ADVANCED DUELMASTERS

Date   : 09/02/1999    Duedate: 09/15/1999

THE KAIKWOK GATEWAY

DM-108    TURN-98

RANK TEAMS                    W   L K    %  RANK TEAMS                    W   L K    %
  1-KILLER ABORIGINE 37/58  82  13  2 86.3      ALICE'S RESTAURANT 33/156             
  2 ANGELS OF PAIN 9/23     78  17 69 82.1      QUEENSPAWN 63/181                     
  3 WOLVERINES 18/99       137  50 20 73.3      SILENT STORM 65/159                   
    MAD SCIENTISTS 18/34                        PITT GLADIATORS 56/158                
    BLACK BULLDOGS 5/13                         WAY COOL PEOPLE 70/160                
  4 ROMAN HEROES 32/53     221 114 44 66.0      KENCYRATH 55/157                      
    MISCELLANEOUS II 38/62                      MYTH HERD 9/155                       
  5 ADDAMS FAMILY 36/57    101  52  1 66.0   17 UNDERDOGS 60/75        210 236 13 47.1
    THUNDR + LITENING 18/100                 18 TRIBAL COUNCIL 4/83     44  50  0 46.8
    DARK PANTHEON 6/164                      19 WARLORDS 11/110         63  76  2 45.3
  6 CCE 60/76              685 426 75 61.7      THE BRIGADE 23/90                     
    GOLDEN HOSTE 6/16                        20 JACKSON FIVE 17/30     118 165 15 41.7
    HACK AND SLASH 24/44                        FIRE FIGHTERS 41/65                   
    NOMADS 14/29                                BOOB TUBE RUBES 33/91                 
    ZIG ZAG 5/14                                DOCTORS OF DUEL 10/88                 
  7 DEATH MASTERS 7/18     273 181 24 60.1   21 BRITERON BY 8/20       114 161  4 41.5
    NINJA TURTLES 22/40                         PRETTY THINGS 52/93                   
    INFERNAL LEGION 9/22                     22 SACRED VOW 25/174        2   3  0 40.0
  8 DEADLY SHADOWS 46/96   145 110  8 56.9   23 FLATLANDERS 37/165       7  11  0 38.9
    ENGINES OF DOOM 43/95                    24 SUPERIOR FORCES 1/120   44  80  2 35.5
  9 DARK GUARDIANS 1/8     294 233  7 55.8      SUPERIOR FORCES 29/113                
    THE GUARDIANS 19/35                      25-TOTAL CARNAGE 2/170     13  25  0 34.2
    THE RED REAVERS 28/47                       TEAM TRIANGLE 38/130                  
    SHADOW GUISE 61/150                         ARNIE'S CREW 10/125                   
 10 DOC LEGRAND'S LA 20/37 225 180  8 55.6   26 JUBS 7/142             114 316  2 26.5
 11 FROG PRINCES 18/33      54  44  5 55.1      WILD AMINALS 74/185                   
 12 CHEMICALS 53/72         36  30  3 54.5      BAD NEWS 78/186                       
    STOP MAKING SCENTS 18/144                   GENERAL MAYHEM 65/169                 
 13 THOSE WHO RULE 1/121    29  29  0 50.0      NIGHTLIGHTS 75/154                    
 14 THE BEARS 7/172        325 350  6 48.1      HER CATS 65/167                       
    THE BEARS 35/176                            DARBS 77/137                          
    THE BEARS 2/171                             BETTER OFF DEAD 65/168                
    THE BEARS 48/70                             MOLES 63/118                          
    THE BEARS 46/69                             LIFESHARDPLAYSHORT 65/166             
    THE BEARS 42/66                             CREW MONIKER 76/119                   
    THE HURT 36/103                             MASTICATORS 64/151                    
    THE BEARS 43/67                          27 HELPLESS ANIMAL 16/173   1   8  0 11.1
 15 ZOOM ZONE 12/143        11  12  0 47.8   28 BLACK COVEN 26/187       1   0  0  100
 16 JAYHAWKS 70/161        175 192  0 47.7

    '##/###' Avoid teams by their Team Id     '-'  Team did not fight this turn

                            RAMBLINGS FROM WITHIN THE KEEP

     Hello, Gateway gladiators.  It's I, Oscar, here to report on this round in the 
Kaikwok Gateway.
     Our Captain of the Gate, Executioner, challenged Psycho Scientist this week to 
show once and for all his superiority of the more talkative warrior.  Once again, 
Executioner showed his prowess in a three minute fight by easily defeating Psycho 
Scientist.  Executioner remains the top-ranked warrior in Gateway!
     Five brave warriors volunteered to patrol the area this month:  Vengeance, 
Donatello, Teetotaler, Reggie Jackson, and Goldilocks.  Hearing rumors of some strange 
activity not far from the compound, the five packed up and went to slay some monsters!  
Donatello spotted a recently used path and suggested an ambush, so the warriors found 
hiding places nearby and prepared to wait.  
     They didn't have to wait long.  Only about a quarter hour later, Vengeance cocked 
his head at a strange high-pitched sound.  The warriors drew their weapons close as an 
odd breeze swept by.  And then they were being attacked!  Donatello and Reggie Jackson 
were both attacked by the strange invisible creatures, while a phase lizard set upon 
Vengeance.  Teetotaler easily slew an air dragon which swept in from the other 
direction.  The oddest of the creatures, called Xozke, fell upon Goldilocks.  It was 
soon apparent that she was little prepared to fight this sort of creature, and she 
perished at the hands of the Xozke, who then fled into the brush.  Our other four 
gladiators defeated and killed their attackers.  After a quick discussion of strategy, 
they scooped up Goldilocks and transported her back home to be resurrected.
     Thundr + Litening was our most avoided team, probably because it was all The 
Bears who were doing the avoiding.  Do they have bad breath or what, Papa Bear?  Chris 
Dodd was the most challenged warrior, matching up this time with Darius (nearly 20 
ranks above and with nearly 100 more fights) who stomped the living... beans out of 
him.  What do you do to be so popular, Chris Dodd?  
     The biggest upset this week was that between Nodonn and Seeker Pale Silk.  
Nodonn, ranked 18, probably thought it would be an easy match when he was slated 
against Seeker Pale Silk, ranked 48.  I think Nodonn will be more careful next time, 
after Seeker Pale Silk surprisingly yet easily overpowered the much older warrior.  
     In other news, Lazar Wolf of Tribal Council challenged down 26 to Ashe, but found 
himself beaten by Ashe!  Very well done, Ashe!  For some reason, Crystal Dove found it 
necessary to challenge all the way down in the rankings to beat Chris Jackson.  Scar 
challenged Stormbringer, up 30, but was unfortunately bested by the great 
Stormbringer.  Not surprising, but it was a brave challenge, wasn't it?  Finally, Polo 
of Stop Making Scents was matched against Jason Cullinane of The Guardians, nearly 20 
ranks below, but was defeated by the older yet lower-ranked warrior.
     Congratulations to Cuddly Koala for his win this round against Blackthorn of Pitt 
Gladiators; Helpless Animals is still at the bottom of the rankings, but now Cuddly 
Koala is on a winning streak.  Watch out for him!
     Scrag's Furious Impaler of Killer Aborigine failed to fight again this round, but 
the team yet retains the top ranked team status with an 86% W/L record.  An amazing 
record that will be difficult to best!  I'm sure Angels of Pain, #2 with 82.1%, will 
be pleased to take over the #1 spot.  
     That's all for this time.  Until next month, may your swords stay ever sharp.  
     I remain,

