DUEL 2 NEWSLETTER Date : 07/04/2025 Duedate: 07/31/2025 XOCHITHLAN ARENA DM 39 TURN 469 This Week's Top Honors THE DUELMASTER IS BLACK N'BLUE WILDCATS (2) (39-424) [17-7-1,117] Chartered Recognition Leader Unchartered Recognition Leader BLACK N'BLUE ARCHAMBEAU WILDCATS (2) FAR TRAVELERS (502) (39-424) [17-7-1,117] (39-4444) [7-1-1,62] Popularity Leader This Week's Favorite FORMULA SHORTAGE CHALAMET BASH BROS BABY (461) FAR TRAVELERS (502) (39-4388) [21-12-1,99] (39-4443) [3-3-0,22] THE CURRENT TOP TEAM WILDCATS (2) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WILDCATS (2) 13 2. JUST ADD COFFEE (504) 10 DUCKS UNLIMITED (143) 3. THE MIDDLE WAY (385) 3 Unchartered Team 4. DUCKS UNLIMITED (143) 1 5. FAR TRAVELERS (502) -1 JUST ADD COFFEE (504) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*JUST ADD COFFEE (504) 4 1 0 80.0 1/ 1 WILDCATS (2) 11 3 0 2/ 1*FAR TRAVELERS (502) 14 4 1 77.8 2/ 2 BASH BROS BABY (461) 9 4 0 3/ 2 DUCKS UNLIMITED (143) 351 240 21 59.4 3/ 3*FAR TRAVELERS (502) 5 3 0 4/ 4 BASH BROS BABY (461) 327 259 15 55.8 4/ 4 THE MIDDLE WAY (385) 3 4 0 5/ 5 THE MIDDLE WAY (385) 604 753 15 44.5 5/ 0*JUST ADD COFFEE (504) 1 0 0 6- 6 TROLLHEIM (501) 36 46 0 43.9 6- 6*FEAR FACTORY (455) 1 0 0 7/ 7 WILDCATS (2) 65 84 6 43.6 7- 5 TROLLHEIM (501) 1 9 0 8- 8*FEAR FACTORY (455) 2 3 0 40.0 8/ 8 DUCKS UNLIMITED (143) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt XOCHITHLAN will ever be the same. The BASH BROS BABY guild has had a 3-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, FEVERED fought ARCHAMBEAU and gained 16 points and contributed to BASH BROS BABY's 3-1-0. ARCHAMBEAU has lost to FEVERED, falling 8 points, while helping make FAR TRAVELERS a 1-1-0 turn. Defending his title for another turn, BLACK N'BLUE kept BASH BROS BABY's warrior, FORMULA SHORTAGE, from claiming the throne. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Dripping Blade uses trolls in their stew. Talk about gristle! He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. I also notice that the TROLLHEIM stable was the most avoided team this turn. Come on XOCHITHLAN, what are you afraid of? And guess who avoided TROLLHEIM stable the most? Believe it or not, it was BASH BROS BABY. Anyone surprised? The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. A brave warrior does not carry a red shield, he has nothing to cover or hide when the fight is over. Consider well. Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. Always good to rest in XOCHITHLAN, but never good to wear out my welcome. Look for me in future turns. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME BLACK N'BLUE 424 17 7 1 117 WILDCATS (2) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME CRYING 4412 16 6 0 100 BASH BROS BABY (461) FORMULA SHORTAGE 4388 21 12 1 99 BASH BROS BABY (461) CHAMPIONS W L K POINTS TEAM NAME DRUG MOM 4421 14 9 1 89 BASH BROS BABY (461) FEVERED 4427 16 6 1 85 BASH BROS BABY (461) -CUDDLEBUG 4428 10 7 0 75 TROLLHEIM (501) CHALLENGER ADEPTS W L K POINTS TEAM NAME ARCHAMBEAU 4444 7 1 1 62 FAR TRAVELERS (502) APPLE CORE 4372 9 33 0 60 THE MIDDLE WAY (385) ADEPTS W L K POINTS TEAM NAME BEERSHEBA CHANG 4416 9 16 0 55 THE MIDDLE WAY (385) -MUGWORT 4433 9 7 0 35 TROLLHEIM (501) CHALLENGER INITIATES W L K POINTS TEAM NAME INSTANT HUMAN 4466 