ADVANCED DUELMASTERS

Date   : 04/02/1998    Duedate: 04/15/1998

THE KAIKWOK GATEWAY

DM-108    TURN-61

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 KILLER ABORIGINE 37/58  53   7  1 88.3      WILD CARDS 57/73                      
  2 ANGELS OF PAIN 9/23     50  10 48 83.3      DEATHTONGUE 46/68                     
  3 WOLVERINES 18/99        82  25 10 76.6   16 THE HURT 36/103        183 215  2 46.0
    MAD SCIENTISTS 18/34                        THE BEARS 48/70                       
  4-SWEORDMASTERS 1/6       26  12  0 68.4      THE BEARS 46/69                       
    THE INANIMATES 38/63                        THE BEARS 42/66                       
  5 ROMAN HEROES 32/53     116  71 32 62.0      THE BEARS 43/67                       
    MISCELLANEOUS II 38/62                   17-POWERAGE 52/105         87 110 12 44.2
  6-CCE 60/76              582 391 75 59.8      ABOUNDING AGONY II 29/48              
    ZIG ZAG 37/59                               BIBLE BROTHERS 38/64                  
    GOLDEN HOSTE 6/16                           WOLFRAVEN REAVERS 10/24               
    ZIG ZAG 1/5                                 WOLFRAVEN REAVERS 43/104              
    HACK AND SLASH 24/44                        WAYNE'S WORLD 20/101                  
    NOMADS 14/29                             18 JACKSON FIVE 17/30      86 112 11 43.4
    ZIG ZAG 5/14                                FIRE FIGHTERS 41/65                   
  7 RAT PAK 41/82          122  83  2 59.5      BOOB TUBE RUBES 33/91                 
    RAT PAK 19/80                               DOCTORS OF DUEL 10/88                 
  8 DEATH MASTERS 7/18     152 117  3 56.5   19 THOSE WHO RULE 1/121     9  12  0 42.9
    NINJA TURTLES 22/40                      20 TRIBAL COUNCIL 4/83     24  33  0 42.1
    INFERNAL LEGION 9/22                     21 BRITERON BY 8/20        77 122  3 38.7
  9 DOC LEGRAND'S LAB 2/9  157 124  8 55.9      PRETTY THINGS 52/93                   
    DOC LEGRAND'S LAB 20/37                  22 CLINT'S CREW 10/126      7  13  0 35.0
    DOC LEGRAND'S LAB 33/55                     LETHAL FORMULA 37/129                 
    DOC LEGRAND'S LAB 26/45                  23 WARLORDS 11/110         21  44  0 32.3
    DOC LEGRAND'S AVIANS 21/39                  THE BRIGADE 23/90                     
    DOC LEGRAND'S LAB 7/19                   24 SUPERIOR FORCES 1/120   21  47  2 30.9
 10 DARK GUARDIANS 1/8     224 182  5 55.2      SUPERIOR FORCES 29/113                
    THE GUARDIANS 19/35                      25 ANIME LEGENDS 21/38      6  15  0 28.6
    THE RED REAVERS 28/47                    26-BACK BREAKERS 20/138     2   5  0 28.6
    MYTH AND MIGHT 2/10                      27-SANGUINE HORDE 60/135    2   7  0 22.2
 11 THUNDR + LITENI 18/100  26  23  0 53.1   28 ILLUMINATION 46/116      3  13  0 18.8
 12 DEADLY SHADOWS 46/96    74  70  2 51.4   29 MOLES 63/118             7  41  1 14.6
    ENGINES OF DOOM 43/95                       CREW MONIKER 76/119                   
 13 FROG PRINCES 18/33      31  30  0 50.8      DARBS 77/137                          
 14 PEACEFUL WARRIO 18/127   4   4  0 50.0   30 LAW & ORDER!!!! 28/128   1   9  0 10.0
 15 UNDERDOGS 60/75        146 168  7 46.5   31-NETHER WARRIORS 36/139   0   2  0  0.0
    BIRDS OF PREY 23/41                   

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

                                 THE GUARDIAN'S FORUM
                        Reflections by the The Gate Commander

     It sure would be nice if Carapace has decided to retire from the game.  I was a 
little surprised (not to mention elated) to see him inactive last turn.  If he goes, 
it will be the happiest day of my Duelmaster career.  Well...except for the day the 
Boss Rat finally ceased his fabbering way back when.  That is certainly a memorable 
occasion...
     And speaking of jabbering, are you actually going to allow my column to be 
printed Mr. Spyreporter???  It's amazing that my two sentences worth of personal ads 
were censored two turns ago.  And then you have the nerve to complain that nobody 
writes anything.  Here's an idea:  LET IT BE PRINTED KNUCKLEHEAD!!!
     How are we doing on fixing this kill problem?  Maybe if you gave us a free fight 
every turn that it's broken, that would encourage you to correct the problem.  This 
usually hastens the solution of problems at most companies... 
     If you are not going to publish my column in its entirety, then don't print it at 
all.  However, censorship in the information age is just a little ludicrous.  Perhaps 
you should try responding to my column.  I don't even get those little "we didn't 
print your stuff because..." notes with my turns anymore.  The Commission seems to be 
getting a tad a ALOOF as the years pass by.
     Print it or shred it.  But don't edit it...

                                          Caesar for Teetotaler, Captain of the Gate

                            RAMBLINGS FROM WITHIN THE KEEP

     Caesar, you wanted your Captain of the Gate column to be printed or shredded, but 
not edited.  Honestly, guy, I'd'a rather fixed your spelling and grammar mistakes, but 
you asked for it, you got it.  This time.  Next time, why don't you try saying 
somethin' everyone cares about, for that matter something anyone cares about, insteada 
ramblin' on about your own personal grudges?  I mean, you know how many kills Tee and 
Vengeance have, what does it really matter whether they are all shown in the 
newsletter each turn?  Geez.  I'm workin' on it.  Like I said before (and you guys 
should've figured out by now), paperwork is not my specialty.

     Enuff said.  On to the fights.
     This round, the round before our little tourney, Tee challenged a Shadowed Demon.  
And lost.  Big time.  Psycho Scientist revenged J and Alicia and killed that Xozke 
thing, whatever that is, and has retaken the title of Captain of the Gate.  I wonder 
how long this will last?  
     (Psycho, will you please tell us all what a Xozke is?  I don't think nobody's 
ever killed one before.) 
     Vengeance and Reggie Jackson both bravely sought monsters of the gate, and both 
succumbed to them.  Those Phase Dragons sure are nasty, aren't they?  Better you than 
me!  Really, though, thanks guys, good try.  We'll get 'em yet.
     For some reason, Roman Heroes are afraid of Briteron By, 'cuz they've been 
avoiding them turn after turn after turn.  Why is that, Caesar?  The most challenged 
warrior was Deathtongue's Bill The Cat.  Interesting.  More people wanted to fight him 
than Tee.  Maybe it's the way he says "Ack."
     
