ADVANCED DUELMASTERS
Date : 03/20/1997 Duedate: 04/02/1997
Gateway
DM-108 TURN-34
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILL HUMANOIDS 37/58 31 2 0 93.9 THE GUARDIANS 19/35
2 ANGELS OF PAIN 9/23 29 4 27 87.9 MYTH AND MIGHT 2/10
3 MAD SCIENTISTS 18/34 24 13 1 64.9 THE RED REAVERS 28/47
4 CCE 60/76 330 231 13 58.8 11 TEAM$(150) 1/77 17 17 2 50.0
ZIG ZAG 1/5 12 WOLVERINES 18/99 13 13 0 50.0
GOLDEN HOSTE 6/16 THUNDR + LITENING 18/100
HACK AND SLASH 24/44 13 THE HURT 36/103 96 107 0 47.3
NOMADS 14/29 THE BEARS 48/70
ZIG ZAG 37/59 THE BEARS 46/69
ZIG ZAG 5/14 THE BEARS 42/66
5-WAYNE'S WORLD 20/101 41 33 7 55.4 14-UNDERDOGS 60/75 67 77 1 46.5
ABOUNDING AGONY II 29/48 15 JACKSON FIVE 17/30 39 49 7 44.3
BIBLE BROTHERS 38/64 FIRE FIGHTERS 41/65
WOLFRAVEN REAVERS 43/104 BOOB TUBE RUBES 33/91
WOLFRAVEN REAVERS 10/24 16 FROG PRINCES 18/33 15 19 0 44.1
6 RAT PAK 41/82 83 68 2 55.0 17 DEADLY SHADOWS 46/96 27 36 0 42.9
RAT PAK 19/80 ENGINES OF DOOM 43/95
7 ROMAN HEROES 32/53 42 37 15 53.2 18 TRIBAL COUNCIL 4/83 12 18 0 40.0
MISCELLANEOUS II 38/62 19-CELESTIALS 23/42 3 6 1 33.3
8 DEATH MASTERS 7/18 77 69 2 52.7 20 THE BRIGADE 23/90 3 10 0 23.1
NINJA TURTLES 22/40 21 THE DAMNED 30/52 21 107 5 16.4
INFERNAL LEGION 9/22 EXCELLENT 'VENTURE 13/26
9 BRITERON BY 8/20 30 27 2 52.6 PUT UP YOUR DUKES 29/50
PRETTY THINGS 52/93 YELLOW SUBMARINE 17/31
10 DARK GUARDIANS 1/8 117 107 1 52.2 22 RIFTWAR MASTERS 18/78 4 21 0 16.0
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
All Alastari Manager's Choice Awards
1997
Ladies and Gentlemen, I am Baraba Altwars, crack journalist for the Alastari News
and for the second year in a row I've been honored with the duty of opening the
telecast of the All-Alastari Manager's Choice Awards. Last year I had the honor to
interview that arena great, Teetotaler, but this year I have an even more important
duty. As a special service to the Gladiatorial Commission, we have taken down a list
of the top changes the managers of Alastari would like made and we are going to
discuss many of these here today. Ran Dather, the well-known arena consultant, will
help to translate these requests into language we can all understand.
Before we begin, the ballot collector and ceremony host, the Dark One, would like
me to mention that despite clear notification, several... extremely clever
individuals... did not print their name on their ballots. These ballots, three in
number, were discarded. In addition, there were several illegible nominations, which
will be spoken more of later. Finally, this taping is, according to some bizarre,
otherworldly calendar, being records on March 4, 1997. Any ballots received after
this date will obviously not be counted.
That noted, let us begin.
Baraba Altwars: Ran, what is the first suggestion?
Ran Dather: Well, Baraba, in keeping with the notice of illegible nominees
above, the first suggestion is somewhat fitting. It reads, "Leave more space on the
ballots next time!" Not an earthshattering request, but one certainly doable.
BA: I'm surprised that ranked as a major concern, but I'll pass it on to our
esteemed host. Next??
RD: The next suggestion is that "each tournament be held at different city, like
the Olympics. The first in Mordant, the second in Arvat, etc." It's a roleplaying
issue, but might be fun to organize. I guess that's up to the spyreporters.
BA: Mmmm, not a bad idea, but not at all controversial. What else do we have?
RD: It's a two-parter. This one's involving rates and postage. "No charges for
faxes/phone-ins and optional two-day mailing of turn results, charged to the
customer." Haven't we heard this before?
BA: The commission isn't about to allow free faxes, etc., except in situation
involving late turns, but the optional two-day idea seems sound. They could tack on a
slight fee, but it might still be worth it to managers with poor mail service.
RD: Oops. This next one is an insult. We'll do the editors a favor and cut it
out for right now and move on. This one looks good. "1. Mandatory Gateway induction
for multiple TCs! 2. Free transfer of ADM warriors to any non-impacted (i.e., full)
regional arena. 3. print Archmasters on fight reports."
BA: The first one is certainly controversial. As one manager has said, this
wouldn't be necessary if they can police themselves, but...
RD: I'm personally still against it.
BA: Let's see how the other managers feel. Point #2 seems to be pointless.
After all, why have regionals if you can go whereever you want? And there's always
Talahya.
RD: But why restrict managers? There doesn't seem to be a logical reason for
restriction.
BA: But... I thought managers could switch arenas if they want.
RD: Good point. Point 3. Archmasters should be printed on the fight report.
Well, that's a given. Send that one along to the Commission and red tag it! The next
suggestion is, "Hall of Fame retirement plan." Not real descriptive, but we can grasp
the meaning. The Commission has already indicated that mandatory retirement is not an
option, given strong opposition and the simple fact that any compensation that might
induce a manager to agree would (i.e., a team of DYOs, etc.) unbalance the game.
BA: And it seems that entering the Gate is the ultimate retirement. This is an
idea that has been well discussed and rejected. Still, at least it's an opinion and
many managers seem to have declined to list any of theirs.
RD: This one is emphatic: "Raise stats above 25!!!" An interesting idea.
They'd have to get new training facilities, but it could be done and it might cause
some temporary changes in Gateway.
BA: But it wouldn't do much to change the long-term picture... Might be fun to
hear about all those new ratings that would pop up, though.
RD: I'm not about to read this whole suggestion. The gist of it is that Sheila
Greywand clone Gateway warriors and use them as Primus NPCs. This would stop warriors
who don't challenge from being "rewarded" with easy NPC wins and also make for some
amusing fights. "Oh, no! I drew Donatello as a matchup!" Sounds fun to me. It
could easily be done.
BA: I think the warrior's manager might have something to say about that! Both
the manager of the cloned warrior and the one who fights him.
RD: The next manager writes, "The Primus eligibility system is clearly
unbalanced. Record has too much to do with it, skills and experience too little. A
look at this system would keep inexperienced fighters from those 1-14 bouts in Primus
and keep the tournaments more competitive. Also, prohibiting sandbaggers from
fighting in the Freshman tournament is of considerable importance. These warriors who
ruin the fun of everyone in the champions now just hope up to the next level and get 3
or 4 cracks at it. They should go directly to the ADM tourney." Wordy, ain't he?
But some of these others are worse.
BA: I don't think anyone would object to a renovation of the Primus eligibility
system. The second part... well, the sandbaggers managers would like it, but others
might.
RD: Here's what I call the "anti-whining" proposal. "A fee should be imposed on
managers who complain about the same thing more than once: $1 for the first offense,
doubling every time the complaint is submitted." Would stop some of those people with
too much time and too narrow a mind.
BA: As long as the complaints aren't about something that should be taken care
of and isn't. Certainly people should have the right to stand up and be heard if
things aren't being handled right...
