ADVANCED DUELMASTERS
Date : 08/21/1997 Duedate: 09/03/1997
Gateway
DM-108 TURN-45
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILLER ABORIGINE 37/58 39 5 1 88.6 12-UNDERDOGS 60/75 97 105 1 48.0
2 ANGELS OF PAIN 9/23 37 7 35 84.1 BIRDS OF PREY 23/41
3 WOLVERINES 18/99 53 22 2 70.7 WILD CARDS 57/73
MAD SCIENTISTS 18/34 DEATHTONGUE 46/68
4 CCE 60/76 438 310 20 58.6 13 DEADLY SHADOWS 46/96 46 50 2 47.9
ZIG ZAG 37/59 ENGINES OF DOOM 43/95
GOLDEN HOSTE 6/16 14 FROG PRINCES 18/33 21 24 0 46.7
HACK AND SLASH 24/44 15-DARK ELVES 36/114 11 13 0 45.8
NOMADS 14/29 16 SUPERIOR FORCES 1/120 9 11 2 45.0
ZIG ZAG 1/5 SUPERIOR FORCES 29/113
ZIG ZAG 5/14 17 THUNDR + LITENI 18/100 9 11 0 45.0
5 RAT PAK 41/82 100 73 2 57.8 18 THEM 21/89 130 160 1 44.8
RAT PAK 19/80 THE BEARS 42/66
6 ROMAN HEROES 32/53 69 54 21 56.1 THE HURT 36/103
MISCELLANEOUS II 38/62 THE BEARS 46/69
7-DEATH MASTERS 7/18 106 90 3 54.1 THE BEARS 43/67
NINJA TURTLES 22/40 THE BEARS 48/70
INFERNAL LEGION 9/22 19 JACKSON FIVE 17/30 58 76 8 43.3
8 DARK GUARDIANS 1/8 156 139 5 52.9 FIRE FIGHTERS 41/65
THE GUARDIANS 19/35 BOOB TUBE RUBES 33/91
THE RED REAVERS 28/47 DOCTORS OF DUEL 10/88
MYTH AND MIGHT 2/10 20 TRIBAL COUNCIL 4/83 16 25 0 39.0
9 POWERAGE 52/105 58 54 9 51.8 21 BRITERON BY 8/20 45 72 2 38.5
ABOUNDING AGONY II 29/48 PRETTY THINGS 52/93
WOLFRAVEN REAVERS 10/24 22 ILLUMINATION 46/116 1 2 0 33.3
WAYNE'S WORLD 20/101 23-MOLES 63/118 4 10 1 28.6
WOLFRAVEN REAVERS 43/104 CREW MONIKER 76/119
BIBLE BROTHERS 38/64 24 WARLORDS 11/110 9 24 0 27.3
10 TEAM$(150) 1/77 23 22 3 51.1 THE BRIGADE 23/90
11-CHEEZ'S CHUMPS 45/92 9 9 0 50.0 25 THOSE WHO RULE 1/121 1 4 0 20.0
CHEEZ'S SLEAZS 15/111
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
Results from last turn:
Lord Protectors records against the Chaos Spawn: 24-19
Record of Top 11 Warriors: 8-1
Record of Lieutenants of the Gate: 8-0
Record of Defenders of the Keep: 5-7
Record of Guardians of the Wall: 3-11
Record of top 1/2 of rankings: 20-2
Record of bottom 1/2 of rankings: 4-17
These results prove that the current ranking system works pretty well. You can
almost draw a line in the rankings and see which warriors will win and which will lose
in the Gate. Luck plays a huge part in many fights, but luck averages out. And the
only luck I see appears to be with Donny losing and the 4 bottom warriors winning.
Congratulations to those few lucky warriors -- Darius, Complete Check, Patience and
Toe Jam. -- Frog Princess
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|--|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
(This note was found posted next to the bar in the Keep Inn)
I can't believe this.
I'm NOT supposed to be here. I TOLD them when they came to escort me through the
gate, "This is all a mistake, just ask Mirage!" But, as usual, Mirage was nowhere to
be found. But no one told me I had to fight after I went through, so I figured I'd
just continue my retirement in more... colorful... surroundings. I figured it'd be
easier to pick up babes at tournaments if I told them I was from "Through The GATE."
Well, my luck hasn't been too bad--until now. I've taken a few stints as fight
announcer, worked in the bar a little, drank in the bar... well... a lot, I guess,
tried my hand at farming some of the strange stuff we've found here. You know,
generally relaxed.
But that seems to be at an end for the moment.
After Skek brought Donny back from the dead, he's been a raving lunatic. He's had to
be physically restrained from wiping out all the Captured Spawn. "HOW DID THEY KNOW?"
and "WHO LET THEM IN?" he's been shouting at the top of his lungs. Seems he's really
steamed that the assault was while he was Captain of the Gate, and that they managed
to kill him to take it.
He's ordered all Mirage's warriors to accompany him into the jungle on a patrol,
following the path Vengeance and Teetotaller took trying to track them down, and that
we're not to return without the key. Unfortunately, he does have the right to make
that order, much as I may dislike it. My hope, at the moment, is that we don't all
get ambushed and die in such a way that no one can find us, and we never return...
Wish me luck...
Raphael
P.S. I hope you babes appreciate the efforts I'm going to for your safety.
RAMBLINGS FROM WITHIN THE KEEP
Oh, Boy! I do so love to see Sheila breathe fire. It really is a rather
interesting special effect. Too bad she only does it when she's really pissed.
For those of you who haven't gotten all the details, she came storming through
the gate earlier today (which has a really odd effect on the gate itself, if you watch
closely. I'm sure there's an interesting story in that, somewhere). She grabbed Opus
by the ears (an amusing sight in other circumstances), and said:
"How dare you worthless idiots lose the key I made for you?!? Once I leave,
NO ONE will be permitted through that gate until you retrieve the key. For
ANY reason. If it isn't found before tourney time, tough! I leave you
lame-brains with this to help you: Twirl this javelin in the air and it
will point in the current direction of the key. GoodBYE."
So, you heard it. Who's up for a road trip? Er, maybe not road... Trail trip?
Backpacking trip? That sounds better.
Oh, and count me out.
