ADVANCED DUELMASTERS

Date   : 12/24/1998    Duedate: 01/06/1999

THE KAIKWOK GATEWAY

DM-108    TURN-80

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1 KILLER ABORIGINE 37/58  69  10  2 87.3      ALICE'S RESTAURANT 33/156             
  2 ANGELS OF PAIN 9/23     65  14 59 82.3      KENCYRATH 55/157                      
  3 WOLVERINES 18/99       108  37 18 74.5      WAY COOL PEOPLE 70/160                
    MAD SCIENTISTS 18/34                        MYTH HERD 9/155                       
  4 ADDAMS FAMILY 36/57     76  39  1 66.1   15 THE INQUISITION 66/152   7  10  0 41.2
    THUNDR + LITENING 18/100                 16 CLINT'S CREW 10/126     24  36  0 40.0
    MYTHING BLADES 69/136                       LETHAL FORMULA 37/129                 
    DARK PANTHEON 6/164                      17 BRITERON BY 8/20        86 135  4 38.9
  5 ROMAN HEROES 32/53     163 100 38 62.0      PRETTY THINGS 52/93                   
    MISCELLANEOUS II 38/62                      THE DIP-USERS 47/147                  
  6 DEATH MASTERS 7/18     214 150 12 58.8   18 WARLORDS 11/110         39  64  2 37.9
    NINJA TURTLES 22/40                         THE BRIGADE 23/90                     
    INFERNAL LEGION 9/22                     19 ARNIE'S CREW 10/125      9  15  0 37.5
  7 DEADLY SHADOWS 46/96   112  89  7 55.7      TEAM TRIANGLE 38/130                  
    ENGINES OF DOOM 43/95                    20 SILENT RHYTHM 6/141      4   8  0 33.3
  8 FROG PRINCES 18/33      44  36  0 55.0      NETHER WARRIORS 36/139                
  9 CHEMICALS 53/72         31  27  3 53.4   21-SUPERIOR FORCES 1/120   30  68  2 30.6
    STOP MAKING SCENTS 18/144                   SUPERIOR FORCES 29/113                
 10 TRIBAL COUNCIL 4/83     37  39  0 48.7   22 JUBS 7/142              43 119  2 26.5
 11 THEM 21/89             254 276  6 47.9      LIFESHARDPLAYSHORT 65/166             
    THE BEARS 48/70                             GENERAL MAYHEM 65/169                 
    THE BEARS 42/66                             BETTER OFF DEAD 65/168                
    THE BEARS 46/69                             HER CATS 65/167                       
    THE BEARS 43/67                             MOLES 63/118                          
    THE HURT 36/103                             DARBS 77/137                          
    THE FOREST 4/163                            CREW MONIKER 76/119                   
 12 UNDERDOGS 60/75        200 229 13 46.6      MASTICATORS 64/151                    
 13 THOSE WHO RULE 1/121    18  22  0 45.0      NIGHTLIGHTS 75/154                    
 14 JAYHAWKS 70/161         70  90  0 43.8   23-ILLUMINATION 46/116      5  22  0 18.5
    PITT GLADIATORS 56/158                   24 FLATLANDERS 37/165       1   0  0  100
    SILENT STORM 65/159                   

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                                  WARRIOR SPOTLIGHT

                                 THE GUARDIAN'S FORUM
                        Reflections by the The Gate Commander

                       THE REIGN OF FURIOUS IMPALER -- TURN II

Greetings, boys and girls.  Okay okay, so calling it a "reign" after two turns might 
seem somewhat much, but hey, I have to start somewhere right?

First I wanted to send a shout out to my good friend Maimed who I was forced to... 
uh... "hurt" last turn in holding on to the throne.  Sorry about that, guy; I wish it 
could have been somebody else.  But the warrior I challenged went to the Gate and thus 
I got the random matchup.

Speaking of the Gate, I just want to go on record in saying how utterly STUPID the 
entire notion of the Gate is.  I mean, if there were actually some "goal," and the 
Gate monsters got tougher and tougher as you won fights, then that would be 
interesting.  But as it is, it's just a glorified Dark Arena where you can't really 
die.  It's just plain silliness!  What are you guys proving by going there turn after 
turn
hmmmmm?  That you can beat Gate monsters?  Heck, we already know that, right?  It 
seems to me that how you do against your fellow gladiators is a much better indicator 
of dueling excellence.  And for you newbies out there, Neon was very correct last turn 
when he suggested that you not try out the Gate until you're more developed.  But I 
would go a step further and suggest that you never go to the Gate.  I did go to the 
Dark Arena one turn but that was only because I thought it would help me to keep my 
rank.  I'll never do it again unless the system forces me.

And Oscar, I want to bring up a problem that will likely rear its head in the future.  
What happens when there are more than a dozen warriors that can beat Gate monsters on 
a regular basis??  That would make it impossible to ever break into the top ten for 
lesser experienced warriors!  'Cause all the more experienced guys would have to do is 
go to the Gate every turn without risking losing their rank to a real warrior.  
Something has to be done about this Gate fiasco.  If all these guys want to go play 
with monsters every turn, fine, then go ahead and let them.  But a warrior that 
chooses not to fight in the Gate should not risk losing his ranking just because of 
that!  And as it sits now, any warrior coming back from the Gate would pass any other 
top ten warrior that fought in the regular arena, even though they hadn't lost a 
fight!  This is totally unfair and I think something needs to be done about it.

It seems to me the best way to do it would be to make visiting the Gate some sort of 
"extra curricular" activity.  I for one didn't appreciate at all that our Gate 
Commander was unavailable for challenge for such a long time because of going to the 
Gate.  I'd also bet that Gate Lieutenants don't really appreciate trying to challenge 
into the top ten, only to find out the person they challenged went to the Gate and is 
thus unavailable.  I'd like to challenge Donatello, for example, but why should I 
bother when he's been going to the Gate recently?  I don't like to waste my 
challenges.  Warriors should have to fight other warriors for their rank as far as I'm 
concerned.  Let the monster killers have their extra-curricular activity but how about 
considering some way to make it "extra," and not a replacement for fighting real 
warriors.

