ADVANCED DUELMASTERS
Date : 11/11/1999 Duedate: 11/24/1999
THE KAIKWOK GATEWAY
DM-108 TURN-103
RANK TEAMS W L K % RANK TEAMS W L K %
1 ANGELS OF PAIN 9/23 81 19 72 81.0 SILENT STORM 65/159
2 WOLVERINES 18/99 155 59 22 72.4 WAY COOL PEOPLE 70/160
THE MERCENARIES 2/189 KENCYRATH 55/157
BLACK MANSION 20/190 MYTH HERD 9/155
MAD SCIENTISTS 18/34 19 THE BEARS 7/172 347 380 6 47.7
THE MERCENARIES 21/191 THE BEARS 69/198
BLACK BULLDOGS 5/13 THE BEARS 48/70
3 ROMAN HEROES 32/53 236 119 45 66.5 THE BEARS 35/176
MISCELLANEOUS II 38/62 FAMOUS BRANDS 37/177
4 ADDAMS FAMILY 36/57 118 60 1 66.3 THE HURT 36/103
THUNDR + LITENING 18/100 THE BEARS 46/69
MYTHING BLADES 69/136 THE BEARS 42/66
DARK PANTHEON 6/164 THE BEARS 43/67
5 CCE 60/76 724 437 75 62.4 THE FEARED 69/183
GOLDEN HOSTE 6/16 20 THOSE WHO RULE 1/121 30 33 0 47.6
HACK AND SLASH 24/44 21 UNDERDOGS 60/75 214 237 13 47.5
NOMADS 14/29 22 WARLORDS 11/110 66 83 2 44.3
ZIG ZAG 5/14 THE BRIGADE 23/90
6 DEATH MASTERS 7/18 294 185 28 61.4 23 BRITERON BY 8/20 119 166 4 41.8
NINJA TURTLES 22/40 PRETTY THINGS 52/93
INFERNAL LEGION 9/22 24 FLATLANDERS 37/165 9 14 0 39.1
7 SACRED VOW 25/174 6 4 0 60.0 25 SUPERIOR FORCES 1/120 50 86 2 36.8
8 DEADLY SHADOWS 46/96 153 117 8 56.7 SUPERIOR FORCES 29/113
ENGINES OF DOOM 43/95 26 JUBS 7/142 135 380 2 26.2
9 FROG PRINCES 18/33 57 46 5 55.3 LIFESHARDPLAYSHORT 65/166
10 CHEMICALS 53/72 42 34 3 55.3 BAD NEWS 78/186
STOP MAKING SCENTS 18/144 GENERAL MAYHEM 65/169
11 DOC LEGRAND'S LAB 7/19 229 186 8 55.2 NIGHTLIGHTS 75/154
DOC LEGRAND'S LAB 20/37 MOLES 63/118
12 DARK GUARDIANS 1/8 301 246 7 55.0 DARBS 77/137
THE GUARDIANS 19/35 BETTER OFF DEAD 65/168
THE RED REAVERS 28/47 HER CATS 65/167
13 ZOOM ZONE 12/143 15 13 0 53.6 WILD AMINALS 74/185
14 SILENT RHYTHM 6/141 17 17 0 50.0 CREW MONIKER 76/119
MEADOW BRIDGE 69/197 MASTICATORS 64/151
NETHER WARRIORS 36/139 27 HELPLESS ANIMAL 16/173 3 11 0 21.4
15 THE ONE MAN TEAM 1/123 3 3 0 50.0 28-ILLUMINATION 46/116 8 32 0 20.0
16 BLACK COVEN 26/187 3 3 0 50.0 29-DARK SIDE 43/115 2 12 0 14.3
17 TRIBAL COUNCIL 4/83 49 50 0 49.5 SHATTERED REALITY 35/56
18 JAYHAWKS 70/161 208 224 0 48.1 30 CHAOTIC PEACE 21/192 1 1 0 50.0
QUEENSPAWN 63/181 CHAOTIC PEACE 69/193
ALICE'S RESTAURANT 33/156 31 HUI NALU 33/188 0 2 0 0.0
PITT GLADIATORS 56/158
'##/###' Avoid teams by their Team Id '-' Team did not fight this turn
WARRIOR SPOTLIGHT
THE GUARDIAN'S FORUM
Reflections by the The Gate Commander
RAMBLINGS FROM WITHIN THE KEEP
Greetings, warriors of THE KAIKWOK GATEWAY. Oscar here, reporting.
There wasn't a real Captain's fight this month, as Donatello continued his
pattern of challenging the gate, bravely attempting to keep the local denizens at bay.
Donatello patrolled along with Vengeance and Teetotaler this month. They met up with
three nasties; Teetotaler bit it at the claws and fangs of The Ythrr, and Donny and
Vengeance slew a Jaguar Warrior and something called a Hokoro. Poor Tee. Since Donny
was victorious, he retained his Captaincy. Hey Donatello, maybe you should give these
guys a shot at the Captain's seat. How about you challenge the gate one turn, then
let other warriors try to take your seat the next. Whaddya say?
Doc Steele will probably be proud again since his team was the most avoided
again. This time it was another of Neon's crew doing the most avoiding, the Black
Bulldogs. I thought you two got along o.k.?
The Zealot of Dark Pantheon was the most challenged warrior this round. The
Greener Fence got its challenge through and very enthusiastically pummelled The Zealot
for the victory. Feels good to not be quite on the bottom, doesn't it, The Greener
Fence?
The biggest ranking upset this week was a result of a match between Jason
Cullinane of The Guardians and Thunder King of Myth Herd; Thunder King, who was ranked
almost 50 points below Jason Cullinane, bested the higher ranked warrior. Well done,
Thunder King!
Let's see. I know there were a few upsets this time. Baron Cockroach (ranked
49th) bested Sgt Slaughter (ranked 21st), scampering right up in the rankings with his
win. Gotta watch those Cockroaches, y'know, they're going to take over the world!
Poppabear of The Bears (ranked 102nd) barely beat Scarlet Skink of Chaotic Peace
(ranked 75th).
In the top of the rankings, Psycho Scientist (previously ranked 8th) was bested
by Delbaeth (previously ranked 4th) in a TV challenge Psycho Scientist initiated.
Maimed (ranked 11th) bested Executioner (ranked 2nd). Rage (ranked 10th) was
surprisingly defeated by Cheshire Cat (ranked 19th). Where'd this Cheshire Cat guy
come from?
Parry-lungers did real well this month with an 11-2 record. Our sole Basher
lost.
