ADVANCED DUELMASTERS
Date : 10/02/1997 Duedate: 10/15/1997
GATEWAY
DM-108 TURN-48
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILLER ABORIGINE 37/58 42 5 1 89.4 ABOUNDING AGONY II 29/48
2 ANGELS OF PAIN 9/23 40 7 38 85.1 WAYNE'S WORLD 20/101
3 SWEORDMASTERS 1/6 16 6 0 72.7 WOLFRAVEN REAVERS 43/104
THE INANIMATES 38/63 14 DEADLY SHADOWS 46/96 51 54 2 48.6
4 WOLVERINES 18/99 58 23 3 71.6 ENGINES OF DOOM 43/95
MAD SCIENTISTS 18/34 15 THUNDR + LITENI 18/100 11 12 0 47.8
5-DOC LEGRAND'S LA 20/37 106 59 7 64.2 16 UNDERDOGS 60/75 105 118 1 47.1
6 CCE 60/76 470 326 20 59.0 WILD CARDS 57/73
ZIG ZAG 37/59 BIRDS OF PREY 23/41
GOLDEN HOSTE 6/16 DEATHTONGUE 46/68
NOMADS 14/29 17 THE BEARS 48/70 140 168 1 45.5
HACK AND SLASH 24/44 THE BEARS 46/69
ZIG ZAG 1/5 THE HURT 36/103
ZIG ZAG 5/14 THE BEARS 43/67
7 ROMAN HEROES 32/53 78 57 24 57.8 18 JACKSON FIVE 17/30 66 80 8 45.2
MISCELLANEOUS II 38/62 FIRE FIGHTERS 41/65
8 RAT PAK 41/82 103 76 2 57.5 BOOB TUBE RUBES 33/91
RAT PAK 19/80 DOCTORS OF DUEL 10/88
9-DEATH MASTERS 7/18 109 93 3 54.0 19 TRIBAL COUNCIL 4/83 18 26 0 40.9
NINJA TURTLES 22/40 20 SUPERIOR FORCES 1/120 11 18 2 37.9
INFERNAL LEGION 9/22 SUPERIOR FORCES 29/113
10 DARK GUARDIANS 1/8 167 148 5 53.0 21 THOSE WHO RULE 1/121 3 5 0 37.5
THE GUARDIANS 19/35 22 BRITERON BY 8/20 48 84 2 36.4
THE RED REAVERS 28/47 PRETTY THINGS 52/93
MYTH AND MIGHT 2/10 23 WARLORDS 11/110 10 29 0 25.6
11 TEAM$(150) 1/77 24 24 3 50.0 THE BRIGADE 23/90
12 FROG PRINCES 18/33 24 24 0 50.0 24-ILLUMINATION 46/116 1 3 0 25.0
13 POWERAGE 52/105 64 66 9 49.2 25 MOLES 63/118 4 14 1 22.2
BIBLE BROTHERS 38/64 CREW MONIKER 76/119
WOLFRAVEN REAVERS 10/24 26 BY THE NUMBERS 51/122 0 1 0 0.0
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
The huge Roc soared over the treetops at an incredible velocity, occasionally
clipping a swamp cypress with his retracted talons. Teetotaler laughed with pleasure
as the wind rushed through his hair--it was far more pleasant in the bright red
sunlight than it was skulking through the murky bogs below.
The avian was learning swiftly, showing a considerable aptitude for the rigorous
regimen of tasks set by the Companions. Soon it would be ready for the planned
mission deep in the heart of enemy territory, capable of deposition the two man team
near to the Chaos temple, then returning to pluck them from the jaws of death upon
hearing a signal whistle.
As they approached the Companion's hidden fortress, Teetotaler wheeled the Roc in
a tight circle and set him down atop the camoflauged watch tower. A few more flights
and he would be ready. Dismounting as Trebonuis and Darius came forward to give the
beast its rubdown and afternoon meal of swamp lizard, the grizzled warrior headed in
to speak with his Captain.
Vengeance was marking sightings of enemy patrols on the huge area map and barely
looked up when Tee entered. Instead he muttered to himself and began circling a point
in the shaded green area, indicating a location which had never been scouted by foot
patrol.
"That's it. That's where we have to land. From what we can tell from the air,
the clearing is big enough and enemy forces are very seldom seen there. It's only six
miles or so from the temple, a quick run." Vengeance put a red 'X' on the exact spot.
"Of course, that could mean that there's something there that the Chaos kin both
fear and expect to guard against attack from that front", Tee noted.
"Possible, but we haven't caught sight of anything yet. I'm guessing that their
hatred of sunlight is the real cause of their lack of a presence in that area. But
even if some beastie is waiting for us, we will be in and out so quickly that I'm
willing to chance it. It might even offer us cover when we're on the way back out."
Vengeance looked up. "Any word from the Keep?"
"Not much. There haven't been any volunteers that I've heard of, other than
Donny's group, and they're all new to the swamps. They've been doing a lot of
wandering in circles. I'm hoping that as the big day approaches, some might realize
that they're not going anywhere without that key."
"Well, let Donny in on the plan. If he can get a few more men, he might be able
to create that diversion we need."
Tee nodded. "He's like a small army all by himself."
"We really do need more manpower to pull this off though." Vengeance looked over
the map, examining the number of enemy forces and their known locations. "We've let
our own rivalries interfere with the larger picture."
Teetotaler shrugged. "Not much to do about it. We gladiators are a fractious
lot."
"Unless, of course, we could get everyone behind a well-liked, well-respected
Gate Commander..."
"Hey, wait a minute. Why are you looking at ME like that..."
