ADVANCED DUELMASTERS
Date : 09/02/1999 Duedate: 09/15/1999
THE KAIKWOK GATEWAY
DM-108 TURN-98
RANK TEAMS W L K % RANK TEAMS W L K %
1-KILLER ABORIGINE 37/58 82 13 2 86.3 ALICE'S RESTAURANT 33/156
2 ANGELS OF PAIN 9/23 78 17 69 82.1 QUEENSPAWN 63/181
3 WOLVERINES 18/99 137 50 20 73.3 SILENT STORM 65/159
MAD SCIENTISTS 18/34 PITT GLADIATORS 56/158
BLACK BULLDOGS 5/13 WAY COOL PEOPLE 70/160
4 ROMAN HEROES 32/53 221 114 44 66.0 KENCYRATH 55/157
MISCELLANEOUS II 38/62 MYTH HERD 9/155
5 ADDAMS FAMILY 36/57 101 52 1 66.0 17 UNDERDOGS 60/75 210 236 13 47.1
THUNDR + LITENING 18/100 18 TRIBAL COUNCIL 4/83 44 50 0 46.8
DARK PANTHEON 6/164 19 WARLORDS 11/110 63 76 2 45.3
6 CCE 60/76 685 426 75 61.7 THE BRIGADE 23/90
GOLDEN HOSTE 6/16 20 JACKSON FIVE 17/30 118 165 15 41.7
HACK AND SLASH 24/44 FIRE FIGHTERS 41/65
NOMADS 14/29 BOOB TUBE RUBES 33/91
ZIG ZAG 5/14 DOCTORS OF DUEL 10/88
7 DEATH MASTERS 7/18 273 181 24 60.1 21 BRITERON BY 8/20 114 161 4 41.5
NINJA TURTLES 22/40 PRETTY THINGS 52/93
INFERNAL LEGION 9/22 22 SACRED VOW 25/174 2 3 0 40.0
8 DEADLY SHADOWS 46/96 145 110 8 56.9 23 FLATLANDERS 37/165 7 11 0 38.9
ENGINES OF DOOM 43/95 24 SUPERIOR FORCES 1/120 44 80 2 35.5
9 DARK GUARDIANS 1/8 294 233 7 55.8 SUPERIOR FORCES 29/113
THE GUARDIANS 19/35 25-TOTAL CARNAGE 2/170 13 25 0 34.2
THE RED REAVERS 28/47 TEAM TRIANGLE 38/130
SHADOW GUISE 61/150 ARNIE'S CREW 10/125
10 DOC LEGRAND'S LA 20/37 225 180 8 55.6 26 JUBS 7/142 114 316 2 26.5
11 FROG PRINCES 18/33 54 44 5 55.1 WILD AMINALS 74/185
12 CHEMICALS 53/72 36 30 3 54.5 BAD NEWS 78/186
STOP MAKING SCENTS 18/144 GENERAL MAYHEM 65/169
13 THOSE WHO RULE 1/121 29 29 0 50.0 NIGHTLIGHTS 75/154
14 THE BEARS 7/172 325 350 6 48.1 HER CATS 65/167
THE BEARS 35/176 DARBS 77/137
THE BEARS 2/171 BETTER OFF DEAD 65/168
THE BEARS 48/70 MOLES 63/118
THE BEARS 46/69 LIFESHARDPLAYSHORT 65/166
THE BEARS 42/66 CREW MONIKER 76/119
THE HURT 36/103 MASTICATORS 64/151
THE BEARS 43/67 27 HELPLESS ANIMAL 16/173 1 8 0 11.1
15 ZOOM ZONE 12/143 11 12 0 47.8 28 BLACK COVEN 26/187 1 0 0 100
16 JAYHAWKS 70/161 175 192 0 47.7
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
RAMBLINGS FROM WITHIN THE KEEP
Hello, Gateway gladiators. It's I, Oscar, here to report on this round in the
Kaikwok Gateway.
Our Captain of the Gate, Executioner, challenged Psycho Scientist this week to
show once and for all his superiority of the more talkative warrior. Once again,
Executioner showed his prowess in a three minute fight by easily defeating Psycho
Scientist. Executioner remains the top-ranked warrior in Gateway!
Five brave warriors volunteered to patrol the area this month: Vengeance,
Donatello, Teetotaler, Reggie Jackson, and Goldilocks. Hearing rumors of some strange
activity not far from the compound, the five packed up and went to slay some monsters!
Donatello spotted a recently used path and suggested an ambush, so the warriors found
hiding places nearby and prepared to wait.
They didn't have to wait long. Only about a quarter hour later, Vengeance cocked
his head at a strange high-pitched sound. The warriors drew their weapons close as an
odd breeze swept by. And then they were being attacked! Donatello and Reggie Jackson
were both attacked by the strange invisible creatures, while a phase lizard set upon
Vengeance. Teetotaler easily slew an air dragon which swept in from the other
direction. The oddest of the creatures, called Xozke, fell upon Goldilocks. It was
soon apparent that she was little prepared to fight this sort of creature, and she
perished at the hands of the Xozke, who then fled into the brush. Our other four
gladiators defeated and killed their attackers. After a quick discussion of strategy,
they scooped up Goldilocks and transported her back home to be resurrected.
Thundr + Litening was our most avoided team, probably because it was all The
Bears who were doing the avoiding. Do they have bad breath or what, Papa Bear? Chris
Dodd was the most challenged warrior, matching up this time with Darius (nearly 20
ranks above and with nearly 100 more fights) who stomped the living... beans out of
him. What do you do to be so popular, Chris Dodd?
The biggest upset this week was that between Nodonn and Seeker Pale Silk.
Nodonn, ranked 18, probably thought it would be an easy match when he was slated
against Seeker Pale Silk, ranked 48. I think Nodonn will be more careful next time,
after Seeker Pale Silk surprisingly yet easily overpowered the much older warrior.
In other news, Lazar Wolf of Tribal Council challenged down 26 to Ashe, but found
himself beaten by Ashe! Very well done, Ashe! For some reason, Crystal Dove found it
necessary to challenge all the way down in the rankings to beat Chris Jackson. Scar
challenged Stormbringer, up 30, but was unfortunately bested by the great
Stormbringer. Not surprising, but it was a brave challenge, wasn't it? Finally, Polo
of Stop Making Scents was matched against Jason Cullinane of The Guardians, nearly 20
ranks below, but was defeated by the older yet lower-ranked warrior.
Congratulations to Cuddly Koala for his win this round against Blackthorn of Pitt
Gladiators; Helpless Animals is still at the bottom of the rankings, but now Cuddly
Koala is on a winning streak. Watch out for him!
Scrag's Furious Impaler of Killer Aborigine failed to fight again this round, but
the team yet retains the top ranked team status with an 86% W/L record. An amazing
record that will be difficult to best! I'm sure Angels of Pain, #2 with 82.1%, will
be pleased to take over the #1 spot.
That's all for this time. Until next month, may your swords stay ever sharp.
I remain,
Oscar
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) EXECUTIONER 43-1035 149 84 7 ENGINES OF DOOM (95) VEASTIAN
THE GATE COMMANDERS W L K TEAM NAME CITY
2) DONATELLO 22-366 256 56 22 NINJA TURTLES (40) SOLVEN
3) TEETOTALER 38-326 210 91 60 MISCELLANEOUS II (62) CLIFFHOME
4) VENGEANCE 9-2052 187 47 88 ANGELS OF PAIN (23) ZUKAL
5) REGGIE JACKSON 17-1339 140 100 12 JACKSON FIVE (30) ALJAFIR
6) SLY 18-68 167 63 10 WOLVERINES (99) TALCAMA
7)-FURIOUS IMPALER 37-762 136 45 3 KILLER ABORIGINE (58) SIBIKHAS
8) DELBAETH 6-978 175 89 10 GOLDEN HOSTE (16) TRANSEL
9) GOLDILOCKS 18-470 127 108 6 FROG PRINCES (33) TALCAMA
10) PSYCHO SCIENTIST 18-697 157 98 16 MAD SCIENTISTS (34) TALCAMA
11) RAGE 48-906 134 112 9 THE BEARS (70) CAER
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) TAWNY 24-1369 139 85 5 HACK AND SLASH (44) ZORPUNT
13) DANGEROUS 43-842 124 121 3 ENGINES OF DOOM (95) VEASTIAN
14) HAWK 46-554 136 120 1 DEADLY SHADOWS (96) ARDIVENT
15) WHIPLASH 19-1221 144 78 1 THE GUARDIANS (35) ZUWAYZA
16) NAMELESS TOOK 1-3195 128 51 4 DARK GUARDIANS (8) MORDANT
17) DON JUAN 24-849 135 121 5 HACK AND SLASH (44) ZORPUNT
18) SEEKER PALE SILK 65-1582 94 60 1 SILENT STORM (159) DAL SHANG
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
19) MAIMED 36-2213 97 87 4 THE HURT (103) JHANS
20) BHURAK 60-1081 103 61 5 CCE (76) ARADI
21) SGT SLAUGHTER 7-541 196 91 1 DEATH MASTERS (18) BONSUR
22) NOELLE 14-2005 103 64 2 NOMADS (29) TOBIR
23) FERNDOK 60-607 117 82 11 UNDERDOGS (75) ARADI
24) ELLEGON 19-1723 108 67 2 THE GUARDIANS (35) ZUWAYZA
25)-SUGAR BEAR 42-811 104 88 2 THE BEARS (66) RODEKI
26) FIRE DONBELOW 41-101 134 117 4 FIRE FIGHTERS (65) KATI-TEI
27) SABRE TOOTH 28-1193 117 70 2 THE RED REAVERS (47) MORYA
28) TA'RA 24-1088 137 105 11 HACK AND SLASH (44) ZORPUNT
29) THANATOS 9-1069 166 119 0 INFERNAL LEGION (22) ZUKAL
30) 3066 14-1351 118 69 4 NOMADS (29) TOBIR
31) CHESHIRE CAT 33-3036 113 45 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) NECRON-99 7-565 197 87 2 DEATH MASTERS (18) BONSUR
33) ASHE 55-168 92 83 2 KENCYRATH (157) KHALANI
34) FER DE LANCE 5-1938 112 88 1 ZIG ZAG (14) KALTOS
35) DARIUS 32-688 148 103 3 ROMAN HEROES (53) ARVAT
36) ANGEL 56-612 111 79 0 PITT GLADIATORS (158) ROCANIS
37) STORMBRINGER 1-318 161 68 0 THOSE WHO RULE (121) MORDANT
38) LEONARDO 22-205 213 103 7 NINJA TURTLES (40) SOLVEN
39) BARIUM 53-378 96 79 4 CHEMICALS (72) KHALHUMS
40) ICE BEAR 43-1447 90 74 2 THE BEARS (67) VEASTIAN
41) AJAX 23-804 100 51 2 THE BRIGADE (90) TI
42) TREBONIUS 32-604 152 88 7 ROMAN HEROES (53) ARVAT
43) JASON CULLINANE 19-1241 87 93 3 THE GUARDIANS (35) ZUWAYZA
44) PATIENCE 1-2619 76 62 1 SUPERIOR FORCES (120) MORDANT
45) ALICE 33-2888 89 72 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
46) NICODEMUS 8-1729 99 75 3 BRITERON BY (20) ARKERS
47) FRIGGA SOULTAKER 26-1388 101 88 2 BLACK COVEN (187) CALEAM
48) MAMMA 43-1602 93 86 1 THE BEARS (67) VEASTIAN
49) ALICIA 24-1551 132 78 2 HACK AND SLASH (44) ZORPUNT
50) MOLLY RINGWALD 52-520 98 79 5 PRETTY THINGS (93) FRATSFA
51) NODONN 6-866 157 105 6 GOLDEN HOSTE (16) TRANSEL
52) LUCIFER'S HAMMER 75-639 86 77 4 NIGHTLIGHTS (154) JADE MOUNTAIN
53) DAVE 65-2122 69 60 2 HER CATS (167) DAL SHANG
54) MOTHER BEAR 7-3172 82 52 2 THE BEARS (172) BONSUR
55) CHRIS DODD 77-31 73 81 3 DARBS (137) MAZGOURRAH
56) JACQUE VAUGN 70-2335 75 56 6 JAYHAWKS (161) SENTERN
57) BARON COCKROACH 20-703 120 92 2 DOC LEGRAND'S LAB (37) SEAM
58) JUANITA 63-1482 61 79 2 MOLES (118) AMEN-TEI
59) CHANGELING 19-2164 68 77 2 THE GUARDIANS (35) ZUWAYZA
60)-WULFGAR 38-1032 56 45 0 TEAM TRIANGLE (130) CLIFFHOME
61) REX WALTERS 70-1592 100 40 3 JAYHAWKS (161) SENTERN