Angels of Pain still dominates the team rankings with an 81.0% record. Sly and
the rest of Neon's crew follow with an enviable 72.4%, followed by Caesar's Roman
Heroes with 66.5%, who is very closely followed by Doc Steele's Addams Family and
Thundr + Litening. Jubs et al, Helpless Animals, Illumination, and Dark Side hold
down the bottom of the rankings.
I bet you all got your tourney results by now. Congrats, Vengeance, for another
victory. Furious Impaler took Runner-Up. Executioner, Gypsy Moth, 3066, Cheshire Cat
(him again!?), Psycho Scientist, Nameless Took, Teetotaler, and Bhurak were Tournament
Victors. Well done, all of you!
That's all I have for you. Until next time, I remain,
Oscar
CAPTAIN OF THE GATE W L K TEAM NAME CITY
1) DONATELLO 22-366 261 56 26 NINJA TURTLES (40) SOLVEN
THE GATE COMMANDERS W L K TEAM NAME CITY
2) VENGEANCE 9-2052 190 49 91 ANGELS OF PAIN (23) ZUKAL
3) MAIMED 36-2213 100 89 4 THE HURT (103) JHANS
4) PSYCHO SCIENTIST 18-697 160 100 16 MAD SCIENTISTS (34) TALCAMA
5) SLY 18-68 171 64 12 WOLVERINES (99) TALCAMA
6) HAWK 46-554 140 121 1 DEADLY SHADOWS (96) ARDIVENT
7) WHIPLASH 19-1221 145 80 1 THE GUARDIANS (35) ZUWAYZA
8) DELBAETH 6-978 178 91 10 GOLDEN HOSTE (16) TRANSEL
9) CHESHIRE CAT 33-3036 117 46 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
10) EXECUTIONER 43-1035 151 87 7 ENGINES OF DOOM (95) VEASTIAN
11) FERNDOK 60-607 121 83 11 UNDERDOGS (75) ARADI
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
12) 3066 14-1351 123 69 4 NOMADS (29) TOBIR
LIEUTENANTS OF THE GATE W L K TEAM NAME CITY
13) GYPSY MOTH 20-704 130 79 4 BLACK MANSION (190) SEAM
14) GOLDILOCKS 18-470 130 110 6 FROG PRINCES (33) TALCAMA
15) DANGEROUS 43-842 126 124 3 ENGINES OF DOOM (95) VEASTIAN
16) DON JUAN 24-849 138 123 5 HACK AND SLASH (44) ZORPUNT
17) TEETOTALER 38-326 211 95 61 MISCELLANEOUS II (62) CLIFFHOME
18) RAGE 48-906 136 115 9 THE BEARS (70) CAER
19) TAWNY 24-1369 142 87 5 HACK AND SLASH (44) ZORPUNT
20) BARON COCKROACH 20-703 123 94 2 DOC LEGRAND'S LAB (37) SEAM
21) KAHANAMOKU 33-608 109 72 4 HUI NALU (188) NIYTYOLE ISLAND
22) NAMELESS TOOK 1-3195 130 52 4 DARK GUARDIANS (8) MORDANT
23)-SUGAR BEAR 42-811 105 90 2 THE BEARS (66) RODEKI
24) BHURAK 60-1081 107 62 5 CCE (76) ARADI
25) MOTHER BEAR 7-3172 86 53 2 THE BEARS (172) BONSUR
26) NOELLE 14-2005 106 66 2 NOMADS (29) TOBIR
27) TA'RA 24-1088 141 106 11 HACK AND SLASH (44) ZORPUNT
28) SEEKER PALE SILK 65-1582 95 64 1 SILENT STORM (159) DAL SHANG
29) THANATOS 9-1069 169 121 0 INFERNAL LEGION (22) ZUKAL
30) STORMBRINGER 1-318 162 72 0 THOSE WHO RULE (121) MORDANT
31) ELLEGON 19-1723 109 69 2 THE GUARDIANS (35) ZUWAYZA
DEFENDERS OF THE KEEP W L K TEAM NAME CITY
32) NECRON-99 7-565 201 88 2 DEATH MASTERS (18) BONSUR
33) THE COUATL 2-17 100 63 6 THE MERCENARIES (189) NIANIA
34) FER DE LANCE 5-1938 117 88 1 ZIG ZAG (14) KALTOS
35) DARIUS 32-688 153 103 3 ROMAN HEROES (53) ARVAT
36) NODONN 6-866 162 105 6 GOLDEN HOSTE (16) TRANSEL
37) LAZAR WOLF 4-1169 98 81 1 TRIBAL COUNCIL (83) JHELUM
38) ALICIA 24-1551 136 79 2 HACK AND SLASH (44) ZORPUNT
39) TARAD 18-181 150 87 6 THUNDR + LITENING (100) TALCAMA
40) LEONARDO 22-205 218 103 7 NINJA TURTLES (40) SOLVEN
41) REX WALTERS 70-1592 104 41 3 JAYHAWKS (161) SENTERN
42) JUANITA 63-1482 63 82 2 MOLES (118) AMEN-TEI
43) AJAX 23-804 103 53 2 THE BRIGADE (90) TI
44) TREBONIUS 32-604 157 88 7 ROMAN HEROES (53) ARVAT
45) ASHE 55-168 92 88 2 KENCYRATH (157) KHALANI
46) THUNDER KING 9-2322 87 86 4 MYTH HERD (155) ZUKAL
47) PATIENCE 1-2619 79 63 1 SUPERIOR FORCES (120) MORDANT
48)-URSA 48-1678 80 82 2 THE BEARS (70) CAER
49) SGT SLAUGHTER 7-541 200 92 1 DEATH MASTERS (18) BONSUR
50) MAMMA 43-1602 94 90 1 THE BEARS (67) VEASTIAN
51) FRIGGA SOULTAKER 26-1388 103 91 2 BLACK COVEN (187) CALEAM
52) MARIONETTE 1-4093 77 84 1 DARK GUARDIANS (8) MORDANT
53) ALICE 33-2888 92 74 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
54) DOTH DRAGONMERE 36-1257 69 31 3 NETHER WARRIORS (139) JHANS
55) RONIN 21-1569 70 44 1 THE MERCENARIES (191) SUNSET
56) LUCIFER'S HAMMER 75-639 86 82 4 NIGHTLIGHTS (154) JADE MOUNTAIN
57) SABRE TOOTH 28-1193 117 73 2 THE RED REAVERS (47) MORYA
58) MA BEAR 48-2205 75 44 0 THE BEARS (70) CAER
59) CHRIS DODD 77-31 74 85 3 DARBS (137) MAZGOURRAH
60) JACQUE VAUGN 70-2335 79 57 6 JAYHAWKS (161) SENTERN
61) NICODEMUS 8-1729 102 77 3 BRITERON BY (20) ARKERS
GUARDIANS OF THE WALL W L K TEAM NAME CITY
62) MOLLY RINGWALD 52-520 100 82 5 PRETTY THINGS (93) FRATSFA
63) M'LADY MACAW 21-1006 77 70 4 CHAOTIC PEACE (192) SUNSET
64) CHANGELING 19-2164 70 78 2 THE GUARDIANS (35) ZUWAYZA
65) BARIUM 53-378 100 80 4 CHEMICALS (72) KHALHUMS
66) SAMMY 37-2991 63 59 2 FLATLANDERS (165) SIBIKHAS
67) FATHER TOM 70-1564 92 73 4 WAY COOL PEOPLE (160) SENTERN
