DUEL 2 NEWSLETTER

Date   : 07/08/2025    Duedate: 08/04/2025

FRATSFA ARENA

DM 52    TURN 466

This Week's Top Honors

THE DUELMASTER IS

BROTHER TUNGSTEN
IRON CATHEDRAL (159)
(52-4758) [12-1-0,133]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              POSITION IS EMPTY
                               
                               

Popularity Leader              This Week's Favorite

DENTAL IMPLANT                 LA CHINGADERA
OTTO'S PARTS (150)             THE BARRIO (464)
(52-4601) [9-21-0,91]          (52-4741) [10-4-0,92]

THE CURRENT TOP TEAM

IRON CATHEDRAL (159)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. IRON CATHEDRAL (159)          58 
2. TEABAG@NOLA 23.1 (463)        27    IRON CATHEDRAL (159)
3. MIDDLE WAY 8 (351)            4     Unchartered Team
4. THE BARRIO (464)              3  
5. OTTO'S PARTS (150)            -2    MECH WARRIORS (295)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 IRON CATHEDRAL (159)     431 324 25 57.1   1/ 1 IRON CATHEDRAL (159)     12  1 0
 2/ 3 OTTO'S PARTS (150)       500 473 27 51.4   2/ 2 TEABAG@NOLA 23.1 (463)    6  0 1
 3/ 5 TEABAG@NOLA 23.1 (463)    19  21  1 47.5   3/ 3 THE BARRIO (464)          5  3 0
 4/ 4 THE BARRIO (464)          18  21  0 46.2   4/ 5 MIDDLE WAY 8 (351)        4  8 0
 5/ 6 MIDDLE WAY 8 (351)       323 451  3 41.7   5/ 4 OTTO'S PARTS (150)        2  7 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon FRATSFA, for 
I, Novgorodny Vir, have returned!  TEABAG@NOLA 23.1 had cause to celebrate, after ICE 
UNICYCLE got 22 points by beating KHALHUMS DWARF.  Win some, lose some.  Speaking of 
which, COBALT SAINT was winsome, after beating QUINCENERA and seeing her lose 6 
points.  BROTHER TUNGSTEN successfully staved off a grab for the roses by OHIO JONES 
of MIDDLE WAY 8.  Does FRATSFA have no one talented enough to dethrone him?  Word has 
it one team in FRATSFA is using psychics to predict wins.  They lead a charmed life!  
     And how sociable are FRATSFA's warriors?  Come, let us see.  Like a horde of 
jackals fleeing from the lion, so did the "warriors" in FRATSFA avoid THE BARRIO.  
The warriors of THE BARRIO found their efforts at combat frustrated as OTTO'S PARTS 
apparently had more important things to do than fight.  Everyone is famous for 
fifteen minutes, and XENO YOLE is it right now.  Most challenged warrior.  Isn't 
MIDDLE WAY 8 proud!  XENO YOLE found himself challenged by a warrior 21 below:  TWO 
HANDS.  TWO HANDS of OTTO'S PARTS kept its wits as it was overcame by XENO YOLE.   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Questions are 
being raised about the disposing of severed body parts in the arena.  A certain 
tavern in FRATSFA would I avoid!   
     All good things must come to an end.  As if buffeted by forces of nature beyond 
my control, I must take my leave of this place.  Can anything compare to the pleasure 
of writing Spyreports for FRATSFA?  On that giddy note I take my leave-- Novgorodny 
Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BROTHER TUNGSTEN 4758        12   1  0 133         IRON CATHEDRAL (159)      

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SYMBAL 4706                  20   7  0 133         IRON CATHEDRAL (159)      
 XENO YOLE 4641               22  28  0  94         MIDDLE WAY 8 (351)        
 LA CHINGADERA 4741           10   4  0  92         THE BARRIO (464)          
 DENTAL IMPLANT 4601           9  21  0  91         OTTO'S PARTS (150)        

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 OHIO JONES 4701              14  15  0  86         MIDDLE WAY 8 (351)        
 ICE UNICYCLE 4734            12   6  1  85         TEABAG@NOLA 23.1 (463)    
 FATTY LIVER 4651             12  12  0  79         OTTO'S PARTS (150)        
 TWO HANDS 4529               10  40  1  71         OTTO'S PARTS (150)        

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CABRON 4742                   6   0  0  54         THE BARRIO (464)          
 LUKE'S 4770                   7   1  0  48         TEABAG@NOLA 23.1 (463)    
 TARGET DUMMY 4702             6  22  0  40         MIDDLE WAY 8 (351)        
 COPPERED TEMLAR 4772          4   5  0  37         IRON CATHEDRAL (159)      