-- Oscar
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) OPUS 1-1526 150 76 5 ZIG ZAG (5) MORDANT
THE GATE COMMANDERS W L K TEAM NAME CITY
2) VENGEANCE 9-2052 146 37 22 ANGELS OF PAIN (23) ZUKAL
3) FALSTAFF 37-899 145 72 5 ZIG ZAG (59) SIBIKHAS
4) EXECUTIONER 43-1035 111 69 2 ENGINES OF DOOM (95) VEASTIAN
5) TAWNY 24-1369 119 77 1 HACK AND SLASH (44) ZORPUNT
6) JESSE JACKSON 38-747 108 73 4 BIBLE BROTHERS (64) CLIFFHOME
7) QUICKSILVER 14-857 137 102 4 NOMADS (29) TOBIR
8) TAGAN 6-1226 146 67 1 GOLDEN HOSTE (16) TRANSEL
9)-DONATELLO 22-366 216 45 2 NINJA TURTLES (40) SOLVEN
10) DELBAETH 6-978 153 83 2 GOLDEN HOSTE (16) TRANSEL
11) HAWK 46-554 102 101 1 DEADLY SHADOWS (96) ARDIVENT
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) PSYCHO SCIENTIST 18-697 118 84 4 MAD SCIENTISTS (34) TALCAMA
13)-LEONARDO 22-205 179 86 7 NINJA TURTLES (40) SOLVEN
14) REGGIE JACKSON 17-1339 121 88 7 JACKSON FIVE (30) ALJAFIR
15) ELLEGON 19-1723 92 51 2 THE GUARDIANS (35) ZUWAYZA
16) FURIOUS IMPALER 37-762 93 37 2 KILLER ABORIGINE (58) SIBIKHAS
17) 3066 14-1351 98 61 1 NOMADS (29) TOBIR
18) TEETOTALER 38-326 168 80 23 MISCELLANEOUS II (62) CLIFFHOME
19) HANGOVER 29-638 147 75 9 ABOUNDING AGONY II (48) LAPUR
20) NODONN 6-866 137 97 0 GOLDEN HOSTE (16) TRANSEL
21) TA'RA 24-1088 117 97 5 HACK AND SLASH (44) ZORPUNT
22) HYPER-RAT 19-1170 110 64 3 RAT PAK (80) ZUWAYZA
23) EUSEBIO 6-1456 80 51 2 GOLDEN HOSTE (16) TRANSEL
24)-SGT SLAUGHTER 7-541 166 70 0 DEATH MASTERS (18) BONSUR
25) ALICIA 24-1551 113 69 2 HACK AND SLASH (44) ZORPUNT
26) REEBOK-RAT 41-432 129 67 2 RAT PAK (82) KATI-TEI
27) FIRE DONBELOW 41-101 118 102 3 FIRE FIGHTERS (65) KATI-TEI
28) RAGE 48-906 105 88 4 THE BEARS (70) CAER
29) CHAR$(3008) 1-3008 96 81 3 TEAM$(150) (77) MORDANT
30) NOELLE 14-2005 85 54 2 NOMADS (29) TOBIR
31)-NECRON-99 7-565 163 70 2 DEATH MASTERS (18) BONSUR
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) WHIPLASH 19-1221 117 68 1 THE GUARDIANS (35) ZUWAYZA
33) DON JUAN 24-849 121 107 5 HACK AND SLASH (44) ZORPUNT
34) SABRE TOOTH 28-1193 93 57 1 THE RED REAVERS (47) MORYA
35) UNZASTER DIZASTER 10-1424 96 69 2 WOLFRAVEN REAVERS (24) KOLACT
36) MARIONETTE 1-4093 68 71 1 DARK GUARDIANS (8) MORDANT
37) DOOMED 36-1547 90 66 5 THE HURT (103) JHANS
38)-FERNDOK 60-607 88 59 2 UNDERDOGS (75) ARADI
39) SLY 18-68 125 52 4 WOLVERINES (99) TALCAMA
40) NAMELESS TOOK 1-3195 99 44 3 DARK GUARDIANS (8) MORDANT
41) BHURAK 60-1081 81 59 3 CCE (76) ARADI
42)-SUGAR BEAR 42-811 88 72 2 THE BEARS (66) RODEKI
43) DANGEROUS 43-842 97 95 2 ENGINES OF DOOM (95) VEASTIAN
44) MAMMA 43-1602 68 58 1 THE BEARS (67) VEASTIAN
45) MAIMED 36-2213 75 56 4 THE HURT (103) JHANS
46)-GOLDEN BEAR 42-757 88 82 0 THE BEARS (66) RODEKI
47)-RAVEN 23-1526 75 74 0 BIRDS OF PREY (41) TI
48) TREBONIUS 32-604 114 73 7 ROMAN HEROES (53) ARVAT
49) URSA 48-1678 74 70 2 THE BEARS (70) CAER
50) FER DE LANCE 5-1938 91 81 1 ZIG ZAG (14) KALTOS
51)-THUNDERBIRD 23-2317 77 56 4 BIRDS OF PREY (41) TI
52) DARIUS 32-688 114 84 3 ROMAN HEROES (53) ARVAT
53) STEEL DWARF 2-1955 79 62 0 MYTH AND MIGHT (10) NIANIA
54) AJAX 23-804 63 35 0 THE BRIGADE (90) TI
55) ALVARON 8-522 117 81 1 BRITERON BY (20) ARKERS
56)-WRAITH 57-2615 74 50 0 WILD CARDS (73) ANDOR
57) NICODEMUS 8-1729 81 56 3 BRITERON BY (20) ARKERS
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
58)-THANATOS 9-1069 138 96 0 INFERNAL LEGION (22) ZUKAL
59) MAYNARD G KREBS 33-2098 79 68 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
60) LAZAR WOLF 4-1169 65 56 1 TRIBAL COUNCIL (83) JHELUM
61) MOLLY RINGWALD 52-520 81 60 4 PRETTY THINGS (93) FRATSFA
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) FARUM 8-1697 70 51 4 BRITERON BY (20) ARKERS
63)-BILL THE CAT 46-699 89 83 2 DEATHTONGUE (68) ARDIVENT
64)-LAZY DRAGON 57-2050 95 59 1 WILD CARDS (73) ANDOR
65)-COMPLETE CHECK 76-756 68 36 2 CREW MONIKER (119) SIMTAKKA
66)-PUPPY CHOW 45-1360 63 32 0 CHEEZ'S CHUMPS (92) STORMCROWE
67) GOLDILOCKS 18-470 94 88 1 FROG PRINCES (33) TALCAMA
68)-EDWINA 60-517 71 49 2 UNDERDOGS (75) ARADI
69) MASH 14-1528 82 94 0 NOMADS (29) TOBIR
70) WASTE OF STEEL 43-1521 77 42 1 WOLFRAVEN REAVERS (104) VEASTIAN
71) DLOM EMILS 5-1857 78 101 2 ZIG ZAG (14) KALTOS
72) JOHN WAYNE 20-1763 43 37 1 WAYNE'S WORLD (101) SEAM
73) LIVIUS 32-880 69 46 4 ROMAN HEROES (53) ARVAT
74) PAPA BEAR 46-1340 80 58 1 THE BEARS (69) ARDIVENT
75) G.I. JOE 29-723 78 65 3 SUPERIOR FORCES (113) LAPUR
76) AMRA 10-1459 64 47 1 WOLFRAVEN REAVERS (24) KOLACT
77) PATIENCE 1-2619 61 40 1 SUPERIOR FORCES (120) MORDANT
78)-RELONAR 36-1257 59 25 3 DARK ELVES (114) JHANS
79) SKYBREAKER 52-756 58 31 1 POWERAGE (105) FRATSFA
80) TARAD 18-181 109 70 5 THUNDR + LITENING (100) TALCAMA
81) TOE JAM 1-3433 33 21 1 SUPERIOR FORCES (120) MORDANT
82)-EEE 15-1223 78 46 1 CHEEZ'S SLEAZS (111) MALCORN
83) SAMONA 46-1469 63 23 0 ILLUMINATION (116) ARDIVENT
84) BREAK 8-599 114 80 0 BRITERON BY (20) ARKERS
85)-HAWKEYE 10-940 104 75 2 DOCTORS OF DUEL (88) KOLACT
86)-J 10-939 97 79 1 DOCTORS OF DUEL (88) KOLACT
87)-THE VISITOR 21-1404 77 50 5 THEM (89) SUNSET
88)-JASON CULLINANE 19-1241 77 81 3 THE GUARDIANS (35) ZUWAYZA
89)-JUANITA 63-1482 52 38 2 MOLES (118) AMEN-TEI
90) HASDRUBAL 11-1339 49 33 1 WARLORDS (110) ARUAK CITY
91) PUTT 8-518 83 88 1 BRITERON BY (20) ARKERS
92) STORMBRINGER 1-318 133 43 0 THOSE WHO RULE (121) MORDANT
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
ZITHORIXAN 108-70 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 45
TEETOTALER 38-326 168 80 23 MISCELLANEOUS II 62 KILORRI 108-60 45
PERSONAL CORRESPONDENCE