RD: Baraba, I think this was meant as a joke.
BA: Oh.
RD: This guy listed 11 different changes.
BA: You're not serious.
RD: Uh huh.
BA: Well, list them, we've got time.
RD: Okaaaay... I'll comment briefly on each as we go to conserve energy. 1. Two
Primus TCs is automatic Gateway induction. (That's a second vote for induction--
again, self-management, in my opinion, is a better option.) 2. New critical attacks
and dodges. (Submit some, the Commission might make some changes. But no idiotic
"look at the pretty stars," PLEASE!) 3. New weapons (doesn't seem likely). 4. Bring
back "howls like a maddened beast!" statement. (Commission?) 5. New TC prizes, like
potions of two damage increase. 6. More arena prizes for free play. (Any
suggestions?) 7. Top 5 in Bloodgames to AD. 8. Reform eligibles tourney--keep on an
equal footing. (A second vote for that.) 9. 7-3 in tourney gets TV status (you're
dreaming, here...). 10. Increase training percentage. 11. MOST IMPORTANTLY:
Warriors should automatically draw backups after a second attempt. Being hotly
engaged for two minutes is @$%#$@! (I don't think a single manager will disagree with
that one!)
BA: Let's storm the Commission offices!!! Only kidding.
RD: Next. "Two Primus wins = Gateway, two Gateways wins = mandatory
retirement." This one's gotta be a new Primus manager. This is one extreme measure.
BA: Looking up from the bottom is must seem a LOOOONG way to the top.
RD: There's another long one. And controversial, too. I'll do what I can. 1.
Forced Gateway induction after three TCs (vote #3, by the way, this includes a well-
worded attack on a certain Primus warrior which I will not read due to likely
censoring), 2. New crits (vote #2), 3. Fix "too hotly engaged but." (Vote #2.) 4.
Fix breakage rates on GS and GA--are they made of balsa wood? 5. Help bashers out
some. Upgrade basher weapons and don't penalize defense so much.
BA: The bashing style was hurt by the damage increase bug, which helped them a
great deal. Maybe something should be given back.
RD: Breakage rate, through? That would require a lot of effort.
BA: Let me read one: "Fix eligibility program! Consolidate eligibles, ADM and
Freshmen into one tournament and give the five fight elimination system. Warriors
could the work through this mega-class, getting a fair amount of fights until they hit
the runoffs (where they get a lot of fights and can gain some on Primus warriors) then
when they TV twice or reach a set number of skills, they get inducted." This isn't as
weird as it first sounds--at the very least it's another vote for changing the
eligibility program.
RD: And here's another vote for raising stats to 30. The writer also proposes
team vs. team combat.
BA: And interesting idea. The next writer suggests a minimum fight equivalent
of 75-100 fights for Primus induction and a mandatory Gateway induction at 300 FE.
Again the Gateway induction issue. Here's a fresh idea which I think is excellent:
"Consolidate some of the all but dead arenas. What city is going to support an arena
with five teams? Just like in real sports, the arena would close and the team would
move. RSI should cut the number of arenas by 25% and open three fresh arenas to give
managers the chance to be there on turn one. To help bring the census up on existing
arenas, allow a one-time transfer opportunity to allow teams in transfer arneas to
move to regular arenas." This would take some work, but the arenas would be much more
profitable and active.
RD: Regional lines would have to be respected, but it sounds reasonable. Now,
I'm taking back my job, if you don't mind. Here's a good one: "Improve Gateway
(better skills and learns) to make it more attractive or Gateway Induction will be
needed."
BA: That's poretty good logic.
RD: The next one wants the parry strike style updated to make it competitive.
The changes made to the style hurt it and removed it from contention. Baraba, I
remember when parry strikers ruled the arena--Khorga Khan, Jake the Snake, Olaf
Bonesnap... many others. Now there aren't any prominent warirors left of that style.
BA: Ran do I have to reveal to our audience that you have an old Khorga Khan
poster on your bedroom wall?
RD: Ahem. On with the list. There are only a few left. "Redo induction
criteria." Short but sweet. This seems to be a hot topic.
BA: What else do we have?
RD: "Add two things to Gateway: 1. the improved learning rate that was promised.
2. A `beast scouting system.' Each turn list a number of beasts that are going to
attack the fortress. Include a list of abilities or a scouting report. Warriors can
challenge/avoid the ones they want. Beasts which `get through,' i.e., are not
challenged, fight as random NPCs and slaughter `the innocent.' There could be lull
turns where a few beasts attack and `battle' turns when a hoarde of them attacks."
BA: That sounds interesting. At least it's different. The `Mega-Primus'
atmosphere certainly needs change.
RD: Something could be done.
That's all for our pre-show discussion. We at Alastari News hope that both the
Commission and the managers pay heed. The future of the world is in their hands.
Good night, we're watching.
*** *** ***
Bondar T'sekiel here bidding you a warm welcome to the 1997 All-Alastari
Manager's choice awards!!! Since I did such a spectacular job last year, I was chosen
to return and do it all over again. So, without further ado, on with the show.
I will begin with the Hall of Fame, then go backwards through the awards, ending
with the coveted Best Manager award. For your reference, 32 ballots were collected,
of which two were invalidated. Please note that not all managers voted in every
category. Our moderators have removed all votes for warriors/managers not in Primus
save for the Up and Coming categories, where such may be valid. Finally, all those
who received more than one vote are considered "nominees" and will be mentioned. To
keep my typist from going insane, we are not going to mention those with one vote,
except in passing if there is a reason for it. Are you ready? I certainly am. On
that note...
The Managers Hall of Fame is the newest addition and the ultimate honor.
Previous members are Mirage and Phido. Only two of the hundreds of managers to
participate in Duelmasters. To gain entry to this exclusive club, a managers must be
listed on 50% of all valid ballots for a given year. This is exceptionally difficult
and only the very best will be inducted. This year, the managers receiving votes
were: Genghis Jhan, Scrag, Carapace, Doc LeGrand, Tex, the Dark One and Arch Savant.
Our top vote getters were Scrag and Carapace, who each got 7. That amounts to 23% of
the ballots, thus there will be no entrants inducted this year.
The Warrior Hall of Fame induction met a similar difficulty. Our top three vote
getters were Falstaff, Dee Dee, and Teetotaller, but none of them received an average
of 6 points per ballot. Falstaff had the most at 3.8 points per ballot, Dee Dee had
3.5 and Teetotaler had 3.2. Many managers voice concern with these particular
contestants and refused to put them on their ballots at all, thus bringing their point
totals way down. Falstaff and Teetotaler are adopted warriors, which is a problem for
some managers and many managers felt, quite strongly, in fact, that Dee Dee should be
in Gateway. 31 warriors received votes, with 8 warriors receiving first place votes.
Dee Dee had the most first place votes with 8. There will be no inductee this year.
Our first category is Greatest Underachiever. The nominees are: Bullfrog and
Mrs. Butterworth. 10 other warirors received one vote each. And the winner is...
Bullfrog. He of the massive ratings and 1-4 tournaments. He received seven votes
while Mrs. Butterworth got two.
Next is Greatest Overachiever. Here eight warriors received two or more votes.
They are: Daniel Webster, Dee Dee, Teddy Brewster, Numinor, Akira, Fireball, Jalon,
and Jimi. And the winner is... Dee Dee. She got 4 votes. Teddy Brewster received
three for second place.
Least Favorite Style had nine different styles listed. But the winner, with 7
votes, is the lunging attack. Bashing attack was second with six.
