ADVANCED DUELMASTERS
Date : 12/24/1998 Duedate: 01/06/1999
THE KAIKWOK GATEWAY
DM-108 TURN-80
RANK TEAMS W L K % RANK TEAMS W L K %
1 KILLER ABORIGINE 37/58 69 10 2 87.3 ALICE'S RESTAURANT 33/156
2 ANGELS OF PAIN 9/23 65 14 59 82.3 KENCYRATH 55/157
3 WOLVERINES 18/99 108 37 18 74.5 WAY COOL PEOPLE 70/160
MAD SCIENTISTS 18/34 MYTH HERD 9/155
4 ADDAMS FAMILY 36/57 76 39 1 66.1 15 THE INQUISITION 66/152 7 10 0 41.2
THUNDR + LITENING 18/100 16 CLINT'S CREW 10/126 24 36 0 40.0
MYTHING BLADES 69/136 LETHAL FORMULA 37/129
DARK PANTHEON 6/164 17 BRITERON BY 8/20 86 135 4 38.9
5 ROMAN HEROES 32/53 163 100 38 62.0 PRETTY THINGS 52/93
MISCELLANEOUS II 38/62 THE DIP-USERS 47/147
6 DEATH MASTERS 7/18 214 150 12 58.8 18 WARLORDS 11/110 39 64 2 37.9
NINJA TURTLES 22/40 THE BRIGADE 23/90
INFERNAL LEGION 9/22 19 ARNIE'S CREW 10/125 9 15 0 37.5
7 DEADLY SHADOWS 46/96 112 89 7 55.7 TEAM TRIANGLE 38/130
ENGINES OF DOOM 43/95 20 SILENT RHYTHM 6/141 4 8 0 33.3
8 FROG PRINCES 18/33 44 36 0 55.0 NETHER WARRIORS 36/139
9 CHEMICALS 53/72 31 27 3 53.4 21-SUPERIOR FORCES 1/120 30 68 2 30.6
STOP MAKING SCENTS 18/144 SUPERIOR FORCES 29/113
10 TRIBAL COUNCIL 4/83 37 39 0 48.7 22 JUBS 7/142 43 119 2 26.5
11 THEM 21/89 254 276 6 47.9 LIFESHARDPLAYSHORT 65/166
THE BEARS 48/70 GENERAL MAYHEM 65/169
THE BEARS 42/66 BETTER OFF DEAD 65/168
THE BEARS 46/69 HER CATS 65/167
THE BEARS 43/67 MOLES 63/118
THE HURT 36/103 DARBS 77/137
THE FOREST 4/163 CREW MONIKER 76/119
12 UNDERDOGS 60/75 200 229 13 46.6 MASTICATORS 64/151
13 THOSE WHO RULE 1/121 18 22 0 45.0 NIGHTLIGHTS 75/154
14 JAYHAWKS 70/161 70 90 0 43.8 23-ILLUMINATION 46/116 5 22 0 18.5
PITT GLADIATORS 56/158 24 FLATLANDERS 37/165 1 0 0 100
SILENT STORM 65/159
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
THE GUARDIAN'S FORUM
Reflections by the The Gate Commander
THE REIGN OF FURIOUS IMPALER -- TURN II
Greetings, boys and girls. Okay okay, so calling it a "reign" after two turns might
seem somewhat much, but hey, I have to start somewhere right?
First I wanted to send a shout out to my good friend Maimed who I was forced to...
uh... "hurt" last turn in holding on to the throne. Sorry about that, guy; I wish it
could have been somebody else. But the warrior I challenged went to the Gate and thus
I got the random matchup.
Speaking of the Gate, I just want to go on record in saying how utterly STUPID the
entire notion of the Gate is. I mean, if there were actually some "goal," and the
Gate monsters got tougher and tougher as you won fights, then that would be
interesting. But as it is, it's just a glorified Dark Arena where you can't really
die. It's just plain silliness! What are you guys proving by going there turn after
turn
hmmmmm? That you can beat Gate monsters? Heck, we already know that, right? It
seems to me that how you do against your fellow gladiators is a much better indicator
of dueling excellence. And for you newbies out there, Neon was very correct last turn
when he suggested that you not try out the Gate until you're more developed. But I
would go a step further and suggest that you never go to the Gate. I did go to the
Dark Arena one turn but that was only because I thought it would help me to keep my
rank. I'll never do it again unless the system forces me.
And Oscar, I want to bring up a problem that will likely rear its head in the future.
What happens when there are more than a dozen warriors that can beat Gate monsters on
a regular basis?? That would make it impossible to ever break into the top ten for
lesser experienced warriors! 'Cause all the more experienced guys would have to do is
go to the Gate every turn without risking losing their rank to a real warrior.
Something has to be done about this Gate fiasco. If all these guys want to go play
with monsters every turn, fine, then go ahead and let them. But a warrior that
chooses not to fight in the Gate should not risk losing his ranking just because of
that! And as it sits now, any warrior coming back from the Gate would pass any other
top ten warrior that fought in the regular arena, even though they hadn't lost a
fight! This is totally unfair and I think something needs to be done about it.
It seems to me the best way to do it would be to make visiting the Gate some sort of
"extra curricular" activity. I for one didn't appreciate at all that our Gate
Commander was unavailable for challenge for such a long time because of going to the
Gate. I'd also bet that Gate Lieutenants don't really appreciate trying to challenge
into the top ten, only to find out the person they challenged went to the Gate and is
thus unavailable. I'd like to challenge Donatello, for example, but why should I
bother when he's been going to the Gate recently? I don't like to waste my
challenges. Warriors should have to fight other warriors for their rank as far as I'm
concerned. Let the monster killers have their extra-curricular activity but how about
considering some way to make it "extra," and not a replacement for fighting real
warriors.