     By the way, I'm really jazzed about you all taking the time to let me know that 
you like tourneys.  I know you all wanted one last time, but I didn't get a clue that 
it was a general sort of thing.  Silly me.  I'll keep that on the top of my little 
head and make sure we have them from now on.  Do me a favor and keep in your heads 
that the Grey lady calls them non-sanctioned tournaments.  And if the old lady turns 
me into a frog, I expect you all to stand up for me.  All rightee? 
     And I hear ya, Guardian--not that it's gonna do much good for me to hear ya, but 
I do.  I don't really know what to suggest you do.  The whole learning thing seems 
kinda magical to me.  I know I sometimes feel like my brain's full, maybe that's the 
problem?  I mean, when you're a schoolkid and just learning to fight with little 
wooden swords, you learn new tricks much faster than you do later on.  Sometimes it 
feels like you try and try to beat the other guy, and it takes forever before you can.  
If ever.  'Cuz he's gradually learning your tricks, too.  I don't have any magical 
wand-like thing that will make a guy learn faster.  But I'll keep my eyes open.   

     Well, I'd better get a move on so I can get ready for our little tourney.  By the 
time next turn runs, it'll all be done.  So far, there are 52 warriors who've entered.  
Almost half of you guys.  Gotta go figure out the matchups for the first round, now.
     As soon as our little tournament is over, we need to all sit down and talk about 
the whole Sheila and the key thing.  We've gotta figure out a solution, preferably one 
that ends up with us on the other side of this hell-hole.  'kay?  And preferably one 
that leaves me without a tail... 

                                          See ya around,

                                          Oscar

CAPTAIN OF THE GATE               W   L  K  TEAM NAME                  CITY           
  1) PSYCHO SCIENTIST 18-697    131  87 12  MAD SCIENTISTS (34)        TALCAMA

THE GATE COMMANDERS               W   L  K  TEAM NAME                  CITY           
  2)-DELBAETH 6-978             165  85 10  GOLDEN HOSTE (16)          TRANSEL
  3)-OPUS 1-1526                160  80 13  ZIG ZAG (5)                MORDANT
  4) TEETOTALER 38-326          182  82 18  MISCELLANEOUS II (62)      CLIFFHOME
  5)-FALSTAFF 37-899            156  75 12  ZIG ZAG (59)               SIBIKHAS
  6) GYPSY MOTH 20-704          118  76  4  DOC LEGRAND'S LAB (37)     SEAM
  7) DONATELLO 22-366           228  47  2  NINJA TURTLES (40)         SOLVEN
  8) VENGEANCE 9-2052           159  40 18  ANGELS OF PAIN (23)        ZUKAL
  9)-TAGAN 6-1226               156  71  7  GOLDEN HOSTE (16)          TRANSEL
 10) HAWK 46-554                112 107  1  DEADLY SHADOWS (96)        ARDIVENT
 11) DANGEROUS 43-842           104 104  2  ENGINES OF DOOM (95)       VEASTIAN

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12)-HANGOVER 29-638            154  82 10  ABOUNDING AGONY II (48)    LAPUR
 13) HYPER-RAT 19-1170          122  68  3  RAT PAK (80)               ZUWAYZA
 14)-3066 14-1351               107  66  4  NOMADS (29)                TOBIR
 15) KING CRAB 21-1             145  57  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 16)-NODONN 6-866               146 102  6  GOLDEN HOSTE (16)          TRANSEL
 17)-TA'RA 24-1088              127 101 11  HACK AND SLASH (44)        ZORPUNT
 18)-TAWNY 24-1369              127  83  5  HACK AND SLASH (44)        ZORPUNT
 19)-BHURAK 60-1081              93  61  5  CCE (76)                   ARADI
 20)-NOELLE 14-2005              95  58  2  NOMADS (29)                TOBIR
 21) THE COUATL 2-17             89  59  6  DOC LEGRAND'S LAB (9)      NIANIA
 22) REGGIE JACKSON 17-1339     131  92  8  JACKSON FIVE (30)          ALJAFIR
 23) EXECUTIONER 43-1035        122  74  2  ENGINES OF DOOM (95)       VEASTIAN
 24) SLY 18-68                  141  52  4  WOLVERINES (99)            TALCAMA
 25) AHT THE FERRET 33-608      103  67  4  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 26) RAGE 48-906                112  97  5  THE BEARS (70)             CAER
 27) REEBOK-RAT 41-432          139  73  2  RAT PAK (82)               KATI-TEI
 28) MADAM BUTTERFLY 20-701     127  67  2  DOC LEGRAND'S LAB (37)     SEAM
 29) PAPA BEAR 46-1340           89  64  1  THE BEARS (69)             ARDIVENT
 30) SABRE TOOTH 28-1193        105  61  1  THE RED REAVERS (47)       MORYA
 31) NECRON-99 7-565            174  73  2  DEATH MASTERS (18)         BONSUR

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 32)-QUICKSILVER 14-857         146 107  8  NOMADS (29)                TOBIR
 33)-INFLATIBLE DOLL 38-682      96  69  0  THE INANIMATES (63)        CLIFFHOME
 34)-JESSE JACKSON 38-747       111  84  5  BIBLE BROTHERS (64)        CLIFFHOME
 35) ELLEGON 19-1723             98  61  2  THE GUARDIANS (35)         ZUWAYZA
 36) NAMELESS TOOK 1-3195       114  45  3  DARK GUARDIANS (8)         MORDANT
 37) MAIMED 36-2213              83  64  4  THE HURT (103)             JHANS
 38) EDWINA 60-517               77  59  2  UNDERDOGS (75)             ARADI
 39) BARON COCKROACH 20-703     114  86  2  DOC LEGRAND'S LAB (37)     SEAM
 40) FURIOUS IMPALER 37-762     107  39  2  KILLER ABORIGINE (58)      SIBIKHAS
 41)-DON JUAN 24-849            127 115  5  HACK AND SLASH (44)        ZORPUNT
 42) LEONARDO 22-205            187  92  7  NINJA TURTLES (40)         SOLVEN
 43) THUNDERBIRD 23-2317         85  64  7  BIRDS OF PREY (41)         TI
 44) RAVEN 23-1526               85  80  0  BIRDS OF PREY (41)         TI
 45) SUGAR BEAR 42-811           89  73  2  THE BEARS (66)             RODEKI
 46)-SKYBREAKER 52-756           62  41  1  POWERAGE (105)             FRATSFA
 47) WRAITH 57-2615              83  57  0  WILD CARDS (73)            ANDOR
 48) STORMBRINGER 1-318         141  51  0  THOSE WHO RULE (121)       MORDANT
 49) PATIENCE 1-2619             67  50  1  SUPERIOR FORCES (120)      MORDANT
 50)-RAGAMOFFYN 1-1943           84  63  1  SWEORDMASTERS (6)          MORDANT