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) THING 36-97 75 60 0 ADDAMS FAMILY (57) JHANS
63) LAZAR WOLF 4-1169 93 81 1 TRIBAL COUNCIL (83) JHELUM
64) TARAD 18-181 146 86 6 THUNDR + LITENING (100) TALCAMA
65) MA BEAR 48-2205 72 42 0 THE BEARS (70) CAER
66) SEEKER HIDDEN SPAR 65-1559 92 54 1 SILENT STORM (159) DAL SHANG
67) FATHER TOM 70-1564 89 71 4 WAY COOL PEOPLE (160) SENTERN
68) GUMBY 12-2854 70 63 0 ZOOM ZONE (143) RIZTAB
69) POLO 18-3017 80 72 3 STOP MAKING SCENTS (144) TALCAMA
70) THE MAN 2-3705 78 45 1 THE BEARS (171) NIANIA
71) SCAR 25-2752 54 43 1 SACRED VOW (174) LYRATILAN
72) LAB SUPPORT 7-3359 57 68 2 JUBS (142) BONSUR
73) LIAR 63-28 110 57 3 QUEENSPAWN (181) AMEN-TEI
74) TOE JAM 1-3433 42 46 1 SUPERIOR FORCES (120) MORDANT
75) HASDRUBAL 11-1339 66 69 1 WARLORDS (110) ARUAK CITY
76) NIBBLE 64-2916 62 98 0 MASTICATORS (151) KURUKAR
77) AURORA BOREALIS 75-710 88 71 0 NIGHTLIGHTS (154) JADE MOUNTAIN
GUARDIANS OF THE WALL W L K TEAM NAME CITY
78) SAMMY 37-2991 61 56 2 FLATLANDERS (165) SIBIKHAS
79) LIVIUS 32-880 107 61 4 ROMAN HEROES (53) ARVAT
80) CRYSTAL DOVE 18-4139 63 31 2 THUNDR + LITENING (100) TALCAMA
81) MAYNARD G KREBS 33-2098 90 79 4 BOOB TUBE RUBES (91) NIYTYOLE ISLAND
82) FRAANCH 65-2139 74 66 4 BETTER OFF DEAD (168) DAL SHANG
83) STEVE BARD 63-1722 67 43 1 MOLES (118) AMEN-TEI
84) COMPLETE CHECK 76-756 76 78 2 CREW MONIKER (119) SIMTAKKA
85) DONE UNTO OTHERS 65-1729 83 59 2 LIFESHARDPLAYSHORT (166) DAL SHANG
86) THE GREENER FENCE 65-1955 73 49 3 LIFESHARDPLAYSHORT (166) DAL SHANG
87) J 10-939 106 101 2 DOCTORS OF DUEL (88) KOLACT
88) TIM HOCHBERG 63-1802 49 44 0 MOLES (118) AMEN-TEI
89) SATURN 75-800 77 70 3 NIGHTLIGHTS (154) JADE MOUNTAIN
90) THE ZEALOT 6-3656 64 44 1 DARK PANTHEON (164) TRANSEL
91) ALLUNDER THE GRATE 65-2151 76 66 2 GENERAL MAYHEM (169) DAL SHANG
92) CUDDLY KOALA 16-555 57 39 0 HELPLESS ANIMALS (173) WILLAF
93) G.I. JOE 29-723 89 87 3 SUPERIOR FORCES (113) LAPUR
94) KENDER 70-1574 95 62 1 WAY COOL PEOPLE (160) SENTERN
95) BLACKTHORN 56-839 86 75 3 PITT GLADIATORS (158) ROCANIS
96) THUNDER KING 9-2322 84 84 4 MYTH HERD (155) ZUKAL
97)-SELLEQUE 5-456 102 76 2 BLACK BULLDOGS (13) KALTOS
98) FLIPPER 74-356 88 77 1 WILD AMINALS (185) DAIYLA KIV
99) LET'S BE FRIENDS 78-32 79 68 1 BAD NEWS (186) LIN TIRIAN
100)-CRITICAL MASS 61-73 33 33 2 SHADOW GUISE (150) JURINE
101)-COMMANDO 10-1652 51 53 2 ARNIE'S CREW (125) KOLACT
PROTECTORS OF THE WALL W L K TEAM NAME CITY
102) CHRIS JACKSON 17-1841 90 94 0 JACKSON FIVE (30) ALJAFIR
103)-VIPER 2-1942 38 23 1 TOTAL CARNAGE (170) NIANIA
104) LUJAK 46-1431 66 50 5 THE BEARS (69) ARDIVENT
105) STALIN 35-2627 53 37 0 THE BEARS (176) MURSKA
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
INVISIBLE 108-42 0 1 0 DARK ARENA 0 DONATELLO 22-366 98
INVISIBLE 108-54 0 1 0 DARK ARENA 0 REGGIE JACKSON 17-1339 98
AIR LIZARD 108-32 0 1 0 DARK ARENA 0 TEETOTALER 38-326 98
PHASE LIZARD 108-35 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 98
GOLDILOCKS 18-470 127 108 6 FROG PRINCES 33 XOZKE 108-52 98
PERSONAL CORRESPONDENCE
Caesar -- I couldn't care less about your feelings for Neon or Scrag or your love for
Goldilocks. If you believe Goldilocks to be the greatest warrior from Talcama that is
your right. I believe the tourney sands prove otherwise but that is not what I want
to debate. I would like to clarify with you who is the oldest active Talcama Lord
Protector. If you bothered to scan the Commission ID numbers you would see that Sly
is the oldest followed closely by myself. Of all the active Talcama warriors in all
of Alastari only Sly, my teammate in Darkholm, Saladin, and myself saw turn one. --
Tarad
LAST WEEK'S FIGHTS
DONATELLO viciously butchered INVISIBLE in a crowd pleasing 6 minute Dark Arena fight.
GOLDILOCKS was narrowly killed by XOZKE in a exciting 4 minute gory Dark Arena melee.
REGGIE JACKSON slaughtered INVISIBLE in a crowd pleasing 5 minute Dark Arena brawl.
TEETOTALER assassinated AIR LIZARD in a crowd pleasing 1 minute Dark Arena match.
VENGEANCE slaughtered PHASE LIZARD in a crowd pleasing 2 minute Dark Arena fight.
EXECUTIONER viciously subdued PSYCHO SCIENTIST in a 3 minute Challenge competition.
MAIMED slimly lost to TAWNY in a action packed 3 minute gruesome Challenge duel.