By the time you're reading this Christmas will be over. I hope everybody had a merry
one! I didn't buy too many presents this year. I don't have any family any more but
I did get a little something for a couple of my "best" buddies. For Psycho I got him
a special magic scimitar which feels as light as balsa wood. Okay so it is made of
balsa wood, but the metallic silver paint does make it look very real! I hope he
likes it. And for our residing midget-in-charge, Vengeance, I got him a cool joke
retractable longsword. You know one of those types where it looks like your really
sticking it to 'em, but the blade actually retracts into the handle. I just hope the
little guy doesn't mistake it for a real sword and take it out onto the arena with
him... that would be awful! I'd love to see the look on his face, though. *grin*
Oh and what do you know.... the UPS man just stopped by to drop off a package for me!
It says "MERRY CHRISTMAS FURIOUS, FROM THE NEON NECROMANCER" on it. Well let's open
it up and see what's inside *rip rip*. Oh! *grin* It's a brand new quarterstaff for
me! How nice.... and I see a little inscription on it "Quarterstaff: the Classic
Weapon of the Aimed Blow." I see Neon's sense of humor is similar to mine. I guess I
could hammer a few nails into it and use it for a coat hanger or something *chuckle*.
Well I guess that'll do it for now. Hope everybody had a great holiday, and best of
luck in the upcoming new year.
FURIOUS IMPALER
Supreme Duelmaster Extraordinare
Lord high-god of all the lands of Alastari
RAMBLINGS FROM WITHIN THE KEEP
Greetings, warriors of The Kaikwok Gateway! Oscar here, ready to report on this
most recent turn.
Okay, what do we have here? [shuffle shuffle shuffle]
Furious Impaler retained his rank as Captain of the Gate. Furious TV challenged
Hawk, who tried real hard but was unable to take the reigning Captain down. Not
surprisingly, Furious was the most challenged warrior this round. Congratulations,
Furious, for successfully defending your top spot. How does it feel?
Only two of our finest ventured into the wilds this round, the mighty Donatello
and the powerful Vengeance.
After seven days of travelling, Vengeance spied a cave high on the side of a
snow-covered crest. They camped, taking turns watching the area for signs of hostile
life. Early in the morning, Donatello saw a shadow move near the cave, but wasn't
able to determine what exactly it was. Donatello and Vengeance exchanged a glance and
quickly broke camp.
They climbed for hours, taking utmost precaution to make sure they weren't seen.
They were just about level with the cave's entrance when THUD! Vengeance was hit by
something he could only see out of the corner of his eye! Donatello turned, ready to
defend his friend, but another strange creature rushed from the cave and attacked
Donatello from behind. Vengeance was fighting the strange Invisible creature, so was
unable to aid Donatello, who was obviously outskilled by his attacker, a Totekarri.
Soon thereafter, Donatello fell lifeless to the ground and the Totekarri made an odd,
high-pitched gurgling sound as it returned to the cave.
It took Vengeance several more minutes to slay his foe, the Invisible. He wiped
his blade and sighed. Vengeance hoisted Donatello to his shoulders and started the
long trek back to the Keep.
Back at the Keep in the regular duels, the largest jump in the rankings was by
Cheshire Cat, who fought Trebonius of Roman Heroes, beat him, and rose 22 ranks. Nice
job, Cheshire Cat. Is this the beginning of the fall of the Roman Empire?
Killer Aborigine remains the top ranked team here, still followed by Angels of
Pain and Wolverines/Mad Scientists. Jubs et al moved up another rank to third from
the bottom of the listings, even though Juanita got smashed by Executioner in a random
matchup. Well done, Jubs. Illumination and Flatlanders fill out the lower half of
the ranks.
In the top ten, Maimed of The Hurt challenged Dangerous of Engines of Doom, but
was surprised at the might of the lower-ranked warrior. Well, Dangerous is not ranked
lower anymore.
Roman Heroes is the team most feared, or at least the most avoided. Have you
guys heard of soap? Thundr + Litening avoided Roman Heroes the most. Does that tell
us anything? Nah, I don't think so. Or does it?
Well, this is not the song that never ends, and this is the end.
Good dueling, all.