4 0 0 33 JUST ADD COFFEE (504) ANCHOR 2086 4 3 0 32 WILDCATS (2) -PETERBALD 4473 2 2 0 32 WILDCATS (2) -TRULO 4445 4 0 0 31 FAR TRAVELERS (502) INITIATES W L K POINTS TEAM NAME CHALAMET 4443 3 3 0 22 FAR TRAVELERS (502) -SILKIE 4461 2 5 0 22 TROLLHEIM (501) CHANGLE 4484 3 1 0 19 WILDCATS (2) -REYKJA 4454 2 5 0 17 TROLLHEIM (501) TSUB 4483 2 2 0 13 WILDCATS (2) -STONE ED 4469 1 4 0 7 TROLLHEIM (501) -DA1 3834 1 0 0 7 FEAR FACTORY (455) MALLARD DUCK 4486 0 2 0 2 DUCKS UNLIMITED (143) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DARKWING DUCK 4349 13 11 0 DUCKS UNLIMITED 143 FORMULA SHORTAGE 4388 466 PERSONAL ADS Reykja -- No win for you! -- Peterbald Stone Ed -- No win for you! -- Tsub Drug Mon -- Stay off the Drugs! Not good for you -- Black N'Blue Chalamet -- Well thats one way to win.. I guess -- Anchor Mallard Duck -- Ugh, that was a horrible learn for me. Not sure I will be around much longer. -- Changle LAST WEEK'S FIGHTS MALLARD DUCK was devastated by CHALAMET in a 2 minute mismatched Challenge fight. BLACK N'BLUE savagely defeated FORMULA SHORTAGE in a 2 minute veteran's Title melee. CRYING unbelievably bested RIRORNI OFFICER in a popular 13 minute contest. FEVERED overpowered ARCHAMBEAU in a 2 minute bloody mismatched match. DRUG MOM vanquished APPLE CORE in a 1 minute mismatched fight. BEERSHEBA CHANG beat ANCHOR in a 4 minute brawl. INSTANT HUMAN handily defeated TSUB in a 1 minute gruesome uneven fight. CHANGLE vanquished RIRORNI DESERTER in a popular 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 PARRY-STRIKE 5 - 1 - 0 83 | |BASHING ATTACK 3 PARRY-LUNGE 6 - 3 - 0 67 | |PARRY-LUNGE 2 TOTAL PARRY 13 - 7 - 0 65 | |TOTAL PARRY 2 PARRY-RIPOSTE 8 - 5 - 0 62 | |PARRY-RIPOSTE 1 BASHING ATTACK 20 - 15 - 1 57 | |WALL OF STEEL 1 AIMED BLOW 12 - 13 - 1 48 | |LUNGING ATTACK 1 LUNGING ATTACK 11 - 14 - 1 44 | |SLASHING ATTACK 1 WALL OF STEEL 11 - 17 - 0 39 | |PARRY-STRIKE 0 SLASHING ATTACK 11 - 17 - 1 39 | |STRIKING ATTACK 0 STRIKING ATTACK 3 - 8 - 0 27 | Turn 469 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 3 - 0 BASHING ATTACK 1 - 2 3 BASHING ATTACK PARRY-RIPOSTE 1 - 0 PARRY-STRIKE 0 - 0 2 WALL OF STEEL WALL OF STEEL 1 - 0 LUNGING ATTACK 0 - 1 2 TOTAL PARRY PARRY-LUNGE 1 - 1 SLASHING ATTACK 0 - 1 1 PARRY-RIPOSTE TOTAL PARRY 1 - 1 STRIKING ATTACK 0 - 0 1 LUNGING ATTACK 1 SLASHING ATTACK 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL BLACK N'BLUE 424 17 7 1 117 WILDCATS (2) TOTAL PARRY CRYING 4412 16 6 0 100 BASH BROS BABY (461) BASHING ATTACK FORMULA SHORTAGE 4388 21 12 1 99 BASH BROS BABY (461) PARRY-RIPOSTE FEVERED 4427 16 6 1 85 BASH BROS BABY (461) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FORMULA SHORTAGE 4388. The most popular warrior this turn was CHALAMET 4443. The ten other most popular fighters were BLACK N'BLUE 424, FORMULA SHORTAGE 4388, CHANGLE 4484, FEVERED 4427, DRUG MOM 4421, INSTANT HUMAN 4466, MALLARD DUCK 4486, ARCHAMBEAU 4444, APPLE CORE 4372, and BEERSHEBA CHANG 4416. The least popular fighter this week was CRYING 4412. The other ten least popular fighters were TSUB 4483, ANCHOR 2086, BEERSHEBA CHANG 4416, APPLE CORE 4372, ARCHAMBEAU 4444, MALLARD DUCK 4486, INSTANT HUMAN 4466, DRUG MOM 4421, FEVERED 4427, and CHANGLE 4484. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes