ADVANCED DUELMASTERS

Date   : 10/30/1997    Duedate: 11/12/1997

THE KAIKWOK GATEWAY

DM-108    TURN-50

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 KILLER ABORIGINE 37/58  43   6  1 87.8      ENGINES OF DOOM 43/95                 
  2 ANGELS OF PAIN 9/23     42   7 40 85.7   14 THUNDR + LITENI 18/100  12  13  0 48.0
  3 WOLVERINES 18/99        62  23  5 72.9   15 POWERAGE 52/105         68  74 11 47.9
    MAD SCIENTISTS 18/34                        BIBLE BROTHERS 38/64                  
  4 SWEORDMASTERS 1/6       18   8  0 69.2      ABOUNDING AGONY II 29/48              
    THE INANIMATES 38/63                        WAYNE'S WORLD 20/101                  
  5 DOC LEGRAND'S LAB 2/9  114  66  7 63.3      WOLFRAVEN REAVERS 10/24               
    DOC LEGRAND'S LAB 33/55                     WOLFRAVEN REAVERS 43/104              
    DOC LEGRAND'S LAB 20/37                  16 UNDERDOGS 60/75        112 125  2 47.3
    DOC LEGRAND'S LAB 26/45                     WILD CARDS 57/73                      
    DOC LEGRAND'S AVIANS 21/39                  BIRDS OF PREY 23/41                   
    DOC LEGRAND'S LAB 7/19                      DEATHTONGUE 46/68                     
  6 CCE 60/76              487 341 36 58.8   17 THE BEARS 48/70        148 172  2 46.3
    ZIG ZAG 37/59                               THE BEARS 46/69                       
    GOLDEN HOSTE 6/16                           THE HURT 36/103                       
    ZIG ZAG 1/5                                 THE BEARS 43/67                       
    HACK AND SLASH 24/44                     18 JACKSON FIVE 17/30      71  83 11 46.1
    NOMADS 14/29                                FIRE FIGHTERS 41/65                   
    ZIG ZAG 5/14                                BOOB TUBE RUBES 33/91                 
  7 ROMAN HEROES 32/53      84  59 25 58.7      DOCTORS OF DUEL 10/88                 
    MISCELLANEOUS II 38/62                   19 THOSE WHO RULE 1/121     4   6  0 40.0
  8 RAT PAK 41/82          105  78  2 57.4   20 TRIBAL COUNCIL 4/83     18  28  0 39.1
    RAT PAK 19/80                            21 BRITERON BY 8/20        54  87  2 38.3
  9 DEATH MASTERS 7/18     114 100  3 53.3      PRETTY THINGS 52/93                   
    NINJA TURTLES 22/40                      22 BY THE NUMBERS 51/122    1   2  0 33.3
    INFERNAL LEGION 9/22                     23 SUPERIOR FORCES 1/120   11  24  2 31.4
 10 DARK GUARDIANS 1/8     174 155  5 52.9      SUPERIOR FORCES 29/113                
    THE GUARDIANS 19/35                      24 WARLORDS 11/110         12  31  0 27.9
    THE RED REAVERS 28/47                       THE BRIGADE 23/90                     
    MYTH AND MIGHT 2/10                      25-MOLES 63/118             4  16  1 20.0
 11 FROG PRINCES 18/33      26  24  0 52.0      CREW MONIKER 76/119                   
 12-TEAM$(150) 1/77         24  24  3 50.0   26-ILLUMINATION 46/116      1   4  0 20.0
 13 DEADLY SHADOWS 46/96    55  56  2 49.5

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

     The Jaguar Warrior hunched low, his gnarled, twisted form instinctively assuming 
a beastlike defensive posture.  The feline ears flicked upward, rotating in an effort 
to catch the slightest sound.  After a few moments of absolute silence, the sentry  
relaxed.  The roar of the passing bird-beast was not a warning, but simply a mating 
cry or a challenge to others of its kind.
     Once, he would not have been concerned by such sounds, yet since the coming of 
the ape-men, one could never be certain.  They had been clumsy and easily slain in the 
beginning, but had learned quickly and now many of them moved as quickly and as 
stealthily through the swamps as did the holy ones... Zeeziqual, Gorgorothor, 
Tzoquque... The very demons he worshipped were not as wraithlike as the elite amongst 
the ape-men.
     He stretched.  Nothing was sacred to these vicious mongrels from another world.  
His mate, Jeeziqua, and his cubs were at risk as long as they were permitted to exist.  
That was why he was amongst the first to heed the summons from the Jaguar Priest.  
That was the reason he placed his awesome prowess in the hands of the religious caste 
and vowed to fight until the ape-men were purged, once and for all, from the jungles 
of Kaikwok.
     But how could one defeat a foe which would not stay dead?  Several times had the 
holy ones put down the leaders of the ape-men, rending their flesh and breaking their 
bones, yet still they returned rapidly to the fray.  How could they hope to hold their 
homeland against an immortal enemy?
     The names of the most deadly of the ape-men:  Dunhatlo, Teedoqualer and 
Veenjinze, were already used in the tales the pride mothers used to frighten curious 
cubs.  They were hated, implacable enemies who came in the dark to slay without mercy 
or thought--enemies who even defied the will of the holy ones!
     The Jaguar Warrior hissed softly, then allowed his tongue to loll.  But the holy 
ones had a plan, and it was a wise and clever plan.  He had heard that the masters 
unleashed a massive attack and escaped with an Artifact of Power with which the ape-
men penetrated the wall-between-worlds and came to Kaikwok.  Without it, the enemy 
could bring forth no more reinforcements and could eventually be worn down and 
destroyed.  Better yet, the Artifact had been hidden so cleverly that is was said by 
the priesthood that it would never be found.  Though the Jaguar Warrior, being but a 
common foot soldier, was not told the location of this powerful item, the knowledge of 
the confusion and fear that the enemy must be feeling brought him great pleasure.  
     At that moment, he felt a bite in the middle of his chest, as if a blood-fly had 
stung him.  He looked down, and, to his amazement, saw six inches of blood-stained 
steel protruding from below his right breast.  Then the blade was withdrawn and a warm 
darkness wrapped itself around him.