What the hell happened to the rankings??? How do you drop out of the top ten by
losing to the 7th ranked warrior? What, did Zontani think that the rankings had
become a bit stagnant? Giving the arena "character" is one thing. Messing with game
mechanics is another. "The Gate" is no excuse for this. -- Neon Necromancer
*What*? How'd you get through the Gate? Oh, Sheila...
I apologize if the results of the assault by the local denizens last cycle has
confused you. It was decided that, to the best of our ability to discern from the
aftermath, we would attempt to consider some of the melee from the assault in the
same way we do for the bounties on those locals and penalties for needing
resurrection, now. -- Oscar
P.S. Zontani IS missing. I don't know how to contact him at this time.
Tagan -- One for you in what I'm sure will be the first of many Blademaster-vs-
Blademaster fights. I will be avenged!! -- Psycho Scientist
Congratulations to all those outstanding performers in our recent tournament! It only
gets better! -- Neon One
Well said.
Hey, Zontani! How about running another one of those summaries of warrior ratings?
You know, the one that shows how many Archmasters and Grandmasters everyone has? It
should be very interesting to compare with the previous list. -- Neon Necromancer
These ratings are normally posted at split time. Remind me when that time comes
and I will endeavor to get you that information. -- Oscar
All, especially Frog Princes -- My sincere regrets if you are upset at the
audacity of the locals in assaulting our stronghold. We cannot ever forget,
however, that Sheila sent us here with a task. If you had not been willing to
shoulder that burden, you should not have stepped through the gate. However, as
you yourself pointed out, it was informative to both you the warriors, and those
behind the scenes. It is my definitive hope that those locals will not attack
again soon, and with diligence we can keep them too afraid and busy to attack here
ever again. -- Oscar
P.S. If you would like to give discuss this with me more, or participate inj some
experiments we will be trying against these fiends, please send a note to
Oscar@reality.com, or mail it in to my attention.
Caesar -- Apologies for taking so long to respond to your question. As you can
probably tell, I've been fairly busy of late. Your statement was incorrect. It
is true that Quetzuquatl was encountered two turns in a row--if we don't kill
them, they're going to keep coming back! They're determined to get through the
gate! There are many different creatures out there--a Shadow Being is a rather
different creature from a Shadow Demon, despite their similar names. I, who have
never fought or even seen much of these foul beasts, am far less qualified to tell
you of their strengths and weaknesses than those who have encountered and slain
them. Teetotaller and Vengeance would seem far better authorities than I in
cataloging them.
Rather than spin tales about these monsters myself (though I hope last turn's
endeavour was entertaining), I think that your own activities and tales should do
the telling, and the near future should make this easier. -- Oscar
All, especially Caesar -- If there is more interest in the records of the Gate
monsters against warriors, and if no one of you is interested in the task, I will
undertake it. As a scribe, not a statistician, this is not my forte. But, as
many of you are being asked to do things over and above your usual duties, it
would not be inappropriate for me to do so also. Any specifics on how you would
like this data broken down? -- Oscar
7/18/97
Merlin has a Webpage! John Merlino and his wife, Laurel, have got their own
bit of self-indulgent silliness on the web. Apart from Duelmasters-related
items (such as my recent article entitled "The Zen of Putting Your Opponents
Six Feet Under", "The Sibikhan Hall of Remembrance", and a link to The Dark
Circle website), you'll find my Required Listening List, my wife's Required
Reading List, and lots of pictures of me and my friends. There's also an easy
way to mail us back, as well as a guestbook for anybody to sign and leave
their own pithy comments in (beware: we censor).
Just point your browser to http://merlino.netcrafters.com. I hope you enjoy
it!
Merlin, Warden of the Dark Circle
7/24/97
All you e-mail fiends -- The Duelmasters mailing list is still going, but it's not
hosted by Primenet any longer. If you wish to subscribe to the list, send e-mail to
listserv@ambience.com.au with the message text of
subscribe duel-l Your Name
If you're feeling like being silly, remember to substitute your real, honest-to-
goodness, on-your-tax-return name for the words your name.
7/24/97
Attention all you brand new immortality prize winners: I would like to purchase your
prize if you don't intend to use it. Please contact me via diplo -- Team name
POISONOUS DEMISE in arena 105 or 102. Thanks.
8/5/97
For all you lucky people with WWW access, the current Duelmasters newsletters are
online. They can be found at:
http://www.reality.com/dmnews.htm
Note, these are current newsletters only, no archives. They are updated 2-3 days
after the arenas run.
LAST WEEK'S FIGHTS
VENGEANCE butchered ZITHORIXAN in a crowd pleasing 2 minute gruesome Dark Arena fight.
TEETOTALER was murdered by KILORRI in a exciting 1 minute gory Dark Arena melee.
TAWNY was vanquished by EXECUTIONER in a popular 3 minute mismatched Challenge brawl.
3066 was defeated by HAWK in a crowd pleasing 3 minute bloody Challenge match.