68) ANGEL 56-612 112 83 0 PITT GLADIATORS (158) ROCANIS
69)-BUTKUS 43-836 70 84 1 THE BEARS (67) VEASTIAN
70) SEEKER HIDDEN SPAR 65-1559 95 56 1 SILENT STORM (159) DAL SHANG
71) THING 36-97 78 62 0 ADDAMS FAMILY (57) JHANS
GUARDIANS OF THE WALL W L K TEAM NAME CITY
72) TOE JAM 1-3433 45 47 1 SUPERIOR FORCES (120) MORDANT
73) GUMBY 12-2854 74 64 0 ZOOM ZONE (143) RIZTAB
74) DAVE 65-2122 69 65 2 HER CATS (167) DAL SHANG
75) POPPABEAR 69-649 70 27 0 THE BEARS (198) CIMMERIAC
76) KARL CULLINANE 19-1724 84 65 1 THE GUARDIANS (35) ZUWAYZA
77) ANGLACHEL 1-1847 78 48 0 THE ONE MAN TEAM (123) MORDANT
78) SCAR 25-2752 58 44 1 SACRED VOW (174) LYRATILAN
79) DONE UNTO OTHERS 65-1729 84 63 2 LIFESHARDPLAYSHORT (166) DAL SHANG
80) CRUSADER 19-1662 62 67 1 THE GUARDIANS (35) ZUWAYZA
81) LIAR 63-28 113 59 3 QUEENSPAWN (181) AMEN-TEI
82) LAB SUPPORT 7-3359 58 72 2 JUBS (142) BONSUR
83) FLIPPER 74-356 91 79 1 WILD AMINALS (185) DAIYLA KIV
84) NIBBLE 64-2916 63 102 0 MASTICATORS (151) KURUKAR
85) STALIN 35-2627 55 40 0 THE BEARS (176) MURSKA
86) GUS 69-5194 57 20 1 MYTHING BLADES (136) CIMMERIAC
87) KENDER 70-1574 97 65 1 WAY COOL PEOPLE (160) SENTERN
88) BENI-HANA 19-2750 43 26 4 THE GUARDIANS (35) ZUWAYZA
89) LIVIUS 32-880 111 62 4 ROMAN HEROES (53) ARVAT
90) CRYSTAL DOVE 18-4139 68 31 2 THUNDR + LITENING (100) TALCAMA
91) FRAANCH 65-2139 75 70 4 BETTER OFF DEAD (168) DAL SHANG
92) LUJAK 46-1431 68 53 5 THE BEARS (69) ARDIVENT
93) LAND SHARK 7-1466 84 108 4 DOC LEGRAND'S LAB (19) BONSUR
94) COMPLETE CHECK 76-756 76 83 2 CREW MONIKER (119) SIMTAKKA
95) TIM HOCHBERG 63-1802 52 46 0 MOLES (118) AMEN-TEI
96) JASON CULLINANE 19-1241 87 94 3 THE GUARDIANS (35) ZUWAYZA
97) STEVE BARD 63-1722 67 48 1 MOLES (118) AMEN-TEI
98)-XANADU 46-2126 51 50 4 ILLUMINATION (116) ARDIVENT
99) FORGEMASTER 6-1731 65 52 3 SILENT RHYTHM (141) TRANSEL
100) SATURN 75-800 79 73 3 NIGHTLIGHTS (154) JADE MOUNTAIN
101) CUDDLY KOALA 16-555 59 42 0 HELPLESS ANIMALS (173) WILLAF
PROTECTORS OF THE WALL W L K TEAM NAME CITY
102) SCARLET SKINK 69-1717 41 46 1 CHAOTIC PEACE (193) CIMMERIAC
103) SILVERMOON 69-1768 51 43 1 MEADOW BRIDGE (197) CIMMERIAC
104) HASDRUBAL 11-1339 66 74 1 WARLORDS (110) ARUAK CITY
105) THE GREENER FENCE 65-1955 75 52 3 LIFESHARDPLAYSHORT (166) DAL SHANG
106) G.I. JOE 29-723 89 91 3 SUPERIOR FORCES (113) LAPUR
107) RON ZONI 37-2599 67 46 5 FAMOUS BRANDS (177) SIBIKHAS
108)-SOLOMON 35-911 74 59 1 SHATTERED REALITY (56) MURSKA
109) POLO 18-3017 82 75 3 STOP MAKING SCENTS (144) TALCAMA
110) SELLEQUE 5-456 104 79 2 BLACK BULLDOGS (13) KALTOS
111)-NATASHA 43-660 59 46 2 DARK SIDE (115) VEASTIAN
112) LET'S BE FRIENDS 78-32 80 72 1 BAD NEWS (186) LIN TIRIAN
113) THE ZEALOT 6-3656 67 46 1 DARK PANTHEON (164) TRANSEL
114) ALLUNDER THE GRATE 65-2151 77 70 2 GENERAL MAYHEM (169) DAL SHANG
115) BLACKTHORN 56-839 88 78 3 PITT GLADIATORS (158) ROCANIS
116) AURORA BOREALIS 75-710 90 74 0 NIGHTLIGHTS (154) JADE MOUNTAIN
117) ZULU 69-793 81 52 0 THE FEARED (183) CIMMERIAC
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN
KIKI, JAGUAR WARRI 108-45 0 1 0 DARK ARENA 0 DONATELLO 22-366 103
HOKORO 108-15 0 1 0 DARK ARENA 0 VENGEANCE 9-2052 103
TEETOTALER 38-326 211 95 61 MISCELLANEOUS II 62 THE YTHRR 108-55 103
PERSONAL CORRESPONDENCE
Oscar -- Being most avoided more often than not certainly does make me proud. But in
all fairness to Guardian it was not his Mercenaries last turn that most avoided my
stable, but Neon's purchased crew. -- Doc Steele
Well, you got it again this round. You're right, I botched my Mercenaries. Too
many of those durned guys around! Seriously, apologies to Guardian--it's Neon
who was the coward (and was again this round). -- Oscar
Longshadow -- First of all, anyone can win a TC from the moment they start playing DM,
while it takes 10+ years--if ever--these days to compete at the top level of this
game. So buying a TC prize is not the same as buying a Gateway warrior. I use the
analogy of standing in line for tickets to a show you really want to see. If you have
been waiting for 4 days in the parking lot and some idiot shows up 5 minutes before
the ticket window opens and buys a spot in line from someone just ahead of you,
wouldn't you be upset? While if that person just bought a case of beer from those
ahead of you and then took their proper place at the end of the line it would be no
big deal. That is how I feel about buying warriors vs buying TC prizes. -- Doc Steele
Dr. Surfer -- I suppose our rivalry here will depend on your reaction to my attack on
purchased warriors and your performance as a manager with your own warriors. If you
handle the attack in stride I am sure we can keep it friendly. If you prove to be a
skilled manager and take my stable head-on with minimal avoids I am sure we can