                    *     *     *     *     *     *

     Teetotaler wiped his sword on the torn tunic of the reeking spawn of evil he had 
just slain.  Smiling at his captain, he motioned towards the huge Temple which rose 
from the swamp like a monument to hell.  The first part of their mission was complete.  
They had reached the Temple.  Briefly, he shuddered as he thought of what other 
horrors might lie within.

                                 THE GUARDIAN'S FORUM
                        Reflections by the The Gate Commander

     Well, well, well...  Look at this sudden interest in the Gate.  Everyone wants to 
jump on the bandwagon.  Of course Captain Vengeance and Lieutenant Teetotaler remain 
the greatest Gate commanders in arena history.  We began our forays into the unknown 
long before any of you guys thought that it was "trendy."
     My apologies for last turn.  I forgot to send off my strategy sheets and my team 
fought on auto-pilot.  Otherwise, Teetotaler would have been fighting the beasts 
instead of the Coutal.  However, it was quite amusing watching Teetotaler deliver the 
Mark of Tiffany to the Coutal's right arm.  One shot and down he went...
     I'm sure looking forward to the upcoming tourney.  Despite what our complainer 
types said in the early days, Gateway is shaping up nicely and I enjoy it far more 
than Primus or the Regionals.
     That's it for now.  See ya...

                                          Caesar for Lieutenant Teetotaler

                            RAMBLINGS FROM WITHIN THE KEEP

     I don't have much time, trying to get ready for our little tourney...
     You guys wasted a great number of monsters this turn.  Great job.  Congrats are 
in order for Teetotaler, Opus, Vengeance, Psycho Scientist, Tagan, Falstaff, Nodonn, 
Reggie Jackson, Ta'ra, Jesse Jackson, Ferndok, Fire Donbelow, Bhurak, and J.  The 
monsters got the best of Hangover, Rage, Maynard G Krebs, Delbaeth, Tawny, Alicia, Don 
Juan, 3066, Quicksilver, Mash, Noelle, Skybreaker, John Wayne, Unzaster Disaster, 
Waste of Steel, and Fer de Lance.  We must be ever diligent, those monsters sure are 
wily.
     More next time, after the tourney,

                                          -- Oscar

CAPTAIN OF THE GATE               W   L  K  TEAM NAME                  CITY           
  1) TEETOTALER 38-326          173  80 27  MISCELLANEOUS II (62)      CLIFFHOME

THE GATE COMMANDERS               W   L  K  TEAM NAME                  CITY           
  2) OPUS 1-1526                153  78  7  ZIG ZAG (5)                MORDANT
  3) VENGEANCE 9-2052           151  37 26  ANGELS OF PAIN (23)        ZUKAL
  4) TAGAN 6-1226               151  67  3  GOLDEN HOSTE (16)          TRANSEL
  5) FALSTAFF 37-899            150  72  7  ZIG ZAG (59)               SIBIKHAS
  6) PSYCHO SCIENTIST 18-697    122  85  7  MAD SCIENTISTS (34)        TALCAMA
  7) NODONN 6-866               140  99  2  GOLDEN HOSTE (16)          TRANSEL
  8) TA'RA 24-1088              121  98  7  HACK AND SLASH (44)        ZORPUNT
  9) DELBAETH 6-978             157  84  3  GOLDEN HOSTE (16)          TRANSEL
 10) REGGIE JACKSON 17-1339     126  88  8  JACKSON FIVE (30)          ALJAFIR
 11)-THE COUATL 2-17             86  54  6  DOC LEGRAND'S LAB (9)      NIANIA

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12) GYPSY MOTH 20-704          110  73  4  DOC LEGRAND'S LAB (37)     SEAM
 13) DONATELLO 22-366           218  46  2  NINJA TURTLES (40)         SOLVEN
 14) RAGE 48-906                109  89  5  THE BEARS (70)             CAER
 15) 3066 14-1351               102  62  2  NOMADS (29)                TOBIR
 16) HANGOVER 29-638            150  77 10  ABOUNDING AGONY II (48)    LAPUR
 17) NAMELESS TOOK 1-3195       104  44  3  DARK GUARDIANS (8)         MORDANT
 18) WHIPLASH 19-1221           122  68  1  THE GUARDIANS (35)         ZUWAYZA
 19) LEONARDO 22-205            181  87  7  NINJA TURTLES (40)         SOLVEN
 20) QUICKSILVER 14-857         140 104  4  NOMADS (29)                TOBIR
 21) JESSE JACKSON 38-747       110  76  5  BIBLE BROTHERS (64)        CLIFFHOME
 22) NECRON-99 7-565            165  71  2  DEATH MASTERS (18)         BONSUR
 23) FURIOUS IMPALER 37-762      97  38  2  KILLER ABORIGINE (58)      SIBIKHAS
 24) FERNDOK 60-607              91  61  3  UNDERDOGS (75)             ARADI
 25) HAWK 46-554                105 103  1  DEADLY SHADOWS (96)        ARDIVENT
 26) BHURAK 60-1081              85  60  5  CCE (76)                   ARADI
 27) BARON COCKROACH 20-703     110  79  2  DOC LEGRAND'S LAB (37)     SEAM
 28)-MADAM BUTTERFLY 20-701     126  60  2  DOC LEGRAND'S LAB (37)     SEAM
 29) DANGEROUS 43-842           101  96  2  ENGINES OF DOOM (95)       VEASTIAN
 30) TAWNY 24-1369              122  79  2  HACK AND SLASH (44)        ZORPUNT
 31) PONTIFF PELICAN 21-1569     57  31  1  DOC LEGRAND'S AVIANS (39)  SUNSET

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 32) HYPER-RAT 19-1170          113  66  3  RAT PAK (80)               ZUWAYZA
 33) FIRE DONBELOW 41-101       121 104  4  FIRE FIGHTERS (65)         KATI-TEI
 34)-CHAR$(3008) 1-3008          97  83  3  TEAM$(150) (77)            MORDANT
 35) URSA 48-1678                77  72  2  THE BEARS (70)             CAER
 36) ALICIA 24-1551             114  73  2  HACK AND SLASH (44)        ZORPUNT
 37) ELLEGON 19-1723             92  56  2  THE GUARDIANS (35)         ZUWAYZA
 38) PRIESTESS PYTHON 26-1388    92  77  1  DOC LEGRAND'S LAB (45)     CALEAM
 39) REEBOK-RAT 41-432          131  70  2  RAT PAK (82)               KATI-TEI
 40) SABRE TOOTH 28-1193         95  60  1  THE RED REAVERS (47)       MORYA
 41) LAZAR WOLF 4-1169           67  59  1  TRIBAL COUNCIL (83)        JHELUM
 42) MOLLY RINGWALD 52-520       83  63  4  PRETTY THINGS (93)         FRATSFA
 43) WRAITH 57-2615              77  52  0  WILD CARDS (73)            ANDOR
 44) SLY 18-68                  130  52  4  WOLVERINES (99)            TALCAMA
 45) INFLATIBLE DOLL 38-682      92  67  0  THE INANIMATES (63)        CLIFFHOME
 46) EXECUTIONER 43-1035        113  72  2  ENGINES OF DOOM (95)       VEASTIAN
 47) DON JUAN 24-849            122 111  5  HACK AND SLASH (44)        ZORPUNT
 48) EUSEBIO 6-1456              82  54  2  GOLDEN HOSTE (16)          TRANSEL
 49) PAPA BEAR 46-1340           84  59  1  THE BEARS (69)             ARDIVENT
 50) MAIMED 36-2213              77  59  4  THE HURT (103)             JHANS
 51)-KING CRAB 21-1             140  54  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 52) SGT SLAUGHTER 7-541        166  73  0  DEATH MASTERS (18)         BONSUR

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 53) LAZY DRAGON 57-2050         98  61  1  WILD CARDS (73)            ANDOR
 54) BREAK 8-599                115  82  0  BRITERON BY (20)           ARKERS
 55) MARIONETTE 1-4093           69  75  1  DARK GUARDIANS (8)         MORDANT
 56) STORMBRINGER 1-318         136  45  0  THOSE WHO RULE (121)       MORDANT
 57) SKYBREAKER 52-756           61  33  1  POWERAGE (105)             FRATSFA
 58) THUNDERBIRD 23-2317         79  59  4  BIRDS OF PREY (41)         TI
 59) STEEL DWARF 2-1955          83  63  0  MYTH AND MIGHT (10)        NIANIA
 60) RAGAMOFFYN 1-1943           80  61  1  SWEORDMASTERS (6)          MORDANT
 61) NICODEMUS 8-1729            84  58  3  BRITERON BY (20)           ARKERS

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62) ALVARON 8-522              118  83  1  BRITERON BY (20)           ARKERS
 63) J 10-939                    99  82  2  DOCTORS OF DUEL (88)       KOLACT
 64) AJAX 23-804                 66  37  0  THE BRIGADE (90)           TI
 65) GOLDILOCKS 18-470           99  88  1  FROG PRINCES (33)          TALCAMA
 66) THANATOS 9-1069            139  98  0  INFERNAL LEGION (22)       ZUKAL
 67) MAMMA 43-1602               71  60  1  THE BEARS (67)             VEASTIAN
 68) MASH 14-1528                85  96  1  NOMADS (29)                TOBIR
 69) NORIEL 51-1488              72  58  0  BY THE NUMBERS (122)       TRICORUS
 70) FARUM 8-1697                72  54  4  BRITERON BY (20)           ARKERS
 71) TREBONIUS 32-604           116  76  7  ROMAN HEROES (53)          ARVAT
 72) NOELLE 14-2005              87  57  2  NOMADS (29)                TOBIR
 73) RAVEN 23-1526               76  78  0  BIRDS OF PREY (41)         TI
 74)-COMPLETE CHECK 76-756       68  39  2  CREW MONIKER (119)         SIMTAKKA
 75) MAYNARD G KREBS 33-2098     82  70  4  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND
 76) LIVIUS 32-880               74  46  4  ROMAN HEROES (53)          ARVAT
 77) BILL THE CAT 46-699         90  87  2  DEATHTONGUE (68)           ARDIVENT
 78) DARIUS 32-688              117  86  3  ROMAN HEROES (53)          ARVAT
 79) DOOMED 36-1547              92  69  5  THE HURT (103)             JHANS
 80) WASTE OF STEEL 43-1521      77  47  1  WOLFRAVEN REAVERS (104)    VEASTIAN
 81)-M'LADY MACAW 21-1006        67  62  4  DOC LEGRAND'S AVIANS (39)  SUNSET
 82) JOHN WAYNE 20-1763          45  40  1  WAYNE'S WORLD (101)        SEAM
 83) PATIENCE 1-2619             62  44  1  SUPERIOR FORCES (120)      MORDANT
 84)-AHT THE FERRET 33-608       98  64  4  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 85) G.I. JOE 29-723             79  69  3  SUPERIOR FORCES (113)      LAPUR
 86) EDWINA 60-517               73  52  2  UNDERDOGS (75)             ARADI
 87)-SAMONA 46-1469              63  25  0  ILLUMINATION (116)         ARDIVENT
 88) JASON CULLINANE 19-1241     78  84  3  THE GUARDIANS (35)         ZUWAYZA
 89) TOE JAM 1-3433              33  26  1  SUPERIOR FORCES (120)      MORDANT
 90)-LAND SHARK 7-1466           74  92  4  DOC LEGRAND'S LAB (19)     BONSUR
 91) TARAD 18-181               112  72  5  THUNDR + LITENING (100)    TALCAMA
 92) PUTT 8-518                  83  91  1  BRITERON BY (20)           ARKERS
 93) HASDRUBAL 11-1339           49  38  1  WARLORDS (110)             ARUAK CITY
 94) RAPHAEL 22-202              86  55  0  NINJA TURTLES (40)         SOLVEN
 95)-PEREGRINE FALCON 21-987     91  92  4  DOC LEGRAND'S AVIANS (39)  SUNSET
 96)-JUANITA 63-1482             52  41  2  MOLES (118)                AMEN-TEI
 97) FER DE LANCE 5-1938         93  84  1  ZIG ZAG (14)               KALTOS
 98) UNZASTER DIZASTER 10-1424   96  74  2  WOLFRAVEN REAVERS (24)     KOLACT

'-' denotes a warrior who did not fight this turn.