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 51)-ALICIA 24-1551             121  75  2  HACK AND SLASH (44)        ZORPUNT
 52) PONTIFF PELICAN 21-1569     61  38  1  DOC LEGRAND'S AVIANS (39)  SUNSET
 53) FIRE DONBELOW 41-101       124 110  4  FIRE FIGHTERS (65)         KATI-TEI
 54) FERNDOK 60-607              95  68  5  UNDERDOGS (75)             ARADI
 55) LAZY DRAGON 57-2050        100  70  1  WILD CARDS (73)            ANDOR
 56)-FER DE LANCE 5-1938        100  86  1  ZIG ZAG (14)               KALTOS
 57)-WASTE OF STEEL 43-1521      81  52  1  WOLFRAVEN REAVERS (104)    VEASTIAN
 58) WHIPLASH 19-1221           130  71  1  THE GUARDIANS (35)         ZUWAYZA
 59)-URSA 48-1678                79  80  2  THE BEARS (70)             CAER
 60) EVE 21-336                 130  98  1  ANIME LEGENDS (38)         SUNSET
 61) PRIESTESS PYTHON 26-1388    96  83  2  DOC LEGRAND'S LAB (45)     CALEAM

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62)-MASH 14-1528                89 101  1  NOMADS (29)                TOBIR
 63) FARUM 8-1697                76  61  4  BRITERON BY (20)           ARKERS
 64) LAND SHARK 7-1466           79  97  4  DOC LEGRAND'S LAB (19)     BONSUR
 65) STEEL DWARF 2-1955          90  67  0  MYTH AND MIGHT (10)        NIANIA
 66) MAMMA 43-1602               77  65  1  THE BEARS (67)             VEASTIAN
 67) THANATOS 9-1069            147 101  0  INFERNAL LEGION (22)       ZUKAL
 68)-JOHN WAYNE 20-1763          51  43  2  WAYNE'S WORLD (101)        SEAM
 69) AJAX 23-804                 74  40  0  THE BRIGADE (90)           TI
 70) BILL THE CAT 46-699         93  95  2  DEATHTONGUE (68)           ARDIVENT
 71)-DLOM EMILS 5-1857           78 102  2  ZIG ZAG (14)               KALTOS
 72) BREAK 8-599                119  87  0  BRITERON BY (20)           ARKERS
 73) SGT SLAUGHTER 7-541        171  79  0  DEATH MASTERS (18)         BONSUR
 74) LAZAR WOLF 4-1169           73  64  1  TRIBAL COUNCIL (83)        JHELUM
 75) ALVARON 8-522              121  89  1  BRITERON BY (20)           ARKERS
 76) LIVIUS 32-880               81  50  4  ROMAN HEROES (53)          ARVAT
 77) TARAD 18-181               120  75  5  THUNDR + LITENING (100)    TALCAMA
 78) COMPLETE CHECK 76-756       69  48  2  CREW MONIKER (119)         SIMTAKKA
 79) GOLDILOCKS 18-470          104  94  1  FROG PRINCES (33)          TALCAMA
 80)-DOTH DRAGONMERE 36-1257     59  27  3  NETHER WARRIORS (139)      JHANS
 81) DARIUS 32-688              125  89  3  ROMAN HEROES (53)          ARVAT
 82) MARIONETTE 1-4093           74  81  1  DARK GUARDIANS (8)         MORDANT
 83)-EUSEBIO 6-1456              84  61  2  GOLDEN HOSTE (16)          TRANSEL
 84) TREBONIUS 32-604           124  79  7  ROMAN HEROES (53)          ARVAT
 85) HASDRUBAL 11-1339           50  48  1  WARLORDS (110)             ARUAK CITY
 86) MR. LOSE 37-1765            41  40  3  LETHAL FORMULA (129)       SIBIKHAS
 87) PEREGRINE FALCON 21-987     94  97  4  DOC LEGRAND'S AVIANS (39)  SUNSET
 88)-UNZASTER DIZASTER 10-1424   99  80  2  WOLFRAVEN REAVERS (24)     KOLACT
 89) ARTICULUM 46-1230           67  72  1  ILLUMINATION (116)         ARDIVENT
 90) DOOMED 36-1547             101  71  5  THE HURT (103)             JHANS
 91) ICE BEAR 43-1447            72  55  2  THE BEARS (67)             VEASTIAN
 92) NICODEMUS 8-1729            88  65  3  BRITERON BY (20)           ARKERS
 93) G.I. JOE 29-723             80  79  3  SUPERIOR FORCES (113)      LAPUR
 94) DOCILE MISTRESS 18-2918     56  35  4  PEACEFUL WARRIORS (127)    TALCAMA
 95) JASON CULLINANE 19-1241     82  91  3  THE GUARDIANS (35)         ZUWAYZA
 96) J 10-939                   102  88  2  DOCTORS OF DUEL (88)       KOLACT
 97) TOE JAM 1-3433              37  33  1  SUPERIOR FORCES (120)      MORDANT
 98)-RUBY RENEGADE 60-1277       52  42  1  SANGUINE HORDE (135)       ARADI
 99) JUANITA 63-1482             54  49  2  MOLES (118)                AMEN-TEI
100)-PUTT 8-518                  84  97  1  BRITERON BY (20)           ARKERS
101) HYMIE THE ROBOT 33-1729     72  68  2  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND

PROTECTORS OF THE WALL            W   L  K  TEAM NAME                  CITY           
102) M'LADY MACAW 21-1006        68  69  4  DOC LEGRAND'S AVIANS (39)  SUNSET
103) RED SONYA 10-1704           63  62  2  CLINT'S CREW (126)         KOLACT
104) CHRIS DODD 77-31            62  55  2  DARBS (137)                MAZGOURRAH
105) CHRIS JACKSON 17-1841       88  79  0  JACKSON FIVE (30)          ALJAFIR
106) BLOODBATH!! 28-1297         48  61  2  LAW & ORDER!!!! (128)      MORYA
107) MOLLY RINGWALD 52-520       90  67  5  PRETTY THINGS (93)         FRATSFA
108) CRYSTAL DOVE 18-4139        44  25  2  THUNDR + LITENING (100)    TALCAMA
109)-KARRAWAY 20-170             86  91  1  BACK BREAKERS (138)        SEAM

PROTECTORS OF THE WALL            W   L  K  TEAM NAME                  CITY           
110) BUTKUS 43-836               60  62  1  THE BEARS (67)             VEASTIAN
111)-SAMONA 46-1469              63  28  0  ILLUMINATION (116)         ARDIVENT

'-' denotes a warrior who did not fight this turn.