By the time you're reading this Christmas will be over.  I hope everybody had a merry 
one!  I didn't buy too many presents this year.  I don't have any family any more but 
I did get a little something for a couple of my "best" buddies.  For Psycho I got him 
a special magic scimitar which feels as light as balsa wood.  Okay so it is made of 
balsa wood, but the metallic silver paint does make it look very real!  I hope he 
likes it.  And for our residing midget-in-charge, Vengeance, I got him a cool joke 
retractable longsword.  You know one of those types where it looks like your really 
sticking it to 'em, but the blade actually retracts into the handle.  I just hope the 
little guy doesn't mistake it for a real sword and take it out onto the arena with 
him... that would be awful!  I'd love to see the look on his face, though. *grin*

Oh and what do you know.... the UPS man just stopped by to drop off a package for me!  
It says "MERRY CHRISTMAS FURIOUS, FROM THE NEON NECROMANCER" on it.  Well let's open 
it up and see what's inside *rip rip*.  Oh! *grin*  It's a brand new quarterstaff for 
me!  How nice.... and I see a little inscription on it "Quarterstaff: the Classic 
Weapon of the Aimed Blow."  I see Neon's sense of humor is similar to mine.  I guess I 
could hammer a few nails into it and use it for a coat hanger or something *chuckle*.

Well I guess that'll do it for now.  Hope everybody had a great holiday, and best of 
luck in the upcoming new year.

                                          FURIOUS IMPALER
                                          Supreme Duelmaster Extraordinare 
                                          Lord high-god of all the lands of Alastari

                            RAMBLINGS FROM WITHIN THE KEEP

     Greetings, warriors of The Kaikwok Gateway!  Oscar here, ready to report on this 
most recent turn.
     Okay, what do we have here?  [shuffle shuffle shuffle]
     Furious Impaler retained his rank as Captain of the Gate.  Furious TV challenged 
Hawk, who tried real hard but was unable to take the reigning Captain down.  Not 
surprisingly, Furious was the most challenged warrior this round.  Congratulations, 
Furious, for successfully defending your top spot.  How does it feel?  
     Only two of our finest ventured into the wilds this round, the mighty Donatello 
and the powerful Vengeance.
     After seven days of travelling, Vengeance spied a cave high on the side of a 
snow-covered crest.  They camped, taking turns watching the area for signs of hostile 
life.  Early in the morning, Donatello saw a shadow move near the cave, but wasn't 
able to determine what exactly it was.  Donatello and Vengeance exchanged a glance and 
quickly broke camp.
     They climbed for hours, taking utmost precaution to make sure they weren't seen.  
They were just about level with the cave's entrance when THUD! Vengeance was hit by 
something he could only see out of the corner of his eye!  Donatello turned, ready to 
defend his friend, but another strange creature rushed from the cave and attacked 
Donatello from behind.  Vengeance was fighting the strange Invisible creature, so was 
unable to aid Donatello, who was obviously outskilled by his attacker, a Totekarri.  
Soon thereafter, Donatello fell lifeless to the ground and the Totekarri made an odd, 
high-pitched gurgling sound as it returned to the cave. 
     It took Vengeance several more minutes to slay his foe, the Invisible.  He wiped 
his blade and sighed.  Vengeance hoisted Donatello to his shoulders and started the 
long trek back to the Keep.
     Back at the Keep in the regular duels, the largest jump in the rankings was by 
Cheshire Cat, who fought Trebonius of Roman Heroes, beat him, and rose 22 ranks.  Nice 
job, Cheshire Cat.  Is this the beginning of the fall of the Roman Empire?
     Killer Aborigine remains the top ranked team here, still followed by Angels of 
Pain and Wolverines/Mad Scientists.  Jubs et al moved up another rank to third from 
the bottom of the listings, even though Juanita got smashed by Executioner in a random 
matchup.  Well done, Jubs.  Illumination and Flatlanders fill out the lower half of 
the ranks.
     In the top ten, Maimed of The Hurt challenged Dangerous of Engines of Doom, but 
was surprised at the might of the lower-ranked warrior.  Well, Dangerous is not ranked 
lower anymore.
     Roman Heroes is the team most feared, or at least the most avoided.  Have you 
guys heard of soap?  Thundr + Litening avoided Roman Heroes the most.  Does that tell
us anything?  Nah, I don't think so.  Or does it?
     Well, this is not the song that never ends, and this is the end.  
     Good dueling, all.

                                          -- Oscar

CAPTAIN OF THE GATE               W   L  K  TEAM NAME                  CITY           
  1) FURIOUS IMPALER 37-762     123  42  3  KILLER ABORIGINE (58)      SIBIKHAS

THE GATE COMMANDERS               W   L  K  TEAM NAME                  CITY           
  2) VENGEANCE 9-2052           174  44 29  ANGELS OF PAIN (23)        ZUKAL
  3) EXECUTIONER 43-1035        137  78  6  ENGINES OF DOOM (95)       VEASTIAN
  4) DANGEROUS 43-842           115 112  3  ENGINES OF DOOM (95)       VEASTIAN
  5) TEETOTALER 38-326          196  87 24  MISCELLANEOUS II (62)      CLIFFHOME
  6) DONATELLO 22-366           243  51 10  NINJA TURTLES (40)         SOLVEN
  7) HAWK 46-554                124 114  1  DEADLY SHADOWS (96)        ARDIVENT
  8) RAGE 48-906                123 105  9  THE BEARS (70)             CAER
  9) MAIMED 36-2213              92  74  4  THE HURT (103)             JHANS
 10) PSYCHO SCIENTIST 18-697    144  93 15  MAD SCIENTISTS (34)        TALCAMA
 11) SLY 18-68                  154  58  9  WOLVERINES (99)            TALCAMA