*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_**_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*
Let me begin by stating that only Neon Necromancer could complain about one of
his warriors becoming Captain of the Gate. The complainer legacy lives on...
It is also amusing that Neon would suddenly decide to send Psycho Scientist in to
Defend the Gate which he loathes so much. He decides to monopolize the position.
Remember how he complained in the beginning when the Title holder defended the Gate?
He felt that this should not be allowed because a warrior might hold the Title forever
if continually successful in the Gate. And now Mr. Double Standard tries (and fails)
to do exactly what he once declared was unfair.
And talk about paranoid...The Gate monsters have been rigged so that Teetotaler
and Vengeance can win? Yeah okay. I would hardly call the Gate monsters "docile
victims." Teetotaler is frequently slain while defending the Gate. That wasn't a
docile victim which dispatched Psycho Scientist last turn. Tzenori has butchered
Teetotaler quite a few times. And the only reason that Vengeance is so successful is
because he is truly just an awesome warrior. There is no secret to his success. A
great design, great bases, and massive training/experience. And you can't complain
about his skill prize anymore, can you? It doesn't seem to me that it could possibly
make him any greater than he already is at this point. So I highly doubt that
anything is rigged. Stop your whining and paranoia. Get a grip.
I have to agree with Oscar that if you stepped through the Gate then you should
be prepared to fight some monsters. Anyone complaining about the random attack should
be ashamed of themselves. You are in Gateway now. Expect the Chaos Spawn to be here
also (duh!). This isn't some super Primus, it's Gateway, the last exit on the
Duelmaster's highway. The place where legends and brave of heart choose to go to
retire from the rat race of Primus. What are you doing here if you cannot stomach the
Chaos Spawn? And please don't say "I'm here regaining lost skills." We all are here
for skill redemption and new skills. I thought that the random attack was cool. I'm
glad that the Commission implemented the Dark One's idea. How typically Scrag to
state that he would have been annoyed if Furious Impaler had been killed or missed a
training opportunity. Poor baby. What about all of those training opportunities that
Dee Dee is missing by cowering behind in Primus?
Oscar, I will identify myself when you do. Also, albendranius is not a word. It
sounds more like it could be the name of one of my Romans...
I would just like to state that I doubt if Teetotaler will monopolize this
position. Some wretched monster will undoubtedly come along and tear him to shreds
with its talons. Let's face it guys and gals, this Gateway arena isn't perfect, but
it sure is fun. A welcome change from the monotony of Primus. Something different.
In closing I would just like to bid a belated welcome back to Stormbringer of
Those Who Rule. It's alway interesting to see one of the ancient names of the game
resurface in the ranks. It would be cool to see Khorga Khan, Engwar, Silverflash and
some of the other oldies here in Gateway. Chaos Knight was back temporarily, but
apparently lost interest. I also miss seeing Epitaph lurking about. It would have
been interesting to see how the Queen of Evil fared in the skill replenishment/bonus
skill environment of Gateway. Perhaps the Commission should send some of these old
managers letters explaining that they can resurrect their ancients and repair them in
Gateway. Who knows, maybe somebody will return.
Anyway, if you don't see Teetotaler on top next week, I guess that will mean that
his carcass will be rotting in some Chaos hell out there...
Caesar for Lieutenant Teetotaler, Gate Commander
RAMBLINGS FROM WITHIN THE KEEP
I found this on my desk when I came in today. The stationary certainly looks
official.
* - * - * - * - * - * - * - ** - * - * - * - * - * - * - * - *
Proclamation from the Grey Tower
As demonstrative evidence of the Lady's displeasure, no Tournament Champion prize will
be awarded for any unsanctioned tournament held in Kaikwok. The prize that would have
been awarded, as well as any others which might accrue before the recovery of Her Key,
will be held aside and accumulated to be awarded to the individual who returns the Key
to Her safekeeping.
Let it so be noted.
* - * - * - * - * - * - * - ** - * - * - * - * - * - * - * - *
Which brings me to the main topic for this week:
What, if anything, are we going to do about a tourney?
Unfortunately, I've put this off for too long. Since you need to decide pretty
much immediately whether you're going to participate in any tourney, we don't have
really have time for any discussion on the topic. This is entirely my fault. I
should have brought this up earlier.
A definite need for the recovery of the key has been evidenced, on both the level
of this arena as a whole, and (as evidenced by this notice) by you gladiators as
individuals. It seems like this is a good opportunity to get some more experience
against the local denizens.
Originally I felt the correct way to do this was to just have fights against
locals. Some of you have whined excessively about this, though. Therefore, here's
how it's gonna go:
Each day we will fight one round of the tourney. A round will involve the choice
of a den of locals, a journey to an appropriate location, and a one-on-one fight by
each gladiator against a monster.
As a bonus round, the victor of any round will be matched against another victor.
This fight will not count toward your tournment record, but skills will accrue as
normal.
As Skek is not excited about the concept of a large number of resurrections in
any given day, rescue teams will be on hand to prevent deaths at the talons of the
monsters wherever possible. Should the rescue be too slow, or should one of you be
inconsiderate enough to kill another, a resurrection will be done by Skek (but be
prepared to do a lot of gross labwork).
There have been rumors that Combat Stress Fatigue Syndrome tends to result in
poorer learns when fighting locals. My personal research seems to indicate that these
are faulty statistics, but I have nonetheless prevailed on Skek to attempt to create a
situation where learning is as full as possible under this compressed time frame.
After all, the whole point of this is to prepare you to go get the key back.
As standard for Gateway tourneys, 8 victories (against monsters) will result in
the awarding of Tournament Victor status. Warriors with 3 losses (again, against
monsters) will be eliminated, but not before the end of Round 5.