develop the rivalry as well. -- Doc Steele
Neon -- Congratulations on a fine return challenge with Couatl. I only wish Tarad had
at least looked better. I'm sure we'll see that fight again this turn so here's
hoping Couatl brakes against Tarad's plate like the pathetic, striker, Legrand whore
he is! -- Doc Steele
Neon -- How strong can your pipeline be if you are caught most avoiding my little
upstart stable? Soon it will be time for Psycho, Sly-whore, and Gypsy-whore to avoid
Tarad as well. -- Doc Steele
Longshadow -- Glad to know you are expecting the harsh reaction that myself, Doc
Steele and others have regarding the purchasing of Primus/Gateway warriors. Just know
that I will gather far more pleasure beating a Gateway whore with my own warriors than
you will winning with them. -- Chief Illiniwek
Dr. Surfer -- I had a warrior in an ADM tournament not too long ago with 2
Grandmasters and had picked up a third by round 3. He ended up going 10-3. Just
remember, skills aren't everything. I welcome you here and hope you will discontinue
running Kahanamoku when you get your own warriors inducted. -- Chief Illiniwek
And, yes, I know 3 Grands will get my warriors a not so fond welcome a couple years of
losses here. Asm es la vida. -- Dr Surfer
May the tourney be kind to someone... I think that is general enough. -- Dr
Surfer
Kahanamoku, ambassador for the honorable tradition of warrior kings, waveriding (a
fast growing fad in Alistari among rebellious youths, who happen to also be the type
of individuals prone to entering into the gladiatorial profession), has entered his
first gladiatorial contest. He hopes his exposure will help attract quality warriors
to the Hang Five and Making Waves stables. These stables need quality desperately, as
they are now filled with pot smoking slackers who have forgotten, or never learned,
the traditions of old. -- Dr. Surfer
[These ads were misdelivered and missed last turn]
All -- Looking back, I see that Furious Impaler never did such a cowardly thing as
fighting in the gate every turn to avoid dueling real warriors. His only cowardice
was avoiding the only two active warriors he felt capable of defeating him. So, don't
bombard Scrag with false accusations; the gate thing is all Neon's idea.
Also, I think it might be time to look for another Spymaster. Oscar seems to be
making a few too many mistakes. Maybe it was just growing up in the sixties, but
Donatello carried back both a dead Teetotaler AND a dead Vengeance last turn, and
Tarad beat Ronin, not vice-versa. So, perhaps Oscar should consider hanging up his
license for the nonce until he can perfect the spymaster's most important commodity:
information.
Ah HAH, somebody does read my reports. And after you all kept sayin' you don't.
I'm honored, really I am. See, I was just seein' if anybody was payin'
attention. Right, that's it. -- Oscar
LAST WEEK'S FIGHTS
DONATELLO butchered KIKI, JAGUAR WARRIOR in a 1 minute Dark Arena Title fight.
VENGEANCE butchered HOKORO in a exciting 2 minute gruesome Dark Arena duel.
TEETOTALER was savagely slain by THE YTHRR in a 2 minute Dark Arena fight.
PSYCHO SCIENTIST viciously subdued DELBAETH in a popular 3 minute Challenge fight.
GYPSY MOTH devastated STORMBRINGER in a popular 3 minute uneven Challenge brawl.
SLY savagely defeated WHIPLASH in a crowd pleasing 2 minute gory Challenge brawl.
FERNDOK was overcome by HAWK in a action packed 2 minute Challenge melee.
DARIUS vanquished JUANITA in a action packed 1 minute one-sided Challenge duel.
BARON COCKROACH won victory over SGT SLAUGHTER in a popular 2 minute Challenge fight.
MA BEAR was handily defeated by RONIN in a exciting 1 minute one-sided Challenge bout.
TREBONIUS demolished LUCIFER'S HAMMER in a 1 minute mismatched Challenge competition.
FRIGGA SOULTAKER was narrowly defeated by TARAD in a popular 1 minute Challenge brawl.
DOTH DRAGONMERE handily defeated CHRIS DODD in a 1 minute Challenge conflict.
MAMMA was bested by THE COUATL in a action packed 1 minute Challenge duel.
FORGEMASTER was beaten by TIM HOCHBERG in a crowd pleasing 1 minute Challenge brawl.
LIVIUS devastated CUDDLY KOALA in a exciting 1 minute one-sided Challenge fight.
LAND SHARK was overpowered by LEONARDO in a 1 minute one-sided Challenge match.
SCAR viciously subdued GUS in a popular 6 minute gory Challenge contest.
THING vanquished NIBBLE in a action packed 5 minute one-sided Challenge match.
LUJAK was viciously subdued by FRAANCH in a popular 3 minute brutal Challenge contest.
STALIN was overpowered by LAB SUPPORT in a exciting 1 minute uneven Challenge fight.
TOE JAM vanquished DAVE in a exciting 2 minute gruesome one-sided Challenge fight.
CRYSTAL DOVE overpowered COMPLETE CHECK in a popular 5 minute uneven Challenge duel.