THE DEAD                    W   L  K TEAM NAME              SLAIN BY              TURN
HANGOVER 29-638           150  77 10 ABOUNDING AGONY II 48  HOKORO 108-15           50
RAGE 48-906               109  89  5 THE BEARS 70           BEING OF LIGHTS 108-56  50
MAYNARD G KREBS 33-2098    82  70  4 BOOB TUBE RUBES 91     AIKAHARR 108-19         50
T'ZEEXIQAL 108-49           0   1  0 DARK ARENA 0           TEETOTALER 38-326       50
AIR LIZARD 108-32           0   1  0 DARK ARENA 0           OPUS 1-1526             50
INVISIBLE 108-21            0   1  0 DARK ARENA 0           VENGEANCE 9-2052        50
IKKELLIA 108-68             0   1  0 DARK ARENA 0           PSYCHO SCIENTIST 18-69  50
KATIRRARK 108-18            0   1  0 DARK ARENA 0           TAGAN 6-1226            50
FIRECAT 108-66              0   1  0 DARK ARENA 0           FALSTAFF 37-899         50
EYES OF FIRE 108-59         0   1  0 DARK ARENA 0           NODONN 6-866            50
TZAA, JAGUAR WARRI 108-47   0   1  0 DARK ARENA 0           REGGIE JACKSON 17-1339  50

THE DEAD                    W   L  K TEAM NAME              SLAIN BY              TURN
EARTH LIZARD 108-33         0   1  0 DARK ARENA 0           TA'RA 24-1088           50
KIKI, JAGUAR WARRI 108-45   0   1  0 DARK ARENA 0           JESSE JACKSON 38-747    50
AIR DRAGON 108-37           0   1  0 DARK ARENA 0           FERNDOK 60-607          50
KATIRRARK 108-18            0   1  0 DARK ARENA 0           FIRE DONBELOW 41-101    50
ITSORKARRI 108-53           0   1  0 DARK ARENA 0           BHURAK 60-1081          50
EARTH LIZARD 108-33         0   1  0 DARK ARENA 0           J 10-939                50
DELBAETH 6-978            157  84  3 GOLDEN HOSTE 16        XIXZOK 108-69           50
TAWNY 24-1369             122  79  2 HACK AND SLASH 44      BEING OF LIGHTS 108-56  50
ALICIA 24-1551            114  73  2 HACK AND SLASH 44      SHADOWED DEMON 108-63   50
DON JUAN 24-849           122 111  5 HACK AND SLASH 44      JACCARANDA 108-51       50
3066 14-1351              102  62  2 NOMADS 29              GORGOROTHOR 108-48      50
QUICKSILVER 14-857        140 104  4 NOMADS 29              THE YTHRR 108-55        50
MASH 14-1528               85  96  1 NOMADS 29              EARTH DRAGON 108-39     50
NOELLE 14-2005             87  57  2 NOMADS 29              DARK DAUGHTER 108-14    50
SKYBREAKER 52-756          61  33  1 POWERAGE 105           JACCARANDA 108-51       50
JOHN WAYNE 20-1763         45  40  1 WAYNE'S WORLD 101      FANGS OF FIRE 108-64    50
UNZASTER DIZASTER 10-1424  96  74  2 WOLFRAVEN REAVERS 24   FIRECAT 108-66          50
WASTE OF STEEL 43-1521     77  47  1 WOLFRAVEN REAVERS 104  ZIZ, JAGUAR PRIEST 108  50
FER DE LANCE 5-1938        93  84  1 ZIG ZAG 14             XIXZOK 108-69           50

                               PERSONAL CORRESPONDENCE

Caesar -- First, I was not complaining about Psycho becoming Captain of the Gate, just 
expressing my natural surprise.  Your usual interpretation of my words as complaints 
is WRONG.
     Second, I planned to send Psycho to the gate and hold the top spot in an effort 
to revamp the ranking system here in Gateway.  The current Primus-style system does 
not work for Gateway.  You can expect to see Psycho continue to go into the gate 
frequently, but for reasons I won't bother to explain just yet.
     Third,  I was just pointing out an odd coincidence, that after slaying Teetotaler 
& Vengeance three straight times, the monsters reverted back to (seemingly) easy wins.  
It's more a symptom of the powers of this place than anything you or the Dark One 
could do.
     Fourth, just because I'm not paranoid doesn't mean that they're not out to get 
me, or, just because I care about where this game is headed doesn't mean that anyone 
will listen to me.
     Fifth, a matter of perspective.  I happen to think that this place IS just a 
glorified Primus.  This arena suffers from the same symptoms that Primus suffered 
prior to Gateway and continues to suffer.  Only a few of the names have changed, but 
there is still a logjam at the top.  How many warriors can honestly say they have a 
shot at becoming the Captain of the Gate or that they have a chance to TC?  A handful?  
THAT'S the real problem with this arena, and nothing any monster does will change 
that.
     Sixth, Stormbringer back?  If you only knew..... -- Neon Necromancer

Oscar -- What is this?  I earn kudos for killing one of the toughest gate monsters, 
and then I get passed in the rankings by no less than four warriors?  What do I have 
to do to maintain my ranking? -- Psycho Scientist, Jaccaranda Killer

    What do the others need to do to get a better ranking?  Think about it. -- Oscar

Oscar -- I think your monster stats are a little off.  According to your stats, the 
monsters have only been defeated 41 times, while there are many more kills than that 
showing up in the team and warrior rankings.  Hell, just between Vengeance and 
Teetotaler they have 50 kills here.  Care to recalculate? -- Neon Necromancer

    Well, I did tell you guys that the records that my predecessors left were a bit... 
    lacking.  Thanks for the updates. -- Oscar

I do so have a Blademaster rating.  I do, I do, I do!  Just ask Opus.  He was on the 
receiving end of a loss in the fight I achieved that lofty rating.  If it weren't for 
Lady Greywand screwing up our transfers prior to the last tournament, your records 
would agree with my claim.  Check with your Commission sources on the other side.  
They'll vouch for me. -- Psycho Scientist

Doc LeGrand -- Welcome back, old friend.  You'll find that while much has changed, 
much is yet still the same.  I hope you can find this pasttime once again challenging 
and fun. -- Neon Necromancer, Legion7

Oscar -- If they are not part of the Dark Arena, why does it say "Dark Arena" in the 
list of the dead for those hideous monsters?  Can't it just as easily say "Gate 
Monster"? -- Psycho One

     Hmmm... -- Oscar

All -- Having recently had a chance to get caught up on my DM turns, I realize I am 
missing my Gateway stuff from turn 43.  I would certainly appreciate it if the 
managers of the warriors who fought Hyper-Rat and Reebok-Rat on turn 43 could send me 
copies of the fights.  You can either diplo them or mail to: David Law, 11 Frances 
Drive South, Petersburg NJ 08270. Thanks in advance. -- Boss Rat