My intent is to begin with some of the easier creatures we've encountered
(lizards, and such), and slowly work our way up to the most dangerous.
Any questions about this, or suggestions as to which monsters to attack
/locations to visit are welcome: oscar@reality.com or diplo me. To be quite honest,
posts in next turn's newsletter will probably be soon enough also.
-- Oscar
P.S. Anyone planning on participating in this tourney who is afraid of heights, PLEASE
LET ME KNOW before the tourney.
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) TEETOTALER 38-326 171 80 26 MISCELLANEOUS II (62) CLIFFHOME
THE GATE COMMANDERS W L K TEAM NAME CITY
2) VENGEANCE 9-2052 149 37 25 ANGELS OF PAIN (23) ZUKAL
3) PSYCHO SCIENTIST 18-697 120 85 5 MAD SCIENTISTS (34) TALCAMA
4) FALSTAFF 37-899 148 72 5 ZIG ZAG (59) SIBIKHAS
5) TAGAN 6-1226 149 67 1 GOLDEN HOSTE (16) TRANSEL
6) RAGE 48-906 108 88 4 THE BEARS (70) CAER
7) QUICKSILVER 14-857 140 102 4 NOMADS (29) TOBIR
8) OPUS 1-1526 151 78 5 ZIG ZAG (5) MORDANT
9)-BARON COCKROACH 20-703 109 78 2 DOC LEGRAND'S LAB (37) SEAM
10)-DONATELLO 22-366 216 46 2 NINJA TURTLES (40) SOLVEN
11) DELBAETH 6-978 156 83 2 GOLDEN HOSTE (16) TRANSEL
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) JESSE JACKSON 38-747 109 75 4 BIBLE BROTHERS (64) CLIFFHOME
13) 3066 14-1351 101 61 1 NOMADS (29) TOBIR
14) EXECUTIONER 43-1035 112 71 2 ENGINES OF DOOM (95) VEASTIAN
15)-LEONARDO 22-205 180 86 7 NINJA TURTLES (40) SOLVEN
16) REGGIE JACKSON 17-1339 124 88 7 JACKSON FIVE (30) ALJAFIR
17) ELLEGON 19-1723 92 54 2 THE GUARDIANS (35) ZUWAYZA
18) FURIOUS IMPALER 37-762 96 37 2 KILLER ABORIGINE (58) SIBIKHAS
19) HAWK 46-554 104 102 1 DEADLY SHADOWS (96) ARDIVENT
20) HANGOVER 29-638 149 76 9 ABOUNDING AGONY II (48) LAPUR
21) NODONN 6-866 138 99 0 GOLDEN HOSTE (16) TRANSEL
22) TA'RA 24-1088 119 98 5 HACK AND SLASH (44) ZORPUNT
23) ALICIA 24-1551 114 71 2 HACK AND SLASH (44) ZORPUNT
24) EUSEBIO 6-1456 81 53 2 GOLDEN HOSTE (16) TRANSEL
25)-SGT SLAUGHTER 7-541 166 71 0 DEATH MASTERS (18) BONSUR
26) HYPER-RAT 19-1170 112 65 3 RAT PAK (80) ZUWAYZA
27) NAMELESS TOOK 1-3195 102 44 3 DARK GUARDIANS (8) MORDANT
28) FIRE DONBELOW 41-101 120 103 3 FIRE FIGHTERS (65) KATI-TEI
29) TAWNY 24-1369 121 78 1 HACK AND SLASH (44) ZORPUNT
30) CHAR$(3008) 1-3008 97 83 3 TEAM$(150) (77) MORDANT
31) LAZAR WOLF 4-1169 67 57 1 TRIBAL COUNCIL (83) JHELUM
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32)-NECRON-99 7-565 163 71 2 DEATH MASTERS (18) BONSUR
33) WHIPLASH 19-1221 120 68 1 THE GUARDIANS (35) ZUWAYZA
34) DON JUAN 24-849 122 109 5 HACK AND SLASH (44) ZORPUNT
35) SABRE TOOTH 28-1193 94 59 1 THE RED REAVERS (47) MORYA
36) URSA 48-1678 75 72 2 THE BEARS (70) CAER
37) FERNDOK 60-607 89 61 2 UNDERDOGS (75) ARADI
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
38) DOOMED 36-1547 92 67 5 THE HURT (103) JHANS
39) MAIMED 36-2213 76 58 4 THE HURT (103) JHANS
40) SLY 18-68 128 52 4 WOLVERINES (99) TALCAMA
41) BHURAK 60-1081 83 60 3 CCE (76) ARADI
42) REEBOK-RAT 41-432 130 69 2 RAT PAK (82) KATI-TEI
43) DANGEROUS 43-842 99 96 2 ENGINES OF DOOM (95) VEASTIAN
44) INFLATIBLE DOLL 38-682 91 66 0 THE INANIMATES (63) CLIFFHOME
45) WRAITH 57-2615 76 51 0 WILD CARDS (73) ANDOR
46) SKYBREAKER 52-756 60 32 1 POWERAGE (105) FRATSFA
47) PAPA BEAR 46-1340 82 59 1 THE BEARS (69) ARDIVENT
48) NICODEMUS 8-1729 83 57 3 BRITERON BY (20) ARKERS
49) JASON CULLINANE 19-1241 78 82 3 THE GUARDIANS (35) ZUWAYZA
50) UNZASTER DIZASTER 10-1424 96 72 2 WOLFRAVEN REAVERS (24) KOLACT
51) DARIUS 32-688 116 85 3 ROMAN HEROES (53) ARVAT
52) THUNDERBIRD 23-2317 77 59 4 BIRDS OF PREY (41) TI
53) STEEL DWARF 2-1955 82 62 0 MYTH AND MIGHT (10) NIANIA
54) RAGAMOFFYN 1-1943 79 60 1 SWEORDMASTERS (6) MORDANT