                                          Oscar

CAPTAIN OF THE GATE               W   L  K  TEAM NAME                  CITY           
  1) EXECUTIONER 43-1035        149  84  7  ENGINES OF DOOM (95)       VEASTIAN

THE GATE COMMANDERS               W   L  K  TEAM NAME                  CITY           
  2) DONATELLO 22-366           256  56 22  NINJA TURTLES (40)         SOLVEN
  3) TEETOTALER 38-326          210  91 60  MISCELLANEOUS II (62)      CLIFFHOME
  4) VENGEANCE 9-2052           187  47 88  ANGELS OF PAIN (23)        ZUKAL
  5) REGGIE JACKSON 17-1339     140 100 12  JACKSON FIVE (30)          ALJAFIR
  6) SLY 18-68                  167  63 10  WOLVERINES (99)            TALCAMA
  7)-FURIOUS IMPALER 37-762     136  45  3  KILLER ABORIGINE (58)      SIBIKHAS
  8) DELBAETH 6-978             175  89 10  GOLDEN HOSTE (16)          TRANSEL
  9) GOLDILOCKS 18-470          127 108  6  FROG PRINCES (33)          TALCAMA
 10) PSYCHO SCIENTIST 18-697    157  98 16  MAD SCIENTISTS (34)        TALCAMA
 11) RAGE 48-906                134 112  9  THE BEARS (70)             CAER

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 12) TAWNY 24-1369              139  85  5  HACK AND SLASH (44)        ZORPUNT
 13) DANGEROUS 43-842           124 121  3  ENGINES OF DOOM (95)       VEASTIAN
 14) HAWK 46-554                136 120  1  DEADLY SHADOWS (96)        ARDIVENT
 15) WHIPLASH 19-1221           144  78  1  THE GUARDIANS (35)         ZUWAYZA
 16) NAMELESS TOOK 1-3195       128  51  4  DARK GUARDIANS (8)         MORDANT
 17) DON JUAN 24-849            135 121  5  HACK AND SLASH (44)        ZORPUNT
 18) SEEKER PALE SILK 65-1582    94  60  1  SILENT STORM (159)         DAL SHANG

LIEUTENANTS OF THE GATE           W   L  K  TEAM NAME                  CITY           
 19) MAIMED 36-2213              97  87  4  THE HURT (103)             JHANS
 20) BHURAK 60-1081             103  61  5  CCE (76)                   ARADI
 21) SGT SLAUGHTER 7-541        196  91  1  DEATH MASTERS (18)         BONSUR
 22) NOELLE 14-2005             103  64  2  NOMADS (29)                TOBIR
 23) FERNDOK 60-607             117  82 11  UNDERDOGS (75)             ARADI
 24) ELLEGON 19-1723            108  67  2  THE GUARDIANS (35)         ZUWAYZA
 25)-SUGAR BEAR 42-811          104  88  2  THE BEARS (66)             RODEKI
 26) FIRE DONBELOW 41-101       134 117  4  FIRE FIGHTERS (65)         KATI-TEI
 27) SABRE TOOTH 28-1193        117  70  2  THE RED REAVERS (47)       MORYA
 28) TA'RA 24-1088              137 105 11  HACK AND SLASH (44)        ZORPUNT
 29) THANATOS 9-1069            166 119  0  INFERNAL LEGION (22)       ZUKAL
 30) 3066 14-1351               118  69  4  NOMADS (29)                TOBIR
 31) CHESHIRE CAT 33-3036       113  45  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND

DEFENDERS OF THE KEEP             W   L  K  TEAM NAME                  CITY           
 32) NECRON-99 7-565            197  87  2  DEATH MASTERS (18)         BONSUR
 33) ASHE 55-168                 92  83  2  KENCYRATH (157)            KHALANI
 34) FER DE LANCE 5-1938        112  88  1  ZIG ZAG (14)               KALTOS
 35) DARIUS 32-688              148 103  3  ROMAN HEROES (53)          ARVAT
 36) ANGEL 56-612               111  79  0  PITT GLADIATORS (158)      ROCANIS
 37) STORMBRINGER 1-318         161  68  0  THOSE WHO RULE (121)       MORDANT
 38) LEONARDO 22-205            213 103  7  NINJA TURTLES (40)         SOLVEN
 39) BARIUM 53-378               96  79  4  CHEMICALS (72)             KHALHUMS
 40) ICE BEAR 43-1447            90  74  2  THE BEARS (67)             VEASTIAN
 41) AJAX 23-804                100  51  2  THE BRIGADE (90)           TI
 42) TREBONIUS 32-604           152  88  7  ROMAN HEROES (53)          ARVAT
 43) JASON CULLINANE 19-1241     87  93  3  THE GUARDIANS (35)         ZUWAYZA
 44) PATIENCE 1-2619             76  62  1  SUPERIOR FORCES (120)      MORDANT
 45) ALICE 33-2888               89  72  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND
 46) NICODEMUS 8-1729            99  75  3  BRITERON BY (20)           ARKERS
 47) FRIGGA SOULTAKER 26-1388   101  88  2  BLACK COVEN (187)          CALEAM
 48) MAMMA 43-1602               93  86  1  THE BEARS (67)             VEASTIAN
 49) ALICIA 24-1551             132  78  2  HACK AND SLASH (44)        ZORPUNT
 50) MOLLY RINGWALD 52-520       98  79  5  PRETTY THINGS (93)         FRATSFA
 51) NODONN 6-866               157 105  6  GOLDEN HOSTE (16)          TRANSEL
 52) LUCIFER'S HAMMER 75-639     86  77  4  NIGHTLIGHTS (154)          JADE MOUNTAIN
 53) DAVE 65-2122                69  60  2  HER CATS (167)             DAL SHANG
 54) MOTHER BEAR 7-3172          82  52  2  THE BEARS (172)            BONSUR
 55) CHRIS DODD 77-31            73  81  3  DARBS (137)                MAZGOURRAH
 56) JACQUE VAUGN 70-2335        75  56  6  JAYHAWKS (161)             SENTERN
 57) BARON COCKROACH 20-703     120  92  2  DOC LEGRAND'S LAB (37)     SEAM
 58) JUANITA 63-1482             61  79  2  MOLES (118)                AMEN-TEI
 59) CHANGELING 19-2164          68  77  2  THE GUARDIANS (35)         ZUWAYZA
 60)-WULFGAR 38-1032             56  45  0  TEAM TRIANGLE (130)        CLIFFHOME
 61) REX WALTERS 70-1592        100  40  3  JAYHAWKS (161)             SENTERN