-- Oscar
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) FURIOUS IMPALER 37-762 123 42 3 KILLER ABORIGINE (58) SIBIKHAS
THE GATE COMMANDERS W L K TEAM NAME CITY
2) VENGEANCE 9-2052 174 44 29 ANGELS OF PAIN (23) ZUKAL
3) EXECUTIONER 43-1035 137 78 6 ENGINES OF DOOM (95) VEASTIAN
4) DANGEROUS 43-842 115 112 3 ENGINES OF DOOM (95) VEASTIAN
5) TEETOTALER 38-326 196 87 24 MISCELLANEOUS II (62) CLIFFHOME
6) DONATELLO 22-366 243 51 10 NINJA TURTLES (40) SOLVEN
7) HAWK 46-554 124 114 1 DEADLY SHADOWS (96) ARDIVENT
8) RAGE 48-906 123 105 9 THE BEARS (70) CAER
9) MAIMED 36-2213 92 74 4 THE HURT (103) JHANS
10) PSYCHO SCIENTIST 18-697 144 93 15 MAD SCIENTISTS (34) TALCAMA
11) SLY 18-68 154 58 9 WOLVERINES (99) TALCAMA
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) FERNDOK 60-607 107 75 11 UNDERDOGS (75) ARADI
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
13) SGT SLAUGHTER 7-541 185 84 1 DEATH MASTERS (18) BONSUR
14) LEONARDO 22-205 199 99 7 NINJA TURTLES (40) SOLVEN
15) LAZAR WOLF 4-1169 86 70 1 TRIBAL COUNCIL (83) JHELUM
16) NECRON-99 7-565 184 82 2 DEATH MASTERS (18) BONSUR
17) STORMBRINGER 1-318 150 61 0 THOSE WHO RULE (121) MORDANT
18) PAPA BEAR 46-1340 90 65 1 THE BEARS (69) ARDIVENT
19) THANATOS 9-1069 158 109 0 INFERNAL LEGION (22) ZUKAL
20) CHESHIRE CAT 33-3036 105 35 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
21) DOOMED 36-1547 109 77 5 THE HURT (103) JHANS
22) GOLDILOCKS 18-470 117 100 1 FROG PRINCES (33) TALCAMA
23) TARAD 18-181 133 81 6 THUNDR + LITENING (100) TALCAMA
24) JUANITA 63-1482 60 62 2 MOLES (118) AMEN-TEI
25) DARIUS 32-688 134 99 3 ROMAN HEROES (53) ARVAT
26) BARIUM 53-378 94 77 4 CHEMICALS (72) KHALHUMS
27) LIVIUS 32-880 93 57 4 ROMAN HEROES (53) ARVAT
28) MAMMA 43-1602 86 75 1 THE BEARS (67) VEASTIAN
29) SUGAR BEAR 42-811 97 79 2 THE BEARS (66) RODEKI
30)-PATIENCE 1-2619 70 59 1 SUPERIOR FORCES (120) MORDANT
31) REX WALTERS 70-1592 89 33 3 JAYHAWKS (161) SENTERN
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) SEBASTIAN 66-1834 56 44 1 THE INQUISITION (152) TARRGIR
33) FARUM 8-1697 80 61 4 BRITERON BY (20) ARKERS
34) BUTKUS 43-836 68 73 1 THE BEARS (67) VEASTIAN
35) TREBONIUS 32-604 136 86 7 ROMAN HEROES (53) ARVAT
36) GOLDEN BEAR 42-757 89 82 0 THE BEARS (66) RODEKI
37) JACQUE VAUGN 70-2335 67 46 6 JAYHAWKS (161) SENTERN
38) FATHER TOM 70-1564 79 63 4 WAY COOL PEOPLE (160) SENTERN
39) DOTH DRAGONMERE 36-1257 62 29 3 NETHER WARRIORS (139) JHANS
40) COMPLETE CHECK 76-756 73 63 2 CREW MONIKER (119) SIMTAKKA
41) RED SONYA 10-1704 72 72 2 CLINT'S CREW (126) KOLACT
42) POLO 18-3017 77 71 3 STOP MAKING SCENTS (144) TALCAMA
43) ALVARON 8-522 122 92 1 BRITERON BY (20) ARKERS
44) THING 36-97 72 58 0 ADDAMS FAMILY (57) JHANS
45) CRYSTAL DOVE 18-4139 60 28 2 THUNDR + LITENING (100) TALCAMA
46) ICE BEAR 43-1447 85 61 2 THE BEARS (67) VEASTIAN
47) ALICE 33-2888 78 65 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
48) AJAX 23-804 86 47 2 THE BRIGADE (90) TI
49) WULFGAR 38-1032 54 41 0 TEAM TRIANGLE (130) CLIFFHOME
50) BREAK 8-599 121 89 1 BRITERON BY (20) ARKERS
51) SEEKER PALE SILK 65-1582 82 54 1 SILENT STORM (159) DAL SHANG
52) MR. LOSE 37-1765 48 52 3 LETHAL FORMULA (129) SIBIKHAS
53)-G.I. JOE 29-723 85 83 3 SUPERIOR FORCES (113) LAPUR
54) ASHE 55-168 84 73 2 KENCYRATH (157) KHALANI
55) SEEKER HIDDEN SPAR 65-1559 85 43 1 SILENT STORM (159) DAL SHANG
56) NICODEMUS 8-1729 89 68 3 BRITERON BY (20) ARKERS
57) NIBBLE 64-2916 60 82 0 MASTICATORS (151) KURUKAR
58) LAB SUPPORT 7-3359 55 52 2 JUBS (142) BONSUR
59) ALLUNDER THE GRATE 65-2151 71 53 2 GENERAL MAYHEM (169) DAL SHANG
60) FRAANCH 65-2139 71 51 4 BETTER OFF DEAD (168) DAL SHANG
61)-ARTICULUM 46-1230 69 80 1 ILLUMINATION (116) ARDIVENT
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) THE STALKER 21-3128 71 63 3 THEM (89) SUNSET
63)-TOE JAM 1-3433 38 41 1 SUPERIOR FORCES (120) MORDANT
64) GUS 69-5194 51 17 1 MYTHING BLADES (136) CIMMERIAC
65) ETTAN 47-881 63 49 2 THE DIP-USERS (147) NORTH FORK
66) CHRIS DODD 77-31 67 69 3 DARBS (137) MAZGOURRAH
67) SATURN 75-800 72 57 3 NIGHTLIGHTS (154) JADE MOUNTAIN
68) MOLLY RINGWALD 52-520 90 71 5 PRETTY THINGS (93) FRATSFA
69) FORGEMASTER 6-1731 61 47 3 SILENT RHYTHM (141) TRANSEL