DANGEROUS savagely defeated WHIPLASH in a action packed 2 minute gory Challenge duel.
LAZAR WOLF was overpowered by ASHE in a popular 1 minute gory uneven Challenge match.
TARAD demolished SEEKER HIDDEN SPARK in a 1 minute mismatched Challenge match.
DARIUS devastated CHRIS DODD in a crowd pleasing 1 minute one-sided Challenge battle.
ICE BEAR was handily defeated by ANGEL in a 2 minute one-sided Challenge conflict.
MOTHER BEAR bested JUANITA in a action packed 2 minute Challenge duel.
TREBONIUS savagely defeated DAVE in a crowd pleasing 3 minute bloody Challenge brawl.
MAMMA overpowered LUCIFER'S HAMMER in a exciting 1 minute one-sided Challenge bout.
CRYSTAL DOVE overpowered CHRIS JACKSON in a 1 minute one-sided Challenge match.
LIVIUS devastated TIM HOCHBERG in a popular 2 minute one-sided Challenge contest.
MA BEAR savagely defeated LAB SUPPORT in a action packed 4 minute Challenge bout.
TOE JAM handily defeated NIBBLE in a exciting 1 minute one-sided Challenge contest.
G.I. JOE savagely defeated KENDER in a action packed 7 minute brutal Challenge fight.
SCAR was overpowered by STORMBRINGER in a popular 1 minute one-sided Challenge duel.
DELBAETH won victory over SABRE TOOTH in a action packed 1 minute bout.
RAGE viciously subdued THANATOS in a action packed 3 minute brutal bout.
SLY viciously subdued CHESHIRE CAT in a exciting 5 minute gory duel.
FIRE DONBELOW savagely defeated AJAX in a action packed 4 minute gory duel.
NOELLE beat ELLEGON in a popular 1 minute match.
3066 savagely defeated BARIUM in a exciting 2 minute gory bout.
HAWK overcame NAMELESS TOOK in a crowd pleasing 3 minute match.
NECRON-99 was vanquished by DON JUAN in a exciting 2 minute brutal mismatched fight.
SGT SLAUGHTER bested MOLLY RINGWALD in a action packed 1 minute bout.
NODONN was overpowered by SEEKER PALE SILK in a 2 minute one-sided match.
TA'RA slimly won victory over REX WALTERS in a popular 3 minute gruesome bout.
FERNDOK overpowered ALICE in a 1 minute one-sided competition.
BHURAK overcame CHANGELING in a 2 minute duel.
FRIGGA SOULTAKER overpowered J in a action packed 2 minute gruesome one-sided fight.
ALICIA was viciously subdued by NICODEMUS in a crowd pleasing 8 minute gruesome match.
LEONARDO handily defeated SAMMY in a exciting 1 minute bloody mismatched fight.
BARON COCKROACH slimly won victory over THING in a exciting 4 minute brutal conflict.
POLO was defeated by JASON CULLINANE in a 2 minute gory battle.
JACQUE VAUGN vanquished THE MAN in a action packed 1 minute gory one-sided bout.
FER DE LANCE handily defeated FLIPPER in a 1 minute one-sided duel.
PATIENCE savagely defeated STEVE BARD in a exciting 3 minute brutal conflict.
BLACKTHORN was demolished by CUDDLY KOALA in a 2 minute one-sided fight.
DONE UNTO OTHERS handily defeated YOUNG WEREJAGUAR in a 3 minute mismatched match.
THE GREENER FENCE was demolished by FATHER TOM in a 1 minute mismatched battle.
MAYNARD G KREBS slimly won victory over LET'S BE FRIENDS in a exciting 3 minute match.
FRAANCH was bested by SLUR, CAPTURED in a popular 5 minute gruesome bout.
ALLUNDER THE GRATE devastated SKI'KI'KI, TURNED in a 2 minute one-sided fight.
AURORA BOREALIS was handily defeated by GUMBY in a 2 minute one-sided contest.
SATURN savagely defeated CAPTURED MONOCEROS in a 2 minute one-sided duel.
COMPLETE CHECK handily defeated SKI'KI'KI, TURNED in a 1 minute mismatched bout.
HASDRUBAL was beaten by LIAR in a exciting 5 minute gruesome brawl.
THE ZEALOT won victory over THUNDER KING in a popular 1 minute gory bout.
LUJAK overpowered SULPHUROUS LIZARD in a 2 minute brutal uneven melee.
STALIN demolished SULPHUROUS LIZARD in a popular 1 minute gory uneven battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 36 WALL OF STEEL 75 - 52 - 4 59 |
|WALL OF STEEL 14 AIMED BLOW 51 - 40 - 0 56 |
|PARRY-LUNGE 11 PARRY-STRIKE 28 - 22 - 0 56 |
|AIMED BLOW 8 PARRY-RIPOSTE 15 - 12 - 0 56 |
|SLASHING ATTACK 8 PARRY-LUNGE 56 - 45 - 7 55 |
|TOTAL PARRY 7 LUNGING ATTACK 175 - 150 - 13 54 |
|PARRY-STRIKE 6 TOTAL PARRY 23 - 30 - 0 43 |
|PARRY-RIPOSTE 3 SLASHING ATTACK 17 - 26 - 0 40 |
|STRIKING ATTACK 3 STRIKING ATTACK 7 - 16 - 0 30 |
|BASHING ATTACK 2 BASHING ATTACK 4 - 10 - 0 29 |
Turn 98 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 3 - 0 AIMED BLOW 3 - 5 4 LUNGING ATTACK
PARRY-LUNGE 8 - 3 SLASHING ATTACK 3 - 5 4 WALL OF STEEL
PARRY-STRIKE 4 - 2 BASHING ATTACK 0 - 2 2 PARRY-LUNGE
STRIKING ATTACK 2 - 1 1 AIMED BLOW
TOTAL PARRY 4 - 3
WALL OF STEEL 8 - 6
LUNGING ATTACK 18 - 18
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
LUNGING ATTACK 1) EXECUTIONER 43-1035 149 84 7 ENGINES OF DOOM (95)
PARRY-LUNGE 2) DONATELLO 22-366 255 56 22 NINJA TURTLES (40)
WALL OF STEEL 3) TEETOTALER 38-326 210 91 60 MISCELLANEOUS II (62)
AIMED BLOW 12) TAWNY 24-1369 139 85 5 HACK AND SLASH (44)
TOTAL PARRY 16) NAMELESS TOOK 1-3195 128 51 4 DARK GUARDIANS (8)
PARRY-STRIKE 21) SGT SLAUGHTER 7-541 196 91 1 DEATH MASTERS (18)
PARRY-RIPOSTE 22) NOELLE 14-2005 103 64 2 NOMADS (29)
SLASHING ATTACK 43) JASON CULLINANE 19-1241 87 93 3 THE GUARDIANS (35)
STRIKING ATTACK 48) MAMMA 43-1602 93 86 1 THE BEARS (67)
BASHING ATTACK 52) LUCIFER'S HAMMER 75-639 86 77 4 NIGHTLIGHTS (154)
The overall popularity leader is THANATOS 9-1069. The most popular warrior this turn
was KENDER 70-1574. The ten other most popular fighters were ALICIA 24-1551, G.I.