Most Favorite Style only had eight different style and was much less close. The
winner is wall of steel with 8.5 votes. Aimed blow was second with five. No wonder
lunger was most hated style with all these aimer managers!
Best DM Arena is the next category with 17 seperate arenas being beloved. Of
these, Aradi, Talcama, Malcorn, Sunset, and Aljafir were our nominees. And the winner
is... Talcama with five votes. Sunset and Aradi were second with three apiece.
Best ADM arena had each of the different arenas getting at least one vote. And
the winner is... Darkholm in a landslide... 10.5 votes to 5.5 over Andorak!
Ugliest Warrior is the next category. The nominees are Mrs. Butterworth, Louise
the Lip (inactive, but still in Primus), Gouge and Rabid Moose. Numerous others
received one vote each. And the winner (and STILL champion of heinousness) is...
Louise the Lip! Her nastiness got five votes, Rabid Moose was second with four.
On the other side of the scale, we have Best Looking Warrior. 19 warriors
received one vote, leaving the sole warrior with 3, Bliss the Magnificent, as this
year's Best Looking. Can I have a date?
Our next award is for the Worst/Laziest Spyreporter. The nominees are Seahawk,
Swift, Ironwit (guys, he's retired...) and NAIMT. A handful of others received one
vote apiece. And the winner is... Seahawk. His five votes win out over NAIMT's
three. No accounting for some people's tastes!
Best Spyreporter was a LANDSLIDE! Those with more than one vote were NAIMT,
Swift, the Watcher, and Ironwit (?). The winner is... NAIMT. With a whopping 13
votes, the result was never in doubt. The Watcher was second with four.
The next award signifies the Best Writer and/or Roleplayer around. The nominees
are: Tex, Manager, and the Dark One. Seven other managers each received one vote.
And the winner is... Tex! With 8.5 votes, Tex remains the champion. The Dark One was
second with four. Manager got two.
Ah! The Most Vile and Hated Warrior award. The lowest of the low, scummiest of
the scum. Our nominees are... well, only one warrior got more than one vote. Dee
Dee, our winner, got 14 votes. Numinor, Cyanide, Frank-N-Furter, Churchill and Marduk
each got one.
The nominees for most vile and hated manager are: Scrag, the Dark One, Guardian,
Miles, and Boss Rat. And the winner is... Scrag. His nine votes beat out the Dark
One's four and Guardian's three.
On the opposite side of the spectrum, we have most Respected Manager. This one
is close! Nominees are Guardian, Carapace, TUM, Shark, and The Sentinel. Seven
others got one vote each. And the winner is... a tie! Carapace and TUM got five
votes each and share the award. The Sentinel and Guardian each got four votes for
second.
Oh, boy, the most creative name awards! These ballots are so crammed full, it's
hard to figure out where they end! Nominees for Most Creative Team Name are: Death
Studs IV, Illegible (this is for all those the ballot counters couldn't read), Sis
Boom Baa and Satan's Deli. And the winner is... Satan's Deli! Three votes to two (to
two... to two...). Lotsa others got one each!
Nominees for Most Creative Warrior Name are... Rabid Moose, Maca-Raunchy Salad,
Blutch, Burrito Mussolini and Solder of Fortune. And the winner is... Rabid Moose,
for the third year in a row. He got six votes, Solder of Fortune was second with
three.
Best Up and Coming Warrior is next. The Nominees are Dark Prophet, Bullfrog,
Hitman, and Burrito Mussolini. And the winner is Dark Prophet. He received four
votes while the others received two apiece.
Best Up and Coming Manager is one of those were "up and coming" is determined by
individual manager. Those on our list have had some pretty impressive accomplishments.
The nominees are... Hoffa, The Sentinel, Mad Max and Doc Steele... and the winner is
Doc Steele. His three votes were enough for the win!
The Most Feared Alliance category is next. We have four nominees, well, three,
really, since the fourth is "Alliances Suck." And that's more a state of mind than an
alliance. They are... the Ivory League, the Midnight Foundation, and the Dark Circle.
And the winner is... the Dark Circle. 10 to 4 over the Ivory League. Curiously, the
"alliances suck" platform got three and beat out the Midnight Foundation's two.
Most Feared Warrior is next. While nine warriors (eight if you discount the vote
for Dangerous Criminal) received votes, we have only 4 nominees for the most fearsome
foe in Primus. They are Dee Dee, Marduk, Akira, and Spearman. And the winner is...
Spearman. He got six votes to beat out Dee Dee's four. The others got two.
Most Feared Manager was definitely a tight one. In fact, the results came down
to the last ballot tallied (Crip's, if anyone really wants to know). The Nominees
are... Soultaker, Doc Steele, PUG, the Dark One and Carapace. And the winner is...
another tie! Carapace and the Dark One each received five votes to win while Doc
Steele's four placed him in third.
As we wind down, we come to the style awards. These were much tighter than in
recent years, at least in many cases. This does not, however, apply to the next
category, which was a surprise landslide. The category is Best TP and the nominees
are Rogue Hawk, Gouge, and Lint. And the winner is Rogue Hawk. Rogue Hawk got 16(!)
as compared to two for the others.
Best AB, however, was tight and came down to the last few votes. The nominees
are Drat, Dark Guardian (the AB, not the LU), Alain and Jalon. And the winner is..
Dark Guardian, 8 to 6 over Drat.
Parry Riposte. Need I say more? Dee Dee won with 22 votes. Fats Warning was
second with two protest votes.
Best PS looked for a while like it would be close before our winner pulled away
for good. The Nominees are... Bible Basher and Sore. Four others (including Haman
Khan, a PL, got 1). And the winner is... Bible Basher. 12 to 4 over Sore.
Talk about tight contests! The award for Best PL came down to the final vote as
well, before a three-way tie was confirmed! The three best parry lungers in Primus
are, in alphabetical order, Cousin Itt, Rabid Moose, and Surgeon General. They each
received six votes. Teddy Brewster was the other to get more than one, and he got
three.
Next up is Best Lunger. The nominees were Spearman, Akira and Cyanide. Three
others got one each. And the winner is... Spearman. 15 votes to 4 over Akira.
Cyanide got two.
The Best Striker award was also not much of a surprise, as Marduk took home the
win with 22 votes, typing him with Dee Dee for most decisive victor of the awards.
That isn't entirely surprising, considering the style. Illegible, Asp and Askelon
(who was a lunger last I checked... but who knows with all these style-switch prizes
running around...). Each got one vote.
Best Slasher was more fun. The Nominees are... Lylan, Arious Al'Vere, Patrick,
Elisa, and Gaston. And the winner is... another tie! Lylan and Gaston each received
five votes. Arious got four and Patrick three. Congrats to Tex for the "coming of
age" of his slasher crew.
Best Basher. The nominees are Pile Driver and David. Three others tallied one
vote each. And the winner, in a slugfest (and with bashers, that's what you expect)
is... Pile Driver, 17 to 7.
Best Wall of Steel proved fairly cose as the lead changed twice before our winner
pulled away for good. The nominees are... Pallida Mors and Churchill. And the winner
is... the ancient one (originally from Arvat, for those of you into ancient history)
Churchill, 15 to 7 final score.
Best Team. There were six nominees: What's Up Doc, Thundr and Litening, Anime
Legends, Night Hawks, Erdman Brothers, and Satan's Kingdom. And the winner is...
What's Up Doc with 9 votes. Anime Legends was second with six, Erdman Brothers and
Thundr and Litening tallied three apiece.
Down to the last two, we have Best Warrior. Votegetters were Dee Dee, Surgeon
General, Spearman, A Satin Talon, Marduk and Akira. Of these, the nominees are Dee
Dee and Spearman. Our winner is... Dee Dee. Her 17 votes (some of them awarded with
opinions attached) more than doubled Spearman's six.
