ADVANCED DUELMASTERS
Date : 10/30/1997 Duedate: 11/12/1997
THE KAIKWOK GATEWAY
DM-108 TURN-50
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILLER ABORIGINE 37/58 43 6 1 87.8 ENGINES OF DOOM 43/95
2 ANGELS OF PAIN 9/23 42 7 40 85.7 14 THUNDR + LITENI 18/100 12 13 0 48.0
3 WOLVERINES 18/99 62 23 5 72.9 15 POWERAGE 52/105 68 74 11 47.9
MAD SCIENTISTS 18/34 BIBLE BROTHERS 38/64
4 SWEORDMASTERS 1/6 18 8 0 69.2 ABOUNDING AGONY II 29/48
THE INANIMATES 38/63 WAYNE'S WORLD 20/101
5 DOC LEGRAND'S LAB 2/9 114 66 7 63.3 WOLFRAVEN REAVERS 10/24
DOC LEGRAND'S LAB 33/55 WOLFRAVEN REAVERS 43/104
DOC LEGRAND'S LAB 20/37 16 UNDERDOGS 60/75 112 125 2 47.3
DOC LEGRAND'S LAB 26/45 WILD CARDS 57/73
DOC LEGRAND'S AVIANS 21/39 BIRDS OF PREY 23/41
DOC LEGRAND'S LAB 7/19 DEATHTONGUE 46/68
6 CCE 60/76 487 341 36 58.8 17 THE BEARS 48/70 148 172 2 46.3
ZIG ZAG 37/59 THE BEARS 46/69
GOLDEN HOSTE 6/16 THE HURT 36/103
ZIG ZAG 1/5 THE BEARS 43/67
HACK AND SLASH 24/44 18 JACKSON FIVE 17/30 71 83 11 46.1
NOMADS 14/29 FIRE FIGHTERS 41/65
ZIG ZAG 5/14 BOOB TUBE RUBES 33/91
7 ROMAN HEROES 32/53 84 59 25 58.7 DOCTORS OF DUEL 10/88
MISCELLANEOUS II 38/62 19 THOSE WHO RULE 1/121 4 6 0 40.0
8 RAT PAK 41/82 105 78 2 57.4 20 TRIBAL COUNCIL 4/83 18 28 0 39.1
RAT PAK 19/80 21 BRITERON BY 8/20 54 87 2 38.3
9 DEATH MASTERS 7/18 114 100 3 53.3 PRETTY THINGS 52/93
NINJA TURTLES 22/40 22 BY THE NUMBERS 51/122 1 2 0 33.3
INFERNAL LEGION 9/22 23 SUPERIOR FORCES 1/120 11 24 2 31.4
10 DARK GUARDIANS 1/8 174 155 5 52.9 SUPERIOR FORCES 29/113
THE GUARDIANS 19/35 24 WARLORDS 11/110 12 31 0 27.9
THE RED REAVERS 28/47 THE BRIGADE 23/90
MYTH AND MIGHT 2/10 25-MOLES 63/118 4 16 1 20.0
11 FROG PRINCES 18/33 26 24 0 52.0 CREW MONIKER 76/119
12-TEAM$(150) 1/77 24 24 3 50.0 26-ILLUMINATION 46/116 1 4 0 20.0
13 DEADLY SHADOWS 46/96 55 56 2 49.5
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
The Jaguar Warrior hunched low, his gnarled, twisted form instinctively assuming
a beastlike defensive posture. The feline ears flicked upward, rotating in an effort
to catch the slightest sound. After a few moments of absolute silence, the sentry
relaxed. The roar of the passing bird-beast was not a warning, but simply a mating
cry or a challenge to others of its kind.
Once, he would not have been concerned by such sounds, yet since the coming of
the ape-men, one could never be certain. They had been clumsy and easily slain in the
beginning, but had learned quickly and now many of them moved as quickly and as
stealthily through the swamps as did the holy ones... Zeeziqual, Gorgorothor,
Tzoquque... The very demons he worshipped were not as wraithlike as the elite amongst
the ape-men.
He stretched. Nothing was sacred to these vicious mongrels from another world.
His mate, Jeeziqua, and his cubs were at risk as long as they were permitted to exist.
That was why he was amongst the first to heed the summons from the Jaguar Priest.
That was the reason he placed his awesome prowess in the hands of the religious caste
and vowed to fight until the ape-men were purged, once and for all, from the jungles
of Kaikwok.
But how could one defeat a foe which would not stay dead? Several times had the
holy ones put down the leaders of the ape-men, rending their flesh and breaking their
bones, yet still they returned rapidly to the fray. How could they hope to hold their
homeland against an immortal enemy?
The names of the most deadly of the ape-men: Dunhatlo, Teedoqualer and
Veenjinze, were already used in the tales the pride mothers used to frighten curious
cubs. They were hated, implacable enemies who came in the dark to slay without mercy
or thought--enemies who even defied the will of the holy ones!
The Jaguar Warrior hissed softly, then allowed his tongue to loll. But the holy
ones had a plan, and it was a wise and clever plan. He had heard that the masters
unleashed a massive attack and escaped with an Artifact of Power with which the ape-
men penetrated the wall-between-worlds and came to Kaikwok. Without it, the enemy
could bring forth no more reinforcements and could eventually be worn down and
destroyed. Better yet, the Artifact had been hidden so cleverly that is was said by
the priesthood that it would never be found. Though the Jaguar Warrior, being but a
common foot soldier, was not told the location of this powerful item, the knowledge of
the confusion and fear that the enemy must be feeling brought him great pleasure.
At that moment, he felt a bite in the middle of his chest, as if a blood-fly had
stung him. He looked down, and, to his amazement, saw six inches of blood-stained
steel protruding from below his right breast. Then the blade was withdrawn and a warm
darkness wrapped itself around him.
* * * * * *
Teetotaler wiped his sword on the torn tunic of the reeking spawn of evil he had
just slain. Smiling at his captain, he motioned towards the huge Temple which rose
from the swamp like a monument to hell. The first part of their mission was complete.
