This commands one of your units to pursue a unit, but not actually join up with
it. If you pursue an allied unit, you will track it down and follow nearby.
If the allied unit moves into a new hexagon, the pursuing unit will also move
there when it can. If you pursue an unallied unit, you will track it down and
attack or explore it. If the unallied unit being pursued is not sighted, the
pursuing unit will not move, waiting for a sighting to occur. This order is
canceled if the unit retreats from battle, dies in combat, is given a pursue
"NOONE" order, or is given new movement orders. The unit moves via the quickest
path (lowest MP cost).
You can also give this order to a community. The community won't pursue, but
every unit built henceforth at that community will be issued the pursue order.
Once issued, a community movement order will remain, turn after turn, until
changed or canceled. To cancel this order, order the community to pursue