Finally, the award we have all been waiting for, Best Manager in Duelmasters! We
will list all managers as nominees, because just one vote is a big deal in this
category. They are... The Dark One, Guardian, Doc Steele, Lady Hawk, Carapace,
Moriarty, Inferno, The Sentinel, and Scrag. Inferno, Scrag, and The Sentinel got one
vote each; Lady Hawk and Moriarty got two. Doc Steele got three. Guardian took home
five and a third place. The Dark One got seven and a second place finish, leaving our
champion, Carapace, with 9!!!
Congratulations to all our winners, condolences to our losers and we'll see you
next year!!!
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To the Bold,
Once more into the breach we went, blades bared and spirits high. Following the
plan which took months of preparation and numerous painful deaths to achieve the
proper information, we skirted the perimeter of the region known as the "Devil's
Claw," and marched out into the Jaguar Swamp.
Teetotaler and I, the only two of our number skilled enough for this deadly
mission, slipped like shadows through the warped, otherworldly equivalent of cypress
and mangroves, alert for any sign of twisted Chaos-life. For ten hours we marched
without rest, then, as the sun began to rise, slipped under the protection of a fallen
tree and rested. As we did so, I took out the letter I had begun as my report to the
Gray Lady and which would pass over to the other side when the dimensional walls drew
close for the tournament.
*** *** ***
My Lady,
When we first arrived, neither of us were prepared for the incredible abilities
of the enemy, nor were we able to move amongst them without being noticed. That took
long days of practice, learning the ways of the wasteland and mastering the subtle
magicks of the Chaos artifacts we barely escaped with. This new skill did not come
without a price, however.
For in using the dark powers, we had to give ourselves over to it. The physics
of the Chaos World are such that all life which spends time there becomes warped to
suit it. It is rumored that the Chaos Spawn are but criminals from a very advanced
world who were imprisoned here long ago. As time passed, they absorbed the dark
powers and were warped into the hideous creatures they are today. Through a program
of interbreeding and magical enhancement, some of the truly hideous creatures were
born. What happened to the men of this race long ago is precisely what is happening
to us now. The Keep offers some protection, as the magic used to create it keeps out
the innate, mutating magic, but some seeps through. Teetotaler and myself are being
affected more than the others, since we spend the most time out in the unprotected
wilderness. In Tee it has taken the form of scaly armor creeping across his body,
while of late, my eyes have become extreme sensitive to light and I prefer to be out
at night. Also, ther are what appear to be new appendages sprouting from my back. It
was, at first, disconcerting, but as time has passed, we have grown used to the idea.
These adaptations will prepare us for the long task ahead.
Yours,
Vengeance
*** *** ***
When we awoke, darkness was upon us. Again, we rose and began our march.
Several times something flew overhead, screeching a challenge to any who would offer
it battle. A dragon? A phoenix bird? Or one of the wingless worms that are
worshipped in the temples? The source was unimportant. All that mattered was that it
passed without spotting us and uncovering our foray. It did.
As midnight came, we found what we had sought. A huge mound of packed mud and
twigs rising up out of the swamp. It was the nest of the great lizard-bird called
K'ketuuan by the Chaos spawn and the Roc by the Keep defenders. This massive creature
was forever hiding its nest to that the Chaos spoawn could not find it and steal the
eggs. These they would transform into some of the most hideous specimens of their
kind and which provided the backbone of the Chaos Horde. If we could prevent them
from claiming the eggs this time, it would not only prevent them from hatching a new
brood of horrors this year (since the Rocs only lay eggs once per year), we might be
able to study the eggs and learn a great deal about the physiology of those exposed to
the magic of this plane for long periods of time.
The we saw them. Two shapes silent as shadows moving from the opposite side of
the clearing. The enemy had sent their own mission and it was just a step ahead of
us. Before they spotted us, we charged. Since the parental Rocs were not about,
there was no reason not to act at once. We engaged them.
Tee reached his target first and attacked, howling a war-cry. The demon he faced
was known as Itsorkarri, I had faced it before and had briefed the Companions. Its
primary attribute was that it could take an incredible amount of damage and keep
coming. Like all the Prime Demons, the elite corps of Chaos minions, Itsorkarri was
immortal. It regenerated any damage done to it over a period of time. The last time
I had killed the bastard, we burned the corpse to ashes, but clearly, even this
measure had little effect. As I closed with the other, it howled its name.
"Totatiz! Totatiz shall drink your blood!"
It was clearly a priest of the Dark. It wore blood-stained leather armor and
bore a quarterstaff of black wood in its right hand and a wicked machete in its left.
As it drew near, I noted that it loomed above me, towering at a height of seven feet.
While most everyone looms above me, this monstrosity was truly huge.
We circled, and I watched as Tee swing three huge attacks with his scimitar.
Three times the amazing force struck the demon in the chest, but somehow, it not only
remained alive, but it parried his next blow and struck back! Half of the creature's
chest was sliced away, but it kept coming. A fierce sequence of attacks and parried
followed, then Tee landed three more blows, sending black ichor spraying. The beast
went down. Then, incredibly, it was up again! It swung a vicious attack! But
Teetotaler parried and riposted, thrusting his scimitar through the demon's abdomen.
At last, it was over, but my own battle was just beginning.
I lunged. Totatiz dodged and thrust its quarterstaff at me. I leaped back in
time, then lunged again. It parried with its machete, then attacked again with the
black staff, which had begun to buzz and hum. It was clearly a magical weapon of some
sort. I was determined not to be struck by it if at all possible.
Back and forth we went, until, at last, my longsword lashed out and caught the
demon priest on the cheekbone. He collapsed, then leaped up, ready for more. We
traded blows once more, then, perhaps three minutes into the melee, I landed again,
this time to the abdomen. That seemed to do it as after that Totatiz' defenses
crumbled and I landed blow after blow until it was down for good.
Gasping for air, we quickly climbed the nest, lest the Roc hear the sounds of
battle and return. To our surprise, three eggs the size of a man's head rested
within. We claimed them and headed into the night.
Three days later we sat within the Keep, rested and healed. Skek was pleased
with the find and even more pleased with our idea to raise the young Rocs and train
them to serve as airbourne scouts or even steeds. Though they will likely grow
slowly, this addition to the armament of our foces will lend us much advancement.
Though this was just one minor victory in the fight against the darkness, a victory it
was. And many more are to come.
Vengeance
RAMBLINGS FROM WITHIN THE KEEP
Dear friendssss, I come to you again as your spy reporter. I have not asss many
interesssting things to say as I had lassst cycle, but hopefully there will be
something that someone will find of worth in this page.
To the Companions--excellent work, my friendssss! I applaud your work againssst
our enemiesss. My Lords, both of you, I have, at great risk and with some drain of
energy on myssself and the strain on the Gate, opened a communications mirror to
Alasssstari and spoken to Green-Eyes herssself, direct. Her explanation has left me,
I am afraid, sssomewhat lessss than clear, however, it had to do with "how binaries
work" and the number of "zeroes and ones" and "bits that the program counts," and it
comessss to when you reach 16 skills, something called the "program" runs out of
onesss and drops one back to zero. Thus, when Captain Vengeance reaches sixteen again
(or 32), he will also drop to zero. The illustrioussss Green-Eyesss informs me that
the Commission isssss working on the problem and in the meantime, make sure you keep
track of your killsssss yourself. As I say in the perssssonals, imagine that they are
the medals of honor that, as your chest fillssss, you have to keep SSSSOME of them in
a drawer...