JOE 29-723, DONATELLO 22-366, FIRE DONBELOW 41-101, NICODEMUS 8-1729, HASDRUBAL
11-1339, BARON COCKROACH 20-703, SLY 18-68, FRAANCH 65-2139, and GOLDILOCKS 18-470.
The least popular fighter this week was FLIPPER 74-356. The other ten least popular
fighters were ALICE 33-2888, SEEKER HIDDEN SPARK 65-1559, LAZAR WOLF 4-1169, THUNDER
KING 9-2322, THE GREENER FENCE 65-1955, NODONN 6-866, SCAR 25-2752, LUCIFER'S HAMMER
75-639, CHRIS DODD 77-31, and COMPLETE CHECK 76-756.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 3 1 0 SEAM(20) 1 0 0 ARDIVENT(46) 2 0 0
NIANIA(2) 0 1 0 SOLVEN(22) 2 0 1 CAER(48) 2 0 0
JHELUM(4) 0 1 0 TI(23) 0 1 0 FRATSFA(52) 0 1 0
KALTOS(5) 1 0 0 ZORPUNT(24) 3 1 0 KHALHUMS(53) 0 1 0
TRANSEL(6) 2 1 0 LYRATILAN(25) 0 1 0 KHALANI(55) 1 0 0
BONSUR(7) 2 2 0 CALEAM(26) 1 0 0 ROCANIS(56) 1 1 0
ARKERS(8) 1 0 0 MORYA(28) 0 1 0 ARADI(60) 2 0 0
ZUKAL(9) 1 2 1 LAPUR(29) 1 0 0 AMEN-TEI(63) 1 3 0
KOLACT(10) 0 1 0 ARVAT(32) 3 0 0 KURUKAR(64) 0 1 0
ARUAK CITY(11) 0 1 0 NIYTYOLE ISLAND(33) 1 2 0 DAL SHANG(65) 3 4 0
RIZTAB(12) 1 0 0 MURSKA(35) 1 0 0 SENTERN(70) 2 2 0
TOBIR(14) 2 0 0 JHANS(36) 0 2 0 DAIYLA KIV(74) 0 1 0
WILLAF(16) 1 0 0 SIBIKHAS(37) 0 1 0 JADE MOUNTAIN(75) 1 2 0
ALJAFIR(17) 1 1 1 CLIFFHOME(38) 1 0 1 SIMTAKKA(76) 1 0 0
TALCAMA(18) 3 3 0 KATI-TEI(41) 1 0 0 MAZGOURRAH(77) 0 1 0
ZUWAYZA(19) 1 3 0 VEASTIAN(43) 3 1 0 LIN TIRIAN(78) 0 1 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
16) NAMELESS TOOK 1-3195 128 51 4 DARK GUARDIANS (8) MORDANT
70) THE MAN 2-3705 78 45 1 THE BEARS (171) NIANIA
63) LAZAR WOLF 4-1169 93 81 1 TRIBAL COUNCIL (83) JHELUM
34) FER DE LANCE 5-1938 112 88 1 ZIG ZAG (14) KALTOS
8) DELBAETH 6-978 175 89 10 GOLDEN HOSTE (16) TRANSEL
21) SGT SLAUGHTER 7-541 196 91 1 DEATH MASTERS (18) BONSUR
46) NICODEMUS 8-1729 99 75 3 BRITERON BY (20) ARKERS
4) VENGEANCE 9-2052 187 47 88 ANGELS OF PAIN (23) ZUKAL
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
87) J 10-939 106 101 2 DOCTORS OF DUEL (88) KOLACT
75) HASDRUBAL 11-1339 66 69 1 WARLORDS (110) ARUAK CITY
68) GUMBY 12-2854 70 63 0 ZOOM ZONE (143) RIZTAB
22) NOELLE 14-2005 103 64 2 NOMADS (29) TOBIR
92) CUDDLY KOALA 16-555 57 39 0 HELPLESS ANIMALS (173) WILLAF
5) REGGIE JACKSON 17-1339 140 100 12 JACKSON FIVE (30) ALJAFIR
6) SLY 18-68 167 63 10 WOLVERINES (99) TALCAMA
15) WHIPLASH 19-1221 144 78 1 THE GUARDIANS (35) ZUWAYZA
57) BARON COCKROACH 20-703 120 92 2 DOC LEGRAND'S LAB (37) SEAM
2) DONATELLO 22-366 255 56 22 NINJA TURTLES (40) SOLVEN
41) AJAX 23-804 100 51 2 THE BRIGADE (90) TI
12) TAWNY 24-1369 139 85 5 HACK AND SLASH (44) ZORPUNT
71) SCAR 25-2752 54 43 1 SACRED VOW (174) LYRATILAN
47) FRIGGA SOULTAKER 26-1388 101 88 2 BLACK COVEN (187) CALEAM
27) SABRE TOOTH 28-1193 117 70 2 THE RED REAVERS (47) MORYA
93) G.I. JOE 29-723 89 87 3 SUPERIOR FORCES (113) LAPUR
35) DARIUS 32-688 148 103 3 ROMAN HEROES (53) ARVAT
31) CHESHIRE CAT 33-3036 113 45 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
105) STALIN 35-2627 53 37 0 THE BEARS (176) MURSKA
19) MAIMED 36-2213 97 87 4 THE HURT (103) JHANS
78) SAMMY 37-2991 61 56 2 FLATLANDERS (165) SIBIKHAS
3) TEETOTALER 38-326 210 91 60 MISCELLANEOUS II (62) CLIFFHOME
26) FIRE DONBELOW 41-101 134 117 4 FIRE FIGHTERS (65) KATI-TEI
1) EXECUTIONER 43-1035 149 84 7 ENGINES OF DOOM (95) VEASTIAN
14) HAWK 46-554 136 120 1 DEADLY SHADOWS (96) ARDIVENT
11) RAGE 48-906 134 112 9 THE BEARS (70) CAER
50) MOLLY RINGWALD 52-520 98 79 5 PRETTY THINGS (93) FRATSFA
39) BARIUM 53-378 96 79 4 CHEMICALS (72) KHALHUMS
33) ASHE 55-168 92 83 2 KENCYRATH (157) KHALANI
36) ANGEL 56-612 111 79 0 PITT GLADIATORS (158) ROCANIS
20) BHURAK 60-1081 103 61 5 CCE (76) ARADI
58) JUANITA 63-1482 61 79 2 MOLES (118) AMEN-TEI
76) NIBBLE 64-2916 62 98 0 MASTICATORS (151) KURUKAR
18) SEEKER PALE SILK 65-1582 94 60 1 SILENT STORM (159) DAL SHANG
56) JACQUE VAUGN 70-2335 75 56 6 JAYHAWKS (161) SENTERN
98) FLIPPER 74-356 88 77 1 WILD AMINALS (185) DAIYLA KIV
52) LUCIFER'S HAMMER 75-639 86 77 4 NIGHTLIGHTS (154) JADE MOUNTAIN
84) COMPLETE CHECK 76-756 76 78 2 CREW MONIKER (119) SIMTAKKA
55) CHRIS DODD 77-31 73 81 3 DARBS (137) MAZGOURRAH
99) LET'S BE FRIENDS 78-32 79 68 1 BAD NEWS (186) LIN TIRIAN
DWES EG
Zeb Karan called the meeting. His official title was "Administrative Officer,
Firehold Arena." In effect, this meant that he was in charge of basic operations for
Dwes Eg's one arena; the "six arenas of Dwes Eg" was one of the Commission's polite
fictions. There was only one structure, and the different sets of gladiators used it
in rotation. Because of his position, Zeb was the man who dealt most often and most
closely with the Gladiatorial Commission.
Zeb looked from Mr. X, arenamaster of Firehold, to Jame Rinvar of Cimmeriac, to
Lew Voth of Sentern. "The Commission wants to shut you guys down," he said.
"Shut us DOWN?" Mr. X yelped.