They had reached the Temple. Briefly, he shuddered as he thought of what other
horrors might lie within.
THE GUARDIAN'S FORUM
Reflections by the The Gate Commander
Well, well, well... Look at this sudden interest in the Gate. Everyone wants to
jump on the bandwagon. Of course Captain Vengeance and Lieutenant Teetotaler remain
the greatest Gate commanders in arena history. We began our forays into the unknown
long before any of you guys thought that it was "trendy."
My apologies for last turn. I forgot to send off my strategy sheets and my team
fought on auto-pilot. Otherwise, Teetotaler would have been fighting the beasts
instead of the Coutal. However, it was quite amusing watching Teetotaler deliver the
Mark of Tiffany to the Coutal's right arm. One shot and down he went...
I'm sure looking forward to the upcoming tourney. Despite what our complainer
types said in the early days, Gateway is shaping up nicely and I enjoy it far more
than Primus or the Regionals.
That's it for now. See ya...
Caesar for Lieutenant Teetotaler
RAMBLINGS FROM WITHIN THE KEEP
I don't have much time, trying to get ready for our little tourney...
You guys wasted a great number of monsters this turn. Great job. Congrats are
in order for Teetotaler, Opus, Vengeance, Psycho Scientist, Tagan, Falstaff, Nodonn,
Reggie Jackson, Ta'ra, Jesse Jackson, Ferndok, Fire Donbelow, Bhurak, and J. The
monsters got the best of Hangover, Rage, Maynard G Krebs, Delbaeth, Tawny, Alicia, Don
Juan, 3066, Quicksilver, Mash, Noelle, Skybreaker, John Wayne, Unzaster Disaster,
Waste of Steel, and Fer de Lance. We must be ever diligent, those monsters sure are
wily.
More next time, after the tourney,
-- Oscar
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) TEETOTALER 38-326 173 80 27 MISCELLANEOUS II (62) CLIFFHOME
THE GATE COMMANDERS W L K TEAM NAME CITY
2) OPUS 1-1526 153 78 7 ZIG ZAG (5) MORDANT
3) VENGEANCE 9-2052 151 37 26 ANGELS OF PAIN (23) ZUKAL
4) TAGAN 6-1226 151 67 3 GOLDEN HOSTE (16) TRANSEL
5) FALSTAFF 37-899 150 72 7 ZIG ZAG (59) SIBIKHAS
6) PSYCHO SCIENTIST 18-697 122 85 7 MAD SCIENTISTS (34) TALCAMA
7) NODONN 6-866 140 99 2 GOLDEN HOSTE (16) TRANSEL
8) TA'RA 24-1088 121 98 7 HACK AND SLASH (44) ZORPUNT
9) DELBAETH 6-978 157 84 3 GOLDEN HOSTE (16) TRANSEL
10) REGGIE JACKSON 17-1339 126 88 8 JACKSON FIVE (30) ALJAFIR
11)-THE COUATL 2-17 86 54 6 DOC LEGRAND'S LAB (9) NIANIA
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) GYPSY MOTH 20-704 110 73 4 DOC LEGRAND'S LAB (37) SEAM
13) DONATELLO 22-366 218 46 2 NINJA TURTLES (40) SOLVEN
14) RAGE 48-906 109 89 5 THE BEARS (70) CAER
15) 3066 14-1351 102 62 2 NOMADS (29) TOBIR
16) HANGOVER 29-638 150 77 10 ABOUNDING AGONY II (48) LAPUR
17) NAMELESS TOOK 1-3195 104 44 3 DARK GUARDIANS (8) MORDANT
18) WHIPLASH 19-1221 122 68 1 THE GUARDIANS (35) ZUWAYZA
19) LEONARDO 22-205 181 87 7 NINJA TURTLES (40) SOLVEN
20) QUICKSILVER 14-857 140 104 4 NOMADS (29) TOBIR
21) JESSE JACKSON 38-747 110 76 5 BIBLE BROTHERS (64) CLIFFHOME
22) NECRON-99 7-565 165 71 2 DEATH MASTERS (18) BONSUR
23) FURIOUS IMPALER 37-762 97 38 2 KILLER ABORIGINE (58) SIBIKHAS
24) FERNDOK 60-607 91 61 3 UNDERDOGS (75) ARADI
25) HAWK 46-554 105 103 1 DEADLY SHADOWS (96) ARDIVENT
26) BHURAK 60-1081 85 60 5 CCE (76) ARADI
27) BARON COCKROACH 20-703 110 79 2 DOC LEGRAND'S LAB (37) SEAM
28)-MADAM BUTTERFLY 20-701 126 60 2 DOC LEGRAND'S LAB (37) SEAM
29) DANGEROUS 43-842 101 96 2 ENGINES OF DOOM (95) VEASTIAN
30) TAWNY 24-1369 122 79 2 HACK AND SLASH (44) ZORPUNT
31) PONTIFF PELICAN 21-1569 57 31 1 DOC LEGRAND'S AVIANS (39) SUNSET
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) HYPER-RAT 19-1170 113 66 3 RAT PAK (80) ZUWAYZA
33) FIRE DONBELOW 41-101 121 104 4 FIRE FIGHTERS (65) KATI-TEI
34)-CHAR$(3008) 1-3008 97 83 3 TEAM$(150) (77) MORDANT
35) URSA 48-1678 77 72 2 THE BEARS (70) CAER
36) ALICIA 24-1551 114 73 2 HACK AND SLASH (44) ZORPUNT
37) ELLEGON 19-1723 92 56 2 THE GUARDIANS (35) ZUWAYZA
38) PRIESTESS PYTHON 26-1388 92 77 1 DOC LEGRAND'S LAB (45) CALEAM
39) REEBOK-RAT 41-432 131 70 2 RAT PAK (82) KATI-TEI
40) SABRE TOOTH 28-1193 95 60 1 THE RED REAVERS (47) MORYA
41) LAZAR WOLF 4-1169 67 59 1 TRIBAL COUNCIL (83) JHELUM
42) MOLLY RINGWALD 52-520 83 63 4 PRETTY THINGS (93) FRATSFA
43) WRAITH 57-2615 77 52 0 WILD CARDS (73) ANDOR
44) SLY 18-68 130 52 4 WOLVERINES (99) TALCAMA
45) INFLATIBLE DOLL 38-682 92 67 0 THE INANIMATES (63) CLIFFHOME
46) EXECUTIONER 43-1035 113 72 2 ENGINES OF DOOM (95) VEASTIAN