POLO overpowered BLACKTHORN in a exciting 2 minute gory uneven Challenge competition.
SILVERMOON savagely defeated LET'S BE FRIENDS in a 7 minute Challenge duel.
SELLEQUE overpowered ALLUNDER THE GRATE in a 1 minute one-sided Challenge match.
THE ZEALOT was overpowered by THE GREENER FENCE in a 1 minute uneven Challenge bout.
MAIMED viciously subdued EXECUTIONER in a popular 4 minute bloody duel.
RAGE was narrowly defeated by CHESHIRE CAT in a crowd pleasing 5 minute brutal match.
GOLDILOCKS was viciously subdued by 3066 in a exciting 2 minute brutal fight.
DANGEROUS handily defeated KAHANAMOKU in a 1 minute uneven match.
NOELLE was overpowered by NAMELESS TOOK in a popular 2 minute bloody uneven bout.
THANATOS was savagely defeated by MOTHER BEAR in a action packed 3 minute competition.
BHURAK overpowered SABRE TOOTH in a action packed 1 minute uneven battle.
SEEKER PALE SILK was devastated by TA'RA in a action packed 3 minute mismatched match.
DON JUAN overcame ELLEGON in a crowd pleasing 1 minute fight.
TAWNY savagely defeated REX WALTERS in a action packed 3 minute bloody competition.
AJAX savagely defeated SAMMY in a popular 4 minute brutal match.
ALICIA overpowered LIAR in a popular 3 minute gruesome one-sided duel.
ALICE overpowered KARL CULLINANE in a exciting 1 minute brutal uneven competition.
PATIENCE viciously subdued SEEKER HIDDEN SPARK in a exciting 6 minute brutal bout.
JASON CULLINANE was overpowered by THUNDER KING in a 1 minute mismatched bout.
JACQUE VAUGN overpowered CAPTURED PHANTOM in a 2 minute brutal one-sided struggle.
LAZAR WOLF devastated STEVE BARD in a exciting 1 minute brutal mismatched fight.
FER DE LANCE devastated SATURN in a popular 2 minute gruesome one-sided brawl.
NODONN devastated ASHE in a crowd pleasing 1 minute bloody one-sided fight.
NECRON-99 devastated DONE UNTO OTHERS in a popular 1 minute gruesome one-sided bout.
MOLLY RINGWALD was demolished by MARIONETTE in a 1 minute one-sided conflict.
BARIUM devastated G.I. JOE in a crowd pleasing 1 minute brutal one-sided fight.
ANGEL vanquished SKI'KI'KI, TURNED in a popular 2 minute gory one-sided duel.
M'LADY MACAW narrowly defeated KENDER in a action packed 8 minute brutal melee.
NICODEMUS subdued RON ZONI in a action packed 3 minute gory battle.
HASDRUBAL was outlasted by FLIPPER in a exciting 7 minute gruesome contest.
GUMBY bested BENI-HANA in a exciting 1 minute brutal bout.
SCARLET SKINK was narrowly defeated by POPPABEAR in a popular 9 minute gory fight.
FATHER TOM devastated CRUSADER in a exciting 1 minute bloody mismatched duel.
CHANGELING demolished ANGLACHEL in a crowd pleasing 1 minute brutal uneven match.
AURORA BOREALIS savagely defeated ZULU in a action packed 16 minute gruesome fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 38 PARRY-LUNGE 72 - 39 - 10 65 |
|WALL OF STEEL 14 AIMED BLOW 51 - 32 - 0 61 |
|PARRY-LUNGE 13 PARRY-STRIKE 32 - 24 - 0 57 |
|TOTAL PARRY 11 PARRY-RIPOSTE 17 - 13 - 0 57 |
|SLASHING ATTACK 10 LUNGING ATTACK 186 - 179 - 10 51 |
|AIMED BLOW 8 WALL OF STEEL 66 - 68 - 4 49 |
|PARRY-STRIKE 6 SLASHING ATTACK 26 - 32 - 0 45 |
|PARRY-RIPOSTE 5 TOTAL PARRY 33 - 42 - 0 44 |
|STRIKING ATTACK 5 STRIKING ATTACK 17 - 22 - 0 44 |
|BASHING ATTACK 1 BASHING ATTACK 3 - 16 - 0 16 |
Turn 103 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 11 - 2 PARRY-RIPOSTE 2 - 3 5 LUNGING ATTACK
AIMED BLOW 6 - 2 SLASHING ATTACK 4 - 6 3 PARRY-LUNGE
TOTAL PARRY 7 - 4 WALL OF STEEL 4 - 10 2 WALL OF STEEL
PARRY-STRIKE 3 - 3 STRIKING ATTACK 1 - 4 1 AIMED BLOW
LUNGING ATTACK 19 - 19 BASHING ATTACK 0 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE RANK WARRIOR W L K TEAM NAME
PARRY-LUNGE 1) DONATELLO 22-366 261 56 26 NINJA TURTLES (40)
LUNGING ATTACK 2) VENGEANCE 9-2052 190 49 91 ANGELS OF PAIN (23)
WALL OF STEEL 7) WHIPLASH 19-1221 145 80 1 THE GUARDIANS (35)
AIMED BLOW 9) CHESHIRE CAT 33-3036 117 46 2 ALICE'S RESTAURANT (156)
PARRY-STRIKE 20) BARON COCKROACH 20-703 123 94 2 DOC LEGRAND'S LAB (37)
PARRY-RIPOSTE 21) KAHANAMOKU 33-608 109 72 4 HUI NALU (188)
TOTAL PARRY 22) NAMELESS TOOK 1-3195 130 52 4 DARK GUARDIANS (8)
STRIKING ATTACK 33) THE COUATL 2-17 100 63 6 THE MERCENARIES (189)
SLASHING ATTACK 46) THUNDER KING 9-2322 87 86 4 MYTH HERD (155)
BASHING ATTACK 56) LUCIFER'S HAMMER 75-639 86 82 4 NIGHTLIGHTS (154)
The overall popularity leader is THANATOS 9-1069. The most popular warrior this turn
was HASDRUBAL 11-1339. The ten other most popular fighters were GUS 69-5194, M'LADY
MACAW 21-1006, SCAR 25-2752, PATIENCE 1-2619, AURORA BOREALIS 75-710, LET'S BE
FRIENDS 78-32, SEEKER HIDDEN SPARK 65-1559, KENDER 70-1574, CRYSTAL DOVE 18-4139, and
SILVERMOON 69-1768.