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 62) THING 36-97                 75  60  0  ADDAMS FAMILY (57)         JHANS
 63) LAZAR WOLF 4-1169           93  81  1  TRIBAL COUNCIL (83)        JHELUM
 64) TARAD 18-181               146  86  6  THUNDR + LITENING (100)    TALCAMA
 65) MA BEAR 48-2205             72  42  0  THE BEARS (70)             CAER
 66) SEEKER HIDDEN SPAR 65-1559  92  54  1  SILENT STORM (159)         DAL SHANG
 67) FATHER TOM 70-1564          89  71  4  WAY COOL PEOPLE (160)      SENTERN
 68) GUMBY 12-2854               70  63  0  ZOOM ZONE (143)            RIZTAB
 69) POLO 18-3017                80  72  3  STOP MAKING SCENTS (144)   TALCAMA
 70) THE MAN 2-3705              78  45  1  THE BEARS (171)            NIANIA
 71) SCAR 25-2752                54  43  1  SACRED VOW (174)           LYRATILAN
 72) LAB SUPPORT 7-3359          57  68  2  JUBS (142)                 BONSUR
 73) LIAR 63-28                 110  57  3  QUEENSPAWN (181)           AMEN-TEI
 74) TOE JAM 1-3433              42  46  1  SUPERIOR FORCES (120)      MORDANT
 75) HASDRUBAL 11-1339           66  69  1  WARLORDS (110)             ARUAK CITY
 76) NIBBLE 64-2916              62  98  0  MASTICATORS (151)          KURUKAR
 77) AURORA BOREALIS 75-710      88  71  0  NIGHTLIGHTS (154)          JADE MOUNTAIN

GUARDIANS OF THE WALL             W   L  K  TEAM NAME                  CITY           
 78) SAMMY 37-2991               61  56  2  FLATLANDERS (165)          SIBIKHAS
 79) LIVIUS 32-880              107  61  4  ROMAN HEROES (53)          ARVAT
 80) CRYSTAL DOVE 18-4139        63  31  2  THUNDR + LITENING (100)    TALCAMA
 81) MAYNARD G KREBS 33-2098     90  79  4  BOOB TUBE RUBES (91)       NIYTYOLE ISLAND
 82) FRAANCH 65-2139             74  66  4  BETTER OFF DEAD (168)      DAL SHANG
 83) STEVE BARD 63-1722          67  43  1  MOLES (118)                AMEN-TEI
 84) COMPLETE CHECK 76-756       76  78  2  CREW MONIKER (119)         SIMTAKKA
 85) DONE UNTO OTHERS 65-1729    83  59  2  LIFESHARDPLAYSHORT (166)   DAL SHANG
 86) THE GREENER FENCE 65-1955   73  49  3  LIFESHARDPLAYSHORT (166)   DAL SHANG
 87) J 10-939                   106 101  2  DOCTORS OF DUEL (88)       KOLACT
 88) TIM HOCHBERG 63-1802        49  44  0  MOLES (118)                AMEN-TEI
 89) SATURN 75-800               77  70  3  NIGHTLIGHTS (154)          JADE MOUNTAIN
 90) THE ZEALOT 6-3656           64  44  1  DARK PANTHEON (164)        TRANSEL
 91) ALLUNDER THE GRATE 65-2151  76  66  2  GENERAL MAYHEM (169)       DAL SHANG
 92) CUDDLY KOALA 16-555         57  39  0  HELPLESS ANIMALS (173)     WILLAF
 93) G.I. JOE 29-723             89  87  3  SUPERIOR FORCES (113)      LAPUR
 94) KENDER 70-1574              95  62  1  WAY COOL PEOPLE (160)      SENTERN
 95) BLACKTHORN 56-839           86  75  3  PITT GLADIATORS (158)      ROCANIS
 96) THUNDER KING 9-2322         84  84  4  MYTH HERD (155)            ZUKAL
 97)-SELLEQUE 5-456             102  76  2  BLACK BULLDOGS (13)        KALTOS
 98) FLIPPER 74-356              88  77  1  WILD AMINALS (185)         DAIYLA KIV
 99) LET'S BE FRIENDS 78-32      79  68  1  BAD NEWS (186)             LIN TIRIAN
100)-CRITICAL MASS 61-73         33  33  2  SHADOW GUISE (150)         JURINE
101)-COMMANDO 10-1652            51  53  2  ARNIE'S CREW (125)         KOLACT

PROTECTORS OF THE WALL            W   L  K  TEAM NAME                  CITY           
102) CHRIS JACKSON 17-1841       90  94  0  JACKSON FIVE (30)          ALJAFIR
103)-VIPER 2-1942                38  23  1  TOTAL CARNAGE (170)        NIANIA
104) LUJAK 46-1431               66  50  5  THE BEARS (69)             ARDIVENT
105) STALIN 35-2627              53  37  0  THE BEARS (176)            MURSKA

'-' denotes a warrior who did not fight this turn.

THE DEAD                    W   L  K TEAM NAME              SLAIN BY              TURN
INVISIBLE 108-42            0   1  0 DARK ARENA 0           DONATELLO 22-366        98
INVISIBLE 108-54            0   1  0 DARK ARENA 0           REGGIE JACKSON 17-1339  98
AIR LIZARD 108-32           0   1  0 DARK ARENA 0           TEETOTALER 38-326       98
PHASE LIZARD 108-35         0   1  0 DARK ARENA 0           VENGEANCE 9-2052        98
GOLDILOCKS 18-470         127 108  6 FROG PRINCES 33        XOZKE 108-52            98

                               PERSONAL CORRESPONDENCE

Caesar -- I couldn't care less about your feelings for Neon or Scrag or your love for 
Goldilocks.  If you believe Goldilocks to be the greatest warrior from Talcama that is 
your right.  I believe the tourney sands prove otherwise but that is not what I want 
to debate.  I would like to clarify with you who is the oldest active Talcama Lord 
Protector.  If you bothered to scan the Commission ID numbers you would see that Sly 
is the oldest followed closely by myself.  Of all the active Talcama warriors in all 
of Alastari only Sly, my teammate in Darkholm, Saladin, and myself saw turn one. -- 
Tarad