THE DEAD                    W   L  K TEAM NAME              SLAIN BY              TURN
VENGEANCE 9-2052          159  40 18 ANGELS OF PAIN 23      PHASE DRAGON 108-41     61
XOZKE 108-52                0   1  0 DARK ARENA 0           PSYCHO SCIENTIST 18-69  61
REGGIE JACKSON 17-1339    131  92  8 JACKSON FIVE 30        FEATHERED SERPENT 108-  61
TEETOTALER 38-326         182  82 18 MISCELLANEOUS II 62    SHADOWED DEMON 108-63   61

                               PERSONAL CORRESPONDENCE

Oscar -- Bring on the Gateway tournament.  I sent Docile Mistress to Gateway to fight 
the ancient legends of the game.  Whether it is a monster bash or not, I'm up for the 
tourney, even though I doubt I will win a round, let alone go past round five. -- JT 

     Okay, a tourney it is, then.  It's hard for me to know what you guys want if you 
     don't say anything. -- Oscar

Oscar -- Yes I want a tournament.  I don't talk to you because I don't really get into 
"roleplaying."  In the future please do not assume that we do not want a tournament 
just because we don't say anything; our sending in strategy sheets should be well 
proof enough that we want a tournament.  Three losses drops you from the tournament, 
not five.  However, Gateway and Primus warriors are guaranteed five rounds, so after 
the 5th round all 0-5, 1-4, and 2-3 warriors are dropped.  I _absolutely_ agree that 
the champion of the tournament should receive a prize... the same prize as every other 
tournament offers (this time it's 10 skills).  As a matter of fact, Vengeance and 
Executioner should have received prizes for the tournaments they won also.  I'd be 
screaming bloody hell right now if I was in their shoes.  Please don't assume that 
Gateway managers would think of a prize as "useless" just because it does not work on 
Gateway warriors.  I doubt there's a single Gateway manager that doesn't also manage 
warriors elsewhere.  Even if there is, however, there are managers out there that will 
pay top dollar for prizes... so regardless there's no way that any prize could be 
considered "worthless."  I feel that whether or not there should be a Gateway 
tournament and whether or not there should be a prize for said tournament shouldn't 
ever even have been an issue; I don't understand why dropping the Gateway tournament 
was ever even considered in the first place. -- Scrag

     Oh.  Three losses, not five?  All right, who was pulling my leg?  Well, since I 
     said it was going to be five losses, five losses it'll have to be.  I sure hope 
     we can get this whole thing done before next turn! -- Oscar

Well, 7 fights in Gateway last turn, 0 trains, 0 skills.  What a difference this 
improved training in Gateway makes. -- Guardian
P.S.  In my last like 40 ADM fights I've had like 4 warriors actually get a skill or a 
train.

     What a bummer. -- Oscar

Wraith -- You'll never do that again, you pathetic scum! -- Maimed

Sleazee -- Don't get carried away... after all, not all your guys are like Kinsereth. 
-- Papa Bear

Bhurak -- Are you getting better, or am I getting worse? -- Rage

Oscar -- I for one lumped you in with the "Commission" and their sympathizers with 
that ridiculous mentality that the warriors here in Kaikwok should be punished for 
losing the Key.  That is why I have not taken time to speak with you in some time.  I 
have an extensive military background so I know a bit about leadership and war.  I 
tell you that Greywand earns no respect with her temper tantrums and punishments.  A 
good leader would be out among their troops rallying us to retake the key.  Anyway, 
your open disrespect of Greywand last turn has forced me to take another look at your 
politics.  Maybe we do have something to talk about after all.  The tourney is 
something "normal" in this world of Chaos.  They go a long way toward our morale.  It 
is foolish that we are not allowed back to Ghea to have a normal one and see our 
friends and family.  Bad for morale, bad for public opinion of Gateway on Ghea, bad 
for the defense of the Gate.  One would think that an all powerful sorceress could 
figure that without our help. -- Tarad 

     Well, I was under the impression that we couldn't go back to Ghea.  How can we 
     get back there without the key?  I thought that was the whole point.  But if you 
     guys want a tournament, I can do that.  Not being a magician, I can't transport 
     people through the gate or anything...  -- Oscar 

Oscar -- I didn't know our opinion was unknown to you.  Of course we want a tourney.  
I think sometimes certain people forget that we are not soldiers here.  We are in fact 
gladiators that volunteered for some hazardous experimental defense of a magical 
portal.  A defense of a portal to another world that exiles us from our homes forever 
at the whim of a foolish girl with a powerful wand.  We should not be treated like 
children who lost their lunch money. -- Crystal Dove

     All I know is every time I hear anything from that b****, she rants and raves 
     about you idiots losing "her" key.  (shrug)  She says that she sent you here to 
     guard the gate, and what do you do?  Party all the time, and forget to stand 
     watch!  She says.  -- Oscar

Carapace -- What happened to the mass monster mash?  Decided to fight real warriors? 
-- Psycho Scientist

Furious -- You're welcome for the undeserved loss.  Now you can continue to be the 
best of the mediocre, a high honor indeed. -- Sly

Delbaeth -- Are you ever going to grace us with a few words of wisdom from the top 
warrior in all the lands? -- Psycho One

Hangover -- What were you thinking?  You haven't beaten me for two years now.  What in 
Kaikwok made you think this time would be any different? -- Psycho Scientist

****************************** these are from this turn ****************************** 

Oscar -- I sent Docile Mistress to Gateway so that I would have a chance to fight the 
legends of the game before they died of old age.  With the development speed of the 
game, the only way I will fight Donatello and Vengeance is in a tournament.  I thought 
the monster tournament was neat and that pushed me over the edge.  Docile Mistress 
also is here as a scout--is it worth it to develop warriors with Gateway in mind?  I'm 
still undecided at the last. -- John Thompson ( JT )

*****Why wasn't this ad (the last one) printed last turn??  Oscar asked about 
tournaments and why there wasn't any ads, so I simply stated _exactly_ why I don't 
write any ads and what my stance is on tournaments.  My ad doesn't get printed, and 
then he complains again about not getting any responses!!  Geez, if you don't want us 
discussing this stuff in the newsletter then don't bring it up in the first place!  I 
expect this to be printed this time around, or I want an explanation as to why it 
didn't get printed.