70) ANGEL 56-612 97 75 0 PITT GLADIATORS (158) ROCANIS
71) AURORA BOREALIS 75-710 80 61 0 NIGHTLIGHTS (154) JADE MOUNTAIN
GUARDIANS OF THE WALL W L K TEAM NAME CITY
72) DONE UNTO OTHERS 65-1729 75 49 2 LIFESHARDPLAYSHORT (166) DAL SHANG
73) THUNDER KING 9-2322 79 71 4 MYTH HERD (155) ZUKAL
74) HASDRUBAL 11-1339 56 61 1 WARLORDS (110) ARUAK CITY
75) DAVE 65-2122 66 45 2 HER CATS (167) DAL SHANG
76) THE GREENER FENCE 65-1955 65 39 3 LIFESHARDPLAYSHORT (166) DAL SHANG
77) THE ZEALOT 6-3656 62 41 1 DARK PANTHEON (164) TRANSEL
78) COMMANDO 10-1652 50 48 2 ARNIE'S CREW (125) KOLACT
79)-SAMONA 46-1469 63 29 0 ILLUMINATION (116) ARDIVENT
80) TIM HOCHBERG 63-1802 46 29 0 MOLES (118) AMEN-TEI
81) STEVE BARD 63-1722 61 31 1 MOLES (118) AMEN-TEI
82) BRUSH FIRE 4-3366 59 43 2 THE FOREST (163) JHELUM
83) SAMMY 37-2991 55 45 2 FLATLANDERS (165) SIBIKHAS
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
INVISIBLE 108-42 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 80
DONATELLO 22-366 243 51 10 NINJA TURTLES 40 TOTEKARRI 108-17 80
LIVIUS 32-880 93 57 4 ROMAN HEROES 53 TARAD 18-181 80
PERSONAL CORRESPONDENCE
Vengeance -- Good job on the Beings of Light. As I remember, at the monster bash,
nobody defeated them. What I still can't figure out, though, is why you bothered to
avoid me when you went to fight in the gate? After all, you had to know that my
primary TV challenge was going towards Furious anyway. We'll meet in the tourney.
Count on it. -- Psycho Scientist
Furious -- Challenge some real warriors, not the puds who are in the top ten simply
because Carapace's crew is gone. That's almost as cowardly as going to the gate every
turn. -- Psycho Scientist
Hawk -- Lucky knockdown. You know it, I know it, our managers know it. Perhaps I can
help make up for Psycho's shortcomings. See you next turn. -- Sly
LAST WEEK'S FIGHTS
DONATELLO was butchered by TOTEKARRI in a crowd pleasing 1 minute Dark Arena fight.
VENGEANCE murdered INVISIBLE in a exciting 5 minute gory Dark Arena melee.
FURIOUS IMPALER vanquished HAWK in a 2 minute mismatched Challenge Title brawl.
SLY overpowered THANATOS in a crowd pleasing 4 minute one-sided Challenge fight.
MAIMED was vanquished by DANGEROUS in a exciting 1 minute mismatched Challenge fight.
BARIUM was devastated by GOLDILOCKS in a 2 minute one-sided Challenge competition.
TARAD dispatched LIVIUS in a action packed 1 minute Challenge duel.
CRYSTAL DOVE overpowered SEEKER PALE SILK in a popular 1 minute uneven Challenge duel.
POLO overpowered ALVARON in a popular 2 minute gory uneven Challenge match.
MAMMA demolished SEBASTIAN in a crowd pleasing 1 minute mismatched Challenge match.
THING subdued MR. LOSE in a crowd pleasing 3 minute gory Challenge match.
DOTH DRAGONMERE handily defeated COMPLETE CHECK in a 1 minute Challenge conflict.
BUTKUS was savagely defeated by FARUM in a action packed 3 minute Challenge struggle.
THE ZEALOT overpowered BRUSH FIRE in a 1 minute mismatched Challenge brawl.
ICE BEAR devastated LAB SUPPORT in a exciting 1 minute one-sided Challenge fight.
THE STALKER overpowered COMMANDO in a 1 minute one-sided Challenge match.
GUS viciously subdued SATURN in a popular 3 minute gory Challenge contest.
RAGE viciously subdued SGT SLAUGHTER in a popular 4 minute gruesome match.
EXECUTIONER vanquished JUANITA in a 1 minute mismatched fray.
PSYCHO SCIENTIST overpowered NECRON-99 in a popular 1 minute one-sided match.
TEETOTALER slimly won victory over PAPA BEAR in a popular 2 minute gruesome match.
LEONARDO narrowly defeated STORMBRINGER in a exciting 4 minute bout.
TREBONIUS was vanquished by CHESHIRE CAT in a 2 minute uneven bout.
DARIUS handily defeated JACQUE VAUGN in a exciting 1 minute uneven bout.
FERNDOK handily defeated SKREEEE, CAPTURED in a popular 1 minute gory one-sided duel.
DOOMED lost to LAZAR WOLF in a popular 2 minute brutal fray.
WULFGAR subdued FRAANCH in a 2 minute fight.
GOLDEN BEAR savagely defeated FATHER TOM in a exciting 2 minute gory bout.
SUGAR BEAR handily defeated MOLLY RINGWALD in a 1 minute mismatched match.
ALICE viciously subdued STEVE BARD in a exciting 3 minute bloody battle.
AJAX beat ASHE in a popular 3 minute brutal fray.
RED SONYA demolished FORGEMASTER in a action packed 1 minute one-sided conflict.