JESSE JACKSON was vanquished by OPUS in a 1 minute mismatched Challenge Title fight.
ALICIA viciously subdued CHAR$(3008) in a popular 3 minute Challenge competition.
NODONN was viciously subdued by ELLEGON in a action packed 4 minute Challenge duel.
FURIOUS IMPALER overpowered NOELLE in a popular 1 minute uneven Challenge duel.
EUSEBIO was overpowered by HYPER-RAT in a popular 2 minute uneven Challenge match.
DARIUS subdued LAZAR WOLF in a crowd pleasing 2 minute Challenge match.
FER DE LANCE viciously subdued STEEL DWARF in a exciting 2 minute Challenge contest.
DANGEROUS slimly lost to FIRE DONBELOW in a crowd pleasing 2 minute Challenge bout.
TREBONIUS overcame MOLLY RINGWALD in a action packed 2 minute Challenge fight.
BHURAK was savagely defeated by NAMELESS TOOK in a 3 minute Challenge struggle.
DON JUAN was overpowered by WHIPLASH in a 1 minute mismatched Challenge brawl.
FARUM overpowered LIVIUS in a exciting 2 minute one-sided Challenge bout.
TARAD beat TOE JAM in a popular 4 minute bloody Challenge match.
DLOM EMILS was viciously subdued by GOLDILOCKS in a 2 minute Challenge contest.
RAGE was viciously subdued by QUICKSILVER in a popular 2 minute gruesome match.
TAGAN won victory over PSYCHO SCIENTIST in a crowd pleasing 3 minute gory fray.
DELBAETH savagely defeated HANGOVER in a popular 3 minute gruesome fight.
FALSTAFF overpowered REGGIE JACKSON in a popular 2 minute gory uneven fight.
REEBOK-RAT demolished AJAX in a action packed 1 minute gruesome one-sided melee.
TA'RA savagely defeated MAYNARD G KREBS in a exciting 3 minute bloody fray.
PAPA BEAR was unbelievably bested by ALVARON in a popular 3 minute gory bout.
SABRE TOOTH vanquished PUTT in a exciting 1 minute one-sided fray.
SLY savagely defeated NICODEMUS in a popular 6 minute brutal fight.
URSA overpowered AMRA in a exciting 1 minute bloody uneven bout.
UNZASTER DIZASTER vanquished MAMMA in a exciting 1 minute mismatched fight.
DOOMED savagely defeated PATIENCE in a exciting 3 minute gruesome struggle.
MAIMED savagely defeated WASTE OF STEEL in a exciting 4 minute bloody match.
MARIONETTE savagely defeated HASDRUBAL in a popular 3 minute gory duel.
STORMBRINGER lost to MASH in a crowd pleasing 1 minute bout.
G.I. JOE subdued SKYBREAKER in a action packed 1 minute competition.
JOHN WAYNE overpowered BREAK in a action packed 1 minute gruesome one-sided fight.
SAMONA outwaited CAPTURED PHOENIXBIRD in a crowd pleasing 8 minute match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 25 AIMED BLOW 28 - 12 - 2 70 |
|WALL OF STEEL 14 PARRY-RIPOSTE 25 - 18 - 4 58 |
|PARRY-LUNGE 9 PARRY-LUNGE 59 - 47 - 5 56 |
|STRIKING ATTACK 6 WALL OF STEEL 90 - 82 - 6 52 |
|TOTAL PARRY 6 LUNGING ATTACK 147 - 137 - 13 52 |
|PARRY-RIPOSTE 5 PARRY-STRIKE 8 - 10 - 1 44 |
|AIMED BLOW 3 TOTAL PARRY 27 - 37 - 3 42 |
|SLASHING ATTACK 1 STRIKING ATTACK 20 - 39 - 1 34 |
|PARRY-STRIKE 0 BASHING ATTACK 1 - 2 - 0 33 |
|BASHING ATTACK 0 SLASHING ATTACK 8 - 19 - 1 30 |
Turn 45 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 PARRY-LUNGE 4 - 5 5 LUNGING ATTACK
LUNGING ATTACK 17 - 8 PARRY-RIPOSTE 2 - 3 3 PARRY-LUNGE
AIMED BLOW 2 - 1 WALL OF STEEL 5 - 9 1 STRIKING ATTACK
STRIKING ATTACK 2 - 4 1 AIMED BLOW
TOTAL PARRY 2 - 4 1 WALL OF STEEL
PARRY-STRIKE 0 - 0
BASHING ATTACK 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
STRIKING ATTACK 1) OPUS 1-1526 150 76 5 ZIG ZAG (5)
LUNGING ATTACK 2) VENGEANCE 9-2052 146 37 22 ANGELS OF PAIN (23)
PARRY-LUNGE 3) FALSTAFF 37-899 145 72 5 ZIG ZAG (59)
AIMED BLOW 5) TAWNY 24-1369 119 77 1 HACK AND SLASH (44)
WALL OF STEEL 10) DELBAETH 6-978 153 83 2 GOLDEN HOSTE (16)
PARRY-RIPOSTE 21) TA'RA 24-1088 117 97 5 HACK AND SLASH (44)
SLASHING ATTACK 36) MARIONETTE 1-4093 68 71 1 DARK GUARDIANS (8)
TOTAL PARRY 40) NAMELESS TOOK 1-3195 99 44 3 DARK GUARDIANS (8)
The overall popularity leader is NICODEMUS 8-1729. The most popular warrior this
turn was ELLEGON 19-1723. The ten other most popular fighters were SLY 18-68, DOOMED
36-1547, MAIMED 36-2213, PAPA BEAR 46-1340, NICODEMUS 8-1729, NODONN 6-866, DELBAETH
6-978, MARIONETTE 1-4093, ALICIA 24-1551, and GOLDILOCKS 18-470.