55) LAZY DRAGON 57-2050 97 60 1 WILD CARDS (73) ANDOR
56) ALVARON 8-522 117 83 1 BRITERON BY (20) ARKERS
57) J 10-939 98 81 1 DOCTORS OF DUEL (88) KOLACT
58) GOLDILOCKS 18-470 97 88 1 FROG PRINCES (33) TALCAMA
59)-THANATOS 9-1069 139 96 0 INFERNAL LEGION (22) ZUKAL
60) RAVEN 23-1526 76 76 0 BIRDS OF PREY (41) TI
61) NOELLE 14-2005 87 55 2 NOMADS (29) TOBIR
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) MOLLY RINGWALD 52-520 82 62 4 PRETTY THINGS (93) FRATSFA
63) FARUM 8-1697 70 54 4 BRITERON BY (20) ARKERS
64) MAYNARD G KREBS 33-2098 81 69 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
65) AJAX 23-804 64 37 0 THE BRIGADE (90) TI
66) MASH 14-1528 84 95 0 NOMADS (29) TOBIR
67) TREBONIUS 32-604 115 75 7 ROMAN HEROES (53) ARVAT
68) EDWINA 60-517 72 51 2 UNDERDOGS (75) ARADI
69) COMPLETE CHECK 76-756 68 38 2 CREW MONIKER (119) SIMTAKKA
70) WASTE OF STEEL 43-1521 77 45 1 WOLFRAVEN REAVERS (104) VEASTIAN
71) JOHN WAYNE 20-1763 44 39 1 WAYNE'S WORLD (101) SEAM
72) LIVIUS 32-880 72 46 4 ROMAN HEROES (53) ARVAT
73) BILL THE CAT 46-699 90 85 2 DEATHTONGUE (68) ARDIVENT
74) STORMBRINGER 1-318 135 44 0 THOSE WHO RULE (121) MORDANT
75) NORIEL 51-1488 71 57 0 BY THE NUMBERS (122) TRICORUS
76) PATIENCE 1-2619 62 42 1 SUPERIOR FORCES (120) MORDANT
77) MARIONETTE 1-4093 68 74 1 DARK GUARDIANS (8) MORDANT
78) G.I. JOE 29-723 79 67 3 SUPERIOR FORCES (113) LAPUR
79) TOE JAM 1-3433 33 24 1 SUPERIOR FORCES (120) MORDANT
80)-SAMONA 46-1469 63 24 0 ILLUMINATION (116) ARDIVENT
81) BREAK 8-599 114 82 0 BRITERON BY (20) ARKERS
82) MAMMA 43-1602 69 60 1 THE BEARS (67) VEASTIAN
83) FER DE LANCE 5-1938 93 82 1 ZIG ZAG (14) KALTOS
84) JUANITA 63-1482 52 40 2 MOLES (118) AMEN-TEI
85) TARAD 18-181 111 71 5 THUNDR + LITENING (100) TALCAMA
86) PUTT 8-518 83 90 1 BRITERON BY (20) ARKERS
87) HASDRUBAL 11-1339 49 36 1 WARLORDS (110) ARUAK CITY
88)-RAPHAEL 22-202 86 53 0 NINJA TURTLES (40) SOLVEN
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
T'ZEEXIQAL 108-49 0 1 0 DARK ARENA 0 TEETOTALER 38-326 48
XIXZOK 108-69 0 1 0 DARK ARENA 0 PSYCHO SCIENTIST 18-69 48
YIL 108-12 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 48
PERSONAL CORRESPONDENCE
Personal Ads, DM 108
Oscar -- Magic comes in many forms, shapes, frequencies, colors, intensities. Presume
not that Lady Greywand is the only mage powerful enough to penetrate the barriers that
separate worlds. How do you think the mind of Norman Bates came to occupy the warrior
body I made and became Psycho Scientist? I have stretched out across the planes
countless times, and to far more exotic places than "Kaikwok." I, too, am concerned
about the defense of my homeland, and to this end I communicate regularly with my
warriors on the vicious side of the gate. While always a complicated process, it has
proven much easier than communicating with the Gladiatorial Commission. -- Neon
Necromancer, Sorcerer of the All-Seeing Eye, Grand Mage of the Crystal Cave, First
Order of Astral Walkers, and MCI Customer
Oh. Well. Okay, then. Sorry to bother you, then. -- Oscar
Oscar -- No magic is necessary to gather good intelligence information on your
enemies. We have plenty of good military experience among the defenders here. It
should be a cake walk, especially since our intrepid leaders have been bringing back
information about our foes for so many cycles now. -- Psycho Scientist
Oscar -- Group adventure volunteers: Team Leader, Psycho Scientist; 1st Lt, Sly; Sgt
of the Guard, Selleque. Tarad might want to tag along also, but he hasn't officially
committed yet. In the meantime, put us down for some training sessions like Tarad had
last cycle. -- Psycho One
The next scheduled training for this type of activity will be during the tourney.
-- Oscar
P.S. And thanks for volunteering.
Scrag -- Thanks, but the stay was all too brief. Perhaps next time my plans will
allow me to keep the top spot a bit longer. -- Psycho Scientist
Bhurak -- You just don't learn from experience, do you? -- Sly
Neon -- I hope fighting the gate is okay, I'm not sure what he did but I can't
Dark Arena Psycho Scientist. -- NAIEI
Teetotaler -- Well done. Perhaps if you issued a decree, the slothful masses might
spring into action against our enemies? -- Vengeance
Psycho Scientist -- Bet that hurt. Still think the monsters are too weak? --
Vengeance
Donatello -- I hope there was a point to my rodeo ride on Big Bird last cycle? I
heard you might want us to pick up wounded in the jungle or something like that. I
just hope it's worth it. I'm still pounding the dents out of my plate armor. -- Tarad
Hasdrubal -- A scimitar / punch one-two and you're finished? Come by and see me when
I am back from patrol and I will break out Doc Steele's con-maker stick. A few months
with me beating you about the head and neck with a padded quarterstaff and you will
laugh at the next guy who dares punch you in the arena. -- Tarad
Caesar -- Albendranius is so a word! Just ask Debbie. -- Oscar
9/11/97
ATTENTION WEB-SURFERS!
Are you frustrated with IRC chat protocols? Do you want to chat with your AOL buddy,
but you're not on AOL? Well, the Knights of the Covenant have a chatroom located
RIGHT ON OUR WEBSITE! That's right! Our website hosts a DM chatroom that is open 24-
hrs a day, seven days a week. It is faster than the aRT, and has a privacy feature
that allows you to send a private message to one other person, and still be a part of
the general discussion!
The Knights of the Covenant website also hosts a Message Board. If you have a TC
prize to get rid of, or if you are looking to get one, go there first! It can be used
for posting anything DM related, and as long as there are no personal attacks, and
maintains moderately clean language, anything goes!
You do not have to be a member of our alliance to take advantage of this wonderful
source of fun and excitement. Just have to have web access. Our URL is:
http://www.geocities.com/TimesSquare/castle/5809
We will be adding many new features in the future, so be sure to visit us often!
The Knights of the Covenant
LAST WEEK'S FIGHTS
TEETOTALER viciously butchered T'ZEEXIQAL in a 5 minute Dark Arena Title fight.
PSYCHO SCIENTIST murdered XIXZOK in a exciting 2 minute gory Dark Arena melee.
VENGEANCE slaughtered YIL in a crowd pleasing 1 minute gory Dark Arena brawl.
OPUS overpowered EXECUTIONER in a 2 minute bloody mismatched Challenge match.
EUSEBIO was vanquished by HAWK in a exciting 2 minute mismatched Challenge fight.
RAGE handily defeated TAWNY in a 1 minute uneven Challenge fight.
THUNDERBIRD lost to NICODEMUS in a action packed 4 minute Challenge duel.
LAZY DRAGON won victory over MOLLY RINGWALD in a 1 minute Challenge fight.
URSA lost to LAZAR WOLF in a popular 2 minute Challenge fight.
WRAITH overpowered J in a popular 1 minute one-sided Challenge melee.
DON JUAN was demolished by WHIPLASH in a 1 minute mismatched Challenge match.
FERNDOK devastated SKYBREAKER in a crowd pleasing 1 minute one-sided Challenge battle.
SLY overpowered ALVARON in a popular 1 minute mismatched Challenge conflict.
BHURAK viciously subdued REEBOK-RAT in a crowd pleasing 2 minute Challenge bout.
PAPA BEAR handily defeated RAVEN in a 1 minute mismatched Challenge bout.
MAIMED was luckily beaten by FURIOUS IMPALER in a exciting 3 minute Challenge bout.
BILL THE CAT was overpowered by JOHN WAYNE in a 2 minute one-sided Challenge match.
LIVIUS devastated HASDRUBAL in a action packed 1 minute one-sided Challenge bout.
JUANITA was demolished by MAMMA in a action packed 1 minute uneven Challenge bout.
COMPLETE CHECK was handily defeated by EDWINA in a 2 minute Challenge contest.
TARAD savagely defeated PUTT in a exciting 3 minute gory Challenge duel.
FALSTAFF vanquished SKREEEE, CAPTURED in a exciting 1 minute gruesome one-sided fight.
DELBAETH overpowered FIRE DONBELOW in a popular 1 minute gruesome uneven duel.
QUICKSILVER overpowered SKREEEE, CAPTURED in a 1 minute uneven competition.
TAGAN overpowered ELLEGON in a action packed 1 minute gruesome one-sided fight.
REGGIE JACKSON savagely defeated CHAR$(3008) in a exciting 4 minute gory match.
3066 overpowered FARUM in a popular 1 minute one-sided bout.
JESSE JACKSON handily defeated NODONN in a action packed 1 minute mismatched match.
HYPER-RAT bested SABRE TOOTH in a exciting 2 minute bloody battle.
HANGOVER overpowered ALICIA in a exciting 1 minute brutal one-sided fray.
NAMELESS TOOK handily defeated DARIUS in a popular 2 minute gory uneven match.
TA'RA vanquished UNZASTER DIZASTER in a exciting 3 minute bloody mismatched bout.
TREBONIUS was viciously subdued by GOLDILOCKS in a popular 4 minute brutal match.
DOOMED vanquished MARIONETTE in a exciting 1 minute bloody mismatched duel.
NOELLE vanquished WASTE OF STEEL in a crowd pleasing 2 minute one-sided conflict.
INFLATIBLE DOLL slimly won victory over NORIEL in a crowd pleasing 4 minute melee.
DANGEROUS savagely defeated PATIENCE in a exciting 4 minute gory fight.
FER DE LANCE was vanquished by JASON CULLINANE in a 1 minute one-sided bout.
STEEL DWARF overpowered TOE JAM in a exciting 2 minute brutal uneven competition.
RAGAMOFFYN viciously subdued STORMBRINGER in a exciting 2 minute brutal bout.
MAYNARD G KREBS overpowered AIKIK, ENSLAVED in a 1 minute mismatched bout.
G.I. JOE viciously subdued BREAK in a crowd pleasing 4 minute brutal match.
AJAX narrowly defeated MASH in a popular 1 minute bloody brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 27 AIMED BLOW 24 - 13 - 2 65 |
|WALL OF STEEL 18 LUNGING ATTACK 153 - 130 - 14 54 |
|PARRY-LUNGE 11 PARRY-LUNGE 57 - 49 - 4 54 |
|TOTAL PARRY 7 PARRY-RIPOSTE 25 - 22 - 4 53 |
|STRIKING ATTACK 6 WALL OF STEEL 92 - 84 - 6 52 |
|PARRY-RIPOSTE 5 PARRY-STRIKE 7 - 8 - 1 47 |
|AIMED BLOW 3 TOTAL PARRY 30 - 37 - 3 45 |
|SLASHING ATTACK 3 STRIKING ATTACK 19 - 34 - 1 36 |
|PARRY-STRIKE 0 SLASHING ATTACK 8 - 16 - 1 33 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 |
Turn 48 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 5 - 2 PARRY-LUNGE 5 - 6 4 LUNGING ATTACK
WALL OF STEEL 12 - 6 PARRY-RIPOSTE 2 - 3 3 WALL OF STEEL
LUNGING ATTACK 14 - 13 AIMED BLOW 1 - 2 2 PARRY-LUNGE
STRIKING ATTACK 3 - 3 SLASHING ATTACK 1 - 2 1 STRIKING ATTACK
PARRY-STRIKE 0 - 0 1 PARRY-STRIKE
BASHING ATTACK 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
WALL OF STEEL 1) TEETOTALER 38-326 171 80 26 MISCELLANEOUS II (62)
LUNGING ATTACK 2) VENGEANCE 9-2052 149 37 25 ANGELS OF PAIN (23)
PARRY-LUNGE 4) FALSTAFF 37-899 148 72 5 ZIG ZAG (59)
STRIKING ATTACK 8) OPUS 1-1526 151 78 5 ZIG ZAG (5)
AIMED BLOW 18) FURIOUS IMPALER 37-762 96 37 2 KILLER ABORIGINE (58)
PARRY-RIPOSTE 22) TA'RA 24-1088 119 98 5 HACK AND SLASH (44)
TOTAL PARRY 27) NAMELESS TOOK 1-3195 102 44 3 DARK GUARDIANS (8)
SLASHING ATTACK 49) JASON CULLINANE 19-1241 78 82 3 THE GUARDIANS (35)
The overall popularity leader is NICODEMUS 8-1729. The most popular warrior this
turn was DANGEROUS 43-842. The ten other most popular fighters were TEETOTALER
38-326, REGGIE JACKSON 17-1339, INFLATIBLE DOLL 38-682, MAIMED 36-2213, CHAR$(3008)
1-3008, GOLDILOCKS 18-470, TA'RA 24-1088, NORIEL 51-1488, G.I. JOE 29-723, and BREAK
8-599.
The least popular fighter this week was FER DE LANCE 5-1938. The other ten least
popular fighters were HASDRUBAL 11-1339, RAVEN 23-1526, ALVARON 8-522, SKYBREAKER
52-756, TAWNY 24-1369, WASTE OF STEEL 43-1521, MARIONETTE 1-4093, FARUM 8-1697,
ELLEGON 19-1723, and COMPLETE CHECK 76-756.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 3 5 0 TALCAMA(18) 4 0 1 CLIFFHOME(38) 3 0 1
NIANIA(2) 1 0 0 ZUWAYZA(19) 3 1 0 KATI-TEI(41) 0 2 0
JHELUM(4) 1 0 0 SEAM(20) 1 0 0 VEASTIAN(43) 2 2 0
KALTOS(5) 0 1 0 TI(23) 1 2 0 ARDIVENT(46) 2 1 0
TRANSEL(6) 2 2 0 ZORPUNT(24) 1 3 0 CAER(48) 1 1 0
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
ARKERS(8) 1 4 0 MORYA(28) 0 1 0 TRICORUS(51) 0 1 0
ZUKAL(9) 1 0 1 LAPUR(29) 2 0 0 FRATSFA(52) 0 2 0
KOLACT(10) 0 2 0 ARVAT(32) 1 2 0 ANDOR(57) 2 0 0
ARUAK CITY(11) 0 1 0 NIYTYOLE ISLAND(33) 1 0 0 ARADI(60) 3 0 0
TOBIR(14) 3 1 0 JHANS(36) 1 1 0 AMEN-TEI(63) 0 1 0
ALJAFIR(17) 1 0 0 SIBIKHAS(37) 2 0 0 SIMTAKKA(76) 0 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
8) OPUS 1-1526 151 78 5 ZIG ZAG (5) MORDANT
53) STEEL DWARF 2-1955 82 62 0 MYTH AND MIGHT (10) NIANIA
31) LAZAR WOLF 4-1169 67 57 1 TRIBAL COUNCIL (83) JHELUM
83) FER DE LANCE 5-1938 93 82 1 ZIG ZAG (14) KALTOS
5) TAGAN 6-1226 149 67 1 GOLDEN HOSTE (16) TRANSEL
48) NICODEMUS 8-1729 83 57 3 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 149 37 25 ANGELS OF PAIN (23) ZUKAL
50) UNZASTER DIZASTER 10-1424 96 72 2 WOLFRAVEN REAVERS (24) KOLACT
87) HASDRUBAL 11-1339 49 36 1 WARLORDS (110) ARUAK CITY
7) QUICKSILVER 14-857 140 102 4 NOMADS (29) TOBIR
16) REGGIE JACKSON 17-1339 124 88 7 JACKSON FIVE (30) ALJAFIR
3) PSYCHO SCIENTIST 18-697 120 85 5 MAD SCIENTISTS (34) TALCAMA
17) ELLEGON 19-1723 92 54 2 THE GUARDIANS (35) ZUWAYZA
71) JOHN WAYNE 20-1763 44 39 1 WAYNE'S WORLD (101) SEAM
52) THUNDERBIRD 23-2317 77 59 4 BIRDS OF PREY (41) TI
22) TA'RA 24-1088 119 98 5 HACK AND SLASH (44) ZORPUNT
35) SABRE TOOTH 28-1193 94 59 1 THE RED REAVERS (47) MORYA
20) HANGOVER 29-638 149 76 9 ABOUNDING AGONY II (48) LAPUR
51) DARIUS 32-688 116 85 3 ROMAN HEROES (53) ARVAT
64) MAYNARD G KREBS 33-2098 81 69 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