     Uh, there was this big wind, see, and, uh, all of the little papers blew all over 
     the place and I couldn't find them.  Yeah, that's it.  It took me days and days 
     of searching high and low, just because I care about you guys, and I braved 
     invisibles and dragons in order to rescue them all from the tops of the highest 
     trees, and then I brought them back, miles and miles through the deep, deep snow, 
     and now they're here, really, they are. -- Oscar (sweating) 
     
Oscar -- The following reply was written _last_ turn but not printed, so don't blame 
me for not getting a response!  Just because it might not be what you want to hear is 
no reason not to print it.  What, are you only going to do?  Print only the opinions 
of people that agree with you, or what?  If you're not going to print my reply, why 
ask the question in the first place?? -- Scrag

     Okay, okay, maybe I just lost them.  But they're here now. -- Oscar

Oscar -- Yes I want a tournament.  I don't talk to you because I don't really get into 
"roleplaying."  In the future please do not assume that we do not want a tournament 
just because we don't say anything; our sending in strategy sheets should be well 
proof enough that we want a tournament.  Three losses drops you from the tournament, 
not five.  However, Gateway and Primus warriors are guaranteed five rounds, so after 
the 5th round all 0-5, 1-4, and 2-3 warriors are dropped.  I _absolutely_ agree that 
the champion of the tournament should receive a prize... the same prize as every other 
tournament offers (this time it's 10 skills).  As a matter of fact, Vengeance and 
Executioner should have received prizes for the tournaments they won also.  I'd be 
screaming bloody hell right now if I was in their shoes.  Please don't assume that 
Gateway managers would think of a prize as "useless" just because it does not work on 
Gateway warriors.  I doubt there's a single Gateway manager that doesn't also manage 
warriors elsewhere.  Even if there is, however, there are managers out there that will 
pay top dollar for prizes... so regardless there's no way that any prize could be 
considered "worthless."  I feel that whether or not there should be a Gateway 
tournament and whether or not there should be a prize for said tournament shouldn't 
ever even have been an issue; I don't understand why dropping the Gateway tournament 
was ever even considered in the first place. -- Scrag

     Message received. -- Oscar

Carapace -- Oh no!  The only thing worse than you challenging the Gate with most of 
your warriors, is you missing the turn altogether.  God forbid you're dropping out!  
Say it isn't so.  I can't beat any one else but you.... then I'll have to drop out 
too!  That will leave Doc alternating between crushing Psycho and getting crushed by 
Donny.  A sad state. -- Papa Bear
 
Oscar -- You've obviously lost perspective!  Too cold for you here?  Lest you forget, 
you were sent here to serve us, not the other way around!  Also, we've been fighting 
together for years!  Gloating in the personal ads just isn't so exciting anymore.  
Also, we are the elite warriors; warriors who have chosen to leave Alastari.  It goes 
without saying that we want our tournament.  And it's YOUR job to give us one!  If you 
don't like it, or us, go have a chat with Lady Greywand.  I'm sure she's cooled down 
and is fine about the lost key, right?  The better equipped we are, the sooner we'll 
return the stupid thing!  Some of us weren't ready for these monsters, in case you're 
dim! -- Goldilocks

     Cooled down?  Maybe we're talking about two different people.  Much to the 
     contrary, my dear Goldilocks, much to the contrary... -- Oscar

                                  LAST WEEK'S FIGHTS

TEETOTALER was butchered by SHADOWED DEMON in a 2 minute Dark Arena fight.
VENGEANCE was narrowly killed by PHASE DRAGON in a 12 minute Dark Arena melee.
PSYCHO SCIENTIST slaughtered XOZKE in a 2 minute Dark Arena Title brawl.
REGGIE JACKSON was savagely slain by FEATHERED SERPENT in a 2 minute Dark Arena match.
DANGEROUS lost to GYPSY MOTH in a crowd pleasing 2 minute Challenge fight.
HAWK beat KING CRAB in a crowd pleasing 3 minute Challenge brawl.
SLY overpowered MADAM BUTTERFLY in a action packed 2 minute uneven Challenge melee.
SUGAR BEAR was vanquished by THUNDERBIRD in a 1 minute uneven Challenge fight.
MAIMED overpowered WRAITH in a action packed 1 minute gory one-sided Challenge fight.
RAVEN overpowered PATIENCE in a crowd pleasing 4 minute one-sided Challenge match.
MAMMA was bested by LAND SHARK in a exciting 1 minute Challenge battle.
TREBONIUS devastated JUANITA in a crowd pleasing 1 minute mismatched Challenge bout.
ARTICULUM was overpowered by BILL THE CAT in a 1 minute one-sided Challenge duel.
FARUM vanquished LAZAR WOLF in a crowd pleasing 1 minute one-sided Challenge fray.
ICE BEAR was bested by COMPLETE CHECK in a exciting 3 minute brutal Challenge fight.
TARAD was savagely defeated by BREAK in a exciting 3 minute gory Challenge bout.
DARIUS handily defeated MR. LOSE in a 1 minute mismatched Challenge competition.
DOCILE MISTRESS vanquished M'LADY MACAW in a 1 minute one-sided Challenge match.
DONATELLO overcame THE COUATL in a popular 1 minute contest.
PAPA BEAR was demolished by HYPER-RAT in a action packed 1 minute one-sided fight.
RAGE was savagely defeated by EXECUTIONER in a action packed 4 minute gory fight.
REEBOK-RAT savagely defeated ELLEGON in a action packed 1 minute brutal match.
NECRON-99 vanquished EVE in a action packed 1 minute one-sided fray.
SABRE TOOTH savagely defeated LAZY DRAGON in a action packed 4 minute competition.
AHT THE FERRET overpowered T'K'K'K'K, CAPTURED in a 1 minute uneven fight.
BARON COCKROACH beat HYMIE THE ROBOT in a popular 1 minute match.
WHIPLASH overpowered PEREGRINE FALCON in a popular 2 minute gruesome one-sided bout.
PONTIFF PELICAN savagely defeated FIRE DONBELOW in a action packed 2 minute contest.
LEONARDO bested PRIESTESS PYTHON in a exciting 2 minute bloody battle.
FERNDOK savagely defeated THANATOS in a popular 4 minute brutal fray.
FURIOUS IMPALER demolished MARIONETTE in a action packed 1 minute one-sided conflict.
STORMBRINGER narrowly defeated GOLDILOCKS in a action packed 4 minute gory bout.
NAMELESS TOOK handily defeated SGT SLAUGHTER in a 2 minute mismatched match.
DOOMED was overpowered by EDWINA in a 1 minute uneven battle.
LIVIUS won victory over HASDRUBAL in a exciting 2 minute struggle.
G.I. JOE slimly won victory over CHRIS DODD in a crowd pleasing 1 minute gory duel.
AJAX devastated CHRIS JACKSON in a action packed 1 minute mismatched match.
STEEL DWARF viciously subdued ALVARON in a exciting 7 minute gory match.
JASON CULLINANE savagely defeated BUTKUS in a action packed 4 minute gory fight.
CRYSTAL DOVE was beaten by TOE JAM in a popular 1 minute fray.
J handily defeated RED SONYA in a 1 minute one-sided duel.
NICODEMUS narrowly defeated BLOODBATH!! in a exciting 2 minute conflict.
MOLLY RINGWALD demolished YOUNG WEREJAGUAR in a 1 minute one-sided battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  25         AIMED BLOW        28 -   8 -   3     78  |
|WALL OF STEEL                   13         PARRY-LUNGE       76 -  54 -   5     58  |
|PARRY-LUNGE                     11         WALL OF STEEL     98 -  85 -  17     54  |
|TOTAL PARRY                      7         LUNGING ATTACK   157 - 143 -  22     52  |
|SLASHING ATTACK                  6         TOTAL PARRY       38 -  36 -   0     51  |
|STRIKING ATTACK                  6         PARRY-RIPOSTE     25 -  25 -   3     50  |
|PARRY-STRIKE                     5         STRIKING ATTACK   36 -  48 -   6     43  |
|PARRY-RIPOSTE                    3         SLASHING ATTACK   22 -  35 -   1     39  |
|AIMED BLOW                       2         PARRY-STRIKE      20 -  34 -   0     37  |
|BASHING ATTACK                   2         BASHING ATTACK     3 -  15 -   0     17  |