INITIATES                      W   L  K POINTS      TEAM NAME                  
 COBALT SAINT 4795             1   0  0  19         IRON CATHEDRAL (159)      
-SKEEVY TACO TRUCK 4792        1   0  0  13         THE BARRIO (464)          
 OATHBINDER 4794               1   0  0  13         IRON CATHEDRAL (159)      
 QUINCENERA 4781               1   2  0   9         THE BARRIO (464)          

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BEANPOLE 4697           7 21 0 MIDDLE WAY 8 351     PINCHED NERVE 4747     462 NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

DENTAL IMPLANT was unbelievably bested by UMBERTO VINE in a 3 minute Challenge fight.
FATTY LIVER was viciously subdued by LA CHINGADERA in a 3 minute Challenge match.
TWO HANDS was viciously subdued by XENO YOLE in a 2 minute veteran's Challenge fight.
BROTHER TUNGSTEN devastated OHIO JONES in a 1 minute gory uneven Title brawl.
SYMBAL devastated VETERAN MERCENARY in a 2 minute bloody mismatched match.
ICE UNICYCLE overpowered KHALHUMS DWARF in a 2 minute gruesome uneven melee.
TARGET DUMMY lost to LUKE'S in a 5 minute one-sided duel.
COPPERED TEMLAR unbelievably bested THE HONEST MERCHANT in a slow 12 minute gory duel.
QUINCENERA was overpowered by COBALT SAINT in a popular 1 minute one-sided melee.
OATHBINDER demolished SHIFTYEYED VOLUNTEER in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         SLASHING ATTACK   25 -  10 -  1      71  |
|TOTAL PARRY                      3         BASHING ATTACK     9 -   5 -  0      64  |
|WALL OF STEEL                    3         TOTAL PARRY       17 -  16 -  0      52  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE      5 -   5 -  0      50  |
|SLASHING ATTACK                  2         PARRY-LUNGE        2 -   2 -  0      50  |
|PARRY-RIPOSTE                    1         WALL OF STEEL     14 -  15 -  1      48  |
|STRIKING ATTACK                  1         PARRY-STRIKE       8 -   9 -  0      47  |
|PARRY-LUNGE                      1         LUNGING ATTACK    12 -  14 -  0      46  |
|AIMED BLOW                       0         STRIKING ATTACK    4 -   8 -  0      33  |
|BASHING ATTACK                   0         AIMED BLOW         0 -   0 -  0       0  |

Turn 466 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  0         4  SLASHING ATTACK
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         3  WALL OF STEEL  
LUNGING ATTACK     2 -  1     BASHING ATTACK     0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        2 -  1                                       1  TOTAL PARRY    
WALL OF STEEL      2 -  1                                       1  PARRY-STRIKE   
PARRY-STRIKE       1 -  1     
SLASHING ATTACK    1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  BROTHER TUNGSTEN 4758      12   1  0  133 IRON CATHEDRAL (159)
TOTAL PARRY      SYMBAL 4706                20   7  0  133 IRON CATHEDRAL (159)
LUNGING ATTACK   LA CHINGADERA 4741         10   4  0   92 THE BARRIO (464)
WALL OF STEEL    ICE UNICYCLE 4734          12   6  1   85 TEABAG@NOLA 23.1 (463)
PARRY-STRIKE     LUKE'S 4770                 7   1  0   48 TEABAG@NOLA 23.1 (463)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DENTAL IMPLANT 4601.  The most popular warrior this 
turn was LA CHINGADERA 4741.  The ten other most popular fighters were DENTAL IMPLANT 
4601, XENO YOLE 4641, SYMBAL 4706, ICE UNICYCLE 4734, LUKE'S 4770, COBALT SAINT 4795, 
BROTHER TUNGSTEN 4758, TARGET DUMMY 4702, FATTY LIVER 4651, and OHIO JONES 4701.

The least popular fighter this week was COPPERED TEMLAR 4772.  The other ten least 
popular fighters were TWO HANDS 4529, OATHBINDER 4794, QUINCENERA 4781, OHIO JONES 
4701, FATTY LIVER 4651, TARGET DUMMY 4702, BROTHER TUNGSTEN 4758, COBALT SAINT 4795, 
LUKE'S 4770, and ICE UNICYCLE 4734.

The following warriors have traveled to AD after fighting this turn:

UMBERTO VINE (52-4640) MIDDLE WAY 8 (351)

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!