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12) FERNDOK 60-607             107  75 11  UNDERDOGS (75)             ARADI

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 13) SGT SLAUGHTER 7-541        185  84  1  DEATH MASTERS (18)         BONSUR
 14) LEONARDO 22-205            199  99  7  NINJA TURTLES (40)         SOLVEN
 15) LAZAR WOLF 4-1169           86  70  1  TRIBAL COUNCIL (83)        JHELUM
 16) NECRON-99 7-565            184  82  2  DEATH MASTERS (18)         BONSUR
 17) STORMBRINGER 1-318         150  61  0  THOSE WHO RULE (121)       MORDANT
 18) PAPA BEAR 46-1340           90  65  1  THE BEARS (69)             ARDIVENT
 19) THANATOS 9-1069            158 109  0  INFERNAL LEGION (22)       ZUKAL
 20) CHESHIRE CAT 33-3036       105  35  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND
 21) DOOMED 36-1547             109  77  5  THE HURT (103)             JHANS
 22) GOLDILOCKS 18-470          117 100  1  FROG PRINCES (33)          TALCAMA
 23) TARAD 18-181               133  81  6  THUNDR + LITENING (100)    TALCAMA
 24) JUANITA 63-1482             60  62  2  MOLES (118)                AMEN-TEI
 25) DARIUS 32-688              134  99  3  ROMAN HEROES (53)          ARVAT
 26) BARIUM 53-378               94  77  4  CHEMICALS (72)             KHALHUMS
 27) LIVIUS 32-880               93  57  4  ROMAN HEROES (53)          ARVAT
 28) MAMMA 43-1602               86  75  1  THE BEARS (67)             VEASTIAN
 29) SUGAR BEAR 42-811           97  79  2  THE BEARS (66)             RODEKI
 30)-PATIENCE 1-2619             70  59  1  SUPERIOR FORCES (120)      MORDANT
 31) REX WALTERS 70-1592         89  33  3  JAYHAWKS (161)             SENTERN

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 32) SEBASTIAN 66-1834           56  44  1  THE INQUISITION (152)      TARRGIR
 33) FARUM 8-1697                80  61  4  BRITERON BY (20)           ARKERS
 34) BUTKUS 43-836               68  73  1  THE BEARS (67)             VEASTIAN
 35) TREBONIUS 32-604           136  86  7  ROMAN HEROES (53)          ARVAT
 36) GOLDEN BEAR 42-757          89  82  0  THE BEARS (66)             RODEKI
 37) JACQUE VAUGN 70-2335        67  46  6  JAYHAWKS (161)             SENTERN
 38) FATHER TOM 70-1564          79  63  4  WAY COOL PEOPLE (160)      SENTERN
 39) DOTH DRAGONMERE 36-1257     62  29  3  NETHER WARRIORS (139)      JHANS
 40) COMPLETE CHECK 76-756       73  63  2  CREW MONIKER (119)         SIMTAKKA
 41) RED SONYA 10-1704           72  72  2  CLINT'S CREW (126)         KOLACT
 42) POLO 18-3017                77  71  3  STOP MAKING SCENTS (144)   TALCAMA
 43) ALVARON 8-522              122  92  1  BRITERON BY (20)           ARKERS
 44) THING 36-97                 72  58  0  ADDAMS FAMILY (57)         JHANS
 45) CRYSTAL DOVE 18-4139        60  28  2  THUNDR + LITENING (100)    TALCAMA
 46) ICE BEAR 43-1447            85  61  2  THE BEARS (67)             VEASTIAN
 47) ALICE 33-2888               78  65  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND
 48) AJAX 23-804                 86  47  2  THE BRIGADE (90)           TI
 49) WULFGAR 38-1032             54  41  0  TEAM TRIANGLE (130)        CLIFFHOME
 50) BREAK 8-599                121  89  1  BRITERON BY (20)           ARKERS
 51) SEEKER PALE SILK 65-1582    82  54  1  SILENT STORM (159)         DAL SHANG
 52) MR. LOSE 37-1765            48  52  3  LETHAL FORMULA (129)       SIBIKHAS
 53)-G.I. JOE 29-723             85  83  3  SUPERIOR FORCES (113)      LAPUR
 54) ASHE 55-168                 84  73  2  KENCYRATH (157)            KHALANI
 55) SEEKER HIDDEN SPAR 65-1559  85  43  1  SILENT STORM (159)         DAL SHANG
 56) NICODEMUS 8-1729            89  68  3  BRITERON BY (20)           ARKERS
 57) NIBBLE 64-2916              60  82  0  MASTICATORS (151)          KURUKAR
 58) LAB SUPPORT 7-3359          55  52  2  JUBS (142)                 BONSUR
 59) ALLUNDER THE GRATE 65-2151  71  53  2  GENERAL MAYHEM (169)       DAL SHANG
 60) FRAANCH 65-2139             71  51  4  BETTER OFF DEAD (168)      DAL SHANG
 61)-ARTICULUM 46-1230           69  80  1  ILLUMINATION (116)         ARDIVENT