38) DOOMED 36-1547 92 67 5 THE HURT (103) JHANS
4) FALSTAFF 37-899 148 72 5 ZIG ZAG (59) SIBIKHAS
1) TEETOTALER 38-326 171 80 26 MISCELLANEOUS II (62) CLIFFHOME
28) FIRE DONBELOW 41-101 120 103 3 FIRE FIGHTERS (65) KATI-TEI
14) EXECUTIONER 43-1035 112 71 2 ENGINES OF DOOM (95) VEASTIAN
19) HAWK 46-554 104 102 1 DEADLY SHADOWS (96) ARDIVENT
6) RAGE 48-906 108 88 4 THE BEARS (70) CAER
75) NORIEL 51-1488 71 57 0 BY THE NUMBERS (122) TRICORUS
46) SKYBREAKER 52-756 60 32 1 POWERAGE (105) FRATSFA
45) WRAITH 57-2615 76 51 0 WILD CARDS (73) ANDOR
37) FERNDOK 60-607 89 61 2 UNDERDOGS (75) ARADI
84) JUANITA 63-1482 52 40 2 MOLES (118) AMEN-TEI
69) COMPLETE CHECK 76-756 68 38 2 CREW MONIKER (119) SIMTAKKA
THE HUMANS OF ALASTARI
Some managers have requested more detail on the various human races found in Alastari.
Fratsfans
The Fratsfans (or Frafrejans; Frafrejan is an older variant of the name) are a
people living in the northern part of Alastari, mainly in the Andorian League.
Fratsfans are very fair, with hair which is blond or red, usually straight and fine,
though occasional curly-haired families show up. Blue or grey eyes are most common,
though hazel, brown, and green eyes aren't completely unknown. They are tall,
averaging 5'10 and up for women, 6'2" and up for men. The average Fratsfan has a
rangy, broad-shouldered builds, with long, angular faces, strong, rather pointed
chins, aquiline noses and sharply chiselled features. In many cases this tendency has
obviously been enhanced by intermarriages with the Araoi elves who colonized the area
around Fratsfa many centuries past. (It is to be noted that the Araoi elves of
Alfhame consider this a revolting example of colonial degeneracy, and deny any
relationship. However, the evidence is plain to see in the slightly slanted eyes and
slightly pointed ears of many Frastfan noble houses.
Fratsfans are considered a noble, chivalrous people; they value courtesy and
honesty. They have a reputation for being almost foolishly courageous in war,
sometimes choosing glory over good sense. They have a very high opinion of themselves
and their glorious history. They are generous with others, but expect their
generosity to be repaid and may take it as an affront if it is not.
Fratsfans may be found all over the Andorian League, but are most common in
Fratsfa, Zensu, and Andor.
Kraellians
Krael, like Fratsfa, was an ancient outpost of the Van Empire which survived the
Chaos War and became a kingdom in its own right. Less militaristic than the
Frafrejans, the rulers of Krael turned instead to the arts of wizardry, creating a
powerful, decadent court of wizard-lords in their capital city. The wizard-lords were
eventually overthrown in the great catclysm which sank the city of Krael and left the
outlying community of Iaye an island.
There are very few Kraellians left in Alastari today, as most of them were
destroyed when Krael sank beneath the waves and the rest intermarried with the Aruaki
and Convincians. However, in Point and Iaye, there are still a few families with
near-pure Kraellian blood. In general, Kraellians are very similar to Fratsfans in
build and apperance, but Kraellians tend more to brown hair and eyes, and to be
somewhat more heavily built. Kraellians are thought to be a haughty people with an
aptitude for wizardry and an appetite for complex puzzles. They put great store on
status and play the game of politics and intrigue very well.
Harkeny
The Harkeny are one of the most common races in Alastari. Inhabiting the Shewish
Forest and most of the Free Cities, they are are tan-skinned, and of average height
and build. The most common hair colors are shades of brown, but blonds, redheads, and
dark brown or black hair are not unknown. Curly or wavy hair is common. The most
common eye color is brown, but blue, grey, green, and hazel are found as well. They
tend to an average height (5'10 for males, 5'4 for females) and build, and have
somewhat rounder, broader faces than is common in the far north. In southern Andoria,
notably around Caer and Ardivent, where there has been much intermarriage with the
Kyan elves, Harkene populations are somewhat shorter and slighter, with pointed ears
and slanting eyes.