"Yeah, they say it's inefficient to be running three regular-speed arenas here on
Dwes Eg." Zeb shrugged. "I've got to admit, I can see their point."
"What about the warriors registered with our arenas who are active?" Jame Rinvar
asked. "Are they to be forcibly retired for the convenience of the Commission?"
"And have the Commission lose the registration fees? Not likely," Lew Voth
muttered. "What's the plan, Zeb?"
"A single regular-speed arena here on Dwes Eg," the administrator said. "All the
warriors who still want to fight can transfer to it; the others can sink into oblivion
with our blessings."
"I suppose the provision of leaving behind the inactive teams will go some way to
relieving the congestion that has plagued our records office," the Delarquan
commented, "but what about nationality?"
"The new arena--they're going to make it number 82--will ignore the nationality
question entirely. Like Talahya, you know." Zeb shrugged. "I suppose that warriors
will be able to declare a regional allegiance when they graduate, but they don't have
to do it until then, and it saves us the hassle of running three arenas where one will
do the job. I'm in favor of saving hassle."
"Yes, that's all well and good, but the arenas here have served other purposes,
as well," Lew Voth pointed out. "Teams which have entered the arena in, for example,
the Andorian League, and then found themselves more in sympathy with the Delarquan
Federation, have been able to transfer to an arena here in order to shift their
allegiance. What will be done about such matters now?"
"How much difference does it make at the `home-arena' level?" Mr. X asked. "I
seem to have heard that the various governments are preparing immigration forms which
can be used by the Lord Protectors who don't like their regional affiliation. That
should cover it, shouldn't it? Not that I can see why anyone would want to accept a
bunch of Delarquans or Karnhorns into their body of citizens, but there's no
accounting for taste, after all."
"No, there surely isn't," Rinvar said, casting a glance at the Andorian which
lumped him into the `no accounting' category. "Let me see if I have this straight,
now. The Commission is going to shut down arenas 68, 69, and 70, replacing them with
number 82-- When will it run, by the way?"
"When 69 does now."
"Ah. Because there will be an empty slot in the schedule. Obvious, but
reasonable. To continue, this arena will have no regional affiliation; it will be a
sort of universal meeting ground, but on graduation, the warriors can indicate their
region of choice--go to Free Blades, Darkholm, Andorak, or even, I suppose, Lirin Kiv.
Is that correct?"
"As far as I know, yes," the administrator agreed cautiously.
"What about managers with multiple teams? Will they still be allowed to have
more than one team?"
"Yes, that's what I understand."
"And now for the big question: who will be arenamaster?"
"I'm retiring," Mr. X stated immediately.
Jame Rinvar looked at Lew Voth, and Lew Voth looked at Jame Rinvar. Then they
both looked at Zeb Karan.
He held up a hand as though to shield himself from the question. "The Commission
doesn't care which of you moves over as arenamaster," he said. "Settle that among
yourselves."
NEW TOURNAMENT TRAINING ARENA (DM 82) AND IMMIGRATION FORMS
As you may be aware, the transfer arenas DM 68 (Firehold), DM 69 (Cimmeriac), and
DM 70 (Sentern) are filled to capacity and have been closed to new teams for some
time. Rather than allow them to dwindle into oblivion, these three arenas will close
at once, with final due dates of September 6th, September 10th, and September 11th
respectively.
A new arena is now open, DM 82 (Dwes Eg). Its first due date will be September
10th and it will process on a two-week cycle. This new arena has no national
affiliation; you can choose the national allegiance of your graduating warriors when
they are invited to Advanced Duelmasters.
All teams and warriors in the old transfer arenas (DM 68-70) will remain, however,
even though those arenas are not processing regular turns. If you have warriors
fighting only in tournaments, you need not move your teams to DM 82. However, if you
want to fight your warriors in the regular arena, you must move your team to either a
slow transfer arena (DM 71, 72, or 73) or to DM 82. After the last turns of DM 68-70
have processed, if we receive a turnsheet for a warrior in one of those arenas, we
will automatically move the entire team to DM 82.
In addition, please note that DM 65 (Dal Shang) is no longer a transfer arena. If you
already have multiple teams in that arena, you will be allowed to continue to run
them, but hereafter no new multiple teams may be added. If you ask to place a new
team into DM 65, we will automatically set your old team to "deleted" status unless
you have already arranged to move it to another arena.