47) DON JUAN 24-849 122 111 5 HACK AND SLASH (44) ZORPUNT
48) EUSEBIO 6-1456 82 54 2 GOLDEN HOSTE (16) TRANSEL
49) PAPA BEAR 46-1340 84 59 1 THE BEARS (69) ARDIVENT
50) MAIMED 36-2213 77 59 4 THE HURT (103) JHANS
51)-KING CRAB 21-1 140 54 1 DOC LEGRAND'S AVIANS (39) SUNSET
52) SGT SLAUGHTER 7-541 166 73 0 DEATH MASTERS (18) BONSUR
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
53) LAZY DRAGON 57-2050 98 61 1 WILD CARDS (73) ANDOR
54) BREAK 8-599 115 82 0 BRITERON BY (20) ARKERS
55) MARIONETTE 1-4093 69 75 1 DARK GUARDIANS (8) MORDANT
56) STORMBRINGER 1-318 136 45 0 THOSE WHO RULE (121) MORDANT
57) SKYBREAKER 52-756 61 33 1 POWERAGE (105) FRATSFA
58) THUNDERBIRD 23-2317 79 59 4 BIRDS OF PREY (41) TI
59) STEEL DWARF 2-1955 83 63 0 MYTH AND MIGHT (10) NIANIA
60) RAGAMOFFYN 1-1943 80 61 1 SWEORDMASTERS (6) MORDANT
61) NICODEMUS 8-1729 84 58 3 BRITERON BY (20) ARKERS
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) ALVARON 8-522 118 83 1 BRITERON BY (20) ARKERS
63) J 10-939 99 82 2 DOCTORS OF DUEL (88) KOLACT
64) AJAX 23-804 66 37 0 THE BRIGADE (90) TI
65) GOLDILOCKS 18-470 99 88 1 FROG PRINCES (33) TALCAMA
66) THANATOS 9-1069 139 98 0 INFERNAL LEGION (22) ZUKAL
67) MAMMA 43-1602 71 60 1 THE BEARS (67) VEASTIAN
68) MASH 14-1528 85 96 1 NOMADS (29) TOBIR
69) NORIEL 51-1488 72 58 0 BY THE NUMBERS (122) TRICORUS
70) FARUM 8-1697 72 54 4 BRITERON BY (20) ARKERS
71) TREBONIUS 32-604 116 76 7 ROMAN HEROES (53) ARVAT
72) NOELLE 14-2005 87 57 2 NOMADS (29) TOBIR
73) RAVEN 23-1526 76 78 0 BIRDS OF PREY (41) TI
74)-COMPLETE CHECK 76-756 68 39 2 CREW MONIKER (119) SIMTAKKA
75) MAYNARD G KREBS 33-2098 82 70 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
76) LIVIUS 32-880 74 46 4 ROMAN HEROES (53) ARVAT
77) BILL THE CAT 46-699 90 87 2 DEATHTONGUE (68) ARDIVENT
78) DARIUS 32-688 117 86 3 ROMAN HEROES (53) ARVAT
79) DOOMED 36-1547 92 69 5 THE HURT (103) JHANS
80) WASTE OF STEEL 43-1521 77 47 1 WOLFRAVEN REAVERS (104) VEASTIAN
81)-M'LADY MACAW 21-1006 67 62 4 DOC LEGRAND'S AVIANS (39) SUNSET
82) JOHN WAYNE 20-1763 45 40 1 WAYNE'S WORLD (101) SEAM
83) PATIENCE 1-2619 62 44 1 SUPERIOR FORCES (120) MORDANT
84)-AHT THE FERRET 33-608 98 64 4 DOC LEGRAND'S LAB (55) NIYTYOLE ISLAND
85) G.I. JOE 29-723 79 69 3 SUPERIOR FORCES (113) LAPUR
86) EDWINA 60-517 73 52 2 UNDERDOGS (75) ARADI
87)-SAMONA 46-1469 63 25 0 ILLUMINATION (116) ARDIVENT
88) JASON CULLINANE 19-1241 78 84 3 THE GUARDIANS (35) ZUWAYZA
89) TOE JAM 1-3433 33 26 1 SUPERIOR FORCES (120) MORDANT
90)-LAND SHARK 7-1466 74 92 4 DOC LEGRAND'S LAB (19) BONSUR
91) TARAD 18-181 112 72 5 THUNDR + LITENING (100) TALCAMA
92) PUTT 8-518 83 91 1 BRITERON BY (20) ARKERS
93) HASDRUBAL 11-1339 49 38 1 WARLORDS (110) ARUAK CITY
94) RAPHAEL 22-202 86 55 0 NINJA TURTLES (40) SOLVEN
95)-PEREGRINE FALCON 21-987 91 92 4 DOC LEGRAND'S AVIANS (39) SUNSET
96)-JUANITA 63-1482 52 41 2 MOLES (118) AMEN-TEI
97) FER DE LANCE 5-1938 93 84 1 ZIG ZAG (14) KALTOS
98) UNZASTER DIZASTER 10-1424 96 74 2 WOLFRAVEN REAVERS (24) KOLACT
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
HANGOVER 29-638 150 77 10 ABOUNDING AGONY II 48 HOKORO 108-15 50
RAGE 48-906 109 89 5 THE BEARS 70 BEING OF LIGHTS 108-56 50
MAYNARD G KREBS 33-2098 82 70 4 BOOB TUBE RUBES 91 AIKAHARR 108-19 50
T'ZEEXIQAL 108-49 0 1 0 DARK ARENA 0 TEETOTALER 38-326 50
AIR LIZARD 108-32 0 1 0 DARK ARENA 0 OPUS 1-1526 50
INVISIBLE 108-21 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 50
IKKELLIA 108-68 0 1 0 DARK ARENA 0 PSYCHO SCIENTIST 18-69 50
KATIRRARK 108-18 0 1 0 DARK ARENA 0 TAGAN 6-1226 50
FIRECAT 108-66 0 1 0 DARK ARENA 0 FALSTAFF 37-899 50
EYES OF FIRE 108-59 0 1 0 DARK ARENA 0 NODONN 6-866 50
TZAA, JAGUAR WARRI 108-47 0 1 0 DARK ARENA 0 REGGIE JACKSON 17-1339 50
THE DEAD W L K TEAM NAME SLAIN BY TURN
EARTH LIZARD 108-33 0 1 0 DARK ARENA 0 TA'RA 24-1088 50
KIKI, JAGUAR WARRI 108-45 0 1 0 DARK ARENA 0 JESSE JACKSON 38-747 50
AIR DRAGON 108-37 0 1 0 DARK ARENA 0 FERNDOK 60-607 50
KATIRRARK 108-18 0 1 0 DARK ARENA 0 FIRE DONBELOW 41-101 50
ITSORKARRI 108-53 0 1 0 DARK ARENA 0 BHURAK 60-1081 50
EARTH LIZARD 108-33 0 1 0 DARK ARENA 0 J 10-939 50
DELBAETH 6-978 157 84 3 GOLDEN HOSTE 16 XIXZOK 108-69 50
TAWNY 24-1369 122 79 2 HACK AND SLASH 44 BEING OF LIGHTS 108-56 50
ALICIA 24-1551 114 73 2 HACK AND SLASH 44 SHADOWED DEMON 108-63 50
DON JUAN 24-849 122 111 5 HACK AND SLASH 44 JACCARANDA 108-51 50
3066 14-1351 102 62 2 NOMADS 29 GORGOROTHOR 108-48 50
QUICKSILVER 14-857 140 104 4 NOMADS 29 THE YTHRR 108-55 50
MASH 14-1528 85 96 1 NOMADS 29 EARTH DRAGON 108-39 50
NOELLE 14-2005 87 57 2 NOMADS 29 DARK DAUGHTER 108-14 50
SKYBREAKER 52-756 61 33 1 POWERAGE 105 JACCARANDA 108-51 50
JOHN WAYNE 20-1763 45 40 1 WAYNE'S WORLD 101 FANGS OF FIRE 108-64 50
UNZASTER DIZASTER 10-1424 96 74 2 WOLFRAVEN REAVERS 24 FIRECAT 108-66 50
WASTE OF STEEL 43-1521 77 47 1 WOLFRAVEN REAVERS 104 ZIZ, JAGUAR PRIEST 108 50
FER DE LANCE 5-1938 93 84 1 ZIG ZAG 14 XIXZOK 108-69 50
PERSONAL CORRESPONDENCE
Caesar -- First, I was not complaining about Psycho becoming Captain of the Gate, just
expressing my natural surprise. Your usual interpretation of my words as complaints
is WRONG.
Second, I planned to send Psycho to the gate and hold the top spot in an effort
to revamp the ranking system here in Gateway. The current Primus-style system does
not work for Gateway. You can expect to see Psycho continue to go into the gate
frequently, but for reasons I won't bother to explain just yet.
Third, I was just pointing out an odd coincidence, that after slaying Teetotaler
& Vengeance three straight times, the monsters reverted back to (seemingly) easy wins.
It's more a symptom of the powers of this place than anything you or the Dark One
could do.
Fourth, just because I'm not paranoid doesn't mean that they're not out to get
me, or, just because I care about where this game is headed doesn't mean that anyone
will listen to me.
Fifth, a matter of perspective. I happen to think that this place IS just a
glorified Primus. This arena suffers from the same symptoms that Primus suffered
prior to Gateway and continues to suffer. Only a few of the names have changed, but
there is still a logjam at the top. How many warriors can honestly say they have a
shot at becoming the Captain of the Gate or that they have a chance to TC? A handful?
THAT'S the real problem with this arena, and nothing any monster does will change
that.
Sixth, Stormbringer back? If you only knew..... -- Neon Necromancer
Oscar -- What is this? I earn kudos for killing one of the toughest gate monsters,
and then I get passed in the rankings by no less than four warriors? What do I have
to do to maintain my ranking? -- Psycho Scientist, Jaccaranda Killer
What do the others need to do to get a better ranking? Think about it. -- Oscar
Oscar -- I think your monster stats are a little off. According to your stats, the
monsters have only been defeated 41 times, while there are many more kills than that
showing up in the team and warrior rankings. Hell, just between Vengeance and
Teetotaler they have 50 kills here. Care to recalculate? -- Neon Necromancer
Well, I did tell you guys that the records that my predecessors left were a bit...
lacking. Thanks for the updates. -- Oscar
I do so have a Blademaster rating. I do, I do, I do! Just ask Opus. He was on the
receiving end of a loss in the fight I achieved that lofty rating. If it weren't for
Lady Greywand screwing up our transfers prior to the last tournament, your records
would agree with my claim. Check with your Commission sources on the other side.
They'll vouch for me. -- Psycho Scientist
Doc LeGrand -- Welcome back, old friend. You'll find that while much has changed,
much is yet still the same. I hope you can find this pasttime once again challenging
and fun. -- Neon Necromancer, Legion7
Oscar -- If they are not part of the Dark Arena, why does it say "Dark Arena" in the
list of the dead for those hideous monsters? Can't it just as easily say "Gate
Monster"? -- Psycho One
Hmmm... -- Oscar
All -- Having recently had a chance to get caught up on my DM turns, I realize I am
missing my Gateway stuff from turn 43. I would certainly appreciate it if the
managers of the warriors who fought Hyper-Rat and Reebok-Rat on turn 43 could send me
copies of the fights. You can either diplo them or mail to: David Law, 11 Frances
Drive South, Petersburg NJ 08270. Thanks in advance. -- Boss Rat
Molly Ringwald -- You look... familiar... -- Noriel
If anyone would like to start an e-mail list for Gateway mail, forward this message
to:
deke@mindsping.com
While the roundtable is OK, I would rather not hear about new rollups. I prefer to
hear Pug analyze the fight engine and Guardian complain his warriors need more skills
and Carapace complain about no competition. -- Deke
What!? How'd you get here? Don't tell me... WorldCom? That sort of magick
must be more common than I was led to believe. -- Oscar
Oscar -- Nicodemus fought monsters in the gate.