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62) THE STALKER 21-3128         71  63  3  THEM (89)                  SUNSET
 63)-TOE JAM 1-3433              38  41  1  SUPERIOR FORCES (120)      MORDANT
 64) GUS 69-5194                 51  17  1  MYTHING BLADES (136)       CIMMERIAC
 65) ETTAN 47-881                63  49  2  THE DIP-USERS (147)        NORTH FORK
 66) CHRIS DODD 77-31            67  69  3  DARBS (137)                MAZGOURRAH
 67) SATURN 75-800               72  57  3  NIGHTLIGHTS (154)          JADE MOUNTAIN
 68) MOLLY RINGWALD 52-520       90  71  5  PRETTY THINGS (93)         FRATSFA
 69) FORGEMASTER 6-1731          61  47  3  SILENT RHYTHM (141)        TRANSEL
 70) ANGEL 56-612                97  75  0  PITT GLADIATORS (158)      ROCANIS
 71) AURORA BOREALIS 75-710      80  61  0  NIGHTLIGHTS (154)          JADE MOUNTAIN

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 72) DONE UNTO OTHERS 65-1729    75  49  2  LIFESHARDPLAYSHORT (166)   DAL SHANG
 73) THUNDER KING 9-2322         79  71  4  MYTH HERD (155)            ZUKAL
 74) HASDRUBAL 11-1339           56  61  1  WARLORDS (110)             ARUAK CITY
 75) DAVE 65-2122                66  45  2  HER CATS (167)             DAL SHANG
 76) THE GREENER FENCE 65-1955   65  39  3  LIFESHARDPLAYSHORT (166)   DAL SHANG
 77) THE ZEALOT 6-3656           62  41  1  DARK PANTHEON (164)        TRANSEL
 78) COMMANDO 10-1652            50  48  2  ARNIE'S CREW (125)         KOLACT
 79)-SAMONA 46-1469              63  29  0  ILLUMINATION (116)         ARDIVENT
 80) TIM HOCHBERG 63-1802        46  29  0  MOLES (118)                AMEN-TEI
 81) STEVE BARD 63-1722          61  31  1  MOLES (118)                AMEN-TEI
 82) BRUSH FIRE 4-3366           59  43  2  THE FOREST (163)           JHELUM
 83) SAMMY 37-2991               55  45  2  FLATLANDERS (165)          SIBIKHAS

'-' denotes a warrior who did not fight this turn.

THE DEAD                    W   L  K TEAM NAME              SLAIN BY              TURN
INVISIBLE 108-42            0   1  0 DARK ARENA 0           VENGEANCE 9-2052        80
DONATELLO 22-366          243  51 10 NINJA TURTLES 40       TOTEKARRI 108-17        80
LIVIUS 32-880              93  57  4 ROMAN HEROES 53        TARAD 18-181            80

                               PERSONAL CORRESPONDENCE

Vengeance -- Good job on the Beings of Light.  As I remember, at the monster bash, 
nobody defeated them.  What I still can't figure out, though, is why you bothered to 
avoid me when you went to fight in the gate?  After all, you had to know that my 
primary TV challenge was going towards Furious anyway.  We'll meet in the tourney.  
Count on it. -- Psycho Scientist

Furious -- Challenge some real warriors, not the puds who are in the top ten simply 
because Carapace's crew is gone.  That's almost as cowardly as going to the gate every 
turn. -- Psycho Scientist

Hawk -- Lucky knockdown.  You know it, I know it, our managers know it.  Perhaps I can 
help make up for Psycho's shortcomings.  See you next turn. -- Sly

                                  LAST WEEK'S FIGHTS

DONATELLO was butchered by TOTEKARRI in a crowd pleasing 1 minute Dark Arena fight.
VENGEANCE murdered INVISIBLE in a exciting 5 minute gory Dark Arena melee.
FURIOUS IMPALER vanquished HAWK in a 2 minute mismatched Challenge Title brawl.
SLY overpowered THANATOS in a crowd pleasing 4 minute one-sided Challenge fight.
MAIMED was vanquished by DANGEROUS in a exciting 1 minute mismatched Challenge fight.
BARIUM was devastated by GOLDILOCKS in a 2 minute one-sided Challenge competition.
TARAD dispatched LIVIUS in a action packed 1 minute Challenge duel.
CRYSTAL DOVE overpowered SEEKER PALE SILK in a popular 1 minute uneven Challenge duel.
POLO overpowered ALVARON in a popular 2 minute gory uneven Challenge match.
MAMMA demolished SEBASTIAN in a crowd pleasing 1 minute mismatched Challenge match.
THING subdued MR. LOSE in a crowd pleasing 3 minute gory Challenge match.
DOTH DRAGONMERE handily defeated COMPLETE CHECK in a 1 minute Challenge conflict.
BUTKUS was savagely defeated by FARUM in a action packed 3 minute Challenge struggle.
THE ZEALOT overpowered BRUSH FIRE in a 1 minute mismatched Challenge brawl.
ICE BEAR devastated LAB SUPPORT in a exciting 1 minute one-sided Challenge fight.
THE STALKER overpowered COMMANDO in a 1 minute one-sided Challenge match.
GUS viciously subdued SATURN in a popular 3 minute gory Challenge contest.
RAGE viciously subdued SGT SLAUGHTER in a popular 4 minute gruesome match.
EXECUTIONER vanquished JUANITA in a 1 minute mismatched fray.
PSYCHO SCIENTIST overpowered NECRON-99 in a popular 1 minute one-sided match.
TEETOTALER slimly won victory over PAPA BEAR in a popular 2 minute gruesome match.
LEONARDO narrowly defeated STORMBRINGER in a exciting 4 minute bout.
TREBONIUS was vanquished by CHESHIRE CAT in a 2 minute uneven bout.
DARIUS handily defeated JACQUE VAUGN in a exciting 1 minute uneven bout.
FERNDOK handily defeated SKREEEE, CAPTURED in a popular 1 minute gory one-sided duel.
DOOMED lost to LAZAR WOLF in a popular 2 minute brutal fray.
WULFGAR subdued FRAANCH in a 2 minute fight.
GOLDEN BEAR savagely defeated FATHER TOM in a exciting 2 minute gory bout.
SUGAR BEAR handily defeated MOLLY RINGWALD in a 1 minute mismatched match.
ALICE viciously subdued STEVE BARD in a exciting 3 minute bloody battle.
AJAX beat ASHE in a popular 3 minute brutal fray.
RED SONYA demolished FORGEMASTER in a action packed 1 minute one-sided conflict.
REX WALTERS overpowered HASDRUBAL in a popular 2 minute uneven bout.
SEEKER HIDDEN SPARK slimly lost to BREAK in a crowd pleasing 10 minute gruesome match.
TIM HOCHBERG overpowered CAPTURED LIZARD in a action packed 1 minute one-sided fight.
DONE UNTO OTHERS devastated TZEQUERO, CAPTURED in a 2 minute mismatched match.
THE GREENER FENCE overpowered TAMED FIRE SLOTH in a 1 minute one-sided brawl.
DAVE handily defeated CAPTURED LIZARD in a popular 2 minute brutal one-sided match.
ALLUNDER THE GRATE was defeated by NICODEMUS in a popular 5 minute duel.
ANGEL was narrowly defeated by ETTAN in a popular 3 minute bloody fray.
AURORA BOREALIS was vanquished by CAPTURED PHANTOM in a 1 minute one-sided match.
THUNDER KING was subdued by CHRIS DODD in a popular 3 minute gory battle.
NIBBLE handily defeated CAPTURED MONOCEROS in a exciting 2 minute mismatched contest.
SAMMY demolished TURNED JAGUAR PRIEST in a popular 1 minute bloody mismatched battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  30         AIMED BLOW        43 -  27 -   1     61  |
|PARRY-LUNGE                     12         LUNGING ATTACK   154 - 104 -  10     60  |
|WALL OF STEEL                   10         WALL OF STEEL     63 -  56 -  11     53  |
|AIMED BLOW                       7         TOTAL PARRY       31 -  29 -   0     52  |
|SLASHING ATTACK                  6         PARRY-LUNGE       50 -  48 -  10     51  |
|TOTAL PARRY                      5         PARRY-STRIKE      17 -  21 -   2     45  |
|PARRY-STRIKE                     4         STRIKING ATTACK   12 -  23 -   0     34  |
|STRIKING ATTACK                  3         PARRY-RIPOSTE      2 -   4 -   0     33  |
|BASHING ATTACK                   1         SLASHING ATTACK   14 -  31 -   0     31  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     3 -  14 -   0     18  |