As of now, it is no longer necessary to transfer an entire team to another arena to
change a warrior's nationality (and therefore the ADM regional arena he may fight in).
To change a warrior's nationality, simply request an Immigration Form for the
warrior's new region from Customer Service. After you submit this form, the warrior
will be eligible to transfer to the new regional arena at the next ADM Split.
Please contact RSI Customer Service if you have any questions about the new arena,
immigration forms, or the old transfer arenas. Happy dueling!
-- RSI
JESSIE'S GUIDE TO A GOOD BASHER (3rd Edition)
Greetings. This is a 3rd edition of "Jessie's guide to a good BASHER." I have a
little more time to upgrade my second article to give you some more info regarding my
favorite style. The major changes are in the weapons and strategies section. But
read the whole thing, I've made other changes as well. Also, this article doesn't
discuss the SCUM basher or other mutant variations of this style. It deals mainly
with ones meant to last past 10-15 fights.
Most new mangers or managers that don't run bashers that much don't understand
how to make a good basher. Needless to say, they don't run them right, either. Even
with my hoard of bashers, each one varies somewhat.
The 4 MOST important things to a basher are DECISE skills, ATTACK skills, DAMAGE
bonus, and maintaining the INITIATIVE. This is also the order of importance as well.
Bashers also learn ATTACK, DECISE and INITIATIVE skills faster than other skills.
They are very similar to slashers in many ways.
1. DECISE SKILLS: A basher needs to strike first, and this is why his number of
decise skills must be high. His bigger size will give him bonus DECISE skills, as
well as bonus INITIATIVE skills. Bashers have poor defense and parrying abilities,
this is why they need to gain the initiative. A BASHER'S best defense is a good
OFFENSE. Speed also gives decise skills. But I don't add to speed, 'cause speed isn't
vital to a basher or his performance.
2. ATTACK: After gaining the initiative, the number of attack skills will
determine when he hits or not. Bashers need to hit what they swing at, cause they may
not get another chance to swing. I recommend a 10+ base in attack for a basher. This
means he should have a HIGH ORDER WIT statement for attack. The higher the attack
rating, the easier it will be to get through the parries and dodges of the opponent.
If you check the WIT statement chart and he doesn't have HIGH ORDER attack, he may not
do well.
3. DAMAGE: This is a MUST for any basher. Would recommend no less than a GOOD
DAMAGE rating. I prefer GREAT DAMAGE for my bashers, or more. A basher must be able
to do ALOT of damage when he hits, 'cause he is trying to bring his opponent down
fast. Because he can't afford to let his opponent attack back with the low defensive
abilities the basher has. That is why he needs to make every hit count.
4. INITIATIVE: He needs to start with at least a LOW ORDER initiative WIT
statement. He needs to maintain his attacks to get enough hits to bring his opponent
down, so there is no counter-attack. It does no good to strike first if he can't
maintain his initiative. Big size, high WIT, and high DEFTNESS will give your basher
extra starting INITIATIVE skills.
Designing a good basher doesn't take a rocket scientist. If you've been
wondering what to do with big guys, BASHER is the answer. Bashers make excellent
BASIC warriors. And if you get one that has some defensive abilities as well as
offense, he might be good at the higher levels of the game. Smaller bashers that have
higher skill bases fare better at higher levels of the game than bigger ones with less
skill. The only problem with small ones is surviving BASIC. 'Cause, they don't have
the DAMAGE or HIT POINTS the big ones have.
Strength: 10-17 Don't skimp, you need the damage. But WIT is the first
concern. Strength is number 3 in the priority race. You might need a little higher
if you have a small one. Remember you want to at least get a GOOD DAMAGE rating. You
can also train strength later, so don't worry about starting with it too high. I
always try to get odd numbers on strength, 'cause that's where most of the strength
requirements are for basher weapons. 15, 17, 21 STR also give extra skills.
Constitution: 6+ Try to get it to a least 6. If you already have it above 6,
don't add points here. This is low priority for adding points.
Size: 9+ is recommended, but I wouldn't go below 6 unless you got at least a 15
strength. If you have a size 15+, then you can go as low as 10 on the strength. A
QS, only needs an 11 strength to wield. You can use it till you get a 12 or more
strength to wield the bashers best weapon the WARHAMMER. Don't forget big size! 12+
get bonus HIT POINTS, DECISE SKILLS, and INITIATIVE SKILLS. But they also get a
penalty in their starting DEFENSE skills. Smaller ones, 8 or less, get bonus defense,
but less hit points. They also get hosed on DAMAGE bonus. But, the smaller ones
usually start out with more skills than the bigger ones.
WIT: 15, 17 or 21. Since a basher starts out with lower skill bases than most
styles, he needs to learn fast. Even if he is only an average basher, he can make up
for it by learning fast. Having a high WIT will help him learn fast. If you have a
slow learning basher, he won't be competitive after about 10 to 15 fights. The reason
is because the other styles that start with more skills than a basher will pass him up
in the skills department. This will cause many losses and even death. This is a
number ONE priority when adding points.
WILL: If you can't get 15, 17, or 21, don't add points here. WILL is not a
basher priority. If you want your basher to go to ADM, you need at least a 15 WILL.
Bashers are low endurance burn, and don't need high endurance. But it is nice to
have. Some of the best short term Bashers have low wills.
Speed: 5+. Speed is not a basher priority. Don't add points here. I don't
like 3 speeds, I believe there is a voodoo curse that penalizes you too much.
DEFTNESS: Many managers skimp here. DON'T SKIP on deftness. I see many
managers see that a roll up has low deftness and automatically say, "Make it a
basher." That greatly damages your basher. For a lunger or slasher who already have
ALOT of skill to start out with, it's okay to have a low deftness. But not a basher
who doesn't have those skills. Deftness is where most of the bonus skills come from.
Don't ROB your basher of the skills, he needs all he can get. I recommend 13+. 11 is
okay if you have a 17 or 21 WIT. I never go below 9 deftness, period.
BASHER WEAPONS: After experimenting with all of the basher weapons extensively,
I have more info in this area to give.