Turn 6 Saguan Warrior 13 min Nico Win
Turn 7 K'Kekkex 9 min Nico Win
Turn 8 Earth Dragon 1 min Nico Loss
Turn 9 Tote Karri 1 min Nico Loss
Turn 10 Zithorixan 2 min Nico Loss
Turn 11 Fire Lizard 1 min Nico Loss
And Molly Ringwald fought in the gate:
Turn 15 Water Lizard 1 min Molly Loss
Turn 16 Gorgorothor 1 min Molly Loss
8 different opponents including the Fire Lizard and 1 not on your listing at all. --
Tore of Briteron By
P.S. Nico's wins came when his opponents were too tired to fight properly.
Sorry. See my earlier response to Psycho. -- Oscar
LAST WEEK'S FIGHTS
TEETOTALER viciously butchered T'ZEEXIQAL in a 4 minute Gate Adventure fight.
RAGE was murdered by BEING OF LIGHTS in a exciting 2 minute gory Gate Adventure melee.
OPUS slaughtered AIR LIZARD in a crowd pleasing 1 minute gory Gate Adventure brawl.
VENGEANCE assassinated INVISIBLE in a crowd pleasing 1 minute bloody Gate Adventure match.
PSYCHO SCIENTIST slaughtered IKKELLIA in a crowd pleasing 1 minute Gate Adventure fight.
3066 was executed by GORGOROTHOR in a crowd pleasing 1 minute Gate Adventure brawl.
TAGAN assassinated KATIRRARK in a 2 minute gruesome Gate Adventure melee.
FALSTAFF slaughtered FIRECAT in a action packed 3 minute gory Gate Adventure duel.
DELBAETH was viciously butchered by XIXZOK in a popular 1 minute gory Gate Adventure duel.
QUICKSILVER was executed by THE YTHRR in a popular 2 minute gory Gate Adventure melee.
NODONN murdered EYES OF FIRE in a crowd pleasing 2 minute bloody Gate Adventure match.
REGGIE JACKSON viciously butchered TZAA, JAGUAR WARRIOR in a 3 minute battle.
TA'RA executed EARTH LIZARD in a crowd pleasing 3 minute gory Gate Adventure conflict.
TAWNY was slaughtered by BEING OF LIGHTS in a 2 minute bloody Gate Adventure bout.
JESSE JACKSON slaughtered KIKI, JAGUAR WARRIOR in a exciting 3 minute Gate Adventure fray.
ALICIA was barely slain by SHADOWED DEMON in a popular 2 minute Gate Adventure brawl.
HANGOVER was savagely slain by HOKORO in a exciting 2 minute brutal Gate Adventure bout.
FERNDOK savagely slew AIR DRAGON in a crowd pleasing 4 minute Gate Adventure conflict.
SKYBREAKER was executed by JACCARANDA in a action packed 1 minute Gate Adventure fight.
FIRE DONBELOW savagely slew KATIRRARK in a action packed 3 minute Gate Adventure bout.
DON JUAN was easily killed by JACCARANDA in a popular 1 minute Gate Adventure contest.
BHURAK assassinated ITSORKARRI in a action packed 1 minute brutal Gate Adventure fight.
MAYNARD G KREBS was savagely slain by AIKAHARR in a popular 3 minute Gate Adventure duel.
J murdered EARTH LIZARD in a exciting 2 minute gruesome Gate Adventure melee.
UNZASTER DIZASTER was put to death by FIRECAT in a 1 minute Gate Adventure bout.
JOHN WAYNE was killed by FANGS OF FIRE in a 2 minute gruesome Gate Adventure competition.
FER DE LANCE was savagely slain by XIXZOK in a popular 1 minute Gate Adventure fight.
WASTE OF STEEL was viciously butchered by ZIZ, JAGUAR PRIEST in a 3 minute fight.
MASH was savagely slain by EARTH DRAGON in a exciting 1 minute Dark Arena fight.
NOELLE was executed by DARK DAUGHTER in a 1 minute Dark Arena fray.
HAWK was demolished by NAMELESS TOOK in a popular 3 minute uneven Challenge contest.
PONTIFF PELICAN was demolished by FURIOUS IMPALER in a 1 minute Challenge match.
LAZY DRAGON viciously subdued NICODEMUS in a exciting 5 minute brutal Challenge fight.
RAGAMOFFYN was viciously subdued by THUNDERBIRD in a 3 minute Challenge match.
SLY beat STORMBRINGER in a popular 5 minute bloody Challenge duel.
PRIESTESS PYTHON subdued MARIONETTE in a action packed 2 minute Challenge competition.
INFLATIBLE DOLL narrowly defeated SGT SLAUGHTER in a 4 minute Challenge fight.
URSA vanquished LAZAR WOLF in a crowd pleasing 1 minute one-sided Challenge struggle.
DANGEROUS viciously subdued EUSEBIO in a crowd pleasing 2 minute Challenge fight.
DARIUS viciously subdued TARAD in a crowd pleasing 2 minute brutal Challenge melee.
LIVIUS overpowered RAPHAEL in a popular 1 minute gruesome one-sided Challenge fight.
MAMMA beat RAVEN in a action packed 2 minute gory Challenge bout.
TREBONIUS slimly lost to AJAX in a exciting 5 minute brutal Challenge duel.
EDWINA handily defeated TOE JAM in a 2 minute one-sided Challenge bout.
GYPSY MOTH savagely defeated LEONARDO in a popular 3 minute bloody fight.
DONATELLO bested HYPER-RAT in a exciting 1 minute bloody conflict.
BARON COCKROACH demolished WRAITH in a popular 1 minute bloody mismatched battle.
REEBOK-RAT was demolished by WHIPLASH in a crowd pleasing 1 minute mismatched battle.