Turn  61 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     LUNGING ATTACK    12 - 13         5  PARRY-LUNGE    
PARRY-RIPOSTE      2 -  1     PARRY-STRIKE       2 -  3         3  LUNGING ATTACK 
PARRY-LUNGE        7 -  4     SLASHING ATTACK    2 -  4         2  WALL OF STEEL  
TOTAL PARRY        4 -  3     STRIKING ATTACK    2 -  4         1  STRIKING ATTACK
WALL OF STEEL      7 -  6     BASHING ATTACK     0 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
LUNGING ATTACK     1) PSYCHO SCIENTIST 18-697   131  87 12 MAD SCIENTISTS (34)
WALL OF STEEL      4) TEETOTALER 38-326         182  82 18 MISCELLANEOUS II (62)
PARRY-LUNGE        6) GYPSY MOTH 20-704         118  76  4 DOC LEGRAND'S LAB (37)
STRIKING ATTACK   21) THE COUATL 2-17            89  59  6 DOC LEGRAND'S LAB (9)
PARRY-RIPOSTE     25) AHT THE FERRET 33-608     103  67  4 DOC LEGRAND'S LAB (55)
AIMED BLOW        31) NECRON-99 7-565           174  73  2 DEATH MASTERS (18)
TOTAL PARRY       36) NAMELESS TOOK 1-3195      114  45  3 DARK GUARDIANS (8)
PARRY-STRIKE      39) BARON COCKROACH 20-703    114  86  2 DOC LEGRAND'S LAB (37)
SLASHING ATTACK   61) PRIESTESS PYTHON 26-1388   96  83  2 DOC LEGRAND'S LAB (45)
BASHING ATTACK   105) CHRIS JACKSON 17-1841      88  79  0 JACKSON FIVE (30)

The overall popularity leader is THANATOS 9-1069.  The most popular warrior this turn 
was VENGEANCE 9-2052.  The ten other most popular fighters were STEEL DWARF 2-1955, 
FERNDOK 60-607, JASON CULLINANE 19-1241, EXECUTIONER 43-1035, SABRE TOOTH 28-1193, 
THANATOS 9-1069, ICE BEAR 43-1447, STORMBRINGER 1-318, RAVEN 23-1526, and GOLDILOCKS 
18-470.

The least popular fighter this week was RED SONYA 10-1704.  The other ten least 
popular fighters were DOOMED 36-1547, MARIONETTE 1-4093, PAPA BEAR 46-1340, MR. LOSE 
37-1765, WRAITH 57-2615, J 10-939, CHRIS JACKSON 17-1841, EDWINA 60-517, EVE 21-336, 
and M'LADY MACAW 21-1006.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           3  2 0  SUNSET(21)           1  4 0  KATI-TEI(41)         1  1 0  
NIANIA(2)            1  1 0  SOLVEN(22)           2  0 0  RODEKI(42)           0  1 0  
JHELUM(4)            0  1 0  TI(23)               3  0 0  VEASTIAN(43)         1  4 0  
BONSUR(7)            2  1 0  CALEAM(26)           0  1 0  ARDIVENT(46)         2  2 0  
ARKERS(8)            3  1 0  MORYA(28)            1  1 0  CAER(48)             0  1 0  
ZUKAL(9)             0  2 0  LAPUR(29)            1  0 0  FRATSFA(52)          1  0 0  
KOLACT(10)           1  1 0  ARVAT(32)            3  0 0  ANDOR(57)            0  2 0  
ARUAK CITY(11)       0  1 0  NIYTYOLE ISLAND(33)  1  1 0  ARADI(60)            2  0 0  
ALJAFIR(17)          0  2 0  JHANS(36)            1  1 0  AMEN-TEI(63)         0  1 0  
TALCAMA(18)          3  3 1  SIBIKHAS(37)         1  1 0  SIMTAKKA(76)         1  0 0  
ZUWAYZA(19)          3  1 0  CLIFFHOME(38)        0  1 0  MAZGOURRAH(77)       0  1 0  
SEAM(20)             2  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 36) NAMELESS TOOK 1-3195       114  45  3  DARK GUARDIANS (8)         MORDANT
 21) THE COUATL 2-17             89  59  6  DOC LEGRAND'S LAB (9)      NIANIA
 74) LAZAR WOLF 4-1169           73  64  1  TRIBAL COUNCIL (83)        JHELUM
 31) NECRON-99 7-565            174  73  2  DEATH MASTERS (18)         BONSUR
 63) FARUM 8-1697                76  61  4  BRITERON BY (20)           ARKERS
  8) VENGEANCE 9-2052           159  40 18  ANGELS OF PAIN (23)        ZUKAL
 96) J 10-939                   102  88  2  DOCTORS OF DUEL (88)       KOLACT
 85) HASDRUBAL 11-1339           50  48  1  WARLORDS (110)             ARUAK CITY
 22) REGGIE JACKSON 17-1339     131  92  8  JACKSON FIVE (30)          ALJAFIR
  1) PSYCHO SCIENTIST 18-697    131  87 12  MAD SCIENTISTS (34)        TALCAMA
 13) HYPER-RAT 19-1170          122  68  3  RAT PAK (80)               ZUWAYZA
  6) GYPSY MOTH 20-704          118  76  4  DOC LEGRAND'S LAB (37)     SEAM
 15) KING CRAB 21-1             145  57  1  DOC LEGRAND'S AVIANS (39)  SUNSET
  7) DONATELLO 22-366           228  47  2  NINJA TURTLES (40)         SOLVEN
 43) THUNDERBIRD 23-2317         85  64  7  BIRDS OF PREY (41)         TI
 61) PRIESTESS PYTHON 26-1388    96  83  2  DOC LEGRAND'S LAB (45)     CALEAM

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 30) SABRE TOOTH 28-1193        105  61  1  THE RED REAVERS (47)       MORYA
 93) G.I. JOE 29-723             80  79  3  SUPERIOR FORCES (113)      LAPUR
 76) LIVIUS 32-880               81  50  4  ROMAN HEROES (53)          ARVAT
 25) AHT THE FERRET 33-608      103  67  4  DOC LEGRAND'S LAB (55)     NIYTYOLE ISLAND
 37) MAIMED 36-2213              83  64  4  THE HURT (103)             JHANS
 40) FURIOUS IMPALER 37-762     107  39  2  KILLER ABORIGINE (58)      SIBIKHAS
  4) TEETOTALER 38-326          182  82 18  MISCELLANEOUS II (62)      CLIFFHOME
 27) REEBOK-RAT 41-432          139  73  2  RAT PAK (82)               KATI-TEI
 45) SUGAR BEAR 42-811           89  73  2  THE BEARS (66)             RODEKI
 11) DANGEROUS 43-842           104 104  2  ENGINES OF DOOM (95)       VEASTIAN
 10) HAWK 46-554                112 107  1  DEADLY SHADOWS (96)        ARDIVENT
 26) RAGE 48-906                112  97  5  THE BEARS (70)             CAER
107) MOLLY RINGWALD 52-520       90  67  5  PRETTY THINGS (93)         FRATSFA
 47) WRAITH 57-2615              83  57  0  WILD CARDS (73)            ANDOR
 38) EDWINA 60-517               77  59  2  UNDERDOGS (75)             ARADI
 99) JUANITA 63-1482             54  49  2  MOLES (118)                AMEN-TEI
 78) COMPLETE CHECK 76-756       69  48  2  CREW MONIKER (119)         SIMTAKKA
104) CHRIS DODD 77-31            62  55  2  DARBS (137)                MAZGOURRAH

                          ROLLUPS--WHAT DO YOU DO WITH THEM?

     Roll-ups.. what do you do with them?  Where do you add your fourteen points?  
I've got a couple of team roll-ups here in front of me, just average, random, teams.  
I'm going give you the numbers off the set-up sheet, and what I would do with them, 
and why.  My way is far from the only way, but I've been playing a good longish while 
now, and I've done fairly well.
     The warriors described below won't be great, although some of them will be very 
good.  But they all should be runnable, they will probably live through their first 
few fights (unless they get very unlucky), they will have a decent chance of winning 
fights, they'll teach you about warrior design and management, and they'll be fun.

Team #1 --
     1st warrior    2nd warrior    3rd warrior    4th warrior    5th warrior
ST:  7 + 2 =  9     11 + 0 = 11     9 + 0 =  9     5 + 2 =  7     4 + 3 =  7
CN:  9 + 0 =  9     10 + 0 = 10     6 + 0 =  6    17 + 0 = 17     3 + 1 =  4
SZ: 17 + 0 = 17     11 + 0 = 11    15 + 0 = 15    13 + 0 = 13     9 + 0 =  9
WT:  3 + 6 =  9      4 + 5 =  9     7 + 6 = 13     9 + 6 = 15     9 + 6 = 15
WL: 16 + 1 = 17      9 + 6 = 15     9 + 6 = 15     4 + 5 =  9    16 + 1 = 17
SP: 10 + 0 = 10     13 + 0 = 13    14 + 1 = 15    12 + 0 = 12    16 + 1 = 17
DF:  8 + 5 = 13     12 + 3 = 15    10 + 1 = 11    10 + 1 = 11    13 + 2 = 15

Warrior number one: started as 7 9 17 3 16 10 8  ended as 9 9 17 9 17 10 13
     The first thing I did was add six to his wit.  He's still dumb, but he will at 
least know which end of his weapon to hold and which to poke with.
     I could have added five to his will and brought it up to twenty-one, but I 
didn't.  Why?  Well, in the first place, a twenty-one will isn't really necessary, if 
it's going to be at the expense of something else; seventeen is fine.  That's the 
thing about twenty-ones, they are ALWAYS at the expense of other stats, and a warrior 
can't make it on a single twenty-one, not if the rest of his stats are poor.  
Seventeen will give him all the will he needs right now.
     And why did I add five to his deftness, and only two to his strength?  Because 
all the strength in the world won't do any good if you don't land your blows on 
target.  A strength of nine will let you handle plenty of useful weapons, and a 
deftness of thirteen will help you hit your foes.
     This still isn't going to be a really good, long-term warrior, but he'll be 
decent.  I would probably make him a basher and give him a war hammer or a battle axe.

Warrior number two: started as 11 10 11 4 9 13 12  ended as 11 10 11 9 15 13 15
     This one's not much better than the first; I hate low wit in a warrior.  But.. I 
only added five to his wit, and I could have added six!  Why?  Because odd numbers in 
your starting stats give you an advantage.  But like the guy above, this one is going 
to be stupid and learn poorly.
     Then I added six to his will, because a good will is important, as important as a 
good wit.  A warrior with low will gets discouraged and quits easily, and I don't like 
that.
     Which left me with three points, and all the other stats fairly even.  I could 
have put those last points just about anywhere, but when in doubt, once wit and will 
are covered, your best bet is usually to add to deftness.
     This warrior won't be great, his low wit prevents that, but he'll probably be 
pretty good as one of the aggressive styles: a basher, a lunger, a slasher, or a 
striker.