Turn  80 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK    20 - 10     TOTAL PARRY        2 -  3         4  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     PARRY-LUNGE        4 -  8         4  PARRY-LUNGE    
AIMED BLOW         4 -  3     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
PARRY-STRIKE       2 -  2     BASHING ATTACK     0 -  1         1  AIMED BLOW     
SLASHING ATTACK    3 -  3     
WALL OF STEEL      5 -  5     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
AIMED BLOW         1) FURIOUS IMPALER 37-762    123  42  3 KILLER ABORIGINE (58)
LUNGING ATTACK     2) VENGEANCE 9-2052          174  44 29 ANGELS OF PAIN (23)
PARRY-LUNGE        4) DANGEROUS 43-842          115 112  3 ENGINES OF DOOM (95)
WALL OF STEEL      5) TEETOTALER 38-326         196  87 24 MISCELLANEOUS II (62)
PARRY-STRIKE      13) SGT SLAUGHTER 7-541       185  84  1 DEATH MASTERS (18)
STRIKING ATTACK   28) MAMMA 43-1602              86  75  1 THE BEARS (67)
TOTAL PARRY       34) BUTKUS 43-836              68  73  1 THE BEARS (67)
SLASHING ATTACK   41) RED SONYA 10-1704          72  72  2 CLINT'S CREW (126)
BASHING ATTACK    78) COMMANDO 10-1652           50  48  2 ARNIE'S CREW (125)

The overall popularity leader is TEETOTALER 38-326.  The most popular warrior this 
turn was SEEKER HIDDEN SPARK 65-1559.  The ten other most popular fighters were BREAK 
8-599, VENGEANCE 9-2052, FARUM 8-1697, GUS 69-5194, SLY 18-68, RAGE 48-906, LEONARDO 
22-205, NICODEMUS 8-1729, THANATOS 9-1069, and DAVE 65-2122.