REX WALTERS overpowered HASDRUBAL in a popular 2 minute uneven bout.
SEEKER HIDDEN SPARK slimly lost to BREAK in a crowd pleasing 10 minute gruesome match.
TIM HOCHBERG overpowered CAPTURED LIZARD in a action packed 1 minute one-sided fight.
DONE UNTO OTHERS devastated TZEQUERO, CAPTURED in a 2 minute mismatched match.
THE GREENER FENCE overpowered TAMED FIRE SLOTH in a 1 minute one-sided brawl.
DAVE handily defeated CAPTURED LIZARD in a popular 2 minute brutal one-sided match.
ALLUNDER THE GRATE was defeated by NICODEMUS in a popular 5 minute duel.
ANGEL was narrowly defeated by ETTAN in a popular 3 minute bloody fray.
AURORA BOREALIS was vanquished by CAPTURED PHANTOM in a 1 minute one-sided match.
THUNDER KING was subdued by CHRIS DODD in a popular 3 minute gory battle.
NIBBLE handily defeated CAPTURED MONOCEROS in a exciting 2 minute mismatched contest.
SAMMY demolished TURNED JAGUAR PRIEST in a popular 1 minute bloody mismatched battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 30 AIMED BLOW 43 - 27 - 1 61 |
|PARRY-LUNGE 12 LUNGING ATTACK 154 - 104 - 10 60 |
|WALL OF STEEL 10 WALL OF STEEL 63 - 56 - 11 53 |
|AIMED BLOW 7 TOTAL PARRY 31 - 29 - 0 52 |
|SLASHING ATTACK 6 PARRY-LUNGE 50 - 48 - 10 51 |
|TOTAL PARRY 5 PARRY-STRIKE 17 - 21 - 2 45 |
|PARRY-STRIKE 4 STRIKING ATTACK 12 - 23 - 0 34 |
|STRIKING ATTACK 3 PARRY-RIPOSTE 2 - 4 - 0 33 |
|BASHING ATTACK 1 SLASHING ATTACK 14 - 31 - 0 31 |
|PARRY-RIPOSTE 0 BASHING ATTACK 3 - 14 - 0 18 |
Turn 80 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 20 - 10 TOTAL PARRY 2 - 3 4 LUNGING ATTACK
STRIKING ATTACK 2 - 1 PARRY-LUNGE 4 - 8 4 PARRY-LUNGE
AIMED BLOW 4 - 3 PARRY-RIPOSTE 0 - 0 2 WALL OF STEEL
PARRY-STRIKE 2 - 2 BASHING ATTACK 0 - 1 1 AIMED BLOW
SLASHING ATTACK 3 - 3
WALL OF STEEL 5 - 5
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
AIMED BLOW 1) FURIOUS IMPALER 37-762 123 42 3 KILLER ABORIGINE (58)
LUNGING ATTACK 2) VENGEANCE 9-2052 174 44 29 ANGELS OF PAIN (23)
PARRY-LUNGE 4) DANGEROUS 43-842 115 112 3 ENGINES OF DOOM (95)
WALL OF STEEL 5) TEETOTALER 38-326 196 87 24 MISCELLANEOUS II (62)
PARRY-STRIKE 13) SGT SLAUGHTER 7-541 185 84 1 DEATH MASTERS (18)
STRIKING ATTACK 28) MAMMA 43-1602 86 75 1 THE BEARS (67)
TOTAL PARRY 34) BUTKUS 43-836 68 73 1 THE BEARS (67)
SLASHING ATTACK 41) RED SONYA 10-1704 72 72 2 CLINT'S CREW (126)
BASHING ATTACK 78) COMMANDO 10-1652 50 48 2 ARNIE'S CREW (125)
The overall popularity leader is TEETOTALER 38-326. The most popular warrior this
turn was SEEKER HIDDEN SPARK 65-1559. The ten other most popular fighters were BREAK
8-599, VENGEANCE 9-2052, FARUM 8-1697, GUS 69-5194, SLY 18-68, RAGE 48-906, LEONARDO
22-205, NICODEMUS 8-1729, THANATOS 9-1069, and DAVE 65-2122.