The least popular fighter this week was BREAK 8-599. The other ten least popular
fighters were MAMMA 43-1602, AMRA 10-1459, PUTT 8-518, LIVIUS 32-880, JESSE JACKSON
38-747, STORMBRINGER 1-318, AJAX 23-804, TEETOTALER 38-326, MASH 14-1528, and
UNZASTER DIZASTER 10-1424.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 3 4 0 ALJAFIR(17) 0 1 0 JHANS(36) 2 0 0
NIANIA(2) 0 1 0 TALCAMA(18) 3 1 0 SIBIKHAS(37) 2 0 0
JHELUM(4) 0 1 0 ZUWAYZA(19) 3 0 0 CLIFFHOME(38) 0 2 0
KALTOS(5) 1 1 0 SEAM(20) 1 0 0 KATI-TEI(41) 2 0 0
TRANSEL(6) 2 2 0 TI(23) 0 1 0 VEASTIAN(43) 1 3 0
ARKERS(8) 2 3 0 ZORPUNT(24) 2 2 0 ARDIVENT(46) 2 1 0
ZUKAL(9) 1 0 1 MORYA(28) 1 0 0 CAER(48) 1 1 0
KOLACT(10) 1 1 0 LAPUR(29) 1 1 0 FRATSFA(52) 0 2 0
ARUAK CITY(11) 0 1 0 ARVAT(32) 2 1 0 ARADI(60) 0 1 0
TOBIR(14) 2 2 0 NIYTYOLE ISLAND(33) 0 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
1) OPUS 1-1526 150 76 5 ZIG ZAG (5) MORDANT
53) STEEL DWARF 2-1955 79 62 0 MYTH AND MIGHT (10) NIANIA
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
60) LAZAR WOLF 4-1169 65 56 1 TRIBAL COUNCIL (83) JHELUM
50) FER DE LANCE 5-1938 91 81 1 ZIG ZAG (14) KALTOS
8) TAGAN 6-1226 146 67 1 GOLDEN HOSTE (16) TRANSEL
55) ALVARON 8-522 117 81 1 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 146 37 22 ANGELS OF PAIN (23) ZUKAL
35) UNZASTER DIZASTER 10-1424 96 69 2 WOLFRAVEN REAVERS (24) KOLACT
90) HASDRUBAL 11-1339 49 33 1 WARLORDS (110) ARUAK CITY
7) QUICKSILVER 14-857 137 102 4 NOMADS (29) TOBIR
14) REGGIE JACKSON 17-1339 121 88 7 JACKSON FIVE (30) ALJAFIR
12) PSYCHO SCIENTIST 18-697 118 84 4 MAD SCIENTISTS (34) TALCAMA
15) ELLEGON 19-1723 92 51 2 THE GUARDIANS (35) ZUWAYZA
72) JOHN WAYNE 20-1763 43 37 1 WAYNE'S WORLD (101) SEAM
54) AJAX 23-804 63 35 0 THE BRIGADE (90) TI
5) TAWNY 24-1369 119 77 1 HACK AND SLASH (44) ZORPUNT
34) SABRE TOOTH 28-1193 93 57 1 THE RED REAVERS (47) MORYA
19) HANGOVER 29-638 147 75 9 ABOUNDING AGONY II (48) LAPUR
48) TREBONIUS 32-604 114 73 7 ROMAN HEROES (53) ARVAT
59) MAYNARD G KREBS 33-2098 79 68 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
37) DOOMED 36-1547 90 66 5 THE HURT (103) JHANS
3) FALSTAFF 37-899 145 72 5 ZIG ZAG (59) SIBIKHAS
6) JESSE JACKSON 38-747 108 73 4 BIBLE BROTHERS (64) CLIFFHOME
26) REEBOK-RAT 41-432 129 67 2 RAT PAK (82) KATI-TEI
4) EXECUTIONER 43-1035 111 69 2 ENGINES OF DOOM (95) VEASTIAN
11) HAWK 46-554 102 101 1 DEADLY SHADOWS (96) ARDIVENT
28) RAGE 48-906 105 88 4 THE BEARS (70) CAER
61) MOLLY RINGWALD 52-520 81 60 4 PRETTY THINGS (93) FRATSFA
41) BHURAK 60-1081 81 59 3 CCE (76) ARADI
THE HUMANS OF GHEA
The human races of Ghea are divided into several broad categories by scholars,
and Alastari is home to many of them. For the edification of the traveller, we shall
describe these races in broad terms in the following article. One should remember, of
course, that these are generalizations: one will certainly run into dark-haired
Fratsfans and blonde Kannari now and again--and in some areas even so clear-cut a
division as that between human and elf grows hazy.
Sevaeni
This category includes those races which we believe to have originated in the far
north of Ghea. Their ancient homelands are the dark pine forests north of the Trier,
as far south as the Khriatrin Mountains and the plains of northern Lirith Kai. They
tend to be very fair, with hair which is blond or red, usually straight and fine.
They have blue or grey eyes. They tend to be tall, with spare, rangy builds, long
faces and jaws and sharply chiselled features. In many cases this tendency has
obviously been enhanced by intermarriages with the Araoi of Alfhame and Fratsfa
(although the elves of Alfhame, at least, deny this hotly, the evidence is plain to
see.)
In Alastari, the representative Northron race is the Fratsfans. In some areas of
Andoria, notably near the cities of Iaye and Point, there are also families who also
trace their descent from another Northron people, the ancient rulers of Krael. Both
the Kraellians and the Fratsfans are descendants of the the ancient Van, who were
largely destroyed in the last Chaos War.
Other Northron peoples include the Siniar, who are found to the west of Alastari,
across the Trier Sea, and the Ikrada, the fierce sea-raiders of the Ikhazdur Coast to
the north of Alastari.
Khriani
These are the peoples who originated in the temperate vales and hills of what is
now the Tien-Khrisu Valley, the Twisted Lands and the Alastarian isthmus. Their
coloring ranges from moderately fair to tanned. The most common hair colors are
shades of brown, but blonds, redheads, and dark brown or black hair is not unknown.
Curly or wavy hair is common. The most common eye color is brown, but blue, grey,
green, and hazel are found as well. They tend to an average height and build, and
have somewhat rounder, broader faces than is common in the far north. In many areas,
where there has been much intermarriage with the Kyan elves, these people tend to be
small and slight, with pointed ears and slanting eyes.
The most populous of these peoples in Alastari are the Harkeny, whose ancient
stronghold is the Shewish Forest, but who can be found all over the Free Cities and
into the Delarquan Federation and the Andorian League as well. The isolated
Raltumans, and the Convincians of Andoria, are of this stock as well; indeed, though
their ancestors arrived from the far side of the Trier, the Convincians are so like
the Harkeny in face and feature that few can look at a stranger of either race and
tell for certain which one he claims.
The adepts of Skaithvarn, and many of the myriad races of northern Lirith Kai
also fall into this broad grouping.
Savradese
This third broad category includes various peoples who inhabit the lands east of
the Storm Sea as far south as the Nhirivin Forest. Their coloring ranges from tan to
dark copper, and they have dark hair and eyes, ranging from brown to black. Curly
hair is uncommon. They are of medium height, lean and graceful, with sharp features.
The men of this race often grow little or no beard.
In Alastari the primary representative of this race is the Karnhorns of the
northern Free Cities. Across the Storm Sea, the parent kingdom of the Karnhorns,
Serevada, and their neighbors and rivals to the south, Ferencia, are also of this
stock. Several Karnhorn cities (notably Zuwayza, the capital) were originally
Ferencian colonies, and there remains a strong Ferencian strain in the populace to
this day.