The least popular fighter this week was KAHANAMOKU 33-608. The other ten least
popular fighters were MOLLY RINGWALD 52-520, DONE UNTO OTHERS 65-1729, THE ZEALOT
6-3656, MA BEAR 48-2205, JUANITA 63-1482, ANGLACHEL 1-1847, CRUSADER 19-1662, ASHE
55-168, STEVE BARD 63-1722, and JASON CULLINANE 19-1241.
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
Arena(Number) W L K Arena(Number) W L K Arena(Number) W L K
MORDANT(1) 4 2 0 SOLVEN(22) 2 0 1 FRATSFA(52) 0 1 0
NIANIA(2) 1 0 0 TI(23) 1 0 0 KHALHUMS(53) 1 0 0
JHELUM(4) 1 0 0 ZORPUNT(24) 4 0 0 KHALANI(55) 0 1 0
KALTOS(5) 2 0 0 LYRATILAN(25) 1 0 0 ROCANIS(56) 1 1 0
TRANSEL(6) 1 3 0 CALEAM(26) 0 1 0 ARADI(60) 1 1 0
BONSUR(7) 3 2 0 MORYA(28) 0 1 0 AMEN-TEI(63) 1 3 0
ARKERS(8) 1 0 0 LAPUR(29) 0 1 0 KURUKAR(64) 0 1 0
ZUKAL(9) 2 1 1 ARVAT(32) 3 0 0 DAL SHANG(65) 2 5 0
ARUAK CITY(11) 0 1 0 NIYTYOLE ISLAND(33) 2 1 0 CIMMERIAC(69) 2 3 0
RIZTAB(12) 1 0 0 MURSKA(35) 0 1 0 SENTERN(70) 2 2 0
TOBIR(14) 1 1 0 JHANS(36) 3 0 0 DAIYLA KIV(74) 1 0 0
WILLAF(16) 0 1 0 SIBIKHAS(37) 0 2 0 JADE MOUNTAIN(75) 1 2 0
TALCAMA(18) 5 1 0 CLIFFHOME(38) 0 1 0 SIMTAKKA(76) 0 1 0
ZUWAYZA(19) 1 6 0 VEASTIAN(43) 1 2 0 MAZGOURRAH(77) 0 1 0
SEAM(20) 2 0 0 ARDIVENT(46) 1 1 0 LIN TIRIAN(78) 0 1 0
SUNSET(21) 2 0 0 CAER(48) 0 2 0
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
22) NAMELESS TOOK 1-3195 130 52 4 DARK GUARDIANS (8) MORDANT
33) THE COUATL 2-17 100 63 6 THE MERCENARIES (189) NIANIA
37) LAZAR WOLF 4-1169 98 81 1 TRIBAL COUNCIL (83) JHELUM
34) FER DE LANCE 5-1938 117 88 1 ZIG ZAG (14) KALTOS
8) DELBAETH 6-978 178 91 10 GOLDEN HOSTE (16) TRANSEL
25) MOTHER BEAR 7-3172 86 53 2 THE BEARS (172) BONSUR
61) NICODEMUS 8-1729 102 77 3 BRITERON BY (20) ARKERS
2) VENGEANCE 9-2052 190 49 91 ANGELS OF PAIN (23) ZUKAL
104) HASDRUBAL 11-1339 66 74 1 WARLORDS (110) ARUAK CITY
73) GUMBY 12-2854 74 64 0 ZOOM ZONE (143) RIZTAB
12) 3066 14-1351 123 69 4 NOMADS (29) TOBIR
101) CUDDLY KOALA 16-555 59 42 0 HELPLESS ANIMALS (173) WILLAF
4) PSYCHO SCIENTIST 18-697 160 100 16 MAD SCIENTISTS (34) TALCAMA
7) WHIPLASH 19-1221 145 80 1 THE GUARDIANS (35) ZUWAYZA
13) GYPSY MOTH 20-704 130 79 4 BLACK MANSION (190) SEAM
55) RONIN 21-1569 70 44 1 THE MERCENARIES (191) SUNSET
1) DONATELLO 22-366 261 56 26 NINJA TURTLES (40) SOLVEN
43) AJAX 23-804 103 53 2 THE BRIGADE (90) TI
16) DON JUAN 24-849 138 123 5 HACK AND SLASH (44) ZORPUNT
78) SCAR 25-2752 58 44 1 SACRED VOW (174) LYRATILAN
51) FRIGGA SOULTAKER 26-1388 103 91 2 BLACK COVEN (187) CALEAM
57) SABRE TOOTH 28-1193 117 73 2 THE RED REAVERS (47) MORYA
106) G.I. JOE 29-723 89 91 3 SUPERIOR FORCES (113) LAPUR
35) DARIUS 32-688 153 103 3 ROMAN HEROES (53) ARVAT
9) CHESHIRE CAT 33-3036 117 46 2 ALICE'S RESTAURANT (156) NIYTYOLE ISLAND
85) STALIN 35-2627 55 40 0 THE BEARS (176) MURSKA
3) MAIMED 36-2213 100 89 4 THE HURT (103) JHANS
66) SAMMY 37-2991 63 59 2 FLATLANDERS (165) SIBIKHAS
17) TEETOTALER 38-326 211 95 61 MISCELLANEOUS II (62) CLIFFHOME
10) EXECUTIONER 43-1035 151 87 7 ENGINES OF DOOM (95) VEASTIAN
6) HAWK 46-554 140 121 1 DEADLY SHADOWS (96) ARDIVENT
18) RAGE 48-906 136 115 9 THE BEARS (70) CAER
62) MOLLY RINGWALD 52-520 100 82 5 PRETTY THINGS (93) FRATSFA
65) BARIUM 53-378 100 80 4 CHEMICALS (72) KHALHUMS
45) ASHE 55-168 92 88 2 KENCYRATH (157) KHALANI
68) ANGEL 56-612 112 83 0 PITT GLADIATORS (158) ROCANIS
11) FERNDOK 60-607 121 83 11 UNDERDOGS (75) ARADI
42) JUANITA 63-1482 63 82 2 MOLES (118) AMEN-TEI
84) NIBBLE 64-2916 63 102 0 MASTICATORS (151) KURUKAR
28) SEEKER PALE SILK 65-1582 95 64 1 SILENT STORM (159) DAL SHANG
75) POPPABEAR 69-649 70 27 0 THE BEARS (198) CIMMERIAC
41) REX WALTERS 70-1592 104 41 3 JAYHAWKS (161) SENTERN
83) FLIPPER 74-356 91 79 1 WILD AMINALS (185) DAIYLA KIV
56) LUCIFER'S HAMMER 75-639 86 82 4 NIGHTLIGHTS (154) JADE MOUNTAIN
TOP WARRIOR OF EACH ARENA W L K TEAM NAME CITY
94) COMPLETE CHECK 76-756 76 83 2 CREW MONIKER (119) SIMTAKKA
59) CHRIS DODD 77-31 74 85 3 DARBS (137) MAZGOURRAH
112) LET'S BE FRIENDS 78-32 80 72 1 BAD NEWS (186) LIN TIRIAN
JESSIE'S GUIDE TO A GOOD BASHER (2nd Edition)
Greetings. This is a 2nd edition of "Jessie's guide to a good BASHER." I have
had a little more time to upgrade my first article to give you some more info
regarding my favorite style. The major changes are in the weapons and strategies
section. But read the whole thing; I've made other changes as well. Also, this
article doesn't discuss the SCUM basher or other mutant variations of this style. It
deals mainly with ones meant to last past 10-15 fights.