The least popular fighter this week was BRUSH FIRE 4-3366. The other ten least
popular fighters were MOLLY RINGWALD 52-520, JUANITA 63-1482, LAB SUPPORT 7-3359,
SEEKER PALE SILK 65-1582, MAIMED 36-2213, AURORA BOREALIS 75-710, STEVE BARD 63-1722,
FRAANCH 65-2139, NECRON-99 7-565, and EXECUTIONER 43-1035.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 0 1 0 ARVAT(32) 1 2 0 KHALANI(55) 0 1 0
JHELUM(4) 1 1 0 NIYTYOLE ISLAND(33) 2 0 0 ROCANIS(56) 0 1 0
TRANSEL(6) 1 1 0 JHANS(36) 2 2 0 ARADI(60) 1 0 0
BONSUR(7) 0 3 0 SIBIKHAS(37) 2 1 0 AMEN-TEI(63) 1 2 0
ARKERS(8) 3 1 0 CLIFFHOME(38) 2 0 0 KURUKAR(64) 1 0 0
ZUKAL(9) 1 2 1 RODEKI(42) 2 0 0 DAL SHANG(65) 3 4 0
KOLACT(10) 1 1 0 VEASTIAN(43) 4 1 0 TARRGIR(66) 0 1 0
ARUAK CITY(11) 0 1 0 ARDIVENT(46) 0 2 0 CIMMERIAC(69) 1 0 0
TALCAMA(18) 6 0 1 NORTH FORK(47) 1 0 0 SENTERN(70) 1 2 0
SUNSET(21) 1 0 0 CAER(48) 1 0 0 JADE MOUNTAIN(75) 0 2 0
SOLVEN(22) 1 1 0 FRATSFA(52) 0 1 0 SIMTAKKA(76) 0 1 0
TI(23) 1 0 0 KHALHUMS(53) 0 1 0 MAZGOURRAH(77) 1 0 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
17) STORMBRINGER 1-318 150 61 0 THOSE WHO RULE (121) MORDANT
15) LAZAR WOLF 4-1169 86 70 1 TRIBAL COUNCIL (83) JHELUM
69) FORGEMASTER 6-1731 61 47 3 SILENT RHYTHM (141) TRANSEL
13) SGT SLAUGHTER 7-541 185 84 1 DEATH MASTERS (18) BONSUR
33) FARUM 8-1697 80 61 4 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 174 44 29 ANGELS OF PAIN (23) ZUKAL
41) RED SONYA 10-1704 72 72 2 CLINT'S CREW (126) KOLACT
74) HASDRUBAL 11-1339 56 61 1 WARLORDS (110) ARUAK CITY
10) PSYCHO SCIENTIST 18-697 144 93 15 MAD SCIENTISTS (34) TALCAMA
62) THE STALKER 21-3128 71 63 3 THEM (89) SUNSET
6) DONATELLO 22-366 243 51 10 NINJA TURTLES (40) SOLVEN
48) AJAX 23-804 86 47 2 THE BRIGADE (90) TI
25) DARIUS 32-688 134 99 3 ROMAN HEROES (53) ARVAT
20) CHESHIRE CAT 33-3036 105 35 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
9) MAIMED 36-2213 92 74 4 THE HURT (103) JHANS
1) FURIOUS IMPALER 37-762 123 42 3 KILLER ABORIGINE (58) SIBIKHAS
5) TEETOTALER 38-326 196 87 24 MISCELLANEOUS II (62) CLIFFHOME
29) SUGAR BEAR 42-811 97 79 2 THE BEARS (66) RODEKI
3) EXECUTIONER 43-1035 137 78 6 ENGINES OF DOOM (95) VEASTIAN
7) HAWK 46-554 124 114 1 DEADLY SHADOWS (96) ARDIVENT
65) ETTAN 47-881 63 49 2 THE DIP-USERS (147) NORTH FORK
8) RAGE 48-906 123 105 9 THE BEARS (70) CAER
68) MOLLY RINGWALD 52-520 90 71 5 PRETTY THINGS (93) FRATSFA
26) BARIUM 53-378 94 77 4 CHEMICALS (72) KHALHUMS
54) ASHE 55-168 84 73 2 KENCYRATH (157) KHALANI
70) ANGEL 56-612 97 75 0 PITT GLADIATORS (158) ROCANIS
12) FERNDOK 60-607 107 75 11 UNDERDOGS (75) ARADI
24) JUANITA 63-1482 60 62 2 MOLES (118) AMEN-TEI
57) NIBBLE 64-2916 60 82 0 MASTICATORS (151) KURUKAR
51) SEEKER PALE SILK 65-1582 82 54 1 SILENT STORM (159) DAL SHANG
32) SEBASTIAN 66-1834 56 44 1 THE INQUISITION (152) TARRGIR
64) GUS 69-5194 51 17 1 MYTHING BLADES (136) CIMMERIAC
31) REX WALTERS 70-1592 89 33 3 JAYHAWKS (161) SENTERN
67) SATURN 75-800 72 57 3 NIGHTLIGHTS (154) JADE MOUNTAIN
40) COMPLETE CHECK 76-756 73 63 2 CREW MONIKER (119) SIMTAKKA
66) CHRIS DODD 77-31 67 69 3 DARBS (137) MAZGOURRAH
A CHRISTMAS BATTLE
SANTA CLAUS is matched against RUDOLF
KRIS'S KRINGLES THE REINDEER
SANTA CLAUS is 7'2"
SANTA CLAUS is right handed
SANTA CLAUS has been suited in a RED SUIT
and will wear a CHRISTMAS CAP
SANTA CLAUS is armed with a CANDY CANE and an
off-hand GINGERBREAD MAN
He fights using the STRIKING style
He has a back up ELF at his side.
RUDOLF is 4'11"
RUDOLF is four hoofed
RUDOLF will have only his FUR to protect him and
is shining his RED NOSE
RUDOLF is armed with his HORNS and his HOOVES
He is a LUNGER
HE is well suited to these weapons.
He has BLITZEN at his side for back up.
The Northern Lights glow and the battle begins.
RUDOLF makes a lunging attack with his HORNS!
SANTA CLAUS parries the attack with his GINGERBREAD MAN.
RUDOLF makes a deliberate attempt to impale his enemy with his HORNS!
SANTA CLAUS flicks his GINGERBREAD MAN and forcefully parries the blow!
He curses vehemently as his GINGERBREAD MAN crumbles instantly!
RUDOLF pauses to graze on the crumbs.
SANTA CLAUS take this opportunity to pull out his back up ELF.
He lashes out with his CANDY CANE!
RUDOLF dodges out of harm's way.
SANTA CLAUS holds out his ELF and the ELF launches a forcefully menacing UPPERCUT!
RUDOLF is hit in the NOSE!
He screams, "Oh no! My light has gone out!"
MINUTE 2
SANTA CLAUS is beating his opponent!
