DUEL 2 NEWSLETTER

Date   : 09/05/2025    Duedate: 09/18/2025

NOBLISH ISLAND ARENA

DM 93    TURN 695

This Week's Top Honors

THE DUELMASTER IS

OVERDO
BASH BROS PROJECT (1960)
(93-11483) [5-3-0,37]

Chartered Recognition Leader   Unchartered Recognition Leader

BEAST                          OVERDO
GOTHIC HORRORS (1926)          BASH BROS PROJECT (1960)
(93-11275) [2-5-0,11]          (93-11483) [5-3-0,37]

Popularity Leader              This Week's Favorite

OVERDO                         BORING
BASH BROS PROJECT (1960)       BASH BROS PROJECT (1960)
(93-11483) [5-3-0,37]          (93-11485) [4-3-0,21]

THE CURRENT TOP TEAM

SKYLINE (1962)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SKYLINE (1962)                48 
2. JJKIER (1935)                 13    GOTHIC HORRORS (1926)
3. BASH BROS PROJECT (1960)      7     Unchartered Team

                                       SKYLINE (1962)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*COMEDY KNIGHT (1943)       5   0  1 100.   1/ 3*SKYLINE (1962)            9  1 0
 2/ 2*SKYLINE (1962)             9   1  0 90.0   2- 1*TROUBLEMAKERS (1958)      6  4 0
 3/ 4*BASH BROS PROJECT (1960)  23  14  0 62.2   3- 2*COMEDY KNIGHT (1943)      5  0 1
 4/ 6*JJKIER (1935)              8  16  0 33.3   4/ 4*BASH BROS PROJECT (1960)  4  5 0
 5- 5*TROUBLEMAKERS (1958)      13  32  0 28.9   5/ 6*JJKIER (1935)             2  1 0
 6/ 7 GOTHIC HORRORS (1926)      4  14  0 22.2   6/ 5 GOTHIC HORRORS (1926)     0  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                 Training in Basic D2 
                                   Skills or Stats?

D2ers often hear a statement similar to this: "Train skills; don't train 
stats." The implication or sometimes direct statement is that you will be 
sorry if you train stats, especially certain stats.  The Consortium opinion is 
that, in the majority of circumstances, it is perfectly all right and normal 
to train stats, and in some cases it is better to train stats. (This process 
of training stats is often called "burning.") The purpose of this document is 
to explore stat and skill training and to give the new D2 Manager some ideas 
as to if, or when, stat training is either aok or best. The article will also 
explore when it is considered best not to train stats.  First, to set the 
stage, there are several principles, givens, and ideas that the reader must 
understand.

Skill training is mostly dependent on WT (e.g., The higher the wit, the more 
skills per fight the warrior is likely to learn). It also seems one can learn 
more skills fighting a very experience/skilled warrior. (Whom apparently 
teaches well?) There is always a luck roll involved. Stat training is rather 
highly dependent upon two things: 

     WL:  A warrior's stat learn probability is 5% times the will. (E.g., a warrior 
          with 10 WL has a (5%x10=50%) 50/50 chance to learn the stat, while a warrior 
          with 15 WL has a 75% (3 to 1 odds) chance of learning the stat. 
     The number of stats of that type already trained. A warrior's learning rate for a 
          specific stat is halved each time he earns one of those stats. For example, 
          a warrior with 10 will has a 50% (5%x10) of earning a first stat of a type, 
          but only a 25% (5%x10 halved) of earning the second stat of that type. ((and 
          on to 12.5% for the third) Realize, however, that it is really 50% for the 
          1st, 27.5% for the 2nd (since he earned the 1st and is now at 11 WL) and 15% 
          for the 3rd. (Since he had previously bumped the WL to 12). Note: There is 
          always a luck/unlucky roll involved.

Training most stats also earns the warrior certain skills. (Check your C.I.C. packet  
or the Terrablood or Assur database for skills involved.) There are limits to the 
number of stats and skills a warrior can have. 

In basic, a warrior can have no higher that 21 of any stat type.  A warrior is limited 
to earning 20 skills (beyond the initial skills the warrior is "born" with) of each 
type in his career. Those 20 skills may come from learning skills or from training a 
stat which gives the warrior one or more of those skills. He is deemed "maxed" in that 
attribute when he learns the 20th. A warrior can, however, learn more than 20 skills 
of a type if he first learns his 20 allowed skills, and then trains stats which give 
the warrior one of those specific skills.  (This factor is why one often hears "Do not 
train stats or you will be sorry".)