The Kannari of southern Alastari are, so most scholars believe, the result of
centuries of interbreeding between the southern Ferencians and the northern Rirorni;
the Kannari themselves, having suffered greatly from Rirorni incursions in recent
years, hold themselves to be a new people entirely, yet many Rirorni features are
still found in their population. The Kannari are the primary race of the Delarquan
Federation, and are a large protion of the population in the southern Free Cities as
well.
Rirot
Rirot is the term for several related races which come from the broad Rirorni
Plains and the delta of the An-Kiu River. Olive skin, straight, rather coarse black
hair, and dark eyes are characteristic of these peoples. They are often shorter and
sturdier than the average northerner, with broad, high cheekbones, flat noses, and
epicanthic folds. The prototypical Rirot are the Rirorni horsemen, which inhabit the
Rirorni Plains and (when they can) various areas around the fringes of the plains.
Further south, the Ratani inhabit the lands west of the Drakenfell Mountains. Even
further west are the Sendori and the Jadir of Lirith Kai.
Other minor Rirot races are the Sangarans (probably a Rirorni offshoot), the
Tzatakans (cousins of the Sendori) and the Aruaki (originally Ratani, they
intermarried with the Kannari during their migration to northern Alastari, and are
slight darker than the average Rirot in consequence. They are also distinguished by
having golden eyes.)
Lubanese
The final grouping is not much seen in Alastari, or even in Lirith Kai, as it
originates far to the south and west of either kingdom. Little is known about the
various tribes and peoples which comprise this group, but more information will be
forthcoming. The Lubanese are very dark, with black eyes and black hair, which ranges
from straight to curly to kinky in different areas. The Gladiatorial Commision has
considered opening an arena in Naowei, one of the Lubanese kingdoms, but so far
nothing has come of the plan; if it ever comes to fruition, we will doubtless learn
more about these distant peoples.
OTHER RACES OF GHEA
As is well known, the world of Ghea is home to many strange and singular
creatures, many of whom arrived here through the Chaos Gates at one point or another.
So far as scholars can determine, the original inhabitants of this globe were humans.
Yet certain races have been here for so many thousands of years, and have become so
populous and well-known that at this point we may as well speak of them as native to
Ghea. This article describes the characteristics of these various peoples.
Elves
There are two main races of elves on Ghea, the Araoi and the Kyan. They share a
slender build, sharp features, pointed ears and slanting eyes. The Araoi are by far
the less common; they live, for the most part, in the kingdom of Alfhame, to the
northwest of Alastari. They are an ancient people, tall and fair. They are known to
be masters of wizardry, and have a reputation for pride and indifference to other
races. In these late years, it is reputation only, for the lords of Alfhame have not
ventured out of their northern fastness for many hundress of years, secluding
themselves since the devastation of the last Chaos Wars.
There are several Araoi colonies which were left adrift after the main kingdom
closed its doors five hundred years ago--Monuntial is the most insular of these, still
ruled and inhabited largely by elves. The Araoi of Fratsfa have for the most part
interbred with the Fratsfans; few of pure blood remain; and the same may be said of
the Karian Araoi in Lirith Kai.
The Kyan are smaller, often shorter than neighboring humans, and darker in
coloring, ranging from the middling-fair Ardiventi to the dark-skinned Shagornan
elves. They are less apt to magic than the Araoi, but quick and fierce in battle.
Unlike the Araoi, the Kyan often intermarry with humans, and in some places, such as
the Ardeventi Barony, there is little to distinguish elf from human.
Dwarves
The dwarves are less well-documented then the elves. They lived originally in
the Molen-Tei Mountains of Ikhazdur. A religious and political schism split the
Ikhazdur kingdom some fifteen hundred years ago; many dwarves migrated south to
Alastari. The largest colony lives under the Daggerspine Mountains, having outposts
all the way from Arkers to Rodeki, but smaller groups are known to live in Murska and
Lapur.
Dwarves are shorter than elves or humans, averaging four to five feet in height;
they are heavily built and strong for their height. They have large heads, with
strong jaws and large noses. Many dwarves are bearded, but this is not invariable.
Female dwarves do not have beards, contrary to popular rumor. They are middling fair-
complexioned, with hair colors ranging from black to brown. They ususally have dark
eyes, but blue or grey isn't unknown. Redheads are common but blond dwarves are rare.
While it is possible for a dwarf and a human to produce offspring, dwarves and
humans do not find each other attractive all that often, so half-dwarves are extremely
rare.
Orcs
Orcs are fairly common in northern Alastari, Serevada, and Ferencia; their
original homeland appears to have been to the south, in Urhaurek. They are very
similar in appearence to the humans which inhabit these lands--middling dark, with
black hair and eyes. They tend to be taller and more heavily built than the average
human, but the main difference is in the jaw. Orcs have large heavy jaws with
elongated canine teeth, comparable with a gorilla's. The tusks are larger in males
and seem to have evolved for sexual display rather than any dietary need. Orcs and
humans can and very often do produce offspring; in many areas, such as Stormcrowe,
there are so many humans with orc blood and vice versa it's difficult to seperate the
two races.
Giants
The Shewish Giants live, unsurprisingly, in the Shewish Forest. The are
indisinguishable from their Harkeny neighbors in every respect save height; Shews
average seven to eight feet tall. Shews and humans can interbreed; in fact, some
scholars claim that Shews are simply a tribe of very tall humans and ought not be
classed as a seperate species at all.
Karragit
Karragit are a small, secretive people who prefer to dwell in marshes and along
seacoasts. They are seldom more than five feet in height, with lank, grey-green hair
and greyish skin. They have large, round eyes which may be pale green, yellow, or
blue. They have webbed fingers and long, webbed toes. They are sometimes referred to
as golbins, but this is considered insulting. They are reputed to have an uncanny
connection with the marshes they live in, and tales credit them with all sorts of
nebulous magical abilities. They are superb swimmers and divers.
Unlike the other races so far discussed, karragit cannot breed with humans
without magical intervention. Some mages in times past made the experiment, for there
are humans in northern Alastari, notably Stormecrowe and North Fork, with karragit
blood.
Trolls
Trolls are large, vaguely gorilla-like bipeds of dubious intelligence. They are
not mammalian, but not exactly reptilian either; they are warm-blooded, with tough,
pebbly hide and sparse, coarse hair. They have formidable fangs and enormous
strength. They do not turn to stone in daylight. They appear to be right on the
borderline of sentience; they can be taught language, but they do not possess it
themselves. They cannot interbreed with any of the other races.
Pridefolk
Rare in Alastari, the Pridefolk are a species of intelligent bipedal felines who
live to the south on the Rirorni plains. They look rather like upright cougars and
are nomadic hunters and herders. They cannot interbreed with any of the other races.