THE REINDEER's warrior then makes a menacing underthrust with his HORNS!
SANTA CLAUS throws up his ELF and parries the attack an instant before disaster!
He curses vehemently as his ELF is impaled at the end of RUDOLF's HORNS!
RUDOLF kicks with his rear HOOVES!
SANTA CLAUS leans away from the attack.
He then swings his CANDY CANE from overhead attempting a bashing attack!
RUDOLF blocks the blow seconds before disaster with his HORNS!
He gasps in disbelief as his HORNS are broken by the blow!
He calls to BLITZEN for back up.
BLITZEN attempt to smash into his foe with his HORNS!
SANTA CLAUS is struck on the RIGHT ARM!
BLITZEN ducks low, his HORNS suddenly slicing upwards!
SANTA CLAUS grins as his CANDY CANE easily parries the blow!
MINUTE 3
The warriors seem evenly matched at this point.
He then curses in frustration as his CANDY CANE is broken by the parry.
RUDOLF has regained his strength and returns to the fight.
He laughs at SANTA CLAUS who now stands unarmed.
SANTA CLAUS rushes towards the arena wall where he had parked his SLEIGH.
He grabs a present and launches it towards his foe!
RUDOLF ducks away from the projectile.
He then rushes forward in a counterstrike!
He launches a full-forced KICK with his HOOF!
SANTA CLAUS is struck in the RIGHT LEG!
RUDOLF launches a KICK!
SANTA CLAUS dodges out of harm's way.
He then attempts to smash into his foe with a PRESENT!
RUDOLF is struck in the HEAD!
SANTA CLAUS unleashes a bone-splitting ROUNDHOUSE!
RUDOLF is struck in the chest!
He is bleeding badly!
SANTA CLAUS has beaten his opponent!
SANTA CLAUS says "Ho, ho, ho. I have beaten my foe!"
During the last training period,
RUDOLF exercised and increased his STRENGTH.
His training has noticeably increased his ability to pull a sleigh.
His training has noticeably increased the amount of weight he can pull.
During the last training period,
SANTA CLAUS exercised and increased his WILL.
His training has earned his a GRANDMASTER rating in TOY MAKING.
He has achieved an ARCHMASTER rating in COOKIE EATING.
Here's another one of Professor Y's prized fights. I hope you all enjoy it.
Happy Holidays to all. -- Prof. Y of The Y Men (342) DM 40
How to Master the Loss
By Pagan
I am a true loser. I started this game a loser, and I continue to create new and more
powerful ways to lose. I accept my title and wish to share my success at being as bad
as I am. By reading between the lines you may only decrease your losses, but that is
not the point of this article! Take what I have to say and live it. Scoop it up with
a shovel, pile it in your minute little brains (my best Scrag impersonation), and
constantly regurgitate my wisdom on the best way to lose. I have had enough
experience in this field for you to Shut-Up and just UNDERSTAND what it is I'm saying.
Now that I have your attention...
I am not talking about a simple loss. Hah! I am talking about really getting your
butt kicked in, and then repeating the same systematic losses consecutively! Losing
while trying is the method I show here. Wow, what I wouldn't give to see the facial
expression of the manager whose warrior was 8-1-1 with 6 of those wins and the final
death coming all from my one warrior! Ahh, my satisfaction...
Do not be at odds with yourself when it comes to losing. I used to be like you. But
then I wised up. I no longer take this game with a swig of alcohol. No more hours
spent driveling away with a lead pencil on some possible ways to run a warrior better
versus specific styles. (How to make him run better, indeed!) Stick with these
basics which I will lay out before you, and you too, will be in a state of Hakuna-
Matata, free from the stress of fight challenges, free from the worry of mail-carrier
strikes, free from ever becoming the hated top team of the week. Now listen up to
what is best for you to do, to be like me...
1. When creating warriors, evenly distribute the 14 points. The rule is to create a
warrior who has NO FAULTS--your warrior overview should come back like this:
Warrior (1234) of Pagan's Winner's (001)
Fights using the Aimed Blow style.
Is Right Handed
Strength: 12
Constitution: 12
Size: 12
Wit: 12
Will: 12
Speed: 12
Deftness: 12
2. If even distributions are not possible, then always add 6 points into speed, and
place the other 6 points into Strength and 2 points left over for evening out. You
may also decide to not place them on the warrior in hopes that RSI doesn't place them
for you randomly and leave you with your true design. The objective is to be Faster
than your opponent, and then hit him as hard as possible. I suppose that Constitution
is the only real place to put any extra points, or stick with the RSI randomness
technique. RSI does know what's best for your warrior anyway.
3a. Wit and Will are almost completely worthless is you want speed and strength, so
try to never put any points into them. I'd say the perfect range is from WT + WL = 24
or less.
3b. Create warriors that have even numbers in as many of the seven categories as
possible.
4. Should you lose a fight, which happens to me 95% of the time, don't fret. Think
Hakuna-Matata. Challenge the same warrior you lost to consecutively, or as many times
as possible until you do win. By constantly reducing your amount of weapons and
armor, you will increase your warrior's speed, and eventually you will be so fast that
he is sure never to be able to hit you. If you don't get hit, you win some of the
time. If that isn't working, then continue to lower your offensive effort, and
activity level until they both reach 1, while simultaneously keeping the KD at 10.
Watch those losses come rolling in at the lower levels of OE and AL! (Thumbs up!)
5. Always challenge up to the highest possible warrior challenge-able with the
highest number of kills, whenever you have a brand new warrior, especially an Aimed-
Blow. I can't count the number of times I was able to make new warriors when my
Aimed-Blow was tacked to the arena wall by some Lunger. Hah! Little does he know the
joke's on him!