ELLEGON was overpowered by NECRON-99 in a crowd pleasing 2 minute gory uneven bout.
SABRE TOOTH overpowered BILL THE CAT in a crowd pleasing 1 minute mismatched brawl.
JASON CULLINANE was savagely defeated by BREAK in a popular 6 minute gruesome match.
DOOMED was demolished by MOLLY RINGWALD in a 1 minute one-sided conflict.
MAIMED overpowered NORIEL in a popular 2 minute one-sided struggle.
STEEL DWARF viciously subdued THANATOS in a action packed 5 minute gruesome match.
EXECUTIONER overpowered PATIENCE in a popular 2 minute gruesome one-sided fight.
PAPA BEAR vanquished CAPTURED MONOCEROS in a exciting 2 minute one-sided match.
G.I. JOE was overpowered by ALVARON in a exciting 2 minute gruesome mismatched fight.
GOLDILOCKS devastated PUTT in a exciting 2 minute gory one-sided bout.
HASDRUBAL was overpowered by FARUM in a crowd pleasing 1 minute one-sided fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 28 AIMED BLOW 22 - 15 - 3 59 |
|WALL OF STEEL 19 LUNGING ATTACK 155 - 127 - 22 55 |
|PARRY-LUNGE 13 PARRY-LUNGE 61 - 50 - 5 55 |
|STRIKING ATTACK 6 WALL OF STEEL 92 - 85 - 14 52 |
|TOTAL PARRY 6 TOTAL PARRY 32 - 35 - 3 48 |
|AIMED BLOW 4 PARRY-STRIKE 8 - 9 - 1 47 |
|SLASHING ATTACK 4 PARRY-RIPOSTE 23 - 27 - 6 46 |
|PARRY-RIPOSTE 4 STRIKING ATTACK 24 - 33 - 4 42 |
|PARRY-STRIKE 3 SLASHING ATTACK 9 - 19 - 2 32 |
|BASHING ATTACK 0 BASHING ATTACK 0 - 0 - 0 0 |
Turn 50 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
WALL OF STEEL 11 - 8 PARRY-STRIKE 1 - 2 4 WALL OF STEEL
PARRY-LUNGE 7 - 6 STRIKING ATTACK 2 - 4 3 LUNGING ATTACK
LUNGING ATTACK 15 - 13 TOTAL PARRY 2 - 4 2 STRIKING ATTACK
AIMED BLOW 2 - 2 PARRY-RIPOSTE 1 - 3 1 PARRY-LUNGE
SLASHING ATTACK 2 - 2 BASHING ATTACK 0 - 0 1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
WALL OF STEEL 1) TEETOTALER 38-326 173 80 27 MISCELLANEOUS II (62)
STRIKING ATTACK 2) OPUS 1-1526 153 78 7 ZIG ZAG (5)
LUNGING ATTACK 3) VENGEANCE 9-2052 151 37 26 ANGELS OF PAIN (23)
PARRY-LUNGE 5) FALSTAFF 37-899 150 72 7 ZIG ZAG (59)
PARRY-RIPOSTE 8) TA'RA 24-1088 121 98 7 HACK AND SLASH (44)
TOTAL PARRY 17) NAMELESS TOOK 1-3195 104 44 3 DARK GUARDIANS (8)
PARRY-STRIKE 19) LEONARDO 22-205 181 87 7 NINJA TURTLES (40)
AIMED BLOW 22) NECRON-99 7-565 165 71 2 DEATH MASTERS (18)
SLASHING ATTACK 38) PRIESTESS PYTHON 26-1388 92 77 1 DOC LEGRAND'S LAB (45)
The overall popularity leader is THANATOS 9-1069. The most popular warrior this turn
was FERNDOK 60-607. The ten other most popular fighters were TEETOTALER 38-326, SLY
18-68, STEEL DWARF 2-1955, TREBONIUS 32-604, JASON CULLINANE 19-1241, BREAK 8-599,
THANATOS 9-1069, FIRE DONBELOW 41-101, STORMBRINGER 1-318, and LAZY DRAGON 57-2050.
The least popular fighter this week was NOELLE 14-2005. The other ten least popular
fighters were DOOMED 36-1547, RAPHAEL 22-202, LAZAR WOLF 4-1169, PONTIFF PELICAN
21-1569, SKYBREAKER 52-756, HASDRUBAL 11-1339, PUTT 8-518, NORIEL 51-1488, REEBOK-RAT
41-432, and WRAITH 57-2615.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 2 5 1 TALCAMA(18) 3 1 1 JHANS(36) 1 1 0
NIANIA(2) 1 0 0 ZUWAYZA(19) 1 3 0 SIBIKHAS(37) 2 0 1
JHELUM(4) 0 1 0 SEAM(20) 2 1 0 CLIFFHOME(38) 3 0 2
KALTOS(5) 0 1 0 SUNSET(21) 0 1 0 KATI-TEI(41) 1 1 1
TRANSEL(6) 2 2 2 SOLVEN(22) 1 2 0 VEASTIAN(43) 3 1 0
BONSUR(7) 1 1 0 TI(23) 2 1 0 ARDIVENT(46) 1 2 0
ARKERS(8) 3 2 0 ZORPUNT(24) 1 3 1 CAER(48) 1 1 0
ZUKAL(9) 1 1 1 CALEAM(26) 1 0 0 TRICORUS(51) 0 1 0
KOLACT(10) 1 1 1 MORYA(28) 1 0 0 FRATSFA(52) 1 1 0
ARUAK CITY(11) 0 1 0 LAPUR(29) 0 2 0 ANDOR(57) 1 1 0
TOBIR(14) 0 4 0 ARVAT(32) 2 1 0 ARADI(60) 3 0 2
ALJAFIR(17) 1 0 1 NIYTYOLE ISLAND(33) 0 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
2) OPUS 1-1526 153 78 7 ZIG ZAG (5) MORDANT
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
59) STEEL DWARF 2-1955 83 63 0 MYTH AND MIGHT (10) NIANIA
41) LAZAR WOLF 4-1169 67 59 1 TRIBAL COUNCIL (83) JHELUM
97) FER DE LANCE 5-1938 93 84 1 ZIG ZAG (14) KALTOS
4) TAGAN 6-1226 151 67 3 GOLDEN HOSTE (16) TRANSEL
22) NECRON-99 7-565 165 71 2 DEATH MASTERS (18) BONSUR
54) BREAK 8-599 115 82 0 BRITERON BY (20) ARKERS
3) VENGEANCE 9-2052 151 37 26 ANGELS OF PAIN (23) ZUKAL
63) J 10-939 99 82 2 DOCTORS OF DUEL (88) KOLACT
93) HASDRUBAL 11-1339 49 38 1 WARLORDS (110) ARUAK CITY
15) 3066 14-1351 102 62 2 NOMADS (29) TOBIR
10) REGGIE JACKSON 17-1339 126 88 8 JACKSON FIVE (30) ALJAFIR
6) PSYCHO SCIENTIST 18-697 122 85 7 MAD SCIENTISTS (34) TALCAMA
18) WHIPLASH 19-1221 122 68 1 THE GUARDIANS (35) ZUWAYZA
12) GYPSY MOTH 20-704 110 73 4 DOC LEGRAND'S LAB (37) SEAM
31) PONTIFF PELICAN 21-1569 57 31 1 DOC LEGRAND'S AVIANS (39) SUNSET
13) DONATELLO 22-366 218 46 2 NINJA TURTLES (40) SOLVEN
58) THUNDERBIRD 23-2317 79 59 4 BIRDS OF PREY (41) TI
8) TA'RA 24-1088 121 98 7 HACK AND SLASH (44) ZORPUNT