The least popular fighter this week was BRUSH FIRE 4-3366.  The other ten least 
popular fighters were MOLLY RINGWALD 52-520, JUANITA 63-1482, LAB SUPPORT 7-3359, 
SEEKER PALE SILK 65-1582, MAIMED 36-2213, AURORA BOREALIS 75-710, STEVE BARD 63-1722, 
FRAANCH 65-2139, NECRON-99 7-565, and EXECUTIONER 43-1035.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           0  1 0  ARVAT(32)            1  2 0  KHALANI(55)          0  1 0  
JHELUM(4)            1  1 0  NIYTYOLE ISLAND(33)  2  0 0  ROCANIS(56)          0  1 0  
TRANSEL(6)           1  1 0  JHANS(36)            2  2 0  ARADI(60)            1  0 0  
BONSUR(7)            0  3 0  SIBIKHAS(37)         2  1 0  AMEN-TEI(63)         1  2 0  
ARKERS(8)            3  1 0  CLIFFHOME(38)        2  0 0  KURUKAR(64)          1  0 0  
ZUKAL(9)             1  2 1  RODEKI(42)           2  0 0  DAL SHANG(65)        3  4 0  
KOLACT(10)           1  1 0  VEASTIAN(43)         4  1 0  TARRGIR(66)          0  1 0  
ARUAK CITY(11)       0  1 0  ARDIVENT(46)         0  2 0  CIMMERIAC(69)        1  0 0  
TALCAMA(18)          6  0 1  NORTH FORK(47)       1  0 0  SENTERN(70)          1  2 0  
SUNSET(21)           1  0 0  CAER(48)             1  0 0  JADE MOUNTAIN(75)    0  2 0  
SOLVEN(22)           1  1 0  FRATSFA(52)          0  1 0  SIMTAKKA(76)         0  1 0  
TI(23)               1  0 0  KHALHUMS(53)         0  1 0  MAZGOURRAH(77)       1  0 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 17) STORMBRINGER 1-318         150  61  0  THOSE WHO RULE (121)       MORDANT
 15) LAZAR WOLF 4-1169           86  70  1  TRIBAL COUNCIL (83)        JHELUM
 69) FORGEMASTER 6-1731          61  47  3  SILENT RHYTHM (141)        TRANSEL
 13) SGT SLAUGHTER 7-541        185  84  1  DEATH MASTERS (18)         BONSUR
 33) FARUM 8-1697                80  61  4  BRITERON BY (20)           ARKERS
  2) VENGEANCE 9-2052           174  44 29  ANGELS OF PAIN (23)        ZUKAL
 41) RED SONYA 10-1704           72  72  2  CLINT'S CREW (126)         KOLACT
 74) HASDRUBAL 11-1339           56  61  1  WARLORDS (110)             ARUAK CITY
 10) PSYCHO SCIENTIST 18-697    144  93 15  MAD SCIENTISTS (34)        TALCAMA
 62) THE STALKER 21-3128         71  63  3  THEM (89)                  SUNSET
  6) DONATELLO 22-366           243  51 10  NINJA TURTLES (40)         SOLVEN
 48) AJAX 23-804                 86  47  2  THE BRIGADE (90)           TI
 25) DARIUS 32-688              134  99  3  ROMAN HEROES (53)          ARVAT
 20) CHESHIRE CAT 33-3036       105  35  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND
  9) MAIMED 36-2213              92  74  4  THE HURT (103)             JHANS
  1) FURIOUS IMPALER 37-762     123  42  3  KILLER ABORIGINE (58)      SIBIKHAS
  5) TEETOTALER 38-326          196  87 24  MISCELLANEOUS II (62)      CLIFFHOME
 29) SUGAR BEAR 42-811           97  79  2  THE BEARS (66)             RODEKI
  3) EXECUTIONER 43-1035        137  78  6  ENGINES OF DOOM (95)       VEASTIAN
  7) HAWK 46-554                124 114  1  DEADLY SHADOWS (96)        ARDIVENT
 65) ETTAN 47-881                63  49  2  THE DIP-USERS (147)        NORTH FORK
  8) RAGE 48-906                123 105  9  THE BEARS (70)             CAER
 68) MOLLY RINGWALD 52-520       90  71  5  PRETTY THINGS (93)         FRATSFA
 26) BARIUM 53-378               94  77  4  CHEMICALS (72)             KHALHUMS
 54) ASHE 55-168                 84  73  2  KENCYRATH (157)            KHALANI
 70) ANGEL 56-612                97  75  0  PITT GLADIATORS (158)      ROCANIS
 12) FERNDOK 60-607             107  75 11  UNDERDOGS (75)             ARADI
 24) JUANITA 63-1482             60  62  2  MOLES (118)                AMEN-TEI
 57) NIBBLE 64-2916              60  82  0  MASTICATORS (151)          KURUKAR
 51) SEEKER PALE SILK 65-1582    82  54  1  SILENT STORM (159)         DAL SHANG
 32) SEBASTIAN 66-1834           56  44  1  THE INQUISITION (152)      TARRGIR
 64) GUS 69-5194                 51  17  1  MYTHING BLADES (136)       CIMMERIAC
 31) REX WALTERS 70-1592         89  33  3  JAYHAWKS (161)             SENTERN
 67) SATURN 75-800               72  57  3  NIGHTLIGHTS (154)          JADE MOUNTAIN
 40) COMPLETE CHECK 76-756       73  63  2  CREW MONIKER (119)         SIMTAKKA
 66) CHRIS DODD 77-31            67  69  3  DARBS (137)                MAZGOURRAH

                                  A CHRISTMAS BATTLE

                SANTA CLAUS       is matched against          RUDOLF
              KRIS'S KRINGLES                              THE REINDEER

SANTA CLAUS is 7'2"
SANTA CLAUS is right handed
SANTA CLAUS has been suited in a RED SUIT
     and will wear a CHRISTMAS CAP
SANTA CLAUS is armed with a CANDY CANE and an
     off-hand GINGERBREAD MAN
He fights using the STRIKING style
He has a back up ELF at his side.

RUDOLF is 4'11"
RUDOLF is four hoofed
RUDOLF will have only his FUR to protect him and
     is shining his RED NOSE
RUDOLF is armed with his HORNS and his HOOVES
He is a LUNGER
HE is well suited to these weapons.
He has BLITZEN at his side for back up.

The Northern Lights glow and the battle begins.

RUDOLF makes a lunging attack with his HORNS!
SANTA CLAUS parries the attack with his GINGERBREAD MAN.
RUDOLF makes a deliberate attempt to impale his enemy with his HORNS!
SANTA CLAUS flicks his GINGERBREAD MAN and forcefully parries the blow!
He curses vehemently as his GINGERBREAD MAN crumbles instantly!
RUDOLF pauses to graze on the crumbs.
SANTA CLAUS take this opportunity to pull out his back up ELF.
He lashes out with his CANDY CANE!
RUDOLF dodges out of harm's way.
SANTA CLAUS holds out his ELF and the ELF launches a forcefully menacing UPPERCUT!
RUDOLF is hit in the NOSE!
He screams, "Oh no!  My light has gone out!"

MINUTE 2

SANTA CLAUS is beating his opponent!