In any cassse, my dear friendssss, we have had another cycle here in the Keep.
Asss most of you will have noted, the "sssplit" will not come for several weeksss as
yet--the due date is 4/28--ssso we must muddle on until the Gate is opened and we can
venture into the middle world, and greet incoming comrades as well as thosssse who
remain behind in Alasssstari. And ssso! On to the cycle of fightssss that took place
within and without the Keep.
Donatello remains our Gate Commander, holding off Falstaff in a random matchup.
Teetotaler was brought back to me by Vengeance; a survivor and one not so lucky--with
what kill I have I have placed the Lieutenant back on hisssss feet. Psycho
Ssscientist sought battle with Rage and won victory; too, did Tawny challenge
Executioner, but lost. Crystal Dove challenged Dlom Emils and found defeat.
I have little more to relay, dear friendssss, so until next I am called
to report to you, I am humbly yourssss,
Skek
THE GATE COMMANDER W L K TEAM NAME CITY
1) DONATELLO 22-366 208 43 2 NINJA TURTLES (40) SOLVEN
THE CAPTAINS OF THE GATE W L K TEAM NAME CITY
2) VENGEANCE 9-2052 138 33 14 ANGELS OF PAIN (23) ZUKAL
3) EXECUTIONER 43-1035 104 65 1 ENGINES OF DOOM (95) VEASTIAN
4) DELBAETH 6-978 143 82 2 GOLDEN HOSTE (16) TRANSEL
5) TEETOTALER 38-326 163 74 0 MISCELLANEOUS II (62) CLIFFHOME
6) OPUS 1-1526 140 75 4 ZIG ZAG (5) MORDANT
7) FALSTAFF 37-899 138 68 4 ZIG ZAG (59) SIBIKHAS
8) DON JUAN 24-849 118 99 4 HACK AND SLASH (44) ZORPUNT
9) TAGAN 6-1226 137 65 1 GOLDEN HOSTE (16) TRANSEL
10)-JESSE JACKSON 38-747 103 70 3 BIBLE BROTHERS (64) CLIFFHOME
11) PSYCHO SCIENTIST 18-697 111 80 4 MAD SCIENTISTS (34) TALCAMA
LIEUTENENTS OF THE GATE W L K TEAM NAME CITY
12) PAPA BEAR 46-1340 77 50 1 THE BEARS (69) ARDIVENT
13) RAGE 48-906 97 85 3 THE BEARS (70) CAER
14) TAWNY 24-1369 111 74 0 HACK AND SLASH (44) ZORPUNT
15)-HANGOVER 29-638 145 69 9 ABOUNDING AGONY II (48) LAPUR
16) REEBOK-RAT 41-432 122 63 2 RAT PAK (82) KATI-TEI
17) TA'RA 24-1088 111 92 3 HACK AND SLASH (44) ZORPUNT
18) DANGEROUS 43-842 93 88 2 ENGINES OF DOOM (95) VEASTIAN
19) LEONARDO 22-205 174 81 6 NINJA TURTLES (40) SOLVEN
20) 3066 14-1351 91 57 1 NOMADS (29) TOBIR
21) FURIOUS IMPALER 37-762 85 34 1 KILL HUMANOIDS (58) SIBIKHAS
22) NAMELESS TOOK 1-3195 93 39 2 DARK GUARDIANS (8) MORDANT
23) WHIPLASH 19-1221 110 64 1 THE GUARDIANS (35) ZUWAYZA
24) NODONN 6-866 132 91 0 GOLDEN HOSTE (16) TRANSEL
25) HAWK 46-554 94 98 0 DEADLY SHADOWS (96) ARDIVENT
26) MAIMED 36-2213 74 46 4 THE HURT (103) JHANS
27) DOOMED 36-1547 84 61 5 THE HURT (103) JHANS
28) GOLDEN BEAR 42-757 86 75 0 THE BEARS (66) RODEKI
29) ALICIA 24-1551 107 66 2 HACK AND SLASH (44) ZORPUNT
30) QUICKSILVER 14-857 130 98 4 NOMADS (29) TOBIR
31) FIRE DONBELOW 41-101 111 98 2 FIRE FIGHTERS (65) KATI-TEI
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) REGGIE JACKSON 17-1339 114 84 7 JACKSON FIVE (30) ALJAFIR
33)-FERNDOK 60-607 82 55 2 UNDERDOGS (75) ARADI
34) NECRON-99 7-565 155 68 2 DEATH MASTERS (18) BONSUR
35) BILLY THE KID 13-1386 101 87 3 EXCELLENT 'VENTURE (26) DULLENS
36) LAZAR WOLF 4-1169 61 49 1 TRIBAL COUNCIL (83) JHELUM
37) FER DE LANCE 5-1938 87 74 1 ZIG ZAG (14) KALTOS
38) NOELLE 14-2005 78 50 2 NOMADS (29) TOBIR
39) TREBONIUS 32-604 105 71 7 ROMAN HEROES (53) ARVAT
40) CHAR$(3008) 1-3008 90 76 2 TEAM$(150) (77) MORDANT
41) BHURAK 60-1081 75 54 3 CCE (76) ARADI
42) EUSEBIO 6-1456 73 47 1 GOLDEN HOSTE (16) TRANSEL
43) MARIONETTE 1-4093 62 66 0 DARK GUARDIANS (8) MORDANT
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
44) SLY 18-68 114 52 3 WOLVERINES (99) TALCAMA
45) MOLLY RINGWALD 52-520 79 51 4 PRETTY THINGS (93) FRATSFA
46) NICODEMUS 8-1729 76 50 3 BRITERON BY (20) ARKERS
47) HYPER-RAT 19-1170 100 63 3 RAT PAK (80) ZUWAYZA
48)-UNZASTER DIZASTER 10-1424 90 67 1 WOLFRAVEN REAVERS (24) KOLACT
49) SABRE TOOTH 28-1193 86 53 0 THE RED REAVERS (47) MORYA
50) URSA 48-1678 70 63 2 THE BEARS (70) CAER
51) THANATOS 9-1069 135 89 0 INFERNAL LEGION (22) ZUKAL
52)-GAMMENON 23-1670 75 69 3 CELESTIALS (42) TI
53) MAYNARD G KREBS 33-2098 76 60 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
54) SUGAR BEAR 42-811 82 69 2 THE BEARS (66) RODEKI
55) AJAX 23-804 57 30 0 THE BRIGADE (90) TI
56)-JASON CULLINANE 19-1241 77 76 3 THE GUARDIANS (35) ZUWAYZA
57) ELLEGON 19-1723 82 50 1 THE GUARDIANS (35) ZUWAYZA
58) STEEL DWARF 2-1955 76 54 0 MYTH AND MIGHT (10) NIANIA
59) SHAWN THORNTON 29-1359 79 107 5 PUT UP YOUR DUKES (50) LAPUR
60) GOLDILOCKS 18-470 88 83 1 FROG PRINCES (33) TALCAMA
61) JIMMY THE HAND 18-1044 49 43 1 RIFTWAR MASTERS (78) TALCAMA
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) SGT SLAUGHTER 7-541 161 65 0 DEATH MASTERS (18) BONSUR
63) FARUM 8-1697 65 45 4 BRITERON BY (20) ARKERS
64) LOUIS 30-1370 83 97 4 THE DAMNED (52) IAYE
65) LIVIUS 32-880 64 40 4 ROMAN HEROES (53) ARVAT
66) DARIUS 32-688 106 81 2 ROMAN HEROES (53) ARVAT
67) DLOM EMILS 5-1857 76 92 2 ZIG ZAG (14) KALTOS
68) MASH 14-1528 78 87 0 NOMADS (29) TOBIR
69)-WASTE OF STEEL 43-1521 76 39 1 WOLFRAVEN REAVERS (104) VEASTIAN
70) JEREMY 17-1642 81 92 4 YELLOW SUBMARINE (31) ALJAFIR
71) CRYSTAL DOVE 18-4139 38 21 2 THUNDR + LITENING (100) TALCAMA
72)-JOHN WAYNE 20-1763 42 35 1 WAYNE'S WORLD (101) SEAM
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
TOTATIZ 108-20 0 1 0 CHAOS SPAWN 0 VENGEANCE 9-2052 34
TEETOTALER 38-326 163 74 0 MISCELLANEOUS II 62 GORGOROTHOR 108-48 34
PERSONAL CORRESPONDENCE
Vengeance -- When are you going to come out of your Ivory tower and compete with the
rest of us? You protect your precious ranking by going to fight Gate monsters every
turn. It was truly a shame that you and I did not meet in the last tournament.