Warrior number three: started as 9 6 15 7 9 14 10  ended as 9 6 15 13 15 15 11
     This one's going to be fairly decent, as warriors go.  By adding six to his wit 
(FIRST place I look to make additions), I have gotten him a decent thirteen.  Fifteen 
would be better, but it's out of reach.  This warrior WILL learn skills, though 
slowly.
     Six to will gives him determination, and the down-the-line ability to raise his 
other stats later on.
     One each to speed and deftness, to get those desirable odd numbers.  Sure, it 
would be nicer if they were reversed, with a fifteen deftness and an eleven speed, but 
you just can't have everything.
     A strength of nine won't give him the heavier weapons, but who wants to use a 
maul, anyway?  And a constitution of six means he won't take much damage or have a 
great endurance, so we want to give him a style that tends to short fights: a lunger, 
maybe, with striker as second choice and slasher as third.

Warrior number four: started as 5 17 13 9 4 12 10  ended as 7 17 13 15 9 12 11
     This is not one of your luckier specimens.  I give him a six on wit and get a 
respectable fifteen--I have a lot of successful warriors with fifteen wits.  But 
adding five to will only gives him nine, so despite the fact that his high 
constitution will allow him to take quite a bit of damage, he will still be prone to 
quiting.
     Then, with those remaining three points, I have added two to his strength.  Seven 
strength won't get him a lot of weapons, but he could use epee, I think, dagger, 
hatchet...
     And one to deftness, for the odd number.  If it's a question of bumping deftness 
by one, or speed, I'll take deftness every time.
     This one.. even with that monster seventeen constitution, he quits too easily to 
be a total parry, so I'd probably make him a lunger, and give him the epee mentioned 
above.  The poor goop won't die easily, and he may turn out to be fun over the short 
term, after all.

Fifth warrior:  started as 4 3 9 9 16 16 13  ended as 7 4 9 15 17 17 15
     This one is probably the best of the lot.  Six to wit for fifteen, very good.  I 
can live with a fifteen-wit warrior just fine.
     Then, as a bonus, a mere one to will brings will to a very desireable seventeen.  
This one already has potential, and I've still got seven points to distribute!
     So, why did I only add three to his strength?  At a strength of seven, he'll be 
handicapped in weapon choice.  True, and a high speed will compensate for a moderate 
deftness to some extent, so I could have gone one to speed for seventeen and then left 
deftness at thirteen.  That's a personal bias, I guess.  Going for a strength of nine 
and a deftness of thirteen with this roll-up would make a perfectly viable warrior.
     This one, as all good warriors do, has a serious flaw--his constitution of four.  
He won't be able to take much damage.  He may die early in his career.  This is the 
risk that all warriors take, of course, and the best I can suggest is to put the guy 
in heavy armor, ring mail and a helm (ARM/H) as a minimum.  In heavy armor, he won't 
win a lot of fights at first, because the weight will slow him down and tire him out, 
but he'll survive, and he'll learn, and eventually he WILL be able to make it with 
lighter armor.  I'd probably make this warrior one of the finesse styles, a parry-
riposte, maybe, a parry-lunger, or a parry-striker.  [Warning: Parry-ripostes do 
poorly early in their careers and have a depressing tendency to die.]

Team #2 --
     1st warrior    2nd warrior    3rd warrior    4th warrior    5th warrior
ST:  6 + 3 =  9     10 + 3 = 13     6 + 0 =  6    14 + 0 = 14    11 + 0 = 11
CN:  5 + 0 =  5     10 + 0 = 10    10 + 0 = 10    13 + 0 = 13    10 + 0 = 10
SZ:  8 + 0 =  8     10 + 0 = 10    12 + 0 = 12    15 + 0 = 15     7 + 0 =  7
WT:  4 + 5 =  9      7 + 6 = 13    12 + 5 = 17     5 + 6 = 11    12 + 5 = 17
WL: 12 + 5 = 17      4 + 5 =  9     9 + 6 = 15     3 + 6 =  9     9 + 6 = 15
SP: 19 + 0 = 19     14 + 0 = 14    13 + 0 = 13    17 + 0 = 17     8 + 1 =  9
DF: 16 + 1 = 17     15 + 0 = 15     8 + 3 = 11     3 + 2 =  5    13 + 2 = 15

First warrior: started 6 5 8 4 12 19 16  ended 9 5 8 9 17 19 17
     Again, I added first to wit and will, getting the highest odd number I could.  
Then only one point was needed to get deftness to seventeen, so I dumped the rest on 
strength.
     This warrior won't learn well, and he won't handle the heavier weapons with ease, 
and it won't take much damage to put him down.  But he'll be fast, and accurate, and 
determined.  He is definitely one of the aggressive styles, since he doesn't have the 
brains for finesse.  He could be a basher with a war hammer and have a decent chance, 
but I'd probably make him a lunger and give him a longsword or a shortspear.

Second warrior: started 10 10 10 7 4 14 15  ended 13 10 10 13 9 14 15
     Again, first I bumped wit and will, then, finding deftness okay (nothing about 
this warrior is great), I increased his strength.  This is another offensive warrior: 
basher, lunger, slasher, striker.  He'd be fairly good at any of them.  To me, this 
guy looks like a striker.  He has the strength and deftness for a lot of weapons, 
although his low will is going to be a handicap.

Third warrior: started 6 10 12 12 9 13 8  ended 6 10 12 17 15 13 11
     This one is pretty good.  As you can see, I added to wit, will, and deftness, the 
old standby trinity of Important Stats.  Well, they're all important, but you can't 
HAVE them all at good high numbers.

Fourth warrior: started 14 13 15 5 3 17 3  ended 14 13 15 11 9 17 5
     Again, the low will is going to make trouble for this one in the long run.  He 
isn't very bright, or very accurate, either, though he's strong...  It may be type-
casting, but I would make this one a basher.  You know, big, dumb barbarian..?

Fifth warrior: started 11 10 7 12 9 8 13  ended 11 10 7 17 15 9 15
     The best of the lot (I wonder if anyone's done a survey to see how often the 
fifth warrior on a team is the best?).  The high wit and respectable will and deftness 
make this a warrior to cherish, although he isn't GREAT.  Well, I could count on the 
fingers of one hand the number of great warriors that have come my way, and most of 
them are dead.  With a constitution of ten, he isn't going to be killed with one blow 
(unless he draws a 21-strength monster for his first opponent), but I'll still give 
him ring mail and a helm, just in case.  This warrior would be good for most any 
style.

     You will have noticed that I haven't suggested wall of steel or aimed blow for 
any of these warriors.  These two styles, for me, are hard to run successfully, so 
naturally I can't advise about them.  I'm still studying this pair, but I can tell you 
that aimed blows require both intelligence and accuracy (and they die a lot), and 
walls of steel need endurance (will and constitution) (and they die a lot, at least 
for me).

Jorja
Children of Llyr
Murska (DM 35)