                                  LAST WEEK'S FIGHTS

DONATELLO viciously butchered INVISIBLE in a crowd pleasing 6 minute Dark Arena fight.
GOLDILOCKS was narrowly killed by XOZKE in a exciting 4 minute gory Dark Arena melee.
REGGIE JACKSON slaughtered INVISIBLE in a crowd pleasing 5 minute Dark Arena brawl.
TEETOTALER assassinated AIR LIZARD in a crowd pleasing 1 minute Dark Arena match.
VENGEANCE slaughtered PHASE LIZARD in a crowd pleasing 2 minute Dark Arena fight.
EXECUTIONER viciously subdued PSYCHO SCIENTIST in a 3 minute Challenge competition.
MAIMED slimly lost to TAWNY in a action packed 3 minute gruesome Challenge duel.
DANGEROUS savagely defeated WHIPLASH in a action packed 2 minute gory Challenge duel.
LAZAR WOLF was overpowered by ASHE in a popular 1 minute gory uneven Challenge match.
TARAD demolished SEEKER HIDDEN SPARK in a 1 minute mismatched Challenge match.
DARIUS devastated CHRIS DODD in a crowd pleasing 1 minute one-sided Challenge battle.
ICE BEAR was handily defeated by ANGEL in a 2 minute one-sided Challenge conflict.
MOTHER BEAR bested JUANITA in a action packed 2 minute Challenge duel.
TREBONIUS savagely defeated DAVE in a crowd pleasing 3 minute bloody Challenge brawl.
MAMMA overpowered LUCIFER'S HAMMER in a exciting 1 minute one-sided Challenge bout.
CRYSTAL DOVE overpowered CHRIS JACKSON in a 1 minute one-sided Challenge match.
LIVIUS devastated TIM HOCHBERG in a popular 2 minute one-sided Challenge contest.
MA BEAR savagely defeated LAB SUPPORT in a action packed 4 minute Challenge bout.
TOE JAM handily defeated NIBBLE in a exciting 1 minute one-sided Challenge contest.
G.I. JOE savagely defeated KENDER in a action packed 7 minute brutal Challenge fight.
SCAR was overpowered by STORMBRINGER in a popular 1 minute one-sided Challenge duel.
DELBAETH won victory over SABRE TOOTH in a action packed 1 minute bout.
RAGE viciously subdued THANATOS in a action packed 3 minute brutal bout.
SLY viciously subdued CHESHIRE CAT in a exciting 5 minute gory duel.
FIRE DONBELOW savagely defeated AJAX in a action packed 4 minute gory duel.
NOELLE beat ELLEGON in a popular 1 minute match.
3066 savagely defeated BARIUM in a exciting 2 minute gory bout.
HAWK overcame NAMELESS TOOK in a crowd pleasing 3 minute match.
NECRON-99 was vanquished by DON JUAN in a exciting 2 minute brutal mismatched fight.
SGT SLAUGHTER bested MOLLY RINGWALD in a action packed 1 minute bout.
NODONN was overpowered by SEEKER PALE SILK in a 2 minute one-sided match.
TA'RA slimly won victory over REX WALTERS in a popular 3 minute gruesome bout.
FERNDOK overpowered ALICE in a 1 minute one-sided competition.
BHURAK overcame CHANGELING in a 2 minute duel.
FRIGGA SOULTAKER overpowered J in a action packed 2 minute gruesome one-sided fight.
ALICIA was viciously subdued by NICODEMUS in a crowd pleasing 8 minute gruesome match.
LEONARDO handily defeated SAMMY in a exciting 1 minute bloody mismatched fight.
BARON COCKROACH slimly won victory over THING in a exciting 4 minute brutal conflict.
POLO was defeated by JASON CULLINANE in a 2 minute gory battle.
JACQUE VAUGN vanquished THE MAN in a action packed 1 minute gory one-sided bout.
FER DE LANCE handily defeated FLIPPER in a 1 minute one-sided duel.
PATIENCE savagely defeated STEVE BARD in a exciting 3 minute brutal conflict.
BLACKTHORN was demolished by CUDDLY KOALA in a 2 minute one-sided fight.
DONE UNTO OTHERS handily defeated YOUNG WEREJAGUAR in a 3 minute mismatched match.
THE GREENER FENCE was demolished by FATHER TOM in a 1 minute mismatched battle.
MAYNARD G KREBS slimly won victory over LET'S BE FRIENDS in a exciting 3 minute match.
FRAANCH was bested by SLUR, CAPTURED in a popular 5 minute gruesome bout.
ALLUNDER THE GRATE devastated SKI'KI'KI, TURNED in a 2 minute one-sided fight.
AURORA BOREALIS was handily defeated by GUMBY in a 2 minute one-sided contest.
SATURN savagely defeated CAPTURED MONOCEROS in a 2 minute one-sided duel.
COMPLETE CHECK handily defeated SKI'KI'KI, TURNED in a 1 minute mismatched bout.
HASDRUBAL was beaten by LIAR in a exciting 5 minute gruesome brawl.
THE ZEALOT won victory over THUNDER KING in a popular 1 minute gory bout.
LUJAK overpowered SULPHUROUS LIZARD in a 2 minute brutal uneven melee.
STALIN demolished SULPHUROUS LIZARD in a popular 1 minute gory uneven battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  36         WALL OF STEEL     75 -  52 -   4     59  |
|WALL OF STEEL                   14         AIMED BLOW        51 -  40 -   0     56  |
|PARRY-LUNGE                     11         PARRY-STRIKE      28 -  22 -   0     56  |
|AIMED BLOW                       8         PARRY-RIPOSTE     15 -  12 -   0     56  |
|SLASHING ATTACK                  8         PARRY-LUNGE       56 -  45 -   7     55  |
|TOTAL PARRY                      7         LUNGING ATTACK   175 - 150 -  13     54  |
|PARRY-STRIKE                     6         TOTAL PARRY       23 -  30 -   0     43  |
|PARRY-RIPOSTE                    3         SLASHING ATTACK   17 -  26 -   0     40  |
|STRIKING ATTACK                  3         STRIKING ATTACK    7 -  16 -   0     30  |
|BASHING ATTACK                   2         BASHING ATTACK     4 -  10 -   0     29  |

Turn  98 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      3 -  0     AIMED BLOW         3 -  5         4  LUNGING ATTACK 
PARRY-LUNGE        8 -  3     SLASHING ATTACK    3 -  5         4  WALL OF STEEL  
PARRY-STRIKE       4 -  2     BASHING ATTACK     0 -  2         2  PARRY-LUNGE    
STRIKING ATTACK    2 -  1                                       1  AIMED BLOW     
TOTAL PARRY        4 -  3     
WALL OF STEEL      8 -  6     
LUNGING ATTACK    18 - 18     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   RANK WARRIOR                     W   L  K TEAM NAME                  
LUNGING ATTACK     1) EXECUTIONER 43-1035       149  84  7 ENGINES OF DOOM (95)
PARRY-LUNGE        2) DONATELLO 22-366          255  56 22 NINJA TURTLES (40)
WALL OF STEEL      3) TEETOTALER 38-326         210  91 60 MISCELLANEOUS II (62)
AIMED BLOW        12) TAWNY 24-1369             139  85  5 HACK AND SLASH (44)
TOTAL PARRY       16) NAMELESS TOOK 1-3195      128  51  4 DARK GUARDIANS (8)
PARRY-STRIKE      21) SGT SLAUGHTER 7-541       196  91  1 DEATH MASTERS (18)
PARRY-RIPOSTE     22) NOELLE 14-2005            103  64  2 NOMADS (29)
SLASHING ATTACK   43) JASON CULLINANE 19-1241    87  93  3 THE GUARDIANS (35)
STRIKING ATTACK   48) MAMMA 43-1602              93  86  1 THE BEARS (67)
BASHING ATTACK    52) LUCIFER'S HAMMER 75-639    86  77  4 NIGHTLIGHTS (154)

The overall popularity leader is THANATOS 9-1069.  The most popular warrior this turn 
was KENDER 70-1574.  The ten other most popular fighters were ALICIA 24-1551, G.I. 
JOE 29-723, DONATELLO 22-366, FIRE DONBELOW 41-101, NICODEMUS 8-1729, HASDRUBAL 
11-1339, BARON COCKROACH 20-703, SLY 18-68, FRAANCH 65-2139, and GOLDILOCKS 18-470.