Molly Ringwald -- You look... familiar... -- Noriel

If anyone would like to start an e-mail list for Gateway mail, forward this message 
to:
                         deke@mindsping.com
While the roundtable is OK, I would rather not hear about new rollups.  I prefer to 
hear Pug analyze the fight engine and Guardian complain his warriors need more skills 
and Carapace complain about no competition. -- Deke

     What!?  How'd you get here?  Don't tell me...  WorldCom?  That sort of magick 
     must be more common than I was led to believe. -- Oscar

Oscar -- Nicodemus fought monsters in the gate.
     Turn 6         Saguan Warrior      13 min    Nico     Win
     Turn 7         K'Kekkex            9 min     Nico     Win
     Turn 8         Earth Dragon        1 min     Nico     Loss
     Turn 9         Tote Karri          1 min     Nico     Loss
     Turn 10        Zithorixan          2 min     Nico     Loss
     Turn 11        Fire Lizard         1 min     Nico     Loss

And Molly Ringwald fought in the gate:
     Turn 15        Water Lizard        1 min     Molly    Loss
     Turn 16        Gorgorothor         1 min     Molly    Loss

8 different opponents including the Fire Lizard and 1 not on your listing at all. -- 
Tore of Briteron By
P.S.  Nico's wins came when his opponents were too tired to fight properly.

     Sorry.  See my earlier response to Psycho. -- Oscar

                                  LAST WEEK'S FIGHTS

TEETOTALER viciously butchered T'ZEEXIQAL in a 4 minute Gate Adventure fight.
RAGE was murdered by BEING OF LIGHTS in a exciting 2 minute gory Gate Adventure melee.
OPUS slaughtered AIR LIZARD in a crowd pleasing 1 minute gory Gate Adventure brawl.
VENGEANCE assassinated INVISIBLE in a crowd pleasing 1 minute bloody Gate Adventure match.
PSYCHO SCIENTIST slaughtered IKKELLIA in a crowd pleasing 1 minute Gate Adventure fight.
3066 was executed by GORGOROTHOR in a crowd pleasing 1 minute Gate Adventure brawl.
TAGAN assassinated KATIRRARK in a 2 minute gruesome Gate Adventure melee.
FALSTAFF slaughtered FIRECAT in a action packed 3 minute gory Gate Adventure duel.
DELBAETH was viciously butchered by XIXZOK in a popular 1 minute gory Gate Adventure duel.
QUICKSILVER was executed by THE YTHRR in a popular 2 minute gory Gate Adventure melee.
NODONN murdered EYES OF FIRE in a crowd pleasing 2 minute bloody Gate Adventure match.
REGGIE JACKSON viciously butchered TZAA, JAGUAR WARRIOR in a 3 minute battle.
TA'RA executed EARTH LIZARD in a crowd pleasing 3 minute gory Gate Adventure conflict.
TAWNY was slaughtered by BEING OF LIGHTS in a 2 minute bloody Gate Adventure bout.
JESSE JACKSON slaughtered KIKI, JAGUAR WARRIOR in a exciting 3 minute Gate Adventure fray.
ALICIA was barely slain by SHADOWED DEMON in a popular 2 minute Gate Adventure brawl.
HANGOVER was savagely slain by HOKORO in a exciting 2 minute brutal Gate Adventure bout.
FERNDOK savagely slew AIR DRAGON in a crowd pleasing 4 minute Gate Adventure conflict.
SKYBREAKER was executed by JACCARANDA in a action packed 1 minute Gate Adventure fight.
FIRE DONBELOW savagely slew KATIRRARK in a action packed 3 minute Gate Adventure bout.
DON JUAN was easily killed by JACCARANDA in a popular 1 minute Gate Adventure contest.
BHURAK assassinated ITSORKARRI in a action packed 1 minute brutal Gate Adventure fight.
MAYNARD G KREBS was savagely slain by AIKAHARR in a popular 3 minute Gate Adventure duel.
J murdered EARTH LIZARD in a exciting 2 minute gruesome Gate Adventure melee.
UNZASTER DIZASTER was put to death by FIRECAT in a 1 minute Gate Adventure bout.
JOHN WAYNE was killed by FANGS OF FIRE in a 2 minute gruesome Gate Adventure competition.
FER DE LANCE was savagely slain by XIXZOK in a popular 1 minute Gate Adventure fight.
WASTE OF STEEL was viciously butchered by ZIZ, JAGUAR PRIEST in a 3 minute fight.
MASH was savagely slain by EARTH DRAGON in a exciting 1 minute Dark Arena fight.
NOELLE was executed by DARK DAUGHTER in a 1 minute Dark Arena fray.
HAWK was demolished by NAMELESS TOOK in a popular 3 minute uneven Challenge contest.
PONTIFF PELICAN was demolished by FURIOUS IMPALER in a 1 minute Challenge match.
LAZY DRAGON viciously subdued NICODEMUS in a exciting 5 minute brutal Challenge fight.
RAGAMOFFYN was viciously subdued by THUNDERBIRD in a 3 minute Challenge match.
SLY beat STORMBRINGER in a popular 5 minute bloody Challenge duel.
PRIESTESS PYTHON subdued MARIONETTE in a action packed 2 minute Challenge competition.
INFLATIBLE DOLL narrowly defeated SGT SLAUGHTER in a 4 minute Challenge fight.
URSA vanquished LAZAR WOLF in a crowd pleasing 1 minute one-sided Challenge struggle.
DANGEROUS viciously subdued EUSEBIO in a crowd pleasing 2 minute Challenge fight.
DARIUS viciously subdued TARAD in a crowd pleasing 2 minute brutal Challenge melee.
LIVIUS overpowered RAPHAEL in a popular 1 minute gruesome one-sided Challenge fight.
MAMMA beat RAVEN in a action packed 2 minute gory Challenge bout.
TREBONIUS slimly lost to AJAX in a exciting 5 minute brutal Challenge duel.
EDWINA handily defeated TOE JAM in a 2 minute one-sided Challenge bout.
GYPSY MOTH savagely defeated LEONARDO in a popular 3 minute bloody fight.
DONATELLO bested HYPER-RAT in a exciting 1 minute bloody conflict.
BARON COCKROACH demolished WRAITH in a popular 1 minute bloody mismatched battle.
REEBOK-RAT was demolished by WHIPLASH in a crowd pleasing 1 minute mismatched battle.
ELLEGON was overpowered by NECRON-99 in a crowd pleasing 2 minute gory uneven bout.
SABRE TOOTH overpowered BILL THE CAT in a crowd pleasing 1 minute mismatched brawl.
JASON CULLINANE was savagely defeated by BREAK in a popular 6 minute gruesome match.
DOOMED was demolished by MOLLY RINGWALD in a 1 minute one-sided conflict.
MAIMED overpowered NORIEL in a popular 2 minute one-sided struggle.
STEEL DWARF viciously subdued THANATOS in a action packed 5 minute gruesome match.
EXECUTIONER overpowered PATIENCE in a popular 2 minute gruesome one-sided fight.
PAPA BEAR vanquished CAPTURED MONOCEROS in a exciting 2 minute one-sided match.
G.I. JOE was overpowered by ALVARON in a exciting 2 minute gruesome mismatched fight.
GOLDILOCKS devastated PUTT in a exciting 2 minute gory one-sided bout.
HASDRUBAL was overpowered by FARUM in a crowd pleasing 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  28         AIMED BLOW        22 -  15 -   3     59  |
|WALL OF STEEL                   19         LUNGING ATTACK   155 - 127 -  22     55  |
|PARRY-LUNGE                     13         PARRY-LUNGE       61 -  50 -   5     55  |
|STRIKING ATTACK                  6         WALL OF STEEL     92 -  85 -  14     52  |
|TOTAL PARRY                      6         TOTAL PARRY       32 -  35 -   3     48  |
|AIMED BLOW                       4         PARRY-STRIKE       8 -   9 -   1     47  |
|SLASHING ATTACK                  4         PARRY-RIPOSTE     23 -  27 -   6     46  |
|PARRY-RIPOSTE                    4         STRIKING ATTACK   24 -  33 -   4     42  |
|PARRY-STRIKE                     3         SLASHING ATTACK    9 -  19 -   2     32  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -   0      0  |