6. When bloodfeuding, always send in your replacement roll-up.
7. Always use a 10 KD in every minute, of every round, on every warrior, in every
fight.
8. The Open Hand is one of the best weapons to use for Bashers, and Aimed-Blows, as
they will fight like Bruce Lee, and we all know how good he was.
9. Bashers do best against Strikers.
10. Strikers do best against Wall of Steels.
11. Lungers do best against Strikers and Bashers (the good thing here is there's more
possibility for challenging successfully).
12. Slashers do best against Strikers.
13. Aimed-Blows do best against Lungers, Strikers, and Bashers (clearly the best
style in the game!)
14. Total Parries do best against Aimed-Blows.
15. Parry-Lungers do best against Total-Parries.
16. Parry-Ripostes do best against Lungers.
17. Walls of Steel do best against Slashers.
18. When using tactics, never use a defensive tactic when you suspect your opponent
is using an offensive tactic. All defensive tactics do too well against the offensive
tactics, and we would not want to counteract anything your opponent may try to do to
win. The best strategy for tactics use is to use two at a time. Lunge/Riposte,
Bash/Dodge, or Decisiveness/Responsiveness are there good combinations for double
tactics. Hell, even the name Double-tactics sounds cool.
19. A little known tid-bit of my vast knowledge in this game is to use the heavier
weapons against the lower armor weights of your opponents, and the lighter weapons
against their heavier weight armors. The reason is simple. Hit your opponent with
one crushing blow since you can if he isn't wearing any armor. Halberds do
exceptionally well vs. skin. And, use daggers, or shortswords versus heavy armors
like Plate mail, and chainmail because you will need to hit your opponent many times
and you just can't do that with a Maul.
Note: light weapons vs. heavy armor, and heavy weapons vs. light armor
20. The reverse of #19 if true for you. Always use heavy armors on your warrior when
you know your opponent is using heavy weapons. And, always use light armor or none at
all, when your opponent is using lighter weapons. You can trick the other managers
into awe of your managerial skill! And if you win, hah! Joke's on them, you really
fooled them and now it's time to move onto greener pastures.
21. When deciding your warrior's Activity Level, you should couple High Activity
Level with a Low Offensive effort, and a high offensive effort when using a low
Activity level. Never assume to know your crafty foe entirely! Should your opponent
attack, and jump around a lot, then go with the High OE, and the Low AL. Should your
opponent seem to stand around, then use the High AL, and a Low OE.
22a. When in doubt, always fall back on old trusty: For offensive styles use 1-1-10
Double tactic. And, for defensive styles, run with a 10-10-10 Double tactic. You are
sure to place your opponent into disarray.
22b. If you are confused about OE and AL as I have described them, then just guess at
how screwed up your opponent will by trying to figure out what you're doing!
23. When writing personals always verbally attack the best teams in the game. The
reason is to ensure your rank is being the worst. How can you be the worst if you
don't fight the best? (Now doesn't that make sense!) And should you win any of your
fights, then hah! Joke's on him! Challenge the next placed team. With all of the
best teams challenging your team, then you are assured an easy turn schedule. Just
some easy words about their mothers and you will never have to even make another
challenge on your own. You will get them to do it for you. Remember Hakuna-
Matata...no worries...
24. What do you attempt to train? Well, it is best to train Stats until your Speed
is equal to 21. If you don't have a 21, then keep training until you get it. Then
train your Strength to 21. A good guide is to train stats if your Will is LOWER than
your Wit. Or else, train skills if your Wit is LOWER than your Will. The reason for
this is complicated and too in-depth for me to discuss here, but just remember that is
has something to do with the game design.
25. When carrying extra weapons, make sure your warrior has a major weapon choice
(dependent upon opponent's armor weight). You want to have four distinctly different
weapons ready to be pulled out for back-ups. By fighting your warrior barehanded
(like Bruce Lee!) this allows your warrior to decide for himself which weapon he
should use. Don't place any weapons into his hands, and at the beginning of the fight
he'll pull the one he wants for himself!
By following these guidelines you are sure to place yourself in the running for worst
team. Hopefully RSI will soon be allotting a Worst Team prize, and Worst Warrior
prize. By constantly harvesting these prizes you won't even have to pay for your
game. Just sit back and enjoy the creative way your warriors were felled with each
new reading of a fight. By enjoying their incompetence you will be reveling in
SUCCESS! You'll come to enjoy, as I do, how your Total-Parry thrashes wildly about,
scaring the hell out of his opponent, and himself! Then watch him bend over, gasping
for breath on the third line of minute 1, as he is struck in the head. Reminiscent of
Moe, Larry and Curly, I chuckle as my warrior falls in a heap at the Arenamaster's
feet, and croaks his last will and testament before perishing. Oh the promise of it
all! The excitement, the adventure! Should some pathetic winner boast about your
downtrodden team, then tell him that if he knew the true extent of worthlessness
throughout your whole stable, then he'd never boast his success against your team!
Hell, when he realizes it, the joke's really on him!
This has been brought to you by Pagan.
For further assistance with Duelmasters feel free to diplo me:
Anthropos Kratos (461) DM-1 Mordant or Anthropos Kratos (522) DM-2 Niania
or -- call California (805) 986-4771
or e-mail: pagan@gte.net
or write: 536 Bard Road, Port Hueneme, CA 93041
web-site: http://homel.get.net/pagan/pagan.htm