The least popular fighter this week was FLIPPER 74-356.  The other ten least popular 
fighters were ALICE 33-2888, SEEKER HIDDEN SPARK 65-1559, LAZAR WOLF 4-1169, THUNDER 
KING 9-2322, THE GREENER FENCE 65-1955, NODONN 6-866, SCAR 25-2752, LUCIFER'S HAMMER 
75-639, CHRIS DODD 77-31, and COMPLETE CHECK 76-756.

Arena(Number)        W  L K  Arena(Number)        W  L K  Arena(Number)        W  L K  
MORDANT(1)           3  1 0  SEAM(20)             1  0 0  ARDIVENT(46)         2  0 0  
NIANIA(2)            0  1 0  SOLVEN(22)           2  0 1  CAER(48)             2  0 0  
JHELUM(4)            0  1 0  TI(23)               0  1 0  FRATSFA(52)          0  1 0  
KALTOS(5)            1  0 0  ZORPUNT(24)          3  1 0  KHALHUMS(53)         0  1 0  
TRANSEL(6)           2  1 0  LYRATILAN(25)        0  1 0  KHALANI(55)          1  0 0  
BONSUR(7)            2  2 0  CALEAM(26)           1  0 0  ROCANIS(56)          1  1 0  
ARKERS(8)            1  0 0  MORYA(28)            0  1 0  ARADI(60)            2  0 0  
ZUKAL(9)             1  2 1  LAPUR(29)            1  0 0  AMEN-TEI(63)         1  3 0  
KOLACT(10)           0  1 0  ARVAT(32)            3  0 0  KURUKAR(64)          0  1 0  
ARUAK CITY(11)       0  1 0  NIYTYOLE ISLAND(33)  1  2 0  DAL SHANG(65)        3  4 0  
RIZTAB(12)           1  0 0  MURSKA(35)           1  0 0  SENTERN(70)          2  2 0  
TOBIR(14)            2  0 0  JHANS(36)            0  2 0  DAIYLA KIV(74)       0  1 0  
WILLAF(16)           1  0 0  SIBIKHAS(37)         0  1 0  JADE MOUNTAIN(75)    1  2 0  
ALJAFIR(17)          1  1 1  CLIFFHOME(38)        1  0 1  SIMTAKKA(76)         1  0 0  
TALCAMA(18)          3  3 0  KATI-TEI(41)         1  0 0  MAZGOURRAH(77)       0  1 0  
ZUWAYZA(19)          1  3 0  VEASTIAN(43)         3  1 0  LIN TIRIAN(78)       0  1 0  

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 16) NAMELESS TOOK 1-3195       128  51  4  DARK GUARDIANS (8)         MORDANT
 70) THE MAN 2-3705              78  45  1  THE BEARS (171)            NIANIA
 63) LAZAR WOLF 4-1169           93  81  1  TRIBAL COUNCIL (83)        JHELUM
 34) FER DE LANCE 5-1938        112  88  1  ZIG ZAG (14)               KALTOS
  8) DELBAETH 6-978             175  89 10  GOLDEN HOSTE (16)          TRANSEL
 21) SGT SLAUGHTER 7-541        196  91  1  DEATH MASTERS (18)         BONSUR
 46) NICODEMUS 8-1729            99  75  3  BRITERON BY (20)           ARKERS
  4) VENGEANCE 9-2052           187  47 88  ANGELS OF PAIN (23)        ZUKAL

TOP WARRIOR OF EACH ARENA         W   L  K  TEAM NAME                  CITY           
 87) J 10-939                   106 101  2  DOCTORS OF DUEL (88)       KOLACT
 75) HASDRUBAL 11-1339           66  69  1  WARLORDS (110)             ARUAK CITY
 68) GUMBY 12-2854               70  63  0  ZOOM ZONE (143)            RIZTAB
 22) NOELLE 14-2005             103  64  2  NOMADS (29)                TOBIR
 92) CUDDLY KOALA 16-555         57  39  0  HELPLESS ANIMALS (173)     WILLAF
  5) REGGIE JACKSON 17-1339     140 100 12  JACKSON FIVE (30)          ALJAFIR
  6) SLY 18-68                  167  63 10  WOLVERINES (99)            TALCAMA
 15) WHIPLASH 19-1221           144  78  1  THE GUARDIANS (35)         ZUWAYZA
 57) BARON COCKROACH 20-703     120  92  2  DOC LEGRAND'S LAB (37)     SEAM
  2) DONATELLO 22-366           255  56 22  NINJA TURTLES (40)         SOLVEN
 41) AJAX 23-804                100  51  2  THE BRIGADE (90)           TI
 12) TAWNY 24-1369              139  85  5  HACK AND SLASH (44)        ZORPUNT
 71) SCAR 25-2752                54  43  1  SACRED VOW (174)           LYRATILAN
 47) FRIGGA SOULTAKER 26-1388   101  88  2  BLACK COVEN (187)          CALEAM
 27) SABRE TOOTH 28-1193        117  70  2  THE RED REAVERS (47)       MORYA
 93) G.I. JOE 29-723             89  87  3  SUPERIOR FORCES (113)      LAPUR
 35) DARIUS 32-688              148 103  3  ROMAN HEROES (53)          ARVAT
 31) CHESHIRE CAT 33-3036       113  45  2  ALICE'S RESTAURANT (156)   NIYTYOLE ISLAND
105) STALIN 35-2627              53  37  0  THE BEARS (176)            MURSKA
 19) MAIMED 36-2213              97  87  4  THE HURT (103)             JHANS
 78) SAMMY 37-2991               61  56  2  FLATLANDERS (165)          SIBIKHAS
  3) TEETOTALER 38-326          210  91 60  MISCELLANEOUS II (62)      CLIFFHOME
 26) FIRE DONBELOW 41-101       134 117  4  FIRE FIGHTERS (65)         KATI-TEI
  1) EXECUTIONER 43-1035        149  84  7  ENGINES OF DOOM (95)       VEASTIAN
 14) HAWK 46-554                136 120  1  DEADLY SHADOWS (96)        ARDIVENT
 11) RAGE 48-906                134 112  9  THE BEARS (70)             CAER
 50) MOLLY RINGWALD 52-520       98  79  5  PRETTY THINGS (93)         FRATSFA
 39) BARIUM 53-378               96  79  4  CHEMICALS (72)             KHALHUMS
 33) ASHE 55-168                 92  83  2  KENCYRATH (157)            KHALANI
 36) ANGEL 56-612               111  79  0  PITT GLADIATORS (158)      ROCANIS
 20) BHURAK 60-1081             103  61  5  CCE (76)                   ARADI
 58) JUANITA 63-1482             61  79  2  MOLES (118)                AMEN-TEI
 76) NIBBLE 64-2916              62  98  0  MASTICATORS (151)          KURUKAR
 18) SEEKER PALE SILK 65-1582    94  60  1  SILENT STORM (159)         DAL SHANG
 56) JACQUE VAUGN 70-2335        75  56  6  JAYHAWKS (161)             SENTERN
 98) FLIPPER 74-356              88  77  1  WILD AMINALS (185)         DAIYLA KIV
 52) LUCIFER'S HAMMER 75-639     86  77  4  NIGHTLIGHTS (154)          JADE MOUNTAIN
 84) COMPLETE CHECK 76-756       76  78  2  CREW MONIKER (119)         SIMTAKKA
 55) CHRIS DODD 77-31            73  81  3  DARBS (137)                MAZGOURRAH
 99) LET'S BE FRIENDS 78-32      79  68  1  BAD NEWS (186)             LIN TIRIAN