Turn  50 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL     11 -  8     PARRY-STRIKE       1 -  2         4  WALL OF STEEL  
PARRY-LUNGE        7 -  6     STRIKING ATTACK    2 -  4         3  LUNGING ATTACK 
LUNGING ATTACK    15 - 13     TOTAL PARRY        2 -  4         2  STRIKING ATTACK
AIMED BLOW         2 -  2     PARRY-RIPOSTE      1 -  3         1  PARRY-LUNGE    
SLASHING ATTACK    2 -  2     BASHING ATTACK     0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
WALL OF STEEL      1) TEETOTALER 38-326         173  80 27 MISCELLANEOUS II (62)
STRIKING ATTACK    2) OPUS 1-1526               153  78  7 ZIG ZAG (5)
LUNGING ATTACK     3) VENGEANCE 9-2052          151  37 26 ANGELS OF PAIN (23)
PARRY-LUNGE        5) FALSTAFF 37-899           150  72  7 ZIG ZAG (59)
PARRY-RIPOSTE      8) TA'RA 24-1088             121  98  7 HACK AND SLASH (44)
TOTAL PARRY       17) NAMELESS TOOK 1-3195      104  44  3 DARK GUARDIANS (8)
PARRY-STRIKE      19) LEONARDO 22-205           181  87  7 NINJA TURTLES (40)
AIMED BLOW        22) NECRON-99 7-565           165  71  2 DEATH MASTERS (18)
SLASHING ATTACK   38) PRIESTESS PYTHON 26-1388   92  77  1 DOC LEGRAND'S LAB (45)

The overall popularity leader is THANATOS 9-1069.  The most popular warrior this turn 
was FERNDOK 60-607.  The ten other most popular fighters were TEETOTALER 38-326, SLY 
18-68, STEEL DWARF 2-1955, TREBONIUS 32-604, JASON CULLINANE 19-1241, BREAK 8-599, 
THANATOS 9-1069, FIRE DONBELOW 41-101, STORMBRINGER 1-318, and LAZY DRAGON 57-2050.

The least popular fighter this week was NOELLE 14-2005.  The other ten least popular 
fighters were DOOMED 36-1547, RAPHAEL 22-202, LAZAR WOLF 4-1169, PONTIFF PELICAN 
21-1569, SKYBREAKER 52-756, HASDRUBAL 11-1339, PUTT 8-518, NORIEL 51-1488, REEBOK-RAT 
41-432, and WRAITH 57-2615.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           2  5 1  TALCAMA(18)          3  1 1  JHANS(36)            1  1 0  
NIANIA(2)            1  0 0  ZUWAYZA(19)          1  3 0  SIBIKHAS(37)         2  0 1  
JHELUM(4)            0  1 0  SEAM(20)             2  1 0  CLIFFHOME(38)        3  0 2  
KALTOS(5)            0  1 0  SUNSET(21)           0  1 0  KATI-TEI(41)         1  1 1  
TRANSEL(6)           2  2 2  SOLVEN(22)           1  2 0  VEASTIAN(43)         3  1 0  
BONSUR(7)            1  1 0  TI(23)               2  1 0  ARDIVENT(46)         1  2 0  
ARKERS(8)            3  2 0  ZORPUNT(24)          1  3 1  CAER(48)             1  1 0  
ZUKAL(9)             1  1 1  CALEAM(26)           1  0 0  TRICORUS(51)         0  1 0  
KOLACT(10)           1  1 1  MORYA(28)            1  0 0  FRATSFA(52)          1  1 0  
ARUAK CITY(11)       0  1 0  LAPUR(29)            0  2 0  ANDOR(57)            1  1 0  
TOBIR(14)            0  4 0  ARVAT(32)            2  1 0  ARADI(60)            3  0 2  
ALJAFIR(17)          1  0 1  NIYTYOLE ISLAND(33)  0  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
  2) OPUS 1-1526                153  78  7  ZIG ZAG (5)                MORDANT