Perhaps in the next I will get the opportunity to show you what a pretender you are.
-- Psycho Scientist, Paladin of the Dark Circle
Falstaff -- As soon as I find a way to beat you, I'll work my way up and take that
throne from you. Don't get too comfy, because it won't be that long. -- Psycho
Scientist
A very interesting list published by Skek last turn. Only 8 warriors with at least 3
Archmaster ratings, yet 12 with all six Grandmasters (or above). And, still but a
single Blademaster. (Not for long, though.) Most interesting, though, is
establishing a correlation between ratings and performance. For instance, in the last
tourney, Psycho Scientist (1GM/3AM) beat Delbaeth (4/2), Opus (1/5) and Nodonn (4/2).
Obviously, there is much more to a warrior, even at this level, than ratings. -- Neon
Necromancer, Warden of the Dark Circle
Papa Bear -- It is great to hear that you are on the mend. Your presence here would
have been sorely missed. Everyone talks about bringing home the gold in our tourneys,
but you brought home the gold in the real contest called life. We all look forward to
seeing you in Connecticut this summer. -- Scrag
Papa Bear -- I couldn't have said it better myself. -- Neon Necromancer
I have to object to changing the ranking system. It certainly isn't perfect, but it
works really well. The best warriors will rise to the top. Seven of the top nine
skills warriors are in the top 10, with exceptions of Psycho Scientist (14), and
Reggie Jackson (Dark Arena losses). Of the warriors with one or more Archmasters,
most are ranked in the top 30 with a handful reaching down into the Defenders of the
Keep.
The current system was adopted because it works so much better than the old
recognition point system. You only move up when you beat someone above you and only
move down when you lose to someone below you. The only real complaint is that the
system is subject to above, allowing warriors to hold an artificially low position,
boosting their wins (Epitaph, Furious Impaler). To this, I say, "So what!?" --
Goldilocks
Spymaster -- I suggest a recognition point system using thousands, rather than
hundreds, of points. Extra points for defending the Gate (win or lose) would be nice.
This would enable semi-retired Gate types (like Vengeance, Teetotaler, and any future
additions to the Companions) to sit back and rack up thousands of points for all
eternity. Kind of a reason to continue existing. I personally have never been fond
of the present ranking system, both here and when it was first enacted in Primus.
It's boring and restricts movement in the rankings. Simply put: it's stale and
boring! What would it take to change the ranking system here in Gateway? (Not
Primus, I don't want to create an uproar or anything. A change like I have suggested
would be easy and painless in a small arena like Gateway). Let's hear what the others
here (and you Commission folks) think. -- Caesar
Caesar -- I have taken your commentssss on advissory and will pressssent them to
the Commissssion when the Gate is opened at the tourney. However, until then, we
can discussss thisss here, amongssst ourselvessss. Already there is another who
is against your proposssal. -- Skek
Gladiatorial Commission Bigwigs -- Where did all sixteen of my hard-earned kills go?
I want them back NOW!!! What's the problem? -- Lieutenant Teetotaler
P.S. And Captain Vengeance should have twenty-nine. Where are his?
Lieutenant -- Is not the knowledge that you have accomplished this great goal
enough for you? Must the medals also be pinned to your chesssst? I sssshall
inquire, but I believe that is hasss something to do with sssomething called
"program problems with kills over double digits." -- Skek
3/2/97
The CEO of Phoenix Enterprises, Miles, recently had an unfortunate encounter with the
Macaroni of Evil in Aradi and was tranformed into a demon. We, the Board of Phoenix
Enterprises, do not find the demon Beelzemiles to be an acceptable representative of
our interests, and are invoking the Morality Clause of his contract and terminating
his employment. Seizing this as an opportunity to reorganize our operations, we have
appointed Xenia tyl Loran as the Executive Officer of Lirith Kai operations and The
Red Knight as XO of all other interests, effective 03/01/97. -- The Board of Phoenix
Enterprises
03/05/97
The CONFEDERATION of INDEPENDENT MANAGERS ASSOCIATION is looking for independent
managers wanting to improve their game and enjoy fellowship with other managers in the
game. CIMA is the largest organization ever to be formed in the world of Duelmasters.
This isn't an alliance, but rather a club where you get the benefits of an alliance
but retain your independent managers status. If you're an independent manager that
hasn't registered with CIMA, you're missing out on a whole lot of fun and information
about the game.
There are no rules, titles, political or ethical problems at CIMA to encumber the
independent minds of our members.
CIMA members receive a monthly newsletter with CIMA and DM information in it. New
members will receive a new member kit that will have information about CIMA, as well
as help hints; charts of weapons, skills, endurance; and other stuff to help you get
started in your arena as a newer player. We will also have an in-depth CIMA handbook
that explain in detail much of how the game works.
We offer an extensive training program with 7 DM CIMA training centers for RSI
members, and 3 CIMA Training centers for RSE (our EuroDM branch) members. If you're
an experienced manager you can volunteer to been a CIMA trainer if you wish, or for
newer players, a trainer will be assigned to you if you choose.
CIMA has a web page and an on-line email list which CIMA members can get involved in
daily discussions and the like. To sign up for CIMA via email, send the request to
"JessieJest@compuserve.com".
The CIMA web site is http://ourworld.compuserve.com./homepages/jessiejest/homepage.htm
For more information or to register for The Confederation of Independent Managers
Association, you can write to the follow: (RSI requests) Bruce Marcom, 9396 Richmond
Ave. #273, Houston, TX 77063. (RSE requests) Mark Spencer 102 West Street, Henley-on
Thames, Oxfordshire, RG9 2EA, England.
03/18/97
ATTN: All CIMA Members please send your full name and address to to me DIRECTLY as
soon as possible. Do not Diplo me. All persons inquiring about CIMA please send
letters of inquiry directly to me or use email if you have access to a computer. It
has been brought to my attention that CIMA dipos are flooding RSI in a large
quanities. DO NOT DIPLO! Send to me directly to Bruce Marcom, CIMA Operations
Coordinator, 9396 Richmond #273, Houston Tx. 77063, (713) 784-0126. Please include
your mailing address as well. EMAIL: is JessieJest@compuserve.com
I will be sending the CIMA monthly newsletters directly to all members, and new member
packets will be sent directly to the new members. Thank you for your cooperation, and
good luck at Duelmasters! -- Sir Jessie Jest, Founder of the CONFEDERATION of
INDEPENDENT MANAGERS ASSOCIATION
LAST WEEK'S FIGHTS
TEETOTALER was butchered by GORGOROTHOR in a violent 1 minute Gateway fight.