                                       DWES EG

     Zeb Karan called the meeting.  His official title was "Administrative Officer, 
Firehold Arena."  In effect, this meant that he was in charge of basic operations for 
Dwes Eg's one arena; the "six arenas of Dwes Eg" was one of the Commission's polite 
fictions.  There was only one structure, and the different sets of gladiators used it 
in rotation.  Because of his position, Zeb was the man who dealt most often and most 
closely with the Gladiatorial Commission.
     Zeb looked from Mr. X, arenamaster of Firehold, to Jame Rinvar of Cimmeriac, to 
Lew Voth of Sentern.  "The Commission wants to shut you guys down," he said.
     "Shut us DOWN?" Mr. X yelped.
     "Yeah, they say it's inefficient to be running three regular-speed arenas here on 
Dwes Eg."  Zeb shrugged.  "I've got to admit, I can see their point."
     "What about the warriors registered with our arenas who are active?" Jame Rinvar 
asked.  "Are they to be forcibly retired for the convenience of the Commission?"
     "And have the Commission lose the registration fees?  Not likely," Lew Voth 
muttered.  "What's the plan, Zeb?"
     "A single regular-speed arena here on Dwes Eg," the administrator said. "All the 
warriors who still want to fight can transfer to it; the others can sink into oblivion 
with our blessings."
     "I suppose the provision of leaving behind the inactive teams will go some way to 
relieving the congestion that has plagued our records office," the Delarquan 
commented, "but what about nationality?"
     "The new arena--they're going to make it number 82--will ignore the nationality 
question entirely.  Like Talahya, you know."  Zeb shrugged.  "I suppose that warriors 
will be able to declare a regional allegiance when they graduate, but they don't have 
to do it until then, and it saves us the hassle of running three arenas where one will 
do the job.  I'm in favor of saving hassle."
     "Yes, that's all well and good, but the arenas here have served other purposes, 
as well," Lew Voth pointed out.  "Teams which have entered the arena in, for example, 
the Andorian League, and then found themselves more in sympathy with the Delarquan 
Federation, have been able to transfer to an arena here in order to shift their 
allegiance.  What will be done about such matters now?"
     "How much difference does it make at the `home-arena' level?" Mr. X asked.  "I 
seem to have heard that the various governments are preparing immigration forms which 
can be used by the Lord Protectors who don't like their regional affiliation.  That 
should cover it, shouldn't it?  Not that I can see why anyone would want to accept a 
bunch of Delarquans or Karnhorns into their body of citizens, but there's no 
accounting for taste, after all."
     "No, there surely isn't," Rinvar said, casting a glance at the Andorian which 
lumped him into the `no accounting' category.  "Let me see if I have this straight, 
now.  The Commission is going to shut down arenas 68, 69, and 70, replacing them with 
number 82--  When will it run, by the way?"
     "When 69 does now."
     "Ah.  Because there will be an empty slot in the schedule.  Obvious, but 
reasonable.  To continue, this arena will have no regional affiliation; it will be a 
sort of universal meeting ground, but on graduation, the warriors can indicate their 
region of choice--go to Free Blades, Darkholm, Andorak, or even, I suppose, Lirin Kiv.  
Is that correct?"
     "As far as I know, yes," the administrator agreed cautiously.
     "What about managers with multiple teams?  Will they still be allowed to have 
more than one team?"
     "Yes, that's what I understand."
     "And now for the big question: who will be arenamaster?"
     "I'm retiring," Mr. X stated immediately.
     Jame Rinvar looked at Lew Voth, and Lew Voth looked at Jame Rinvar. Then they 
both looked at Zeb Karan.
     He held up a hand as though to shield himself from the question.  "The Commission 
doesn't care which of you moves over as arenamaster," he said. "Settle that among 
yourselves."

             NEW TOURNAMENT TRAINING ARENA (DM 82) AND IMMIGRATION FORMS

As you may be aware, the transfer arenas DM 68 (Firehold), DM 69 (Cimmeriac), and 
DM 70 (Sentern) are filled to capacity and have been closed to new teams for some 
time.  Rather than allow them to dwindle into oblivion, these three arenas will close 
at once, with final due dates of September 6th, September 10th, and September 11th 
respectively.

A new arena is now open, DM 82 (Dwes Eg).  Its first due date will be September 
10th and it will process on a two-week cycle.  This new arena has no national 
affiliation; you can choose the national allegiance of your graduating warriors when 
they are invited to Advanced Duelmasters.

All teams and warriors in the old transfer arenas (DM 68-70) will remain, however, 
even though those arenas are not processing regular turns.  If you have warriors 
fighting only in tournaments, you need not move your teams to DM 82.  However, if you 
want to fight your warriors in the regular arena, you must move your team to either a 
slow transfer arena (DM 71, 72, or 73) or to DM 82.  After the last turns of DM 68-70 
have processed, if we receive a turnsheet for a warrior in one of those arenas, we 
will automatically move the entire team to DM 82.

In addition, please note that DM 65 (Dal Shang) is no longer a transfer arena.  If you 
already have multiple teams in that arena, you will be allowed to continue to run 
them, but hereafter no new multiple teams may be added.  If you ask to place a new 
team into DM 65, we will automatically set your old team to "deleted" status unless 
you have already arranged to move it to another arena.