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 59) STEEL DWARF 2-1955          83  63  0  MYTH AND MIGHT (10)        NIANIA
 41) LAZAR WOLF 4-1169           67  59  1  TRIBAL COUNCIL (83)        JHELUM
 97) FER DE LANCE 5-1938         93  84  1  ZIG ZAG (14)               KALTOS
  4) TAGAN 6-1226               151  67  3  GOLDEN HOSTE (16)          TRANSEL
 22) NECRON-99 7-565            165  71  2  DEATH MASTERS (18)         BONSUR
 54) BREAK 8-599                115  82  0  BRITERON BY (20)           ARKERS
  3) VENGEANCE 9-2052           151  37 26  ANGELS OF PAIN (23)        ZUKAL
 63) J 10-939                    99  82  2  DOCTORS OF DUEL (88)       KOLACT
 93) HASDRUBAL 11-1339           49  38  1  WARLORDS (110)             ARUAK CITY
 15) 3066 14-1351               102  62  2  NOMADS (29)                TOBIR
 10) REGGIE JACKSON 17-1339     126  88  8  JACKSON FIVE (30)          ALJAFIR
  6) PSYCHO SCIENTIST 18-697    122  85  7  MAD SCIENTISTS (34)        TALCAMA
 18) WHIPLASH 19-1221           122  68  1  THE GUARDIANS (35)         ZUWAYZA
 12) GYPSY MOTH 20-704          110  73  4  DOC LEGRAND'S LAB (37)     SEAM
 31) PONTIFF PELICAN 21-1569     57  31  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 13) DONATELLO 22-366           218  46  2  NINJA TURTLES (40)         SOLVEN
 58) THUNDERBIRD 23-2317         79  59  4  BIRDS OF PREY (41)         TI
  8) TA'RA 24-1088              121  98  7  HACK AND SLASH (44)        ZORPUNT
 38) PRIESTESS PYTHON 26-1388    92  77  1  DOC LEGRAND'S LAB (45)     CALEAM
 40) SABRE TOOTH 28-1193         95  60  1  THE RED REAVERS (47)       MORYA
 16) HANGOVER 29-638            150  77 10  ABOUNDING AGONY II (48)    LAPUR
 71) TREBONIUS 32-604           116  76  7  ROMAN HEROES (53)          ARVAT
 75) MAYNARD G KREBS 33-2098     82  70  4  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND
 50) MAIMED 36-2213              77  59  4  THE HURT (103)             JHANS
  5) FALSTAFF 37-899            150  72  7  ZIG ZAG (59)               SIBIKHAS
  1) TEETOTALER 38-326          173  80 27  MISCELLANEOUS II (62)      CLIFFHOME
 33) FIRE DONBELOW 41-101       121 104  4  FIRE FIGHTERS (65)         KATI-TEI
 29) DANGEROUS 43-842           101  96  2  ENGINES OF DOOM (95)       VEASTIAN
 25) HAWK 46-554                105 103  1  DEADLY SHADOWS (96)        ARDIVENT
 14) RAGE 48-906                109  89  5  THE BEARS (70)             CAER
 69) NORIEL 51-1488              72  58  0  BY THE NUMBERS (122)       TRICORUS
 42) MOLLY RINGWALD 52-520       83  63  4  PRETTY THINGS (93)         FRATSFA
 43) WRAITH 57-2615              77  52  0  WILD CARDS (73)            ANDOR
 24) FERNDOK 60-607              91  61  3  UNDERDOGS (75)             ARADI

                   The Zen of Putting Your Opponents Six Feet Under

     This article is the result of a fellow Duelmasters manager asking me how to 
efficiently go about the business of killing.  He stated that I was "the resident 
expert" on the Duelmasters Round Table (an e-mail chat group) and was therefore the 
person to come to for tips.  Well, this got me thinking, and the reply that I sent to 
him is a subset of this full-fledged article.
     As for being an "expert," all I can say is that I hold the record for most  kills 
in Alastari with any one stable.  As of the end of January, Merlin's Lot in Sibikhas 
took the title with a record of 598-506-67.  The previous holder of the title was the 
infamous Death Squad of Zukal, but their overall record is 629-524-66, so my kill 
percentage is somewhat better, having the same number of kills in 49 less fights.
     So, for all of you who want to strike constant fear in the hearts of your weak 
opponents, here's my tips:

     1) This is my most important rule, and it is a corollary of Doc LeGrand's famous 
"First Rule of Duelmasters", which was "You can't die if you don't lose."  My rule is 
"You can't kill if you don't win." This is just as obvious as Doc LeGrand's rule, but 
many managers go forth and design what they believe to be "killers" with all sorts of 
scary damage ratings and the ability to swing two mauls.  But the likelihood of these 
warriors winning is rather slim, because they're brain-dead, or ponderously slow, or 
are just as likely to chop their own leg off at the knee as to hit their opponent.  
Sure, they might get lucky in one or two of their first few fights, but is one kill 
worth a 2-6-1 record and four skills learned followed by a DA?  Only the most twisted 
bloodthirsty manager would think so, and that's not me.  So, first you have to start 
with a warrior that will win at least half of his first 10 fights (or however long you 
think this warrior will last, although this number of fights is important, and will be 
discussed later in Point #9).  That is critical.  When all else is equal, the more you 
win, the more you'll kill...  guaranteed.
     2) You have to be offensive.  There's no getting around it.  You have to run with 
at least a 7 kill desire, and, while I can safely say that I got most of my kills 
running with a 9 or 10 KD, I also feel that I could have avoided more than a few 
losses by toning that down a little.  There is a big trade-off here; raising KD means 
more kills, but it can also mean less wins.  With a 10 KD, when your warrior is on the 
ropes, he'll be way too berserk to even care.  I now normally run at 6 or 7 KD, and go 
no higher than 9, but the rate that I've been getting kills has noticeably decreased.
     3) Point #2 does NOT mean that your warrior must be one of the offensive styles!  
Defensive warriors can be excellent killers as well, most notably, parry-lungers, 
parry-strikers and wastes.  Total parries and parry-ripostes just don't seem to have 
the knack.  Still, though, you can't just change the KD on your normal defensive 
strategy and hope to kill.  It's just not that easy.  You'll have to completely modify 
your warrior's strategy to get that killing edge.  This means high offensive effort, 
but not necessarily high activity.  I've had two parry-strikers that were great 
killers, but I ran them 7-7-7, which is out of the bounds of their potential favorite 
numbers.  Parry-lungers are better suited to killing because they can be run 
(relatively successfully) just like lungers.  There was a recent discussion on the 
Duelmasters Roundtable concerning parry-strikers that said that many managers run 
rookie PSs 10-10-6.  Well, how much different is 10-10-9, apart from the SLIGHT 
potential for more losses, as stated in Point #2?  Not that much, if you're looking to 
get that eagerly sought after "Belly-Up Silhouette" on the mantle of your stable's 
guildhouse....
     4) Your killer will have to do some damage.  This does not NECESSARILY mean that 
he will have to do at least good damage (although, for my killers, I prefer at least 
great damage).  What it DOES mean is that, if your warrior does only normal damage, 
he's going to have to hit A LOT to get that kill intent statement!  There's nothing 
more pleasing than having your tremendous damage basher send one shot to an opponent's 
head, get the death intent statement, and one more swing and the undertaker's already 
reserving a slab.  This just cannot be accomplished with a normal damage warrior, and 
is particularly difficult for any warrior that doesn't do at least great damage.  
     5) Obviously, to maximize your killing potential, you have to aim at vitals.  I 
prefer the head, although many of my lungers have gotten their kills aiming for the 
abdomen.  Also, a high deftness will greatly help in this regard, because it does no 
good to aim at the head and hit your opponent five times in five different locations.  
Sure, you'll get the win, but you'll have a much more difficult time getting the kill, 
unless you get lucky and that last swing before the death intent connects with one of 
your opponent's vital body parts.
     6) Killing means weeding out the worthless and weak.  One of my favorite sayings 
is "If a warrior dies, he wasn't meant to live." Of course, I use this to justify 
going after warriors that I BELIEVE just don't deserve to live, like that 2-6 ripper, 
or that 6-7 aimed blow who has gotten some lucky challenges through to defensives, but 
is finally going to have his luck catch up with him.  Or any warrior belonging to a 
member of the Ivory League...  You have to be merciless to enjoy killing, and to go 
after the warriors that deserve to die.  That's the Dark Circle way.  Also, when you 
have a chance to REALLY get a slam dunk on an opponent (and there is no better example 
than having a champion bloodfeud an initiate), then, by all means, crank up that KD 
all the way to 10.  You KNOW you're going to win, and your chance of killing is 
maximized.  Go for it.
     7) When in doubt, at least challenge warriors you know that you can HIT, not 
necessarily BEAT, just HIT HARD!  This tip is really only good for warriors that do at 
least great damage.  The more damage you do, the more likely that one hit will be all 
you'll need (especially if you hit where you're aiming, as I stated in Point #5, as 
hitting the head HARD could cause the stun that could win you the fight, or hitting 
the legs HARD could cause that all-important knockdown).  If there's a great lunger 
out there, but he's slow and you've sent him desperate with one shot from your faster 
striker before the lunger's dodge strategy kicked in and he pounded you, challenge him 
again and you'll be more than likely to send him desperate again!  Maybe you got a bad 
roll last time.  Maybe you'll get a really good roll this time....
     8) Being on the receiving end of a bloodfeud can be a good way to get those slam-
dunks as well.  If you kill a warrior who comes from a relatively new team, or from a 
team that has no warriors above yours (or, at least, no warriors that can beat yours), 
then you're home free.  Crank up the KD and stack up the opposition like cordwood as 
they try to revenge their pathetic loser.
     9) As we all know, the younger a warrior is, the more likely he is to kill when 
he wins or die when he loses.  Therefore, the tips on challenging that I have just 
stated should practically be ignored for any warrior in the Challenger Adepts or 
higher.  This does not mean that Champions don't die; far from it!  Sibikhas recently 
lost its Duelmaster, and arenas like Sunset and Talcama (where bloodlust reigns 
supreme) have at least one 10+ fight warrior dying practically every turn.  Even 
warriors with 20 or more fights can be fairly regularly found on any arena's dead 
list.  But, it's in the rankings of the Initiates where you will find most of the 
dead, and adjusting your strategy on the hopes of killing a Champion is almost always 
futile.  So, if you want to kill, you should "make hay while the sun shines", as it 
were, and try to get in those notches on your hilt within your warrior's first ten 
fights.
     10) If you're just looking to pad your kill total, then you should challenge the 
DA with any of your warriors that graduates to ADM.  I would estimate that at lesat 
half of the warriors that do this win the fight, and even if you lose it, all you lose 
are the skills that you may have gotten if you had fought a regular opponent.  You 
also don't have to worry about a bloodfeud if you DO get the kill.  I must admit, 
though, that I am pretty proud of the fact that my kill total in Sibikhas has NOT been 
inflated via this manner.  Just think how many kills I would have had if I had sent 
all two dozen of my Lord Protectors to the DA on their last fight!  Maybe over eighty!
     11) As you may well know, there are many managers out there (many of whom call 
themselves Andorians) who believe that killing is bad and wrong and all sorts of other 
judgemental stuff that has nothing to do with combat.  As for me, I couldn't care less 
whether you want to kill my warriors (or anybody else's) or not.  Just don't tell me 
what to do.  This is also the Dark Circle way.  Unfortunately, many of these Andorians 
have banded together in certain arenas, where the idea of "killing without remorse" is 
heavily frowned upon.  It is in these arenas where, if you kill and enjoy it (and even 
<shudder> SAY so...), your entire stable will be hunted down for the true warriors 
that they are, rather than for the "we all share a common goal, so let's play nice" 
slumber party pillow-fighters that all the other warriors in those arenas are.  
Therefore, if you wish to be proficient and successful at killing, I suggest you avoid 
these arenas like the plague that they are.  Trust me.  You will receive more 
enjoyment from your kills when the manager of your victim vows revenge in kind, but 
does not question your morals.
     12) Finally, and above all, when that manager of your victim DOES threaten to 
wipe out your entire stable, you have to be prepared to die yourself.  Some studies 
have shown (to varying degrees) that raising your KD also increases your own 
likelihood of death.  I'm not convinced of this, but I'm not denying it, either.  And, 
of course, when you kill, you invite a bloodfeud upon your killer, and the opposing 
manager will have all of the bloodfeuding advantages that I have mentioned above.  
Accept that death is part of the game, and relish the fresh rookies you receive and 
the chances to be bloodfeuded, just as much as you relish the kill.
     Well, that's about all I can think of.  I hope to see all of the undertakers 
throughout Alastari very busy!  Best of Luck in your headhunting!
     
                                                  Merlin, Warden of the Dark Circle