Mutually Exclusive Orders


This section deals with mutually exclusive orders--orders that, when given to a unit, community, or realm, prevent the execution of certain other orders. When two or more mutually exclusive orders are given, only one is executed.

  • An army, Avatar and leader obeys only one of the following orders per turn: Advance, Assign, Follow, Link, Move, Pursue, or Travel.
  • An item may execute only one Assign order per turn.
  • A community that executes a Summon order will not execute Conscript, Craft, Invest, or Muster orders that turn.
  • A realm may initiate only one Summon order per turn and may execute only one successful Summon order per campaign.
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