As of now, it is no longer necessary to transfer an entire team to another arena to 
change a warrior's nationality (and therefore the ADM regional arena he may fight in).  
To change a warrior's nationality, simply request an Immigration Form for the 
warrior's new region from Customer Service.  After you submit this form, the warrior 
will be eligible to transfer to the new regional arena at the next ADM Split. 

Please contact RSI Customer Service if you have any questions about the new arena, 
immigration forms, or the old transfer arenas.  Happy dueling!

                                          -- RSI

                    JESSIE'S GUIDE TO A GOOD BASHER (3rd Edition)

     Greetings.  This is a 3rd edition of "Jessie's guide to a good BASHER."  I have a 
little more time to upgrade my second article to give you some more info regarding my 
favorite style.  The major changes are in the weapons and strategies section.  But 
read the whole thing, I've made other changes as well.  Also, this article doesn't 
discuss the SCUM basher or other mutant variations of this style.  It deals mainly 
with ones meant to last past 10-15 fights.
     Most new mangers or managers that don't run bashers that much don't understand 
how to make a good basher.  Needless to say, they don't run them right, either.  Even 
with my hoard of bashers, each one varies somewhat.
     The 4 MOST important things to a basher are DECISE skills, ATTACK skills, DAMAGE 
bonus, and maintaining the INITIATIVE.  This is also the order of importance as well.  
Bashers also learn ATTACK, DECISE and INITIATIVE skills faster than other skills.  
They are very similar to slashers in many ways.
     1.  DECISE SKILLS:  A basher needs to strike first, and this is why his number of 
decise skills must be high.  His bigger size will give him bonus DECISE skills, as 
well as bonus INITIATIVE skills.  Bashers have poor defense and parrying abilities, 
this is why they need to gain the initiative.  A BASHER'S best defense is a good 
OFFENSE.  Speed also gives decise skills. But I don't add to speed, 'cause speed isn't 
vital to a basher or his performance.
     2.  ATTACK:  After gaining the initiative, the number of attack skills will 
determine when he hits or not.  Bashers need to hit what they swing at, cause they may 
not get another chance to swing.  I recommend a 10+ base in attack for a basher.  This 
means he should have a HIGH ORDER WIT statement for attack.  The higher the attack 
rating, the easier it will be to get through the parries and dodges of the opponent.  
If you check the WIT statement chart and he doesn't have HIGH ORDER attack, he may not 
do well.
     3.  DAMAGE:  This is a MUST for any basher.  Would recommend no less than a GOOD 
DAMAGE rating.  I prefer GREAT DAMAGE for my bashers, or more.  A basher must be able 
to do ALOT of damage when he hits, 'cause he is trying to bring his opponent down 
fast.  Because he can't afford to let his opponent attack back with the low defensive 
abilities the basher has.  That is why he needs to make every hit count.
     4.  INITIATIVE:  He needs to start with at least a LOW ORDER initiative WIT 
statement.  He needs to maintain his attacks to get enough hits to bring his opponent 
down, so there is no counter-attack.  It does no good to strike first if he can't 
maintain his initiative.  Big size, high WIT, and high DEFTNESS will give your basher 
extra starting INITIATIVE skills.
     Designing a good basher doesn't take a rocket scientist.  If you've been 
wondering what to do with big guys, BASHER is the answer.  Bashers make excellent 
BASIC warriors.  And if you get one that has some defensive abilities as well as 
offense, he might be good at the higher levels of the game.  Smaller bashers that have 
higher skill bases fare better at higher levels of the game than bigger ones with less 
skill.  The only problem with small ones is surviving BASIC.  'Cause, they don't have 
the DAMAGE or HIT POINTS the big ones have.
     Strength:  10-17  Don't skimp, you need the damage.  But WIT is the first 
concern.  Strength is number 3 in the priority race.  You might need a little higher 
if you have a small one.  Remember you want to at least get a GOOD DAMAGE rating.  You 
can also train strength later, so don't worry about starting with it too high.  I 
always try to get odd numbers on strength, 'cause that's where most of the strength 
requirements are for basher weapons.  15, 17, 21 STR also give extra skills.
     Constitution:  6+   Try to get it to a least 6.  If you already have it above 6, 
don't add points here.  This is low priority for adding points.
     Size:  9+ is recommended, but I wouldn't go below 6 unless you got at least a 15 
strength.  If you have a size 15+, then you can go as low as 10 on the strength.  A 
QS, only needs an 11 strength to wield.  You can use it till you get a 12 or more 
strength to wield the bashers best weapon the WARHAMMER.  Don't forget big size!  12+ 
get bonus HIT POINTS, DECISE SKILLS, and INITIATIVE SKILLS.  But they also get a 
penalty in their starting DEFENSE skills.  Smaller ones, 8 or less, get bonus defense, 
but less hit points.  They also get hosed on DAMAGE bonus.  But, the smaller ones 
usually start out with more skills than the bigger ones.
     WIT:  15, 17 or 21.  Since a basher starts out with lower skill bases than most 
styles, he needs to learn fast.  Even if he is only an average basher, he can make up 
for it by learning fast.  Having a high WIT will help him learn fast.  If you have a 
slow learning basher, he won't be competitive after about 10 to 15 fights. The reason 
is because the other styles that start with more skills than a basher will pass him up 
in the skills department.  This will cause many losses and even death.  This is a 
number ONE priority when adding points.
     WILL:  If you can't get 15, 17, or 21, don't add points here.  WILL is not a 
basher priority.  If you want your basher to go to ADM, you need at least a 15 WILL.  
Bashers are low endurance burn, and don't need high endurance.  But it is nice to 
have.  Some of the best short term Bashers have low wills.
     Speed:  5+.  Speed is not a basher priority.  Don't add points here.  I don't 
like 3 speeds, I believe there is a voodoo curse that penalizes you too much.
     DEFTNESS:  Many managers skimp here.  DON'T SKIP on deftness.  I see many 
managers see that a roll up has low deftness and automatically say, "Make it a 
basher."  That greatly damages your basher.  For a lunger or slasher who already have 
ALOT of skill to start out with, it's okay to have a low deftness.  But not a basher 
who doesn't have those skills.  Deftness is where most of the bonus skills come from.  
Don't ROB your basher of the skills, he needs all he can get.  I recommend 13+.  11 is 
okay if you have a 17 or 21 WIT.  I never go below 9 deftness, period.
     BASHER WEAPONS:  After experimenting with all of the basher weapons extensively, 
I have more info in this area to give.