Certain stats improve the "physicals" of your warrior (e.g., there is a reasonable 
possibility that training ST can improve how much damage your warrior does when he 
hits).

With those principles in mind, one can postulate certain scenarios which might provide 
a basis for decision-making as to "what to train". These represent, first, the 
knowledge necessary, then, The Consortium scenarios for training decision: STATs or 
SKILLs?

KNOWLEDGE

* Be aware of the probable skill learn rate. (This is a highly variable number, based 
  on many, many factors of the game, including luck rolls.) (However WT is the primary 
  factor.)
* Be aware of the stat training probability for that stat. (Mostly determined by WL.)
* Be aware that virtually everything in D2 has a probable roll or luck factor
* Be aware of the potential "physical" improvement to your warrior for stat training.
* Know which stat trains do not provide any skills (e.g., raising to 12ST improves the 
  stat, but cannot provide any skills or "burning", while raising to 15ST improves 
  that stat and provides two "burned" skills, attack and parry). Note: Physicals might 
  improve in either case.
* Determine if that specific warrior will be enhanced by a possibility of earning more 
  than 20 skills of a type. (Example, a warrior that is meant for the long-term, or is 
  deemed to be a near-godling is extremely likely to benefit from the extra skills at 
  high-ADM classes where every warrior is maxed or near maxed in stats and skills and 
  every single skill can make a difference in a fight. A warrior who is expected to be 
  around for a shorter period, or is to be "retired" upon graduation to Lord 
  Protectorship, will not be around long enough to earn and benefit from the few extra 
  skills available.
* Know which is likely to benefit your warrior most when you decide to train skills of 
  a certain stat. (Example: How many skills am I likely to learn if I train skills 
  verses the probability of learning that specific stat train and the subsequent 
  physical and skill gain earned.)

CONSORTIUM DECISION MODEL

* Upon rollup, evaluate each warrior and classify: long-term/godling (GOD), possible 
  long term (PGO), standard warrior/run to graduation (STD).
* Do not train stats on GOD, unless they are non-burning stats. 
* Limit training stats on PGO, unless they are non-burning stats, if and when it is 
  decided that this warrior is definitely not a GOD. 
* If a STD, train whatever the manager believes will most enhance the warrior winning 
  fights. 
* When deciding between stat or skill training, compare the probability quantity of 
  skill earning vs. the probable of learning the chosen stat and its potential 
  physical and skill contribution.

Perhaps a couple of Consortium examples are in order. Let's consider these two 
warriors: 14-7-12-15-20-14-11 striker and 4-10-11-17-17-4-21 aimed-blow.

Although a solid warrior, the striker would be considered STD, especially since 
strikers are not considered likely Primus-level styles. The warrior probably rolled 
good damage and good endurance. The odds of getting a first stat raise are near 100% 
(5%x20, but everything has a "luck" roll). The warrior at 15WT should expect to earn 
nearly two skills per turn (Consortium rates 15WT skill learn rate at 1.75ish). 
Consortium Managers would plan two immediate "bumps": WL to 21 and ST to 15. Moving to 
21 WL gains seven fine skills (2 each Att, Par, Def and 1 Decise) and enhances 
physicals a tiny bit. (Adds 0.4 hit points and improves endurance a small amount.) 
Training skills would have yielded a probability of two skills, and three if lucky. 
The choice to train WL is a no-brainer. The 2nd plan train to 15ST is also a good one. 
At 15 ST, two skills are earned, attack and parry. The 15ST also enhances weapon 
selection, making the striker now strong enough to carry certain "larger weapons" with 
no penalty. (The battle axe is an often favored weapon of Consortiumites -- and 
probably should be a favorite of yours.) The 15ST also has the possibility of raising 
the warrior's damage rating from good to great. Consortium places this damage bump 
odds at 4-1, appx 20% likely.) Compared to the probability of learning 2 skills (or an 
unlucky 1 or a lucky 3) the 15ST raise seems like a good one. There are no more 
planned raises for this warrior, but that does not preclude that a Consortium manager 
might not later attempt an additional ST raise to 16 (if great damage was not 
attained) and a raise to 8 CN, especially if the warrior has a "frail" rating.

Warrior #2, the aimer, is rated a GOD. There would be no planned stat raises to the 
warrior, training skill all the way until maxed. However, there would be no reason not 
to consider CN raises, as no CN raise burns skills and every aimer can use additional 
hit points. This choice would need to be balanced against the probability of earning 
2.25 skills per turn (Consortium rating). One additional consideration should be 
given. If this warrior rolled "little damage", (normal damage is more likely) the bump 
to 5ST could be what is needed to get normal damage. The raising of that stat "burns" 
a parry and an attack skill, however. For a long-term warrior, especially an aimer 
which can use little-damage somewhat effectively, this bump would probably not be 
recommended. 