VENGEANCE murdered TOTATIZ in a fierce 4 minute gory Gateway melee.
PSYCHO SCIENTIST viciously subdued RAGE in a crowd pleasing 2 minute Challenge brawl.
MAIMED was defeated by LEONARDO in a crowd pleasing 1 minute Challenge match.
DOOMED devastated QUICKSILVER in a crowd pleasing 2 minute one-sided Challenge duel.
TAWNY was narrowly defeated by EXECUTIONER in a 2 minute Challenge brawl.
FURIOUS IMPALER overpowered ALICIA in an action packed 1 minute uneven Challenge melee.
GOLDEN BEAR lost to WHIPLASH in a 2 minute gory Challenge duel.
SUGAR BEAR lost to NICODEMUS in a popular 4 minute gory Challenge duel.
SLY narrowly defeated THANATOS in a popular 4 minute gory Challenge melee.
TREBONIUS demolished AJAX in a crowd pleasing 4 minute mismatched Challenge match.
LAZAR WOLF subdued EUSEBIO in a crowd pleasing 2 minute Challenge match.
CRYSTAL DOVE was overpowered by DLOM EMILS in a 1 minute Challenge conflict.
GOLDILOCKS was vanquished by SHAWN THORNTON in a 1 minute mismatched Challenge bout.
LIVIUS was overcome by JIMMY THE HAND in a 2 minute Challenge bout.
FALSTAFF was bested by DONATELLO in a crowd pleasing 2 minute Title brawl.
TAGAN defeated REEBOK-RAT in an exciting 1 minute bout.
DELBAETH overpowered PAPA BEAR in a popular 1 minute one-sided bout.
DON JUAN overcame NAMELESS TOOK in a crowd pleasing 2 minute gory competition.
OPUS overpowered DANGEROUS in a 2 minute gory one-sided duel.
3066 viciously subdued ELLEGON in an action packed 3 minute bloody duel.
HAWK was savagely defeated by TA'RA in a popular 3 minute gory match.
NODONN won victory over SABRE TOOTH in a popular 2 minute match.
HYPER-RAT won victory over LOUIS in a popular 1 minute brutal fight.
CHAR$(3008) was viciously subdued by FIRE DONBELOW in an action packed 3 minute bout.
MAYNARD G KREBS overpowered DARIUS in a crowd pleasing 1 minute one-sided fray.
MARIONETTE was beaten by REGGIE JACKSON in a 2 minute gory fight.
NOELLE viciously subdued URSA in a popular 1 minute brutal fray.
MASH was demolished by BILLY THE KID in an exciting 1 minute brutal one-sided fight.
BHURAK overpowered JEREMY in a crowd pleasing 1 minute gruesome one-sided fray.
MOLLY RINGWALD overpowered STEEL DWARF in an exciting 1 minute one-sided struggle.
NECRON-99 slimly won victory over FER DE LANCE in an action packed 3 minute gory bout.
SGT SLAUGHTER subdued FARUM in a crowd pleasing 1 minute match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 25 AIMED BLOW 21 - 13 - 0 62 |
|WALL OF STEEL 10 PARRY-LUNGE 56 - 38 - 0 60 |
|PARRY-LUNGE 9 WALL OF STEEL 65 - 54 - 5 55 |
|STRIKING ATTACK 5 LUNGING ATTACK 137 - 130 - 11 51 |
|TOTAL PARRY 4 PARRY-STRIKE 12 - 12 - 0 50 |
|PARRY-RIPOSTE 3 PARRY-RIPOSTE 20 - 20 - 0 50 |
|AIMED BLOW 3 TOTAL PARRY 28 - 30 - 0 48 |
|PARRY-STRIKE 2 STRIKING ATTACK 21 - 32 - 1 40 |
|SLASHING ATTACK 2 SLASHING ATTACK 5 - 19 - 0 21 |
|BASHING ATTACK 1 BASHING ATTACK 3 - 12 - 0 20 |
Turn 34 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 2 - 0 LUNGING ATTACK 12 - 13 5 LUNGING ATTACK
PARRY-RIPOSTE 2 - 1 PARRY-LUNGE 4 - 5 3 PARRY-LUNGE
STRIKING ATTACK 3 - 2 AIMED BLOW 1 - 2 2 WALL OF STEEL
SLASHING ATTACK 1 - 1 BASHING ATTACK 0 - 1 1 STRIKING ATTACK
TOTAL PARRY 2 - 2
WALL OF STEEL 5 - 5
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
PARRY-LUNGE 1) DONATELLO 22-366 208 43 2 NINJA TURTLES (40)
LUNGING ATTACK 2) VENGEANCE 9-2052 138 33 14 ANGELS OF PAIN (23)
WALL OF STEEL 4) DELBAETH 6-978 143 82 2 GOLDEN HOSTE (16)
STRIKING ATTACK 6) OPUS 1-1526 140 75 4 ZIG ZAG (5)
AIMED BLOW 14) TAWNY 24-1369 111 74 0 HACK AND SLASH (44)
PARRY-RIPOSTE 17) TA'RA 24-1088 111 92 3 HACK AND SLASH (44)
PARRY-STRIKE 19) LEONARDO 22-205 174 81 6 NINJA TURTLES (40)
TOTAL PARRY 22) NAMELESS TOOK 1-3195 93 39 2 DARK GUARDIANS (8)
SLASHING ATTACK 35) BILLY THE KID 13-1386 101 87 3 EXCELLENT 'VENTURE (26)
BASHING ATTACK 64) LOUIS 30-1370 83 97 4 THE DAMNED (52)
The overall popularity leader is THANATOS 9-1069. The most popular warrior this turn
was SUGAR BEAR 42-811. The ten other most popular fighters were VENGEANCE 9-2052,
TREBONIUS 32-604, NICODEMUS 8-1729, SLY 18-68, FIRE DONBELOW 41-101, PSYCHO SCIENTIST
18-697, THANATOS 9-1069, NECRON-99 7-565, EXECUTIONER 43-1035, and 3066 14-1351.