Basher Weapon Requirements :

Warhammer:  STR 13, Size 3, WIT 9, DEF 7

Mace:  Str 13, Size 3, WIT 7, DEF 5

Morning Star:  Str 13, Size 3, WIT 9, DEF 13

War Flail:  Str 11, Size 3, WIT 7, DEF 7

Quarterstaff: Str 11, Size 9, WIT 11, DEF 11

Great Axe: Str 13, Size 3, WIT 9, DEF 11

Great Sword: Str 15, Size 9, WIT 11, DEF 11

Maul: Str 15, Size 9, WIT 5, DEF 7

Halberd: Str 17, Size 9, WIT 11, DEF 11

Those weapons above are well suited to the basher.  Also, weapons that are marginally 
suitable are battle axe, broadsword, and fist.  You do get a little penalty for using 
marginally suitable weapons, but not enough to notice.  Your basher's favorite weapon 
can only be a well suited one.
     Besides strength, other important factors that determine what weapon you equip 
your basher with are ENDURANCE and current ATTACK skill level.
     If your basher has an ENDURANCE problem, use the QS or WH. Or if he is fighting 
against a heavy armored defensive style, these weapons are the best choice.  Warhammer 
is good against plate.  Don't use a ML or HL with an endurance problem, 'cause he 
won't last past round one.
     If your basher hasn't gained enough skill yet, and is being parried most of the 
time, use BIGGER weapons.  If you have the strength and endurance use the ML or HL.  
Using these weapons will increase the damage you do, making each hit count.  In basic, 
when weapon speed its a major factor, big weapons aren't really that slow.  It is very 
easy to a jump your opponent using a HL or ML, I do it all the time.
     Another tactic I use often with great success is using big weapons for light 
armor and lighter ones for heavy armor.  Most offensives in basic wear lighter armor 
and have fewer hit points.  Offensive styles are more deadly to bashers than defensive 
styles.  Therefore you need to bring them down as quickly as possible.  Using a HL or 
ML against scale armor or less, usually only takes one or 2 hits to bring an offensive 
style down.  Defensive styles parry and dodge a lot of your attacks, so you need a 
lighter weapon so you won't tire out quickly.  Using a warhammer for chainmail and 
above will let you last long enough to bring a defensive style down.  Warhammer also 
does very well against heavy armor.
     WARHAMMER: 13 STR required.  This is the BEST weapon for a basher without a 
doubt.  Its light weight and speed are unchallenged against all the other Basher 
weapons.  It also does a surprising amount of damage.  Can be used against all armors 
with great success.  This weapon rarely breaks.
     MACE: 13 STR required.  This is an okay weapon, but doesn't compare to the 
WARHAMMER.  It has problems inflicting damage.
     Morningstar: 13 STR and 13 DEFT required.  Does good damage, but is slow and 
heavy.  Isn't worth the endurance burn.
     War Flail: 11 STR required.  The is the WORST weapon in the game.  DON'T USE 
IT!!!!!  Damage for this weapon is very lame and I have see it bounce off of ALE and 
NO ARMOR opponents.  I believe daggers and fist do more damage!
     Quarterstaff: 11 STR and DEFT required.  This two handed weapon is light weight, 
quick and good against all armors.  This is a basher's fourth best weapon.  This 
weapon's main problem is that it breaks too much.  I use the FIST as a backup when I 
use the QS, so when it breaks he doesn't have to draw a backup weapon.  Offensive 
styles may not give you a chance to draw your backup weapon.  With a fist back-up you 
will continue attacking after your weapon has broken, maintaining your initiative.
     Great Axe:  13 STR and 11 DEFT required.  This is also much like the QS, but 
weighs a little more.  Does more damage than a QS.  It will tire your basher faster.  
This weapon also breaks a lot.
     Maul: 15 STR required.  Does massive damage, but is very heavy and tiresome.  
This weapon is a better all-around weapon than the halberd.  This is the 2nd best 
bashing weapon.
     Halberd:  17 Str required.  Does the most damage in the game.  This weapon also 
is only for those warriors who have the strength and the endurance for it. This is a 
basher's third best weapon.
     Greatsword:  15 STR required.  See WAR FLAIL.  This weapon also breaks a lot.
     Shields:  Are well suited to bashers, but don't ever use one.  They do hardly any 
damage.  Don't ever use a shield and any other weapon in a bashers OFF-HAND.  They 
rarely use their OFF-hand to parry and when they do use it to attack with, they do 
less damage.  When the computer gets to the part in the program where it selects which 
hand to use, you want him to use his PRIMARY weapon to do the most DAMAGE.  Not to 
pick an off-hand weapon that does lessor damage.  Also you get an attack bonus for 
using two hands with many weapons.
     Bashers favorite weapon:  Well, out of 90 Basher ADM graduates, the following is 
a list of their favorite weapons.

MS(9), MA(17), GA(5), GS(9), ML(9), WF(8), HL(8), WH(7), QS(9), ME(2), LG(8)

     You have to try each of them if you want to guess which one it is.  If you're 
lucky and get the WH, then praise the gods!!
     16 of the 90 bashers got the BASH tactic as their favorite tactic.  But I 
wouldn't use the BASH tactic; the DECISE tactic is awesome for a BASHER.  I use it 
with all my bashers.  Two bashers got DECISE as a favorite tactic.  Bash is only good 
to use against strong defensive styles after round one.  I have used the DEFENSE or 
PARRY Tactics in desperation with great success.  I will chose the one that the basher 
has a WIT statement in.  IE: If he has a DEFENSE statement, I use DEFENSE tactic in 
DESP. If a parry statement, then PARRY in DESP.  If neither, then PARRY 'cause it's 
almost always higher than DEFENSE for a basher.
     Basher Armor:  ALE/S or H to start.  If he doesn't seem to get the jump on most 
of his opponents, then go to heavy armor.  You can `sponge' your opponents by taking 
hits and hope to hit them when they're tired.  But if they do to much damage to you 
first, you will lose.
     Favorite Rhythms:  Offensive effort should be between 8-10 the first minute and 
5-8 there after.  In DESP. 5-10.  Activity Level should be 5-10 in the first minute 
and 1-3 thereafter.  IN DESP between 1-10.  KD between 5-7 all rounds.

Typical Strategy:

MIN:  1    2    3    4    5    6    DESP
========================================
OFF. 10    8    5    5    5    5     10
----------------------------------------
AVT. 10    1    1    1    1    1      6
----------------------------------------
KD.   7    6    6    6    6    6      6
----------------------------------------
Att. RA   RA   RA   RA   RA   RA     RA
----------------------------------------
Pro. HE   HE   HE   HE   HE   HE     HE 
----------------------------------------
TAC. DECISE in minute one.  Bash in later minutes against scum or heavy defensive 
styles.  Defense or Parry in DESP.

If you aim for the limbs, you can take your opponent down quickly.  Bashers tend to 
hit the upper half of the body more anyhow.
     Well, that's a wrap.  If you would like to chat, get charts, or learn all the 
stuff RSI doesn't tell you, drop me a line. You can diplo me in Primus DM102, "The 
Joker's WILD" or any one of my others teams that are too numerous  to list. Also, you 
can EMAIL me at 103260.3347@compuserve.com

                                                                 Ta-Ta,  
                                                                 Sir Jessie Jest
                                                                 The Basher Guy