-------
Against defenses use the great axe or battle axe, or if you think one of those
are your favorite, use it all the time. Against the offenses start with the scimitar.
Then experiment with all the other slash weapons until you find your favorite,
scimitar, longsword, hatchet, shortsword, broadsword, and the epee. Some even like
the dagger. And always carry a back up shortsword, dagger, or hatchet.
ARMOR
-----
If you could choose your opponent every time this would be easy, but you can't.
I normally go with ALE or APL with a L or S. If you know you're fighting a faster
opponent, all strikers and bashers, I'd suggest ARM or ASM. Against TPs and other
defenses wear ALE. SCUMS, none or ALE. Against a warrior who is a striker or basher
and has 2 or more kills, wear ACM & H, we don't wanna end up as #3!
My record with slashers is 43-17-7, I know what I'm talking about.
Send all comments, rebuttals, and follow ups to:
Sacred Vow (284) DM-69
ULTRAIST