The Harkeny are considered superlative foresters with an uncanny ability to
disappear into the landscape--an ability which has stood them in good stead in areas
like the Karhhorn Empire. Harkenes are individualistic people, not given to building
huge monuments or congregating in great cities. Self-reliant and distrustful of
authority, they prefer many local chiefs or leaders to one all-powerful king. Other
peoples sometimes accuse them of sharp dealings; Harkenes prefer to say that they tell
everyone the truth they want to hear--if you don't want to hear the real truth, that's
your problem.
Convincians
Convincians are found in most of the Andorian League, but especially in Amen-tei,
kati-Tei, Krill, and the extreme northwest of the kingdom. To a stranger it's
extremely difficult to tell a Convincian and a Harkene apart; Convincians are also of
average height, build, and coloring. The main difference is that Convincians are
fairer-skinned, and the lighter hair and eye colors are a little commoner among them--
possibly due to interbreeding with the Fratsfans.
Convincians are known for stolid, unimaginative good sense; they, do, however,
often harbor a secret longing for adventure. The farmboy who turns out to be a great
hero is a favorite Convincian story. They are excellent farmers and craftsmen and
supply much of the goods and manufacturing for Andoria. They prefer the civilized,
tame, and controlled to the wild and untrammelled. They are generally peaceful sorts,
unwilling to start a fight. They are, however, more than willing to finish one.
Convincian temperment can be compared to a bull's--placid as long as you allow them to
graze in peace, but wave that red flag...
Karnhorns
The Karnhorn Empire is located in the northeast of Alastari, comprising the
cities of Zuwayza, Aljafir, Veastian, Kurukar, Jurine, and Willaf. The Karnhorns are
a lithe, graceful people with dark hair which may be straight or curly, and coppery
skin. They have large, heavy-lidded eyes, oval faces, and Greek noses (no indentation
at the bridge.) They favor moustaches and pointed beards for men, and very long hair
for women. (Facial hair is more common among Karnhorns than among some related
peoples such as the Ferencians, but not as common as it is among the Harkens or
Concincians.)
Karnhorns are a proud, cruel race, much given to scientific and philosophical
study. They are warlike but crafty, and will not attack unless sure of their
strength. They are hedonistic, enjoying physical pleasures as well as mental ones,
and many have a deeply religious bent. They are ruthless, but by their own lights
fair.
Kannari
The Kannari are the primary race of the Delarquan Federation, and are a large
protion of the population in the southern Free Cities as well. Kannari skintones are
usually medium brown to tan, without obvious coppery or olive undertones. Black or
dark brown hair is commonest. Hair may be straight or curly. Brown eyes predominate
but hazel or green eyes are found occasionally in Kannari populations; in some areas
red or lighter brown hair is fairly common. They are taller on the average than the
Harkeny or the Karnhorns, but not so tall as the average Fratsfan. (5'11 for males,
5'6 for females.) They are more heavily built for their height than most of the other
races. Their features are mixture of Rirot and Savradese: They have strong, rather
blunt features, often with hawk noses.
Kannari are considered to be vicious, ruthless warriors. It's often been said
that the Kannari are their own worst enemies, for one of the main reasons they haven't
expanded their territory further is that they are usually fighting among themselves.
They value pragmatism above all things--getting what you want is far more important
than using "honorable" means to get it. If a knife in the back is more efficient than
asingle combat, go for the knife the the back.
Aruaki
The Aruaki are originally of Ratani stock. They have olive skin, and dark hair. and
lithe, graceful build. They rarely have facial hair. (Ironically, they greatly
resemble their mortal enemies the Karnhorns.) High cheekbones and epicanthic folds
are fairly common. Their eyes are yellow almost without exception. They inhabit the
western part of the Andorian League in northwestern Alastari.
Some Aruaki are shapeshifters, with the ability to turn into lions, tigers, or
other large cats. (Yes, we know all of them are showing up as shapeshifters on the
turn sheets.) Aruaki are known for scholarship and wizardry, and for being rather
cat-like in nature: curious, playful, but also capable of ruthless cruelty: a Kannari
will kill an enemy quickly; an Aruaki plays with his prey. It is from the Aruaki that
most of the members of the Andorian Assassins' Guild are drawn.
Aruaki are more religious than most other Andorians, being devoted to Demnat, the
god of shapeshifters.
PLACES TO EXPERIMENT
This article is NOT for those of you who think Duelmasters is a known science. It's
for those of you who think that weird new ideas and methods are waiting out there for
the finding, if you look hard enough.
My route to this is small arenas. Where else can you fight the same warrior (if you
so choose) 4 turns in a row, subtly changing your strategy to try new effects, without
having to worry about other people getting in your way with those pesky challenges?
Where else do half of the managers tend to be those RSI managers who never avoid,
challenge, or change their strategies, often with really dumb warriors who don't learn
much, giving you the most unchanging possible set of circumstances to try those
changes out on?
According to the latest info RSI has been so kind to give me, here are some small
arenas to try out those mutant ideas you've been thinking about in (* = slow arena):
Arena | Nation Arena | Nation Arena | Nation
12 | Free Blade 22 | Andorian 24 | Andorian
27 | Andorian 32 | Free Blade 35 | Free Blade
41 | Andorian 42 | Delarquan * 44 | Andorian
49 | Free Blade 55 | Free Blade * 59 | Delarquan
64 | Free Blade 78 | Lirith Kai
Trust me, if you want to try out 8 will wastes, 21 size lungers, or 3 wit aimed blows,
this is the best way to gather data. Best yet, without a horde of 40 fight warriors
clogging up the Challenger Champs or managers who glory in killing, this gives you the
best chance to graduate these warriors to see their long-term potential (if you so
desire), too!