Northwights
Northwights are a reclusive species of humanoid adapted to extreme cold. They
live far to the north, on the glaciers, and feel uncomfortable at temperatures much
above freezing. Save for their bluish-grey skin they look very human, but they are
very different internally; they cannot interbreed with any of the other intelligent
species.
RACES IN LIRITH KAI
You'll be seeing, on some of your fights, lines up at the
top which indicate that a warrior belongs to this or that race.
Some of those races you'll recognize, and some you won't. (We're
getting together a census questionaire by means of which you can
correct the Commission's occasional mis-assignments.) These are
the races common in Lirith Kai:
According to the Imperial Office of Population Enumeration,
all Adantri are human. While not strictly accurate (exceptions
will be noted below), it's close. Almost all Adantri are human,
but these humans come in numerous racial variations. The
commonest, most widespread ones are:
Arveda -- These are a race of the northern half of the
Western Slope, the land to the west of the great Han Torra Khang.
They are concentrated in the Simtakka Valley (near arena DM 76).
Arvedas are the result of seven hundred years of interbreeding
between the Northen Adantri (Palani, see below) and Hallani (a
minor race indigenous to the Simtakka Valley, also described
below) and the Plainsmen (nomads living farther west, on down
this list). The Arveda tend to be of medium height or a little
taller, but not outstandingly tall, and sturdily built. Their
skin is generally fair; hair may be black but is more likely to
be brown, and blond is not unheard of; eyes are generally
hazel/light brown, or blue and `round' (Caucasian) in shape. The
Arveda tend to be adventurous and are great travelers. Because
they live in an area where extremes of temperature are normal,
the Arveda dress in layered, loose clothing--loose pants, a
smock-like shirt over the high-collared kichai of the central
Empire, and a hooded robe over all.
Hallani -- This is the aboriginal race of the Simtakka
Valley (DM 76). The Commission has not assigned this race to any
gladiators, because most of them are not warriors, but there may
be a few Simtakkan gladiators of Hallani stock. They are of
medium height or shorter and tend to be somewhat stocky in build,
their faces are round and unremarkable, and in coloring they are
tan: tan skin, medium brown hair, hazel eyes. Mostly they are
farmers and pacifists. The commonest dress is loose pants and a
smock for men, or a smock over an ankle-length skirt for women.
Jadir -- This is the commonest racial type in the Jade
Panther Hills (including Jade Mountain, DM 75); it is similar to
and partly overlaps the Sendori racial type (see below) to which
it is related. Jadir are of medium height, with coppery to
bronze skin and straight black hair; their eyes are usually
black, also. In feature, they are mostly `oriental', with
almond-shaped eyes set at a slight angle and high, broad
cheekbones. As a race, the Jadir are considered clannish and
suspicious of strangers. They usually top the typical loose
pants and high-collared kichai with a colorful vest.
Jathkar -- The people of the An-Kiu Delta and the Isles of
the South. The Commission has not assigned this race to any
warrior, because the Jathkar are seldom seen in the central and
northern parts of Lirith Kai, where the arenas are found. They
tend to be short and slim, very lithe and graceful, with very
markedly `oriental' features; in coloring they have dark golden
skin, black hair, and generally dark eyes. The Jathkar are an
extremely courteous people who hold grudges for generations. In
their hot and humid climate, both men and women of the Jathkar
wear a sarong-like kilt, sometimes topping this with a loose,
caftan-like garment.
Lubanese -- The general term for the people of the southern
end of the Western Slope, in the jungles of Naowei. Although the
word `Lubanese' is used for all, the people of the jungles belong
to many diverse tribes, united primarily in being very dark-
skinned. They come in all shades of brown to black, their hair
is always black and may be straight or curly to any degree, and
their eyes are usually (but not always) black or brown. Because
the Lubanese are actually members of many diverse races, tribes,
and cultures, to characterize them as a group is automatically to
be mostly wrong. However, the other races of Lirith Kai, seeing
few Lubanese, habitually do this; the tendency is to expect all
Lubanese to be `savages' and surprise is often expressed when
this turns out not to be the case. The dress of the Lubanese
varies as much as their appreance and culture, but there is a
general resemblance to that of the Jathkar, born of the similar
climate.
Mirani -- The race that is commonly referred to as Southern
Adantri. These are the people of the southern An-Kiu Valley (but
not the Delta area--that's a different race, the Jathkar). The
Mirani are of medium height to a little shorter, slender and
graceful, with golden skin, black hair, hazel eyes, and markedly
`oriental' features, including slanted, almond-shaped eyes. They
are common in the vicinity of Miroi Chang (DM 79). The Mirani
are considered by their neighbors to be subtle to the point of
deviousness, ceremonious, and overly concerned with genealogy.
The Mirani are the fashion leaders of Lirith Kai, scorning the
styles of other races and areas as `old-fashioned',
`conservative', or `rustic'. Mirani fashion is generally snug-
fitting and figure-flattering (if you have a figure to flatter);
details come into style and go out at a great rate.
Palani -- The race that is commonly referred to as Northern
Adantri. These are the people of the northern An-Kiu Valley.
They tend to be tall and sturdy, light-skinned (although seldom
really pale), with brown or black hair and blue or gray eyes.
This race is common in the vicinity of arenas 65 (Dal Shang), 74
(Daiyla Kiv), and 78 (Lyn Tirian). Their features are generally
what we would call Caucasian or `European'; they tend toward
aquiline noses and very stubborn chins. The Palani are
considered by their neighbors to be blunt to the point of
rudeness, conservative, and aggressive. The common styles of the
Palani are layered, suitable for their northern climate, and
loose, to give freedom of movement. Generally men wear loose
pants and women divided skirts, both with the high-necked kichai
and layers (more or fewer as temperature or formality decrees) of
the kimono-like kichanas.
Plainsmen -- Although most are not residents of Lirith Kai,
the Plainsmen of the West are important to the Empire. These
tall, blond nomads are a common sight in Simtakka (DM 76), and
there is a tendency in other parts of Lirith Kai to assume that
any tall blond is a Plains nomad. They are usually described as
stoic, emotional (the two are contradictory, but then, people are
contradictory), barbaric, violent, and totally loyal. When
moving among the people of Lirith Kai, the Plainsmen generally
wear the same type of clothing as the Palani.