The least popular fighter this week was PAPA BEAR 46-1340. The other ten least
popular fighters were GOLDILOCKS 18-470, CRYSTAL DOVE 18-4139, STEEL DWARF 2-1955,
JEREMY 17-1642, DARIUS 32-688, LOUIS 30-1370, LIVIUS 32-880, TEETOTALER 38-326, FARUM
8-1697, and BHURAK 60-1081.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 1 3 0 TALCAMA(18) 3 2 0 JHANS(36) 1 1 0
NIANIA(2) 0 1 0 ZUWAYZA(19) 2 1 0 SIBIKHAS(37) 1 1 0
JHELUM(4) 1 0 0 SOLVEN(22) 2 0 0 CLIFFHOME(38) 0 1 0
KALTOS(5) 1 1 0 TI(23) 0 1 0 KATI-TEI(41) 1 1 0
TRANSEL(6) 3 1 0 ZORPUNT(24) 2 2 0 RODEKI(42) 0 2 0
BONSUR(7) 2 0 0 MORYA(28) 0 1 0 VEASTIAN(43) 1 1 0
ARKERS(8) 1 1 0 LAPUR(29) 1 0 0 ARDIVENT(46) 0 2 0
ZUKAL(9) 1 1 1 IAYE(30) 0 1 0 CAER(48) 0 2 0
DULLENS(13) 1 0 0 ARVAT(32) 1 2 0 FRATSFA(52) 1 0 0
TOBIR(14) 2 2 0 NIYTYOLE ISLAND(33) 1 0 0 ARADI(60) 1 0 0
ALJAFIR(17) 1 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
6) OPUS 1-1526 140 75 4 ZIG ZAG (5) MORDANT
58) STEEL DWARF 2-1955 76 54 0 MYTH AND MIGHT (10) NIANIA
36) LAZAR WOLF 4-1169 61 49 1 TRIBAL COUNCIL (83) JHELUM
37) FER DE LANCE 5-1938 87 74 1 ZIG ZAG (14) KALTOS
4) DELBAETH 6-978 143 82 2 GOLDEN HOSTE (16) TRANSEL
34) NECRON-99 7-565 155 68 2 DEATH MASTERS (18) BONSUR
46) NICODEMUS 8-1729 76 50 3 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 138 33 14 ANGELS OF PAIN (23) ZUKAL
35) BILLY THE KID 13-1386 101 87 3 EXCELLENT 'VENTURE (26) DULLENS
20) 3066 14-1351 91 57 1 NOMADS (29) TOBIR
32) REGGIE JACKSON 17-1339 114 84 7 JACKSON FIVE (30) ALJAFIR
11) PSYCHO SCIENTIST 18-697 111 80 4 MAD SCIENTISTS (34) TALCAMA
23) WHIPLASH 19-1221 110 64 1 THE GUARDIANS (35) ZUWAYZA
1) DONATELLO 22-366 208 43 2 NINJA TURTLES (40) SOLVEN
55) AJAX 23-804 57 30 0 THE BRIGADE (90) TI
8) DON JUAN 24-849 118 99 4 HACK AND SLASH (44) ZORPUNT
49) SABRE TOOTH 28-1193 86 53 0 THE RED REAVERS (47) MORYA
59) SHAWN THORNTON 29-1359 79 107 5 PUT UP YOUR DUKES (50) LAPUR
64) LOUIS 30-1370 83 97 4 THE DAMNED (52) IAYE
39) TREBONIUS 32-604 105 71 7 ROMAN HEROES (53) ARVAT
53) MAYNARD G KREBS 33-2098 76 60 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
26) MAIMED 36-2213 74 46 4 THE HURT (103) JHANS
7) FALSTAFF 37-899 138 68 4 ZIG ZAG (59) SIBIKHAS
5) TEETOTALER 38-326 163 74 0 MISCELLANEOUS II (62) CLIFFHOME
16) REEBOK-RAT 41-432 122 63 2 RAT PAK (82) KATI-TEI
28) GOLDEN BEAR 42-757 86 75 0 THE BEARS (66) RODEKI
3) EXECUTIONER 43-1035 104 65 1 ENGINES OF DOOM (95) VEASTIAN
12) PAPA BEAR 46-1340 77 50 1 THE BEARS (69) ARDIVENT
13) RAGE 48-906 97 85 3 THE BEARS (70) CAER
45) MOLLY RINGWALD 52-520 79 51 4 PRETTY THINGS (93) FRATSFA
41) BHURAK 60-1081 75 54 3 CCE (76) ARADI
ATTENTION OWNERS OF TOURNEY PRIZES!!!
It's come to the Commission's attention that there are a number of tournament
prizes many years old which have not been used. While we're willing to stretch the
six-month limit occasionally, the situation has become ridiculous. We are therefore
requiring that ALL UNUSED TOURNAMENT PRIZES FROM 1996 AND EARLIER BE USED BY JUNE 1,
1997 OR BECOME NULL AND VOID. Please notify Customer Service of how you wish to use
your prize as soon as possible.
The Gladiatorial Commission
THE ALLIANCES OF DUELMASTERS
Greetings, joy and happiness to all. With the growing number of alliances in the
world of DM, I decided to write an article about this subject and the effect it has on
the game as a whole. Keep in mind that these only my opinions and observations.
Alliances are formed from many different reasons ranging from friendship,
protection, fun, power, etc. etc. Whatever the reason that an alliance is formed
for, it will have a major impact in the arena where a lot of its members are. Most of
the time alliances will literally destroy an arena making it becoming a vacant ghost
town. There are a few exceptions but those are few and far between.
The reason that alliances have a major impact on an arena whether formed in one
arena or spread out to many arenas is because the members of some alliances will gang
up on non-members consistantlly until it drives them all away leaving it empty accept
for the alliance members. This is particularly true of power-based alliances. Some
of the friends-based alliances that play more friendly toward non-members will have a
healthy mix of all types of managers, and even other alliances present in their chosen
arena. This adds more character and competition to the given arena, and a healthy
playing environment.
If you're in an alliance of any kind you will face all the alliance politics that
come with being an alliance. This is because each alliance has their own views about
playing style, goals, along with long and short term objectives. This causes a lot of
warfare between the alliances, and sometimes the independant manager gets squashed in
between their fighting. And these wars are other thing that will destroy even large
arenas.
But, there are a few good things about alliances. You can meet new friends, and
have a freindship that lasts for many years. Also, you can exchange information about
the game, opponents, and many other things. Protection is another benefit of
alliances; if some is giving you a hard time you can always call on help.
Listed below are some of the know alliances from my archives, and a few comments
about some of them. (my opinions only)
FONZ -- A frends-based alliance that basically keeps to themselves.
The Midnight Foundation -- A small alliance that doesn't appear to be very friendly.
The Ruling Council -- A small alliance of mega-manager giants that are basically in
the upper ranks of the game.
NCA (Number Cruchers Alliance) -- A small group of elite managers that are also mostly
in the upper ranks of the game.
CRAM -- Small group of up and coming mgrs with strong ADM ties.
The Delarquan Rebel Confederation -- Think about a bunch of guys drinking on a Friday
night rasing Cain and that about describes this alliance. They have about 5 or 6
members. They can be friendly or hostile depending on the stituation.
LBA -- They have about 5 or 6 members. They objectives are unknown, and the members
are just as unsure of their purpose. Seem to be neutral in most people's eyes.
The HomeLand Alliance -- They have about 6 members. They are very friendly and a fun
to play alongside.
The Ivory League -- Are a bunch of friends that follow a strict code of honor in
combat, and do not exploit the game's rules for any reason. They also concentrate a
lot on the roleplaying and building friendships. This is one of the major alliances,
and can be found largely in Andorian and Lirith Kai arenas. They are in Andorak (ADM
105) and Lirin Kiv (ADM 107) ADM arenas but have a representatives in every ADM arena
including Primus (ADM 102).
GAPPA -- This alliance has an usual mix of managers of vary managing styles. They a
largely found in Delarquan arenas and Darkholm. They can be hostile or friendly
depending on the mgr. This is another major alliance.
The Dark Circle -- The alliance is based on power and experience of its managers.
They have a complicated rank structure that members use to climb as one of their
objectives. The managers are Delarquan mostly, and have almost complete control over
Darkholm (ADM 104). They are friendly only if your are not in the way of their goals
or objectives. If you are, then they will crush you if they can. They also train
newer members to become better managers. (Although fighting within the ranks is not
uncommon.) This is another major alliance. They have managers on every level of the
game.
IT -- A small group of guys that play more independant than other alliances.
Knight of the Covenant -- This is a newer alliance that not much is known about.
There is also a club for Independant Managers to affilliate with to meet other
independant mgrs. Its called The Confederation of Independant Mgrs Association or
CIMA. This is also a good source to get game information for the independant mgr.
Well that's about all for now. Good Luck, and may fortune be with you. If you
wish to contact me regarding DM, diplo me at The Joker's Wild 2 in ADM 107 or email me
at 103260.3347@compuserve.com. I also have a web site at
http://ourworld/compuserve.com/homepages/jessiejest/homepage.htm
Cheers,
Sir Jessie Jest,
Member of The Confederation of Independant Managers Association