In conclusion, there is no absolute when it comes to training skills or stats. 
Training stats is certainly not a no-no. Burning skills can be inconsequential. 
Physical and skill gains from stats can greatly enhance the warrior and the W/L 
record. But, like most other decisions in D2, there is a trade-off. Burning stats on a 
long-term, ADM+ warrior could prove damaging to the warrior's long-term health. Choose 
wisely rather than automatically.

Perhaps this quote from another player's article will enhance your understanding? 
"Raising stats:  Care must be taken in doing this. All fighters start out with the 
ability to learn 20 skills each in the categories of Defense, Parry, Riposte, Attack, 
Decisiveness, and Initiative.  When you learn all 120 skills, you've maxed out.  You 
can get skills through normal learns, or by raising stats; however, if you raise stats 
BEFORE you max out (except for Con which has no skills), anything gained will count as 
one of the 20.  This is called "burning" skills.  If, on the other hand, you wait 
until you've maxed out, then raising stats will add those imbedded skills to the ones 
you've learned, enabling you to exceed your limits.  But raising stats will give an 
immediate boost to your abilities.  It's a question of short term vs. long term gain."

                                          -- Explorer, Skyline (Consortium affiliated)

                                      SPY REPORT

     Greetings, warriors of NOBLISH ISLAND!  Once again I've been called out of 
retirement for my abilities and insights into Spyreporting.  Woof!  TROUBLEMAKERS 
were a bunch of dogs after SKYLINE got through with 'em!  2nd ain't so sweet as 1st!  
What's with SKYSCRAPER?  It actually beat NOBLISH ISLAND's EMBEZZLING SCRIBE, and 
walked away with 18 more points from the fight.  Major screwup at BASH BROS PROJECT.  
BORING lost 6 points to SHIELDER.  Some new strategies, perhaps?  Maybe BORING will 
provide more easy wins...  Har har har!  Did ATAVISTA wimp out, or just get lazy?  
Anyway, she's not Duelmaster anymore.  I'm sure NOBLISH ISLAND is excited about 
OVERDO, the new Duelmaster from BASH BROS PROJECT.  (remember?)  But when you've seen 
as many as I have...  Wouldn't it be nice to have live subjects to practice on?  I 
hear some team is looking into the uses of convicted prisoners.   
     Speaking of cowardly avoiders and unfair challenges...  NOBLISH ISLAND thinks 
BASH BROS PROJECT and their 23-14-0 is too much!  If at first you don't succeed, give 
up...  In my day, no team with a 21-11-0 would scare me off!  What's the problem, 
SKYLINE?   
     Warriors of NOBLISH ISLAND unite.  You have only your games to lose!  Here's 
some advice:  study your opponent, master many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
NOBLISH ISLAND is a nice place to live, but I don't like to live in nice places.  I 
don't want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 OVERDO 11483                  5   3  0  37         BASH BROS PROJECT (1960)  

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ATAVISTA 11465                5   4  0  47         TROUBLEMAKERS (1958)      

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SHIELDER 11336                4   3  0  32         JJKIER (1935)             
 HARD WORK 11484               5   3  0  28         BASH BROS PROJECT (1960)  
 MOUNTAIN 11502                2   0  0  27         SKYLINE (1962)            
 SKYSCRAPER 11505              2   0  0  25         SKYLINE (1962)            
 SCOPE CREEP 11487             6   2  0  24         BASH BROS PROJECT (1960)  
-BARBELA BLOODSTONE 11467      3   6  0  24         TROUBLEMAKERS (1958)      

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CUMULO NIMBUS 11506           2   0  0  22         SKYLINE (1962)            
-BATTLESHIP KATE 11490         2   4  0  22         TROUBLEMAKERS (1958)      
 BORING 11485                  4   3  0  21         BASH BROS PROJECT (1960)  
-IRON MCGINTY 11489            2   4  0  16         TROUBLEMAKERS (1958)      
-SIR JERRY 11379               1   0  0  15         COMEDY KNIGHT (1943)      
-SIR PRYSIN 11382              1   0  0  14         COMEDY KNIGHT (1943)      