Basher Weapon Requirements :
Warhammer: STR 13, Size 3, WIT 9, DEF 7
Mace: Str 13, Size 3, WIT 7, DEF 5
Morning Star: Str 13, Size 3, WIT 9, DEF 13
War Flail: Str 11, Size 3, WIT 7, DEF 7
Quarterstaff: Str 11, Size 9, WIT 11, DEF 11
Great Axe: Str 13, Size 3, WIT 9, DEF 11
Great Sword: Str 15, Size 9, WIT 11, DEF 11
Maul: Str 15, Size 9, WIT 5, DEF 7
Halberd: Str 17, Size 9, WIT 11, DEF 11
Those weapons above are well suited to the basher. Also, weapons that are marginally
suitable are battle axe, broadsword, and fist. You do get a little penalty for using
marginally suitable weapons, but not enough to notice. Your basher's favorite weapon
can only be a well suited one.
Besides strength, other important factors that determine what weapon you equip
your basher with are ENDURANCE and current ATTACK skill level.
If your basher has an ENDURANCE problem, use the QS or WH. Or if he is fighting
against a heavy armored defensive style, these weapons are the best choice. Warhammer
is good against plate. Don't use a ML or HL with an endurance problem, 'cause he
won't last past round one.
If your basher hasn't gained enough skill yet, and is being parried most of the
time, use BIGGER weapons. If you have the strength and endurance use the ML or HL.
Using these weapons will increase the damage you do, making each hit count. In basic,
when weapon speed its a major factor, big weapons aren't really that slow. It is very
easy to a jump your opponent using a HL or ML, I do it all the time.
Another tactic I use often with great success is using big weapons for light
armor and lighter ones for heavy armor. Most offensives in basic wear lighter armor
and have fewer hit points. Offensive styles are more deadly to bashers than defensive
styles. Therefore you need to bring them down as quickly as possible. Using a HL or
ML against scale armor or less, usually only takes one or 2 hits to bring an offensive
style down. Defensive styles parry and dodge a lot of your attacks, so you need a
lighter weapon so you won't tire out quickly. Using a warhammer for chainmail and
above will let you last long enough to bring a defensive style down. Warhammer also
does very well against heavy armor.
WARHAMMER: 13 STR required. This is the BEST weapon for a basher without a
doubt. Its light weight and speed are unchallenged against all the other Basher
weapons. It also does a surprising amount of damage. Can be used against all armors
with great success. This weapon rarely breaks.
MACE: 13 STR required. This is an okay weapon, but doesn't compare to the
WARHAMMER. It has problems inflicting damage.
Morningstar: 13 STR and 13 DEFT required. Does good damage, but is slow and
heavy. Isn't worth the endurance burn.
War Flail: 11 STR required. The is the WORST weapon in the game. DON'T USE
IT!!!!! Damage for this weapon is very lame and I have see it bounce off of ALE and
NO ARMOR opponents. I believe daggers and fist do more damage!
Quarterstaff: 11 STR and DEFT required. This two handed weapon is light weight,
quick and good against all armors. This is a basher's fourth best weapon. This
weapon's main problem is that it breaks too much. I use the FIST as a backup when I
use the QS, so when it breaks he doesn't have to draw a backup weapon. Offensive
styles may not give you a chance to draw your backup weapon. With a fist back-up you
will continue attacking after your weapon has broken, maintaining your initiative.
Great Axe: 13 STR and 11 DEFT required. This is also much like the QS, but
weighs a little more. Does more damage than a QS. It will tire your basher faster.
This weapon also breaks a lot.
Maul: 15 STR required. Does massive damage, but is very heavy and tiresome.
This weapon is a better all-around weapon than the halberd. This is the 2nd best
bashing weapon.
Halberd: 17 Str required. Does the most damage in the game. This weapon also
is only for those warriors who have the strength and the endurance for it. This is a
basher's third best weapon.
Greatsword: 15 STR required. See WAR FLAIL. This weapon also breaks a lot.
Shields: Are well suited to bashers, but don't ever use one. They do hardly any
damage. Don't ever use a shield and any other weapon in a bashers OFF-HAND. They
rarely use their OFF-hand to parry and when they do use it to attack with, they do
less damage. When the computer gets to the part in the program where it selects which
hand to use, you want him to use his PRIMARY weapon to do the most DAMAGE. Not to
pick an off-hand weapon that does lessor damage. Also you get an attack bonus for
using two hands with many weapons.
Bashers favorite weapon: Well, out of 90 Basher ADM graduates, the following is
a list of their favorite weapons.
MS(9), MA(17), GA(5), GS(9), ML(9), WF(8), HL(8), WH(7), QS(9), ME(2), LG(8)
You have to try each of them if you want to guess which one it is. If you're
lucky and get the WH, then praise the gods!!
16 of the 90 bashers got the BASH tactic as their favorite tactic. But I
wouldn't use the BASH tactic; the DECISE tactic is awesome for a BASHER. I use it
with all my bashers. Two bashers got DECISE as a favorite tactic. Bash is only good
to use against strong defensive styles after round one. I have used the DEFENSE or
PARRY Tactics in desperation with great success. I will chose the one that the basher
has a WIT statement in. IE: If he has a DEFENSE statement, I use DEFENSE tactic in
DESP. If a parry statement, then PARRY in DESP. If neither, then PARRY 'cause it's
almost always higher than DEFENSE for a basher.
Basher Armor: ALE/S or H to start. If he doesn't seem to get the jump on most
of his opponents, then go to heavy armor. You can `sponge' your opponents by taking
hits and hope to hit them when they're tired. But if they do to much damage to you
first, you will lose.
Favorite Rhythms: Offensive effort should be between 8-10 the first minute and
5-8 there after. In DESP. 5-10. Activity Level should be 5-10 in the first minute
and 1-3 thereafter. IN DESP between 1-10. KD between 5-7 all rounds.
Typical Strategy:
MIN: 1 2 3 4 5 6 DESP
========================================
OFF. 10 8 5 5 5 5 10
----------------------------------------
AVT. 10 1 1 1 1 1 6
----------------------------------------
KD. 7 6 6 6 6 6 6
----------------------------------------
Att. RA RA RA RA RA RA RA
----------------------------------------
Pro. HE HE HE HE HE HE HE
----------------------------------------
TAC. DECISE in minute one. Bash in later minutes against scum or heavy defensive
styles. Defense or Parry in DESP.
If you aim for the limbs, you can take your opponent down quickly. Bashers tend to
hit the upper half of the body more anyhow.
Well, that's a wrap. If you would like to chat, get charts, or learn all the
stuff RSI doesn't tell you, drop me a line. You can diplo me in Primus DM102, "The
Joker's WILD" or any one of my others teams that are too numerous to list. Also, you
can EMAIL me at 103260.3347@compuserve.com
Ta-Ta,
Sir Jessie Jest
The Basher Guy