38) PRIESTESS PYTHON 26-1388 92 77 1 DOC LEGRAND'S LAB (45) CALEAM
40) SABRE TOOTH 28-1193 95 60 1 THE RED REAVERS (47) MORYA
16) HANGOVER 29-638 150 77 10 ABOUNDING AGONY II (48) LAPUR
71) TREBONIUS 32-604 116 76 7 ROMAN HEROES (53) ARVAT
75) MAYNARD G KREBS 33-2098 82 70 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
50) MAIMED 36-2213 77 59 4 THE HURT (103) JHANS
5) FALSTAFF 37-899 150 72 7 ZIG ZAG (59) SIBIKHAS
1) TEETOTALER 38-326 173 80 27 MISCELLANEOUS II (62) CLIFFHOME
33) FIRE DONBELOW 41-101 121 104 4 FIRE FIGHTERS (65) KATI-TEI
29) DANGEROUS 43-842 101 96 2 ENGINES OF DOOM (95) VEASTIAN
25) HAWK 46-554 105 103 1 DEADLY SHADOWS (96) ARDIVENT
14) RAGE 48-906 109 89 5 THE BEARS (70) CAER
69) NORIEL 51-1488 72 58 0 BY THE NUMBERS (122) TRICORUS
42) MOLLY RINGWALD 52-520 83 63 4 PRETTY THINGS (93) FRATSFA
43) WRAITH 57-2615 77 52 0 WILD CARDS (73) ANDOR
24) FERNDOK 60-607 91 61 3 UNDERDOGS (75) ARADI
The Zen of Putting Your Opponents Six Feet Under
This article is the result of a fellow Duelmasters manager asking me how to
efficiently go about the business of killing. He stated that I was "the resident
expert" on the Duelmasters Round Table (an e-mail chat group) and was therefore the
person to come to for tips. Well, this got me thinking, and the reply that I sent to
him is a subset of this full-fledged article.
As for being an "expert," all I can say is that I hold the record for most kills
in Alastari with any one stable. As of the end of January, Merlin's Lot in Sibikhas
took the title with a record of 598-506-67. The previous holder of the title was the
infamous Death Squad of Zukal, but their overall record is 629-524-66, so my kill
percentage is somewhat better, having the same number of kills in 49 less fights.
So, for all of you who want to strike constant fear in the hearts of your weak
opponents, here's my tips:
1) This is my most important rule, and it is a corollary of Doc LeGrand's famous
"First Rule of Duelmasters", which was "You can't die if you don't lose." My rule is
"You can't kill if you don't win." This is just as obvious as Doc LeGrand's rule, but
many managers go forth and design what they believe to be "killers" with all sorts of
scary damage ratings and the ability to swing two mauls. But the likelihood of these
warriors winning is rather slim, because they're brain-dead, or ponderously slow, or
are just as likely to chop their own leg off at the knee as to hit their opponent.
Sure, they might get lucky in one or two of their first few fights, but is one kill
worth a 2-6-1 record and four skills learned followed by a DA? Only the most twisted
bloodthirsty manager would think so, and that's not me. So, first you have to start
with a warrior that will win at least half of his first 10 fights (or however long you
think this warrior will last, although this number of fights is important, and will be
discussed later in Point #9). That is critical. When all else is equal, the more you
win, the more you'll kill... guaranteed.
2) You have to be offensive. There's no getting around it. You have to run with
at least a 7 kill desire, and, while I can safely say that I got most of my kills
running with a 9 or 10 KD, I also feel that I could have avoided more than a few
losses by toning that down a little. There is a big trade-off here; raising KD means
more kills, but it can also mean less wins. With a 10 KD, when your warrior is on the
ropes, he'll be way too berserk to even care. I now normally run at 6 or 7 KD, and go
no higher than 9, but the rate that I've been getting kills has noticeably decreased.
3) Point #2 does NOT mean that your warrior must be one of the offensive styles!
Defensive warriors can be excellent killers as well, most notably, parry-lungers,
parry-strikers and wastes. Total parries and parry-ripostes just don't seem to have
the knack. Still, though, you can't just change the KD on your normal defensive
strategy and hope to kill. It's just not that easy. You'll have to completely modify
your warrior's strategy to get that killing edge. This means high offensive effort,
but not necessarily high activity. I've had two parry-strikers that were great
killers, but I ran them 7-7-7, which is out of the bounds of their potential favorite
numbers. Parry-lungers are better suited to killing because they can be run
(relatively successfully) just like lungers. There was a recent discussion on the
Duelmasters Roundtable concerning parry-strikers that said that many managers run
rookie PSs 10-10-6. Well, how much different is 10-10-9, apart from the SLIGHT
potential for more losses, as stated in Point #2? Not that much, if you're looking to
get that eagerly sought after "Belly-Up Silhouette" on the mantle of your stable's
guildhouse....