THE REINDEER's warrior then makes a menacing underthrust with his HORNS!
SANTA CLAUS throws up his ELF and parries the attack an instant before disaster!
He curses vehemently as his ELF is impaled at the end of RUDOLF's HORNS!
RUDOLF kicks with his rear HOOVES!
SANTA CLAUS leans away from the attack.
He then swings his CANDY CANE from overhead attempting a bashing attack!
RUDOLF blocks the blow seconds before disaster with his HORNS!
He gasps in disbelief as his HORNS are broken by the blow!
He calls to BLITZEN for back up.
BLITZEN attempt to smash into his foe with his HORNS!
SANTA CLAUS is struck on the RIGHT ARM!
BLITZEN ducks low, his HORNS suddenly slicing upwards!
SANTA CLAUS grins as his CANDY CANE easily parries the blow!

MINUTE 3

The warriors seem evenly matched at this point.

He then curses in frustration as his CANDY CANE is broken by the parry.
RUDOLF has regained his strength and returns to the fight.
He laughs at SANTA CLAUS who now stands unarmed.
SANTA CLAUS rushes towards the arena wall where he had parked his SLEIGH.
He grabs a present and launches it towards his foe!
RUDOLF ducks away from the projectile.
He then rushes forward in a counterstrike!
He launches a full-forced KICK with his HOOF!
SANTA CLAUS is struck in the RIGHT LEG!
RUDOLF launches a KICK!
SANTA CLAUS dodges out of harm's way.
He then attempts to smash into his foe with a PRESENT!
RUDOLF is struck in the HEAD!
SANTA CLAUS unleashes a bone-splitting ROUNDHOUSE!
RUDOLF is struck in the chest!
He is bleeding badly!
SANTA CLAUS has beaten his opponent!
SANTA CLAUS says "Ho, ho, ho.  I have beaten my foe!"

During the last training period,
RUDOLF exercised and increased his STRENGTH.
His training has noticeably increased his ability to pull a sleigh.
His training has noticeably increased the amount of weight he can pull.

During the last training period,
SANTA CLAUS exercised and increased his WILL.
His training has earned his a GRANDMASTER rating in TOY MAKING.
He has achieved an ARCHMASTER rating in COOKIE EATING.

Here's another one of Professor Y's prized fights.  I hope you all enjoy it.  
Happy Holidays to all. -- Prof. Y of The Y Men (342) DM 40

                                How to Master the Loss

                                       By Pagan

I am a true loser.  I started this game a loser, and I continue to create new and more 
powerful ways to lose.  I accept my title and wish to share my success at being as bad 
as I am.  By reading between the lines you may only decrease your losses, but that is 
not the point of this article!  Take what I have to say and live it.  Scoop it up with 
a shovel, pile it in your minute little brains (my best Scrag impersonation), and 
constantly regurgitate my wisdom on the best way to lose.  I have had enough 
experience in this field for you to Shut-Up and just UNDERSTAND what it is I'm saying.  
Now that I have your attention...

I am not talking about a simple loss.  Hah!  I am talking about really getting your 
butt kicked in, and then repeating the same systematic losses consecutively!  Losing 
while trying is the method I show here.  Wow, what I wouldn't give to see the facial 
expression of the manager whose warrior was 8-1-1 with 6 of those wins and the final 
death coming all from my one warrior!  Ahh, my satisfaction...

Do not be at odds with yourself when it comes to losing.  I used to be like you.  But 
then I wised up.  I no longer take this game with a swig of alcohol.  No more hours 
spent driveling away with a lead pencil on some possible ways to run a warrior better 
versus specific styles.  (How to make him run better, indeed!)  Stick with these 
basics which I will lay out before you, and you too, will be in a state of Hakuna-
Matata, free from the stress of fight challenges, free from the worry of mail-carrier 
strikes, free from ever becoming the hated top team of the week.  Now listen up to 
what is best for you to do, to be like me...

1.  When creating warriors, evenly distribute the 14 points.  The rule is to create a 
warrior who has NO FAULTS--your warrior overview should come back like this:

                       Warrior (1234) of Pagan's Winner's (001)
                       Fights using the Aimed Blow style.
                       Is Right Handed
                       Strength:      12
                       Constitution:  12
                       Size:          12
                       Wit:           12
                       Will:          12
                       Speed:         12
                       Deftness:      12

2.  If even distributions are not possible, then always add 6 points into speed, and 
place the other 6 points into Strength and 2 points left over for evening out.  You 
may also decide to not place them on the warrior in hopes that RSI doesn't place them 
for you randomly and leave you with your true design.  The objective is to be Faster 
than your opponent, and then hit him as hard as possible.  I suppose that Constitution 
is the only real place to put any extra points, or stick with the RSI randomness 
technique.  RSI does know what's best for your warrior anyway.

3a. Wit and Will are almost completely worthless is you want speed and strength, so 
try to never put any points into them.  I'd say the perfect range is from WT + WL = 24 
or less.

3b. Create warriors that have even numbers in as many of the seven categories as 
possible.

4.  Should you lose a fight, which happens to me 95% of the time, don't fret.  Think 
Hakuna-Matata.  Challenge the same warrior you lost to consecutively, or as many times 
as possible until you do win.  By constantly reducing your amount of weapons and 
armor, you will increase your warrior's speed, and eventually you will be so fast that 
he is sure never to be able to hit you.  If you don't get hit, you win some of the 
time.  If that isn't working, then continue to lower your offensive effort, and 
activity level until they both reach 1, while simultaneously keeping the KD at 10.  
Watch those losses come rolling in at the lower levels of OE and AL!  (Thumbs up!)

5.  Always challenge up to the highest possible warrior challenge-able with the 
highest number of kills, whenever you have a brand new warrior, especially an Aimed-
Blow.  I can't count the number of times I was able to make new warriors when my 
Aimed-Blow was tacked to the arena wall by some Lunger.  Hah!  Little does he know the 
joke's on him!