Most new mangers or managers that don't run bashers that much, don't understand
how to make a good basher. Needless to say, they don't run them right either. Even
with the my horde of bashers, each one varies somewhat.
The 4 MOST important things to a basher are DECISE skills, ATTACK skills, DAMAGE
bonus, and maintaining the INITIATIVE. This is also the order of importance as well.
Bashers also learn ATTACK, DECISE and INITIATIVE skills faster than other skills.
They are very similar to slashers in many ways.
1. DECISE SKILLS: A basher needs to strike first, this is why his number of Decise
skills must be high. His bigger size will give him bonus DECISE skills, as well as
bonus INITIATIVE skills. Bashers have poor defense and parrying abilities, this is
why they need to gain the initiative. A BASHER'S best defense is a good OFFENSE.
Speed also gives decise skills. But, I don't add to speed, cause speed isn't vital to
a basher or his performance.
2. ATTACK: After gaining the initiative, the number of attack skills will determine
whether he hits or not. Bashers need to hit what they swing at, 'cause they may not
get another chance to swing. I recommend a 10+ base in attack for a basher. This
means he should have a HIGH ORDER WIT statement for attack. The higher the attack
rating, the easier it will be to get through the parries and dodges of the opponent.
If you check the WIT statement chart, and he doesn't have HIGH ORDER attack, he may
not do well.
3. DAMAGE: This is a MUST for any basher. I would recommend a no less than a GOOD
DAMAGE rating. I prefer GREAT DAMAGE for my bashers, or more. A basher must be able
to do A LOT of damage when he hits, because he is trying to bring his opponent down
fast. He can't afford to let his opponent attack back with the low defensive
abilities the basher has. That is why he needs to make every hit count.
4. INITIATIVE: He needs to start with at least a LOW ORDER initiative WIT statement.
He needs to maintain his attacks to get enough hits to bring his opponent down, so
there is no counter attack. It does no good to strike first if he can't maintain his
initiative. Big size, High WIT, and high DEFTNESS will give your basher extra
starting INITIATIVE skills.
Designing a good basher doesn't take a rocket scientist. If you've been
wondering what to do with big guys, BASHER is the answer. Bashers make excellent
BASIC warriors. And if you get one that has some defensive abilities as well as
offense, he might be good at the higher levels of the game. Smaller bashers that have
higher skill bases, fare better at higher levels of the game than bigger ones with
less skill. The only problem with small ones is surviving BASIC. 'Cause they don't
have the DAMAGE or HIT POINTS the big ones have.
Strength: 10-17 Don't skimp, you need the damage. But WIT is the first concern.
Strength is number 3 in the priority race. You might need a little higher if you have
a small warrior. Remember, you want to at least get a GOOD DAMAGE rating. You can
also train strength later, so don't worry about starting with it too high. I always
try to get odd numbers on strength, 'cause that's where most of the strength
requirements are for basher weapons. 15, 17, 21 STR also give extra skills.
Constitution: 6+ Try to get it to a least 6. If you already have it above 6, don't
add points here. This is low priority for adding points.
Size: 9+ is recommended, but I wouldn't go below 6 unless you got at least a 15
strength. If you have a size 15+, then you can go as low as 10 on the strength. A QS
only needs an 11 strength to wield. You can use it till you get a 12 or more strength
to wield the basher's best weapon, the WARHAMMER. Don't forget big sizes, 12+, get
bonus HIT POINTS, DECISE SKILLS, and INITIATIVE SKILLS. But they also get a penalty
in their starting DEFENSE skills. Smaller ones, 8 or less, get bonus defense, but
fewer hit points. They also get hosed on their DAMAGE bonus. But the smaller ones
usually start out with more skills than the bigger ones.
Wit: 15, 17 or 21. Since a basher starts out with lower skill bases than most styles,
he needs to learn fast. Even if he is only an average basher, he can make up for it
by learning fast. Having a high WIT will help him learn fast. If you have a slow-
learning basher, he won't be competitive after about 10 to 15 fights. The reason is
that the other styles that start with more skills than a basher will pass him up in
the skills department. This will cause many losses and even death. This is a number
ONE priority when adding points.
WILL: If you can't get 15, 17, or 21, don't add points here. WILL is not a basher
priority. If you want your basher to go to ADM, you need at least a 15 WILL. Bashers
are low endurance burn, and don't need high endurance. But it is nice to have. Some
of the best short term bashers have low wills.
Speed: 5+. Speed is not a basher priority. Don't add points here. I don't like 3
speeds, I believe there is a voodoo curse that penalizes you too much.
DEFTNESS: Many managers skimp here. DON'T SKIMP on deftness. I see many managers
see that a roll up has low deftness and automatically say, "Make it a basher." That
greatly damages your basher. For a lunger or slasher who already have A LOT of skills
to start out with, it's okay to have a low deftness. But not a basher who doesn't
have those skills. Deftness is where most of the bonus skills come from. Don't ROB
your basher of the skills, he needs all he can get. I recommend 13+. 11 is okay if
you have a 17 or 21 WIT. I never go below 9 Deftness, period.
BASHER WEAPONS: After experimenting with all of the basher weapons extensively, I
have more info in this area to give.