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TREE 11504                    2   0  0  13         SKYLINE (1962)            
-DAME MAIM 11381               1   0  0  13         COMEDY KNIGHT (1943)      
-SIR RENITEE 11378             1   0  1  12         COMEDY KNIGHT (1943)      
 BEAST 11275                   2   5  0  11         GOTHIC HORRORS (1926)     
 BLOWER 11334                  2   5  0  11         JJKIER (1935)             
 ARCH 11503                    1   1  0  10         SKYLINE (1962)            
-SIR CULL 11380                1   0  0  10         COMEDY KNIGHT (1943)      
 KATANA 11273                  2   3  0   9         GOTHIC HORRORS (1926)     
 RIPOSTER 11335                1   1  0   9         JJKIER (1935)             
-AFNORD FORGETHIM 11501        0   3  0   3         TROUBLEMAKERS (1958)      
 UNFINISHED 11508              0   1  0   1         BASH BROS PROJECT (1960)  
-SOPHIEA 11274                 0   1  0   1         GOTHIC HORRORS (1926)     

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
STAR 11277              0  3 0 GOTHIC HORRORS 1926  SIR RENITEE 11378      693  

                                     PERSONAL ADS

Whiting, was that another winning record turn?! Yeah! -- Explorer

ADM = Advanced Duelmasters; graduate an arena warrior with (approx numbers) 20+ 
fights, 14+wins 2+ experts in skills and advance immortally to an advanced arena 
(triple digit number) and fight similar warriors from all other arenas. -- Explorer

What!!!??? A starting 5-0 turn? My proud warriors might be good (and might not), but 
not THAT good! -- Explorer

Whiting, keep trying, Chatzy is a little delicate. You will make it in. Managers are 
usually on there from appx 7:30AM to past midnight EST. (Even Assur and The Consortium 
now and then.) -- Explorer

Atavista, a great Duelmaster! Salute. -- All us Skyliners (including Explorer)

                                  LAST WEEK'S FIGHTS

OVERDO devastated BLOWER in a 1 minute mismatched Title fight.
HARD WORK slimly lost to DANGEROUS CRIMINAL in a action packed 3 minute brutal battle.
BORING was luckily beaten by SHIELDER in a 4 minute duel.
BEAST was bested by TREE in a 3 minute contest.
SCOPE CREEP defeated ARCH in a 2 minute fight.
RIPOSTER subdued UNFINISHED in a 2 minute amateur's competition.
KATANA was vanquished by CUMULO NIMBUS in a 1 minute mismatched fight.
MOUNTAIN overpowered EMBEZZLING SCRIBE in a 1 minute mismatched brawl.
SKYSCRAPER overpowered EMBEZZLING SCRIBE in a 1 minute uneven melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         TOTAL PARRY       18 -   6 -  0      75  |
|BASHING ATTACK                   3         SLASHING ATTACK   12 -   7 -  0      63  |
|TOTAL PARRY                      2         WALL OF STEEL      8 -   5 -  1      62  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   21 -  14 -  1      60  |
|AIMED BLOW                       2         LUNGING ATTACK    15 -  11 -  0      58  |
|SLASHING ATTACK                  1         BASHING ATTACK    15 -  15 -  0      50  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      6 -   7 -  0      46  |
|WALL OF STEEL                    1         PARRY-LUNGE        5 -   8 -  0      38  |
|PARRY-LUNGE                      0         PARRY-STRIKE       6 -  10 -  1      38  |
|PARRY-STRIKE                     0         AIMED BLOW         4 -   7 -  0      36  |

Turn 695 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     LUNGING ATTACK     1 -  2         3  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     BASHING ATTACK     1 -  2         2  SLASHING ATTACK
TOTAL PARRY        2 -  0     AIMED BLOW         0 -  2         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  0         1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1     PARRY-STRIKE       0 -  0         1  BASHING ATTACK 
                                                                1  PARRY-LUNGE    
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   OVERDO 11483                5   3  0   37 BASH BROS PROJECT (1960)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is OVERDO 11483.  The most popular warrior this turn 
was BORING 11485.  The ten other most popular fighters were ARCH 11503, HARD WORK 
11484, BEAST 11275, UNFINISHED 11508, OVERDO 11483, SKYSCRAPER 11505, SCOPE CREEP 
11487, CUMULO NIMBUS 11506, MOUNTAIN 11502, and SHIELDER 11336.

The least popular fighter this week was KATANA 11273.  The other ten least popular 
fighters were TREE 11504, BLOWER 11334, RIPOSTER 11335, SHIELDER 11336, MOUNTAIN 
11502, CUMULO NIMBUS 11506, SCOPE CREEP 11487, SKYSCRAPER 11505, OVERDO 11483, and 
UNFINISHED 11508.