4) Your killer will have to do some damage. This does not NECESSARILY mean that
he will have to do at least good damage (although, for my killers, I prefer at least
great damage). What it DOES mean is that, if your warrior does only normal damage,
he's going to have to hit A LOT to get that kill intent statement! There's nothing
more pleasing than having your tremendous damage basher send one shot to an opponent's
head, get the death intent statement, and one more swing and the undertaker's already
reserving a slab. This just cannot be accomplished with a normal damage warrior, and
is particularly difficult for any warrior that doesn't do at least great damage.
5) Obviously, to maximize your killing potential, you have to aim at vitals. I
prefer the head, although many of my lungers have gotten their kills aiming for the
abdomen. Also, a high deftness will greatly help in this regard, because it does no
good to aim at the head and hit your opponent five times in five different locations.
Sure, you'll get the win, but you'll have a much more difficult time getting the kill,
unless you get lucky and that last swing before the death intent connects with one of
your opponent's vital body parts.
6) Killing means weeding out the worthless and weak. One of my favorite sayings
is "If a warrior dies, he wasn't meant to live." Of course, I use this to justify
going after warriors that I BELIEVE just don't deserve to live, like that 2-6 ripper,
or that 6-7 aimed blow who has gotten some lucky challenges through to defensives, but
is finally going to have his luck catch up with him. Or any warrior belonging to a
member of the Ivory League... You have to be merciless to enjoy killing, and to go
after the warriors that deserve to die. That's the Dark Circle way. Also, when you
have a chance to REALLY get a slam dunk on an opponent (and there is no better example
than having a champion bloodfeud an initiate), then, by all means, crank up that KD
all the way to 10. You KNOW you're going to win, and your chance of killing is
maximized. Go for it.
7) When in doubt, at least challenge warriors you know that you can HIT, not
necessarily BEAT, just HIT HARD! This tip is really only good for warriors that do at
least great damage. The more damage you do, the more likely that one hit will be all
you'll need (especially if you hit where you're aiming, as I stated in Point #5, as
hitting the head HARD could cause the stun that could win you the fight, or hitting
the legs HARD could cause that all-important knockdown). If there's a great lunger
out there, but he's slow and you've sent him desperate with one shot from your faster
striker before the lunger's dodge strategy kicked in and he pounded you, challenge him
again and you'll be more than likely to send him desperate again! Maybe you got a bad
roll last time. Maybe you'll get a really good roll this time....
8) Being on the receiving end of a bloodfeud can be a good way to get those slam-
dunks as well. If you kill a warrior who comes from a relatively new team, or from a
team that has no warriors above yours (or, at least, no warriors that can beat yours),
then you're home free. Crank up the KD and stack up the opposition like cordwood as
they try to revenge their pathetic loser.
9) As we all know, the younger a warrior is, the more likely he is to kill when
he wins or die when he loses. Therefore, the tips on challenging that I have just
stated should practically be ignored for any warrior in the Challenger Adepts or
higher. This does not mean that Champions don't die; far from it! Sibikhas recently
lost its Duelmaster, and arenas like Sunset and Talcama (where bloodlust reigns
supreme) have at least one 10+ fight warrior dying practically every turn. Even
warriors with 20 or more fights can be fairly regularly found on any arena's dead
list. But, it's in the rankings of the Initiates where you will find most of the
dead, and adjusting your strategy on the hopes of killing a Champion is almost always
futile. So, if you want to kill, you should "make hay while the sun shines", as it
were, and try to get in those notches on your hilt within your warrior's first ten
fights.
10) If you're just looking to pad your kill total, then you should challenge the
DA with any of your warriors that graduates to ADM. I would estimate that at lesat
half of the warriors that do this win the fight, and even if you lose it, all you lose
are the skills that you may have gotten if you had fought a regular opponent. You
also don't have to worry about a bloodfeud if you DO get the kill. I must admit,
though, that I am pretty proud of the fact that my kill total in Sibikhas has NOT been
inflated via this manner. Just think how many kills I would have had if I had sent
all two dozen of my Lord Protectors to the DA on their last fight! Maybe over eighty!
11) As you may well know, there are many managers out there (many of whom call
themselves Andorians) who believe that killing is bad and wrong and all sorts of other
judgemental stuff that has nothing to do with combat. As for me, I couldn't care less
whether you want to kill my warriors (or anybody else's) or not. Just don't tell me
what to do. This is also the Dark Circle way. Unfortunately, many of these Andorians
have banded together in certain arenas, where the idea of "killing without remorse" is
heavily frowned upon. It is in these arenas where, if you kill and enjoy it (and even
<shudder> SAY so...), your entire stable will be hunted down for the true warriors
that they are, rather than for the "we all share a common goal, so let's play nice"
slumber party pillow-fighters that all the other warriors in those arenas are.
Therefore, if you wish to be proficient and successful at killing, I suggest you avoid
these arenas like the plague that they are. Trust me. You will receive more
enjoyment from your kills when the manager of your victim vows revenge in kind, but
does not question your morals.
12) Finally, and above all, when that manager of your victim DOES threaten to
wipe out your entire stable, you have to be prepared to die yourself. Some studies
have shown (to varying degrees) that raising your KD also increases your own
likelihood of death. I'm not convinced of this, but I'm not denying it, either. And,
of course, when you kill, you invite a bloodfeud upon your killer, and the opposing
manager will have all of the bloodfeuding advantages that I have mentioned above.
Accept that death is part of the game, and relish the fresh rookies you receive and
the chances to be bloodfeuded, just as much as you relish the kill.
Well, that's about all I can think of. I hope to see all of the undertakers
throughout Alastari very busy! Best of Luck in your headhunting!
Merlin, Warden of the Dark Circle