Basher Weapon Requirements :
Warhammer: STR 13, SZ 3, WIT 9, DEF 7
Mace: STR 13, SZ 3, WIT 7, DEF 5
Morning Star: STR 13, SZE 3, WIT 9, DEF 13
War Flail: STR 11, SZE 3, WIT 7, DEF 7
Quarter Staff: STR 11, SZE 9, WIT 11, DEF 11
Great Axe: STR 13, SZE 3, WIT 9, DEF 11
Greatsword: STR 15, SZE 9, WIT 11, DEF 11
Maul: STR 15, SZE 9, WIT 5, DEF 7
Halberd: STR 17, SZE 9, WIT 11, DEF 11
Those weapons above are well suited to the Basher. Also, weapons that are
marginally suitable are battle axe, broadsword, and fist. You do get a little penalty
for using marginally suitable weapons, but not enough to notice. Your basher's
favorite weapon can only be a well suited one.
Besides strength, other important factors that determine what weapon you equip
your basher with are ENDURANCE and current ATTACK skill level.
If your basher has an ENDURANCE problem, use the QS or WH. Or if he is fighting
against a heavy armored defensive style, these weapons are the best choice. Warhammer
is good against plate. Don't use a ML or HL with an endurance problem, 'cause he
won't last past round one.
If your basher hasn't gained enough skill yet, and is being parried most of the
time, use BIGGER weapons. If you have the strength and endurance, use the ML or HL.
Using these weapons will increase the damage you do, making each hit count. In basic,
when weapon speed its a major factor, big weapons aren't really that slow.
Another tactic I use often with great success is using big weapons for light
armor and lighter ones for heavy armor. Most offenses in basic wear lighter armor and
have fewer hit points. Offensive styles are more deadly to bashers than defensive
styles. Therefore, you need to bring them down as quickly as possible. Using a HL or
ML against scale armor or less usually only takes one or 2 hits to bring an offensive
style down. Defensive styles parry and dodge a lot of your attacks, so you need a
lighter weapon so you won't tire out quickly. Using a warhammer for chainmail and
above will let you last long enough to bring a defensive style down. Warhammer also
does very well against heavy armor.
WARHAMMER: 13 ST required. This is the BEST weapon for a basher without a doubt. Its
light weight and speed are unchallenged against all the other basher weapons. It also
does a surprising amount of damage. Can be used against all armors with great
success. This weapon rarely breaks.
MACE: 13 ST required. This is an okay weapon, but doesn't compare to the WARHAMMER.
It has problems inflicting damage.
Morningstar: 13 ST and DF required. Does good damage, but is slow and heavy. Isn't
worth the endurance burn.
War Flail: 11 STR required. The is the WORST weapon in the game. DON'T USE IT!!!!!
Damage for this weapon is very lame and I have see it bounce off of ALE and NO ARMOR
opponents. I believe daggers and fist do more damage!
Quarterstaff: 11 ST and DF required. This two-handed weapon is light weight, quick
and good against all armors. This is a basher's second best weapon. This weapon's
main problem it breaks too much. I use the fist as a backup when I use the QS, so
when it breaks he doesn't have to draw a backup weapon. Offensive styles may not give
you a chance to draw your backup weapon. With a fist back-up you will continue
attacking after your weapon has broken, maintaining the initiative.
Great Axe: 13 ST and 11 DF required. This is also much like the QS, but weighs a
little more. Does more damage than a QS. It will tire your basher faster. This
weapon also breaks a lot.
Maul: 15 ST required. Does massive damage, but is very heavy and tiresome. This
weapon is a better all-around weapon between it and the halberd. This is the 3rd best
bashing weapon.
Halberd: 17 ST required. Does the most damage in the game. This weapon also is only
for those warriors who have the strength and the endurance for it. This is a bashers
4th best weapon.
Greatsword: 15 STR required. See WAR FLAIL. This weapon also breaks a lot.
Shields: Are well suited to bashers, but don't ever use one. They do hardly any
damage. Don't ever use a shield and any other weapon in a basher's off-hand. They
rarely use their off-hand to parry and when they do use it to attack with you're doing
less damage. When the computer gets to the part in the program where it selects which
hand to use, you want him to use his PRIMARY weapon to do the most DAMAGE. Not to
pick an off-hand weapon that does lesser damage. Also you get an attack bonus for
using 2 hands with many weapons.
Bashers favorite weapon: Well out of 78 Basher ADM graduates, the following is a list
of their favorite weapons.
MS(7), MA(14), GA(4), GS(8), ML(8), WF(8), HL(7), WH(7), QS(9)
You have to try each of them if you want to guess which one it is. If you're
lucky and get the WH, then praise the gods!!
15 of the 78 bashers got the BASH tactic as their favorite tactic. But, I
wouldn't use the BASH tactic, but the DECISE tactic is awesome for a BASHER. I use it
with all my bashers. One basher got DECISE as a favorite tactic. Bash is only good
to use against strong defensive styles after round one. I have used the DEFENSE or
PARRY tactics in DESP. with great success. I will chose the one that the basher has a
WIT statement in. IE: If he has a DEFENSE statement I use DODGE tactic in DESP. If a
parry statement then PARRY in DESP. If neither, then PARRY 'cause it's almost always
higher than DEFENSE for a basher.
Basher armor: ALE/S or H to start. If he doesn't seem to get the jump on most of his
opponents, then go to heavy armor. You can 'sponge' your opponents, by taking hits
and hope to get to hit them when they're tired. But if they do too much damage to you
first, you will lose.
Favorite Rhythms: Offense effort should be between 8-10 the first minute and 5-8
thereafter. In DESP. 5-10. Activity Level should be 5-10 in the first minute and 1-3
thereafter. IN DESP between 1-10. KD between 5-7 all rounds.
Typical Strategy:
MIN: 1 2 3 4 5 6 DESP
========================================
OFF. 10 8 5 5 5 5 10
----------------------------------------
AVT. 10 3 1 1 1 1 6
----------------------------------------
KD. 7 6 6 6 6 6 6
----------------------------------------
Att. RA RA RA RA RA RA RA
----------------------------------------
Pro. HE HE HE HE HE HE HE
----------------------------------------
TAC. DECISE in minute one. Bash in later minutes against scum or heavy defensive
styles. Defense or parry in DESP.
If you aim for the limbs, you can take your opponent down quickly. Bashers tend
to hit the upper half of the body more anyhow.
Well, that's a wrap. If you would like to chat, get charts, or learn all the
stuff RSI doesn't tell you, drop me a line. You can diplo me at DM 75, "The Joker's
WILD 2" or any one of my others teams that are too long to list. Also, you can EMAIL
me at 103260.3347@compuserve.com
Ta-Ta,
Sir Jessie Jest
The Basher Guy