6.  When bloodfeuding, always send in your replacement roll-up.

7.  Always use a 10 KD in every minute, of every round, on every warrior, in every 
fight.

8.  The Open Hand is one of the best weapons to use for Bashers, and Aimed-Blows, as 
they will fight like Bruce Lee, and we all know how good he was.

9.  Bashers do best against Strikers.

10.  Strikers do best against Wall of Steels.

11.  Lungers do best against Strikers and Bashers (the good thing here is there's more 
possibility for challenging successfully).

12.  Slashers do best against Strikers.

13.  Aimed-Blows do best against Lungers, Strikers, and Bashers (clearly the best 
style in the game!)

14.  Total Parries do best against Aimed-Blows.

15.  Parry-Lungers do best against Total-Parries.

16.  Parry-Ripostes do best against Lungers.

17.  Walls of Steel do best against Slashers.

18.  When using tactics, never use a defensive tactic when you suspect your opponent 
is using an offensive tactic.  All defensive tactics do too well against the offensive 
tactics, and we would not want to counteract anything your opponent may try to do to 
win.  The best strategy for tactics use is to use two at a time.  Lunge/Riposte, 
Bash/Dodge, or Decisiveness/Responsiveness are there good combinations for double 
tactics.  Hell, even the name Double-tactics sounds cool.

19.  A little known tid-bit of my vast knowledge in this game is to use the heavier 
weapons against the lower armor weights of your opponents, and the lighter weapons 
against their heavier weight armors.  The reason is simple.  Hit your opponent with 
one crushing blow since you can if he isn't wearing any armor.  Halberds do 
exceptionally well vs. skin.  And, use daggers, or shortswords versus heavy armors 
like Plate mail, and chainmail because you will need to hit your opponent many times 
and you just can't do that with a Maul.
Note:  light weapons vs. heavy armor, and heavy weapons vs. light armor

20.  The reverse of #19 if true for you.  Always use heavy armors on your warrior when 
you know your opponent is using heavy weapons.  And, always use light armor or none at 
all, when your opponent is using lighter weapons.  You can trick the other managers 
into awe of your managerial skill!  And if you win, hah!  Joke's on them, you really 
fooled them and now it's time to move onto greener pastures.

21.  When deciding your warrior's Activity Level, you should couple High Activity 
Level with a Low Offensive effort, and a high offensive effort when using a low 
Activity level.  Never assume to know your crafty foe entirely!  Should your opponent 
attack, and jump around a lot, then go with the High OE, and the Low AL.  Should your 
opponent seem to stand around, then use the High AL, and a Low OE.

22a.  When in doubt, always fall back on old trusty:  For offensive styles use 1-1-10 
Double tactic.  And, for defensive styles, run with a 10-10-10 Double tactic.  You are 
sure to place your opponent into disarray.

22b.  If you are confused about OE and AL as I have described them, then just guess at 
how screwed up your opponent will by trying to figure out what you're doing!

23.  When writing personals always verbally attack the best teams in the game.  The 
reason is to ensure your rank is being the worst.  How can you be the worst if you 
don't fight the best?  (Now doesn't that make sense!)  And should you win any of your 
fights, then hah!  Joke's on him!  Challenge the next placed team.  With all of the 
best teams challenging your team, then you are assured an easy turn schedule.  Just 
some easy words about their mothers and you will never have to even make another 
challenge on your own.  You will get them to do it for you.  Remember Hakuna-
Matata...no worries...

24.  What do you attempt to train?  Well, it is best to train Stats until your Speed 
is equal to 21.  If you don't have a 21, then keep training until you get it.  Then 
train your Strength to 21.  A good guide is to train stats if your Will is LOWER than 
your Wit.  Or else, train skills if your Wit is LOWER than your Will.  The reason for 
this is complicated and too in-depth for me to discuss here, but just remember that is 
has something to do with the game design.

25.  When carrying extra weapons, make sure your warrior has a major weapon choice 
(dependent upon opponent's armor weight).  You want to have four distinctly different 
weapons ready to be pulled out for back-ups.  By fighting your warrior barehanded 
(like Bruce Lee!) this allows your warrior to decide for himself which weapon he 
should use.  Don't place any weapons into his hands, and at the beginning of the fight 
he'll pull the one he wants for himself!

By following these guidelines you are sure to place yourself in the running for worst 
team.  Hopefully RSI will soon be allotting a Worst Team prize, and Worst Warrior 
prize.  By constantly harvesting these prizes you won't even have to pay for your 
game.  Just sit back and enjoy the creative way your warriors were felled with each 
new reading of a fight.  By enjoying their incompetence you will be reveling in 
SUCCESS!  You'll come to enjoy, as I do, how your Total-Parry thrashes wildly about, 
scaring the hell out of his opponent, and himself!  Then watch him bend over, gasping 
for breath on the third line of minute 1, as he is struck in the head.  Reminiscent of 
Moe, Larry and Curly, I chuckle as my warrior falls in a heap at the Arenamaster's 
feet, and croaks his last will and testament before perishing.  Oh the promise of it 
all!  The excitement, the adventure!  Should some pathetic winner boast about your 
downtrodden team, then tell him that if he knew the true extent of worthlessness 
throughout your whole stable, then he'd never boast his success against your team!  
Hell, when he realizes it, the joke's really on him!

This has been brought to you by Pagan.

For further assistance with Duelmasters feel free to diplo me:

Anthropos Kratos (461) DM-1 Mordant or Anthropos Kratos (522) DM-2 Niania

or -- call California (805) 986-4771
or    e-mail: pagan@gte.net
or    write:  536 Bard Road, Port Hueneme, CA  93041
   web-site:  http://homel.get.net/pagan/pagan.htm