Ratani -- The people of Ratan, and more specifically, of
Mazgourrah (DM 77). They are of medium height and lithe build,
with olive skin and black hair and eyes which are usually but not
always black; there is a slight tendency to have slanted, almond-
shaped eyes, and a strongly hooked nose is usually described (by
Adantri) as a `Ratani' nose. (Note that the Aruaki of Alastari
are a Ratani racial type when in human form.) The Coastal Ratani
are a distinct variant which may be deserving of separate race
status; they are produced by the interbreeding of inland Ratani
and Jathkar. They are smaller than the inlanders, with a more
golden skin tone and slanted eyes; green and gold eyes are
surprisingly common in this group. The stereotypical Ratani is
the merchant hawking his wares; as a race they are considered to
be quarrelsome (mostly with their fellow Ratani, which is
suggested as the reason for Ratani disunity), clever, and always
having their eye on the main chance. The common clothing of
Ratan is vaguely `turkish' in style--loose pants gathered at the
ankle, loose shirts with tight vests, sashes, slippers with
curled toes. Some Ratani wear turbans or pillbox hats with
turban-like rolls of cloth around the edge, and some wear an
`arab-like' headcloth.
Sangarans -- The aboriginal people of the Trier Coast,
common in the Dal Shang (DM 65) area. They are short and sturdy
with round, rather flat faces (but not slanted eyes) and coppery
skin. The Sangarans are considered (condescendingly) to be
`simple peasants'; they have strong family ties and are superb
sailors. Before the coming of the Adantri, the Sangarans wore
breachcloths and ponchos held shut with sashes; now they wear
whatever the people around them are wearing.
Sendori -- The people of the central Han Torra Khang, the
great mountain range to the west of the An-Kiu Valley. They are
of medium height and build, with coppery skin and `oriental'
features. Great traders and travelers, they may be found all
over Lirith Kai, although most will call some place back in the
mountains `home'. The Sendori are regarded as being
`inscrutable', even sneaky, but very loyal--good friends and bad
enemies. When traveling among other people in the Empire, they
dress as those around them dress, but at home, their clothing has
a flavor we would call `Chinese', more or less.
Siniar -- A race of the far northwestern part of Lirith Kai.
The Commission has not picked this as the racial type of any
gladiators because, though they are warriors to the bone, they
are uninterested in such `games'; a Siniar gladiator is extremely
unlikely. They are tall and lean, fair-skinned, with blond hair
and blue or gray eyes. The Siniar are warriors and desire to be
nothing else; one on one or in command of armies they are
extremely competent. In character they tend to be tactless
honest, loyal, and unforgiving. The Siniar dress in the same
style as the Palani.
Tzaltakan -- A minor race of the Simtakka (DM 76) area.
Mostly they have ignored the arena, and the Commission has
retaliated by ignoring them; you will find no warriors assigned
to this race, although a few have entered the gladiatorial
system. The average Tzaltakan is on the short side of medium
height but broadly built, with a broad, flat face and distinctive
fleshy features (have you ever seen pictures of the Olmec heads
of Mexico?). Their skin is dark bronze and their hair and narrow
eyes are black. The other people of the Simtakka Valley
characterize them as being secretive, vindictive, and blood-
thirsty. The Tzaltakans dress much as their neighbors the Arveda
do, though in darker colors; the primary difference is that in
place of the Arvedan smock-like overshirt, they wear vests,
sometimes as many as three at once, which adds to their
appearance of broad solidity.
Zarlani -- A race which is now very limited in distribution
but was once more important; they are found in the triangle
formed by Daiyla Kiv (DM 74), Dal Shang (DM 65), and the Twisted
Lands. Like the Palani, they are tall and sturdy, tan-skinned,
with Caucasian features, but they have a tendency to produce red
to red-brown hair; their eyes may be hazel, green, or blue. It
is believed that the sometimes redheaded Harinzans, a relatively
short, swarthy people who live south of the Twisted Lands and
east of Miroi Chang (DM 79), are the result of interbreeding
between the Zarlani and the Rirorni or Ratani. Zarlani are
generally felt to be hot-headed and stubborn and prone to rash
acts, but loyal. They dress in the typical Northern Adantri or
Palani style.
Non-Humans in Lirith Kai
Non-humans here are very, very rare, and usually foreign.
However, one may encounter the occasional elf in the northern
provinces; for example, around Lyn Tirian (DM 78) and Dal Shang
(DM 65). These elves are Itrilians, or people having their
homeland along the Bay of Itril; they are generally on the short
side and slimly graceful, with olive skin, dark hair and eyes,
and the `typically elven' features of slanted eyes and pointed
ears. They are regarded with mild suspicion by most human
Adantri and characterized as hedonistic, incomprehensible,
unreasonably fond of magic (which is illegal), and probably
treacherous. The Commission has assumed that any elf claiming
Lirith Kai origin is Itrilian.
There are two minor races within the Imperial boundaries
which are, the Population Enumeration Office assures us, human,
not elven--they don't have pointed ears, after all, so how can
they be elves? There is, however, some grounds for suspicion...
The Hanra of the southern An-Kiu Valley are a secretive
people of small stature with fair skin, brown hair, copper-
colored eyes, and distinctive, triangular faces. Scholars
suggest that if they are not an outright elven race, they have a
strong portion of elven blood. It is unlikely that a Hanro would
become a gladiator, but not impossible.
The Zinjarans of the forested mountains south of Korvan
Saleh on the Western Slope are the other questionable case. Even
more secretive than the Hanra, they are short and swarthy with
curly black hair and strongly slanged blue eyes. Again, it is
unlikely that a Zinjaran would become a gladiator, but it is not
beyond possibility.
THE BLOODGAMES AT THE NINETEENTH FACE-TO-FACE
Hear ye, Hear ye!
The winner of the 1997 Bloodgames held at Face-to-Face XIX in Hartford, CT, is
Terminus of Despair, managed by none other than Guardian. Terminus seems to
be a man of few words--this is what he had to say about the 1997 Bloodgames:
"My name is Terminus and I will terminate you, with my bare hands if
neccessary--as a couple of my opponents found out in the most recent
Bloodgames." -- Terminus
Terminus led the pack with 5 kills and an impressive 9-1-5 record. For this honor,
Terminus has been granted admission into Advanced Duelmasters and will fight for free
for six months. Terminus has also received a TV challenge. Very well done, Terminus
and Guardian!
Coming in second and third respectively were Xedwad of Lerk's Jerks (managed by Lerk)
and Small Rooms of The Hastings (managed by Uncle Charlie). These two warriors have
also received their AD invites and will also receive TV challenges for six months.
The three runners-up were Lodi Rennon, also of Lerk's Jerks, GTE-INS of Teletech, and
Vapid Moose of The Knockoffs (managed by Papa Bear).
The team with the top number of kills was Lerk's Jerks, with an impressive 12 kills
out of 31 fights fought. Wow! They easily beat out Uncommon Rage with 8 kills.
Hoffa, manager of Fore!, received the unfortunate distinction of having the dead
warrior with the most kills--Duncan Hills was 5-3-3 when he fell lifeless to the
sands. Better luck next time, Hoffa.
All these managers have received a Bloodgames T-shirt for their achievement.
Congratulations to the winners of the Bloodgames!
-- Green Eyes and the RSI staff