This order commands one of your units to follow another of your units. After this order is executed, you only have to give movement orders to the lead unit; the following units all move with it. A following unit behaves as if set to either conflict or explore, based upon the setting of its lead unit, ignoring its own setting until it is back on its own.
Any number of units can follow the same unit. A lead unit can itself be ordered
to follow another unit. Avatars will not follow other units, but other units
can follow avatars. A unit that is not in the same hexagon as a unit it has
been ordered to follow will move along a path towards the destination unit
until it reaches it, even if it takes many turns. (You can use this aspect of
the order to call units together to form a large group capable of defeating a
particularly difficult target.) To cancel a Follow order: order the unit to
follow "NOONE"; order the unit to follow a different unit; or issue the unit
its own movement order (a unit ordered to move is automatically assumed to be
You can also give this order to a community. The community won't follow, but
every unit built henceforth at that community will be issued the follow order.
Once issued, a community movement order will remain, turn after turn, until
changed or canceled. To cancel this order, order the community to follow